diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeRep.cpp')
-rw-r--r-- | source/blender/freestyle/intern/stroke/StrokeRep.cpp | 1347 |
1 files changed, 681 insertions, 666 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp index 9a593c93b08..026a7b2fc8f 100644 --- a/source/blender/freestyle/intern/stroke/StrokeRep.cpp +++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp @@ -35,53 +35,58 @@ namespace Freestyle { // STROKE VERTEX REP ///////////////////////////////////// -StrokeVertexRep::StrokeVertexRep(const StrokeVertexRep& iBrother) +StrokeVertexRep::StrokeVertexRep(const StrokeVertexRep &iBrother) { - _point2d = iBrother._point2d; - _texCoord = iBrother._texCoord; - _texCoord_w_tips = iBrother._texCoord_w_tips; - _color = iBrother._color; - _alpha = iBrother._alpha; + _point2d = iBrother._point2d; + _texCoord = iBrother._texCoord; + _texCoord_w_tips = iBrother._texCoord_w_tips; + _color = iBrother._color; + _alpha = iBrother._alpha; } // // STRIP ///////////////////////////////////// -Strip::Strip(const vector<StrokeVertex*>& iStrokeVertices, bool hasTex, bool beginTip, bool endTip, float texStep) +Strip::Strip(const vector<StrokeVertex *> &iStrokeVertices, + bool hasTex, + bool beginTip, + bool endTip, + float texStep) { - createStrip(iStrokeVertices); + createStrip(iStrokeVertices); - setVertexColor(iStrokeVertices); + setVertexColor(iStrokeVertices); - if (hasTex) { - // We compute both kinds of coordinates to use different kinds of textures - computeTexCoord(iStrokeVertices, texStep); - computeTexCoordWithTips(iStrokeVertices, beginTip, endTip, texStep); - } + if (hasTex) { + // We compute both kinds of coordinates to use different kinds of textures + computeTexCoord(iStrokeVertices, texStep); + computeTexCoordWithTips(iStrokeVertices, beginTip, endTip, texStep); + } } -Strip::Strip(const Strip& iBrother) +Strip::Strip(const Strip &iBrother) { - if (!iBrother._vertices.empty()) { - for (vertex_container::const_iterator v = iBrother._vertices.begin(), vend = iBrother._vertices.end(); - v != vend; - ++v) - { - _vertices.push_back(new StrokeVertexRep(**v)); - } - } - _averageThickness = iBrother._averageThickness; + if (!iBrother._vertices.empty()) { + for (vertex_container::const_iterator v = iBrother._vertices.begin(), + vend = iBrother._vertices.end(); + v != vend; + ++v) { + _vertices.push_back(new StrokeVertexRep(**v)); + } + } + _averageThickness = iBrother._averageThickness; } Strip::~Strip() { - if (!_vertices.empty()) { - for (vertex_container::iterator v = _vertices.begin(), vend = _vertices.end(); v != vend; ++v) { - delete (*v); - } - _vertices.clear(); - } + if (!_vertices.empty()) { + for (vertex_container::iterator v = _vertices.begin(), vend = _vertices.end(); v != vend; + ++v) { + delete (*v); + } + _vertices.clear(); + } } ////////////////////////// @@ -93,594 +98,605 @@ Strip::~Strip() #define MAX_RATIO_LENGTH_SINGU 2 #define HUGE_COORD 1.0e4 -static bool notValid (Vec2r p) +static bool notValid(Vec2r p) { - return (p[0] != p[0]) || (p[1] != p[1]) || (fabs(p[0]) > HUGE_COORD) || (fabs(p[1]) > HUGE_COORD) || - (p[0] < -HUGE_COORD) || (p[1] < -HUGE_COORD); + return (p[0] != p[0]) || (p[1] != p[1]) || (fabs(p[0]) > HUGE_COORD) || + (fabs(p[1]) > HUGE_COORD) || (p[0] < -HUGE_COORD) || (p[1] < -HUGE_COORD); } #if 0 static real crossP(const Vec2r& A, const Vec2r& B) { - return A[0] * B[1] - A[1] * B[0]; + return A[0] * B[1] - A[1] * B[0]; } #endif -void Strip::createStrip (const vector<StrokeVertex*>& iStrokeVertices) +void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices) { - //computeParameterization(); - if (iStrokeVertices.size() < 2) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "Warning: strip has less than 2 vertices" << endl; - } - return; - } - _vertices.reserve(2 * iStrokeVertices.size()); - if (!