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Diffstat (limited to 'source/blender/freestyle/intern/stroke/Stroke.h')
-rwxr-xr-xsource/blender/freestyle/intern/stroke/Stroke.h70
1 files changed, 35 insertions, 35 deletions
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index a5cf51f8224..8e4e5e24a2c 100755
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -152,7 +152,7 @@ public:
bool isAttributeAvailableVec3f(const char *iName) const ;
/* modifiers */
- /*! Sets the attribute's color.
+ /*! sets the attribute's color.
* \param r
* The new R value.
* \param g
@@ -161,31 +161,31 @@ public:
* The new B value.
*/
inline void setColor(float r, float g, float b) { _color[0]=r; _color[1]=g; _color[2]=b; }
- /*! Sets the attribute's color.
+ /*! sets the attribute's color.
* \param iRGB
* The new RGB values.
*/
inline void setColor(const Vec3f& iRGB) { _color[0]=iRGB[0]; _color[1]=iRGB[1]; _color[2]=iRGB[2]; }
- /*! Sets the attribute's alpha value.
+ /*! sets the attribute's alpha value.
* \param alpha
* The new alpha value.
*/
inline void setAlpha(float alpha) { _alpha = alpha; }
- /*! Sets the attribute's thickness.
+ /*! sets the attribute's thickness.
* \param tr
* The thickness on the right of the vertex when following the stroke.
* \param tl
* The thickness on the left of the vertex when following the stroke.
*/
inline void setThickness(float tr, float tl) { _thickness[0]=tr; _thickness[1]=tl; }
- /*! Sets the attribute's thickness.
+ /*! sets the attribute's thickness.
* \param tRL
* The thickness on the right and on the left of the vertex when following the stroke.
*/
inline void setThickness(const Vec2f& tRL) { _thickness[0]=tRL[0]; _thickness[1]=tRL[1]; }
- /*! Sets the visible flag. True means visible. */
- inline void SetVisible(bool iVisible){ _visible = iVisible; }
+ /*! sets the visible flag. True means visible. */
+ inline void setVisible(bool iVisible){ _visible = iVisible; }
/*! Adds a user defined attribute of type real
* If there is no attribute of name iName, it is added.
@@ -295,24 +295,24 @@ public:
inline float u() const {return _CurvilignAbscissa/_StrokeLength;}
/* modifiers */
- /*! Sets the 2D x value */
- inline void SetX(real x) { _Point2d[0]=x; }
- /*! Sets the 2D y value */
- inline void SetY(real y) { _Point2d[1]=y; }
- /*! Sets the 2D x and y values */
- inline void SetPoint(real x, real y) { _Point2d[0]=x; _Point2d[1]=y;}
- /*! Sets the 2D x and y values */
- inline void SetPoint(const Vec2f& p) { _Point2d[0] = p[0];_Point2d[1] = p[1];}
+ /*! sets the 2D x value */
+ inline void setX(real x) { _Point2d[0]=x; }
+ /*! sets the 2D y value */
+ inline void setY(real y) { _Point2d[1]=y; }
+ /*! sets the 2D x and y values */
+ inline void setPoint(real x, real y) { _Point2d[0]=x; _Point2d[1]=y;}
+ /*! sets the 2D x and y values */
+ inline void setPoint(const Vec2f& p) { _Point2d[0] = p[0];_Point2d[1] = p[1];}
/*! Returns a reference to the ith 2D point coordinate (i=0 or 1) */
inline real& operator[](const int i) { return _Point2d[i]; }
- /*! Sets the attribute. */
- inline void SetAttribute(const StrokeAttribute& iAttribute) { _Attribute = iAttribute; }
- /*! Sets the curvilinear abscissa of this StrokeVertex in the Stroke */
- inline void SetCurvilinearAbscissa(float iAbscissa) {_CurvilignAbscissa = iAbscissa;}
- /*! Sets the Stroke's length (it's only a value stored by the Stroke Vertex, it won't
+ /*! sets the attribute. */
+ inline void setAttribute(const StrokeAttribute& iAttribute) { _Attribute = iAttribute; }
+ /*! sets the curvilinear abscissa of this StrokeVertex in the Stroke */
+ inline void setCurvilinearAbscissa(float iAbscissa) {_CurvilignAbscissa = iAbscissa;}
+ /*! sets the Stroke's length (it's only a value stored by the Stroke Vertex, it won't
* change the real Stroke's length.)
*/
- inline void SetStrokeLength(float iLength) {_StrokeLength = iLength;}
+ inline void setStrokeLength(float iLength) {_StrokeLength = iLength;}
/* interface definition */
/* inherited */
@@ -502,26 +502,26 @@ public:
/* modifiers */
- /*! Sets the Id of the Stroke. */
- inline void SetId(const Id& id) {_id = id;}
- /*! Sets the 2D length of the Stroke. */
- void SetLength(float iLength);
- /*! Sets the medium type that must be used for this Stroke. */
- inline void SetMediumType(MediumType iType) {_mediumType = iType;}
- /*! Sets the texture id to be used to simulate the marks system for this Stroke. */
- inline void SetTextureId(unsigned int id) {_textureId = id;}
- /*! Sets the flag telling whether this stroke is using a texture with
+ /*! sets the Id of the Stroke. */
+ inline void setId(const Id& id) {_id = id;}
+ /*! sets the 2D length of the Stroke. */
+ void setLength(float iLength);
+ /*! sets the medium type that must be used for this Stroke. */
+ inline void setMediumType(MediumType iType) {_mediumType = iType;}
+ /*! sets the texture id to be used to simulate the marks system for this Stroke. */
+ inline void setTextureId(unsigned int id) {_textureId = id;}
+ /*! sets the flag telling whether this stroke is using a texture with
* tips or not.
*/
- inline void SetTips(bool iTips) {_tips = iTips;}
+ inline void setTips(bool iTips) {_tips = iTips;}
inline void push_back(StrokeVertex* iVertex) { _Vertices.push_back(iVertex); }
inline void push_front(StrokeVertex* iVertex) { _Vertices.push_front(iVertex); }
inline void AddViewEdge(ViewEdge *iViewEdge) {_ViewEdges.push_back(iViewEdge);}
- inline void SetBeginningOrientation(const Vec2r& iOrientation) {_extremityOrientations[0] = iOrientation;}
- inline void SetBeginningOrientation(real x, real y) {_extremityOrientations[0] = Vec2r(x,y);}
- inline void SetEndingOrientation(const Vec2r& iOrientation) {_extremityOrientations[1] = iOrientation;}
- inline void SetEndingOrientation(real x, real y) {_extremityOrientations[1] = Vec2r(x,y);}
+ inline void setBeginningOrientation(const Vec2r& iOrientation) {_extremityOrientations[0] = iOrientation;}
+ inline void setBeginningOrientation(real x, real y) {_extremityOrientations[0] = Vec2r(x,y);}
+ inline void setEndingOrientation(const Vec2r& iOrientation) {_extremityOrientations[1] = iOrientation;}
+ inline void setEndingOrientation(real x, real y) {_extremityOrientations[1] = Vec2r(x,y);}
/* Information access interface */