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Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeRenderer.h')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_STROKE_RENDERER_H__
+#define __FREESTYLE_STROKE_RENDERER_H__
+
+/** \file blender/freestyle/intern/stroke/StrokeRenderer.h
+ * \ingroup freestyle
+ * \brief Classes to render a stroke with OpenGL
+ * \author Fredo Durand
+ * \date 09/09/2002
+ */
+
+#include <map>
+#include <string.h>
+#include <utility>
+#include <vector>
+
+#include "Stroke.h"
+#include "StrokeRep.h"
+
+#include "../system/FreestyleConfig.h"
+
+/**********************************/
+/* */
+/* */
+/* TextureManager */
+/* */
+/* */
+/**********************************/
+
+
+/*! Class to load textures */
+class LIB_STROKE_EXPORT TextureManager
+{
+public:
+ TextureManager ();
+ virtual ~TextureManager ();
+
+ static TextureManager *getInstance()
+ {
+ return _pInstance;
+ }
+
+ void load();
+ unsigned getBrushTextureIndex(string name, Stroke::MediumType iType = Stroke::OPAQUE_MEDIUM);
+
+ inline bool hasLoaded() const
+ {
+ return _hasLoadedTextures;
+ }
+
+ inline unsigned int getDefaultTextureId() const
+ {
+ return _defaultTextureId;
+ }
+
+ struct LIB_STROKE_EXPORT Options
+ {
+ static void setPatternsPath(const string& path);
+ static string getPatternsPath();
+
+ static void setBrushesPath(const string& path);
+ static string getBrushesPath();
+ };
+
+protected:
+ virtual void loadStandardBrushes() = 0;
+ virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM) = 0;
+
+ typedef std::pair<string, Stroke::MediumType> BrushTexture;
+ struct cmpBrushTexture
+ {
+ bool operator()(const BrushTexture& bt1, const BrushTexture& bt2) const
+ {
+ int r = strcmp(bt1.first.c_str(), bt2.first.c_str());
+ if (r != 0)
+ return (r < 0);
+ else
+ return (bt1.second < bt2.second);
+ }
+ };
+ typedef std::map<BrushTexture, unsigned, cmpBrushTexture> brushesMap;
+
+ static TextureManager *_pInstance;
+ bool _hasLoadedTextures;
+ brushesMap _brushesMap;
+ static string _patterns_path;
+ static string _brushes_path;
+ unsigned int _defaultTextureId;
+};
+
+
+/**********************************/
+/* */
+/* */
+/* StrokeRenderer */
+/* */
+/* */
+/**********************************/
+
+/*! Class to render a stroke. Creates a triangle strip and stores it strip is lazily created at the first rendering */
+class LIB_STROKE_EXPORT StrokeRenderer
+{
+public:
+ StrokeRenderer();
+ virtual ~StrokeRenderer();
+
+ /*! Renders a stroke rep */
+ virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const = 0;
+ virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const = 0;
+
+ // initializes the texture manager
+ // lazy, checks if it has already been done
+ static bool loadTextures();
+
+ //static unsigned int getTextureIndex(unsigned int index);
+ static TextureManager *_textureManager;
+};
+
+#endif // __FREESTYLE_STROKE_RENDERER_H__