_vertices.empty()) { - for (vertex_container::iterator v = _vertices.begin(), vend = _vertices.end(); v != vend; ++v) { - delete (*v); - } - _vertices.clear(); - } - _averageThickness = 0.0; - - vector<StrokeVertex *>::const_iterator v, vend, v2, vPrev; - StrokeVertex *sv, *sv2, *svPrev; - int orientationErrors = 0; - - //special case of first vertex - v2 = v = iStrokeVertices.begin(); - ++v2; - sv = *v; - vPrev = v; //in case the stroke has only 2 vertices; - sv2 = *v2; - Vec2r dir(sv2->getPoint() - sv->getPoint()); - Vec2r orthDir(-dir[1], dir[0]); - if (orthDir.norm() > ZERO) - orthDir.normalize(); - Vec2r stripDir(orthDir); - // check whether the orientation was user defined - if (sv->attribute().isAttributeAvailableVec2f("orientation")) { - Vec2r userDir = sv->attribute().getAttributeVec2f("orientation"); - if (userDir.norm() > 1e-6) { - userDir.normalize(); - real dp = userDir * orthDir; - if (dp < 0) - userDir = userDir * (-1.0f); - stripDir = userDir; - } - else { - ++orientationErrors; - } - } - const float *thickness = sv->attribute().getThickness(); - _vertices.push_back(new StrokeVertexRep(sv->getPoint() + thickness[1] * stripDir)); - _vertices.push_back(new StrokeVertexRep(sv->getPoint() - thickness[0] * stripDir)); + //computeParameterization(); + if (iStrokeVertices.size() < 2) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "Warning: strip has less than 2 vertices" << endl; + } + return; + } + _vertices.reserve(2 * iStrokeVertices.size()); + if (!_vertices.empty()) { + for (vertex_container::iterator v = _vertices.begin(), vend = _vertices.end(); v != vend; + ++v) { + delete (*v); + } + _vertices.clear(); + } + _averageThickness = 0.0; + + vector<StrokeVertex *>::const_iterator v, vend, v2, vPrev; + StrokeVertex *sv, *sv2, *svPrev; + int orientationErrors = 0; + + //special case of first vertex + v2 = v = iStrokeVertices.begin(); + ++v2; + sv = *v; + vPrev = v; //in case the stroke has only 2 vertices; + sv2 = *v2; + Vec2r dir(sv2->getPoint() - sv->getPoint()); + Vec2r orthDir(-dir[1], dir[0]); + if (orthDir.norm() > ZERO) + orthDir.normalize(); + Vec2r stripDir(orthDir); + // check whether the orientation was user defined + if (sv->attribute().isAttributeAvailableVec2f("orientation")) { + Vec2r userDir = sv->attribute().getAttributeVec2f("orientation"); + if (userDir.norm() > 1e-6) { + userDir.normalize(); + real dp = userDir * orthDir; + if (dp < 0) + userDir = userDir * (-1.0f); + stripDir = userDir; + } + else { + ++orientationErrors; + } + } + const float *thickness = sv->attribute().getThickness(); + _vertices.push_back(new StrokeVertexRep(sv->getPoint() + thickness[1] * stripDir)); + _vertices.push_back(new StrokeVertexRep(sv->getPoint() - thickness[0] * stripDir)); #if 0 - Vec2r userDir = _stroke->getBeginningOrientation(); - if (userDir != Vec2r(0, 0)) { - userDir.normalize(); - real o1 = (orthDir * userDir); - real o2 = crossP(orthDir, userDir); - real orientation = o1 * o2; - if (orientation > 0) { - // then the vertex to move is v0 - if (o1 > 0) - _vertex[0] = _vertex[1] + userDir; - else - _vertex[0] = _vertex[1] - userDir; - } - if (orientation < 0) { - // then we must move v1 - if (o1 < 0) - _vertex[1] = _vertex[0] + userDir; - else - _vertex[1] = _vertex[0] - userDir; - } - } + Vec2r userDir = _stroke->getBeginningOrientation(); + if (userDir != Vec2r(0, 0)) { + userDir.normalize(); + real o1 = (orthDir * userDir); + real o2 = crossP(orthDir, userDir); + real orientation = o1 * o2; + if (orientation > 0) { + // then the vertex to move is v0 + if (o1 > 0) + _vertex[0] = _vertex[1] + userDir; + else + _vertex[0] = _vertex[1] - userDir; + } + if (orientation < 0) { + // then we must move v1 + if (o1 < 0) + _vertex[1] = _vertex[0] + userDir; + else + _vertex[1] = _vertex[0] - userDir; + } + } #endif - int i = 2; // 2 because we have already processed the first vertex - - for (vend = iStrokeVertices.end(), ++v, ++v2; v2 != vend; vPrev = v++, ++v2) { - sv = (*v); - sv2 = (*v2); - svPrev = (*vPrev); - Vec2r p(sv->getPoint()), p2(sv2->getPoint()), pPrev(svPrev->getPoint()); - - //direction and orthogonal vector to the next segment - Vec2r dir(p2 - p); - float dirNorm = dir.norm(); - dir.normalize(); - Vec2r orthDir(-dir[1], dir[0]); - Vec2r stripDir = orthDir; - if (sv->attribute().isAttributeAvailableVec2f("orientation")) { - Vec2r userDir = sv->attribute().getAttributeVec2f("orientation"); - if (userDir.norm() > 1e-6) { - userDir.normalize(); - real dp = userDir * orthDir; - if (dp < 0) - userDir = userDir * (-1.0f); - stripDir = userDir; - } - else { - ++orientationErrors; - } - } - - //direction and orthogonal vector to the previous segment - Vec2r dirPrev(p - pPrev); - float dirPrevNorm = dirPrev.norm(); - dirPrev.normalize(); - Vec2r orthDirPrev(-dirPrev[1], dirPrev[0]); - Vec2r stripDirPrev = orthDirPrev; - if (svPrev->attribute().isAttributeAvailableVec2f("orientation")) { - Vec2r userDir = svPrev->attribute().getAttributeVec2f("orientation"); - if (userDir.norm() > 1e-6) { - userDir.normalize(); - real dp = userDir * orthDir; - if (dp < 0) - userDir = userDir * (-1.0f); - stripDirPrev = userDir; - } - else { - ++orientationErrors; - } - } - - const float *thickness = sv->attribute().getThickness(); - _averageThickness += thickness[0] + thickness[1]; - Vec2r pInter; - int interResult; - - interResult = GeomUtils::intersect2dLine2dLine(Vec2r(pPrev + thickness[1] * stripDirPrev), - Vec2r(p + thickness[1] * stripDirPrev), - Vec2r(p + thickness[1] * stripDir), - Vec2r(p2 + thickness[1] * stripDir), - pInter); - if (interResult == GeomUtils::DO_INTERSECT) - _vertices.push_back(new StrokeVertexRep(pInter)); - else - _vertices.push_back(new StrokeVertexRep(p + thickness[1] * stripDir)); - ++i; - - interResult = GeomUtils::intersect2dLine2dLine(Vec2r(pPrev - thickness[0] * stripDirPrev), - Vec2r(p - thickness[0] * stripDirPrev), - Vec2r(p - thickness[0] * stripDir), - Vec2r(p2 - thickness[0] * stripDir), - pInter); - if (interResult == GeomUtils::DO_INTERSECT) - _vertices.push_back(new StrokeVertexRep(pInter)); - else - _vertices.push_back(new StrokeVertexRep(p - thickness[0] * stripDir)); - ++i; - - // if the angle is obtuse, we simply average the directions to avoid the singularity - stripDir = stripDir + stripDirPrev; - if ((dirNorm < ZERO) || (dirPrevNorm < ZERO) || (stripDir.norm() < ZERO)) { - stripDir[0] = 0; - stripDir[1] = 0; - } - else { - stripDir.normalize(); - } - - Vec2r vec_tmp(_vertices[i - 2]->point2d() - p); - if ((vec_tmp.norm() > thickness[1] * MAX_RATIO_LENGTH_SINGU) || (dirNorm < ZERO) || (dirPrevNorm < ZERO) || - notValid(_vertices[i - 2]->point2d()) || (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER)) - { - _vertices[i - 2]->setPoint2d(p + thickness[1] * stripDir); - } - - vec_tmp = _vertices[i - 1]->point2d() - p; - if ((vec_tmp.norm() > thickness[0] * MAX_RATIO_LENGTH_SINGU) || (dirNorm < ZERO) || (dirPrevNorm < ZERO) || - notValid(_vertices[i - 1]->point2d()) || (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER)) - { - _vertices[i - 1]->setPoint2d(p - thickness[0] * stripDir); - } - } // end of for - - //special case of last vertex - sv = *v; - sv2 = *vPrev; - dir = Vec2r(sv->getPoint() - sv2->getPoint()); - orthDir = Vec2r(-dir[1], dir[0]); - if (orthDir.norm() > ZERO) - orthDir.normalize(); - Vec2r stripDirLast(orthDir); - // check whether the orientation was user defined - if (sv->attribute().isAttributeAvailableVec2f("orientation")) { - Vec2r userDir = sv->attribute().getAttributeVec2f("orientation"); - if (userDir.norm() > 1e-6) { - userDir.normalize(); - real dp = userDir * orthDir; - if (dp < 0) - userDir = userDir * (-1.0f); - stripDirLast = userDir; - } - else { - ++orientationErrors; - } - } - const float *thicknessLast = sv->attribute().getThickness(); - _vertices.push_back(new StrokeVertexRep(sv->getPoint() + thicknessLast[1] * stripDirLast)); - ++i; - _vertices.push_back(new StrokeVertexRep(sv->getPoint() - thicknessLast[0] * stripDirLast)); - ++i; + int i = 2; // 2 because we have already processed the first vertex + + for (vend = iStrokeVertices.end(), ++v, ++v2; v2 != vend; vPrev = v++, ++v2) { + sv = (*v); + sv2 = (*v2); + svPrev = (*vPrev); + Vec2r p(sv->getPoint()), p2(sv2->getPoint()), pPrev(svPrev->getPoint()); + + //direction and orthogonal vector to the next segment + Vec2r dir(p2 - p); + float dirNorm = dir.norm(); + dir.normalize(); + Vec2r orthDir(-dir[1], dir[0]); + Vec2r stripDir = orthDir; + if (sv->attribute().isAttributeAvailableVec2f("orientation")) { + Vec2r userDir = sv->attribute().getAttributeVec2f("orientation"); + if (userDir.norm() > 1e-6) { + userDir.normalize(); + real dp = userDir * orthDir; + if (dp < 0) + userDir = userDir * (-1.0f); + stripDir = userDir; + } + else { + ++orientationErrors; + } + } + + //direction and orthogonal vector to the previous segment + Vec2r dirPrev(p - pPrev); + float dirPrevNorm = dirPrev.norm(); + dirPrev.normalize(); + Vec2r orthDirPrev(-dirPrev[1], dirPrev[0]); + Vec2r stripDirPrev = orthDirPrev; + if (svPrev->attribute().isAttributeAvailableVec2f("orientation")) { + Vec2r userDir = svPrev->attribute().getAttributeVec2f("orientation"); + if (userDir.norm() > 1e-6) { + userDir.normalize(); + real dp = userDir * orthDir; + if (dp < 0) + userDir = userDir * (-1.0f); + stripDirPrev = userDir; + } + else { + ++orientationErrors; + } + } + + const float *thickness = sv->attribute().getThickness(); + _averageThickness += thickness[0] + thickness[1]; + Vec2r pInter; + int interResult; + + interResult = GeomUtils::intersect2dLine2dLine(Vec2r(pPrev + thickness[1] * stripDirPrev), + Vec2r(p + thickness[1] * stripDirPrev), + Vec2r(p + thickness[1] * stripDir), + Vec2r(p2 + thickness[1] * stripDir), + pInter); + if (interResult == GeomUtils::DO_INTERSECT) + _vertices.push_back(new StrokeVertexRep(pInter)); + else + _vertices.push_back(new StrokeVertexRep(p + thickness[1] * stripDir)); + ++i; + + interResult = GeomUtils::intersect2dLine2dLine(Vec2r(pPrev - thickness[0] * stripDirPrev), + Vec2r(p - thickness[0] * stripDirPrev), + Vec2r(p - thickness[0] * stripDir), + Vec2r(p2 - thickness[0] * stripDir), + pInter); + if (interResult == GeomUtils::DO_INTERSECT) + _vertices.push_back(new StrokeVertexRep(pInter)); + else + _vertices.push_back(new StrokeVertexRep(p - thickness[0] * stripDir)); + ++i; + + // if the angle is obtuse, we simply average the directions to avoid the singularity + stripDir = stripDir + stripDirPrev; + if ((dirNorm < ZERO) || (dirPrevNorm < ZERO) || (stripDir.norm() < ZERO)) { + stripDir[0] = 0; + stripDir[1] = 0; + } + else { + stripDir.normalize(); + } + + Vec2r vec_tmp(_vertices[i - 2]->point2d() - p); + if ((vec_tmp.norm() > thickness[1] * MAX_RATIO_LENGTH_SINGU) || (dirNorm < ZERO) || + (dirPrevNorm < ZERO) || notValid(_vertices[i - 2]->point2d()) || + (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER)) { + _vertices[i - 2]->setPoint2d(p + thickness[1] * stripDir); + } + + vec_tmp = _vertices[i - 1]->point2d() - p; + if ((vec_tmp.norm() > thickness[0] * MAX_RATIO_LENGTH_SINGU) || (dirNorm < ZERO) || + (dirPrevNorm < ZERO) || notValid(_vertices[i - 1]->point2d()) || + (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER)) { + _vertices[i - 1]->setPoint2d(p - thickness[0] * stripDir); + } + } // end of for + + //special case of last vertex + sv = *v; + sv2 = *vPrev; + dir = Vec2r(sv->getPoint() - sv2->getPoint()); + orthDir = Vec2r(-dir[1], dir[0]); + if (orthDir.norm() > ZERO) + orthDir.normalize(); + Vec2r stripDirLast(orthDir); + // check whether the orientation was user defined + if (sv->attribute().isAttributeAvailableVec2f("orientation")) { + Vec2r userDir = sv->attribute().getAttributeVec2f("orientation"); + if (userDir.norm() > 1e-6) { + userDir.normalize(); + real dp = userDir * orthDir; + if (dp < 0) + userDir = userDir * (-1.0f); + stripDirLast = userDir; + } + else { + ++orientationErrors; + } + } + const float *thicknessLast = sv->attribute().getThickness(); + _vertices.push_back(new StrokeVertexRep(sv->getPoint() + thicknessLast[1] * stripDirLast)); + ++i; + _vertices.push_back(new StrokeVertexRep(sv->getPoint() - thicknessLast[0] * stripDirLast)); + ++i; #if 0 - int n = i - 1; - // check whether the orientation of the extremity was user defined - userDir = _stroke->getEndingOrientation(); - if (userDir != Vec2r(0, 0)) { - userDir.normalize(); - real o1 = (orthDir * userDir); - real o2 = crossP(orthDir, userDir); - real orientation = o1 * o2; - if (orientation > 0) { - // then the vertex to move is vn - if (o1 < 0) - _vertex[n] = _vertex[n - 1] + userDir; - else - _vertex[n] = _vertex[n - 1] - userDir; - } - if (orientation < 0) { - // then we must move vn-1 - if (o1 > 0) - _vertex[n - 1] = _vertex[n] + userDir; - else - _vertex[n - 1] = _vertex[n] - userDir; - } - } + int n = i - 1; + // check whether the orientation of the extremity was user defined + userDir = _stroke->getEndingOrientation(); + if (userDir != Vec2r(0, 0)) { + userDir.normalize(); + real o1 = (orthDir * userDir); + real o2 = crossP(orthDir, userDir); + real orientation = o1 * o2; + if (orientation > 0) { + // then the vertex to move is vn + if (o1 < 0) + _vertex[n] = _vertex[n - 1] + userDir; + else + _vertex[n] = _vertex[n - 1] - userDir; + } + if (orientation < 0) { + // then we must move vn-1 + if (o1 > 0) + _vertex[n - 1] = _vertex[n] + userDir; + else + _vertex[n - 1] = _vertex[n] - userDir; + } + } #endif - _averageThickness /= float(iStrokeVertices.size() - 2); - //I did not use the first and last vertex for the average - if (iStrokeVertices.size() < 3) - _averageThickness = 0.5 * (thicknessLast[1] + thicknessLast[0] + thickness[0] + thickness[1]); - - if (orientationErrors > 0) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "Warning: " << orientationErrors <<" invalid zero-length orientation vector(s) found.\n"; - } - } - - if (i != 2 * (int)iStrokeVertices.size()) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "Warning: problem with stripe size\n"; - } - } - - cleanUpSingularities (iStrokeVertices); + _averageThickness /= float(iStrokeVertices.size() - 2); + //I did not use the first and last vertex for the average + if (iStrokeVertices.size() < 3) + _averageThickness = 0.5 * (thicknessLast[1] + thicknessLast[0] + thickness[0] + thickness[1]); + + if (orientationErrors > 0) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "Warning: " << orientationErrors + << " invalid zero-length orientation vector(s) found.\n"; + } + } + + if (i != 2 * (int)iStrokeVertices.size()) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "Warning: problem with stripe size\n"; + } + } + + cleanUpSingularities(iStrokeVertices); } // CLEAN UP ///////////////////////// -void Strip::cleanUpSingularities (const vector<StrokeVertex*>& iStrokeVertices) +void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices) { - int k; - int sizeStrip = _vertices.size(); - - for (k = 0; k < sizeStrip; k++) { - if (notValid(_vertices[k]->point2d())) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "Warning: strip vertex " << k << " non valid" << endl; - } - return; - } - } - - //return; - if (iStrokeVertices.size() < 2) - return; - int i = 0, j; - vector<StrokeVertex *>::const_iterator v, vend, v2; - StrokeVertex *sv, *sv2; - - bool singu1 = false, singu2 = false; - int timeSinceSingu1 = 0, timeSinceSingu2 = 0; - - //special case of first vertex - v = iStrokeVertices.begin(); - for (vend = iStrokeVertices.end(); v != vend; v++) { - v2 = v; - ++v2; - if (v2 == vend) - break; - sv = (*v); - sv2 = (*v2); - Vec2r p(sv->getPoint()), p2(sv2->getPoint()); - - Vec2r dir(p2 - p); - if (dir.norm() > ZERO) - dir.normalize(); - Vec2r dir1, dir2; - dir1 = _vertices[2 * i + 2]->point2d() - _vertices[2 * i]->point2d(); - dir2 = _vertices[2 * i + 3]->point2d() - _vertices[2 * i + 1]->point2d(); - - if ((dir1 * dir) < -ZERO) { - singu1 = true; - timeSinceSingu1++; - } - else { - if (singu1) { - int toto = i - timeSinceSingu1; - if (toto < 0) - cerr << "Stephane dit \"Toto\"" << endl; - //traverse all the vertices of the singularity and average them - Vec2r avP(0.0, 0.0); - for (j = i - timeSinceSingu1; j <= i; j++) - avP = Vec2r(avP + _vertices[2 * j]->point2d()); - avP = Vec2r(1.0 / float(timeSinceSingu1 + 1) * avP); - for (j = i - timeSinceSingu1; j <= i; j++) - _vertices[2 * j]->setPoint2d(avP); - //_vertex[2 * j] = _vertex[2 * i]; - singu1 = false; - timeSinceSingu1 = 0; - } - } - if ((dir2 * dir) < -ZERO) { - singu2 = true; - timeSinceSingu2++; - } - else { - if (singu2) { - int toto = i - timeSinceSingu2; - if (toto < 0) - cerr << "Stephane dit \"Toto\"" << endl; - //traverse all the vertices of the singularity and average them - Vec2r avP(0.0, 0.0); - for (j = i - timeSinceSingu2; j <= i; j++) - avP = Vec2r(avP + _vertices[2 * j + 1]->point2d()); - avP = Vec2r(1.0 / float(timeSinceSingu2 + 1) * avP); - for (j = i - timeSinceSingu2; j <= i; j++) - _vertices[2 * j + 1]->setPoint2d(avP); - //_vertex[2 * j + 1] = _vertex[2 * i + 1]; - singu2 = false; - timeSinceSingu2 = 0; - } - } - i++; - } - - if (singu1) { - //traverse all the vertices of the singularity and average them - Vec2r avP(0.0, 0.0); - for (j = i - timeSinceSingu1; j < i; j++) - avP = Vec2r(avP + _vertices[2 * j]->point2d()); - avP = Vec2r(1.0 / float(timeSinceSingu1) * avP); - for (j = i - timeSinceSingu1; j < i; j++) - _vertices[2 * j]->setPoint2d(avP); - } - if (singu2) { - //traverse all the vertices of the singularity and average them - Vec2r avP(0.0, 0.0); - for (j = i - timeSinceSingu2; j < i; j++) - avP = Vec2r(avP + _vertices[2 * j + 1]->point2d()); - avP = Vec2r(1.0 / float(timeSinceSingu2) * avP); - for (j = i - timeSinceSingu2; j < i; j++) - _vertices[2 * j + 1]->setPoint2d(avP); - } - - for (k = 0; k < sizeStrip; k++) { - if (notValid(_vertices[k]->point2d())) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "Warning: strip vertex " << k << " non valid after cleanup" << endl; - } - return; - } - } + int k; + int sizeStrip = _vertices.size(); + + for (k = 0; k < sizeStrip; k++) { + if (notValid(_vertices[k]->point2d())) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "Warning: strip vertex " << k << " non valid" << endl; + } + return; + } + } + + //return; + if (iStrokeVertices.size() < 2) + return; + int i = 0, j; + vector<StrokeVertex *>::const_iterator v, vend, v2; + StrokeVertex *sv, *sv2; + + bool singu1 = false, singu2 = false; + int timeSinceSingu1 = 0, timeSinceSingu2 = 0; + + //special case of first vertex + v = iStrokeVertices.begin(); + for (vend = iStrokeVertices.end(); v != vend; v++) { + v2 = v; + ++v2; + if (v2 == vend) + break; + sv = (*v); + sv2 = (*v2); + Vec2r p(sv->getPoint()), p2(sv2->getPoint()); + + Vec2r dir(p2 - p); + if (dir.norm() > ZERO) + dir.normalize(); + Vec2r dir1, dir2; + dir1 = _vertices[2 * i + 2]->point2d() - _vertices[2 * i]->point2d(); + dir2 = _vertices[2 * i + 3]->point2d() - _vertices[2 * i + 1]->point2d(); + + if ((dir1 * dir) < -ZERO) { + singu1 = true; + timeSinceSingu1++; + } + else { + if (singu1) { + int toto = i - timeSinceSingu1; + if (toto < 0) + cerr << "Stephane dit \"Toto\"" << endl; + //traverse all the vertices of the singularity and average them + Vec2r avP(0.0, 0.0); + for (j = i - timeSinceSingu1; j <= i; j++) + avP = Vec2r(avP + _vertices[2 * j]->point2d()); + avP = Vec2r(1.0 / float(timeSinceSingu1 + 1) * avP); + for (j = i - timeSinceSingu1; j <= i; j++) + _vertices[2 * j]->setPoint2d(avP); + //_vertex[2 * j] = _vertex[2 * i]; + singu1 = false; + timeSinceSingu1 = 0; + } + } + if ((dir2 * dir) < -ZERO) { + singu2 = true; + timeSinceSingu2++; + } + else { + if (singu2) { + int toto = i - timeSinceSingu2; + if (toto < 0) + cerr << "Stephane dit \"Toto\"" << endl; + //traverse all the vertices of the singularity and average them + Vec2r avP(0.0, 0.0); + for (j = i - timeSinceSingu2; j <= i; j++) + avP = Vec2r(avP + _vertices[2 * j + 1]->point2d()); + avP = Vec2r(1.0 / float(timeSinceSingu2 + 1) * avP); + for (j = i - timeSinceSingu2; j <= i; j++) + _vertices[2 * j + 1]->setPoint2d(avP); + //_vertex[2 * j + 1] = _vertex[2 * i + 1]; + singu2 = false; + timeSinceSingu2 = 0; + } + } + i++; + } + + if (singu1) { + //traverse all the vertices of the singularity and average them + Vec2r avP(0.0, 0.0); + for (j = i - timeSinceSingu1; j < i; j++) + avP = Vec2r(avP + _vertices[2 * j]->point2d()); + avP = Vec2r(1.0 / float(timeSinceSingu1) * avP); + for (j = i - timeSinceSingu1; j < i; j++) + _vertices[2 * j]->setPoint2d(avP); + } + if (singu2) { + //traverse all the vertices of the singularity and average them + Vec2r avP(0.0, 0.0); + for (j = i - timeSinceSingu2; j < i; j++) + avP = Vec2r(avP + _vertices[2 * j + 1]->point2d()); + avP = Vec2r(1.0 / float(timeSinceSingu2) * avP); + for (j = i - timeSinceSingu2; j < i; j++) + _vertices[2 * j + 1]->setPoint2d(avP); + } + + for (k = 0; k < sizeStrip; k++) { + if (notValid(_vertices[k]->point2d())) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "Warning: strip vertex " << k << " non valid after cleanup" << endl; + } + return; + } + } } - // Vertex color (RGBA) //////////////////////////////// -void Strip::setVertexColor (const vector<StrokeVertex *>& iStrokeVertices) +void Strip::setVertexColor(const vector<StrokeVertex *> &iStrokeVertices) { - vector<StrokeVertex *>::const_iterator v, vend; - StrokeVertex *sv; - int i = 0; - for (v = iStrokeVertices.begin(), vend = iStrokeVertices.end(); v != vend; v++) { - sv = (*v); - _vertices[i]->setColor(Vec3r(sv->attribute().getColorRGB())); - _vertices[i]->setAlpha(sv->attribute().getAlpha()); - i++; - _vertices[i]->setColor(Vec3r(sv->attribute().getColorRGB())); - _vertices[i]->setAlpha(sv->attribute().getAlpha()); - i++; + vector<StrokeVertex *>::const_iterator v, vend; + StrokeVertex *sv; + int i = 0; + for (v = iStrokeVertices.begin(), vend = iStrokeVertices.end(); v != vend; v++) { + sv = (*v); + _vertices[i]->setColor(Vec3r(sv->attribute().getColorRGB())); + _vertices[i]->setAlpha(sv->attribute().getAlpha()); + i++; + _vertices[i]->setColor(Vec3r(sv->attribute().getColorRGB())); + _vertices[i]->setAlpha(sv->attribute().getAlpha()); + i++; #if 0 - cerr << "col=("<<sv->attribute().getColor()[0] << ", " - << sv->attribute().getColor()[1] << ", " << sv->attribute().getColor()[2] << ")" << endl; + cerr << "col=("<<sv->attribute().getColor()[0] << ", " + << sv->attribute().getColor()[1] << ", " << sv->attribute().getColor()[2] << ")" << endl; #endif - } + } } - // Texture coordinates //////////////////////////////// -void Strip::computeTexCoord (const vector<StrokeVertex *>& iStrokeVertices, float texStep) +void Strip::computeTexCoord(const vector<StrokeVertex *> &iStrokeVertices, float texStep) { - vector<StrokeVertex *>::const_iterator v, vend; - StrokeVertex *sv; - int i = 0; - for (v = iStrokeVertices.begin(), vend = iStrokeVertices.end(); v != vend; v++) { - sv = (*v); - _vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), 0)); - i++; - _vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), -1)); - i++; - } + vector<StrokeVertex *>::const_iterator v, vend; + StrokeVertex *sv; + int i = 0; + for (v = iStrokeVertices.begin(), vend = iStrokeVertices.end(); v != vend; v++) { + sv = (*v); + _vertices[i]->setTexCoord( + Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), 0)); + i++; + _vertices[i]->setTexCoord( + Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), -1)); + i++; + } } -void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertices, bool tipBegin, bool tipEnd, float texStep) +void Strip::computeTexCoordWithTips(const vector<StrokeVertex *> &iStrokeVertices, + bool tipBegin, + bool tipEnd, + float texStep) { - vector<StrokeVertex*>::const_iterator v, vend; - StrokeVertex *sv = NULL; - StrokeVertexRep *tvRep[2] = {NULL}; - - float l, fact, t; - float u = 0, uPrev = 0; - int tiles; - int i = 0; - float spacedThickness = _averageThickness * texStep; - - v = iStrokeVertices.begin(); - vend = iStrokeVertices.end(); - l = (*v)->strokeLength() / spacedThickness; - tiles = int(l + 0.5); // round to the nearest - fact = (float(tiles) + 0.5) / l; + vector<StrokeVertex *>::const_iterator v, vend; + StrokeVertex *sv = NULL; + StrokeVertexRep *tvRep[2] = {NULL}; + + float l, fact, t; + float u = 0, uPrev = 0; + int tiles; + int i = 0; + float spacedThickness = _averageThickness * texStep; + + v = iStrokeVertices.begin(); + vend = iStrokeVertices.end(); + l = (*v)->strokeLength() / spacedThickness; + tiles = int(l + 0.5); // round to the nearest + fact = (float(tiles) + 0.5) / l; #if 0 - cerr << "l=" << l << " tiles=" << tiles << " _averageThicnkess=" - << _averageThickness << " strokeLength=" << (*v)->strokeLength() << endl; + cerr << "l=" << l << " tiles=" << tiles << " _averageThicnkess=" + << _averageThickness << " strokeLength=" << (*v)->strokeLength() << endl; #endif - vector<StrokeVertexRep*>::iterator currentSV = _vertices.begin(); - StrokeVertexRep *svRep; - if (tipBegin) { - for (; v != vend; v++) { - sv = (*v); - svRep = *currentSV; - u = sv->curvilinearAbscissa() / spacedThickness * fact; - if (u > 0.25) - break; - - svRep->setTexCoord(Vec2r((real)u, -0.5), true); - i++; - ++currentSV; - - svRep = *currentSV; - svRep->setTexCoord(Vec2r((real)u, -1), true); - i++; - ++currentSV; - uPrev = u; - } - - if (v != vend && i >= 2) { - // first transition vertex - if (fabs(u - uPrev) > ZERO) - t = (0.25 - uPrev) / (u - uPrev); - else - t = 0; - for (int k = 0; k < 2; k++) { - tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + t * _vertices[i]->point2d()); - tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + t * _vertices[i]->texCoord()); - // v coord is -0.5 for tvRep[0], -1.0 for tvRep[1] - tvRep[k]->setTexCoord(Vec2r(0.25, -0.5 * (k + 1)), true); - tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + t * Vec3r(sv->attribute().getColorRGB())); - tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha()); - i++; - } - for (int k = 0; k < 2; k++) { - currentSV = _vertices.insert(currentSV, tvRep[k]); - ++currentSV; - } - - // copy the vertices with different texture coordinates - for (int k = 0; k < 2; k++) { - tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2])); - // v coord is 0.0 for tvRep[0], -0.5 for tvRep[1] - tvRep[k]->setTexCoord(Vec2r(0.0, -0.5 * k), true); - i++; - } - for (int k = 0; k < 2; k++) { - currentSV = _vertices.insert(currentSV, tvRep[k]); - ++currentSV; - } - } - } - uPrev = 0; - - // body of the stroke - for (; v != vend; v++) { - sv = (*v); - svRep = *currentSV; - u = sv->curvilinearAbscissa() / spacedThickness * fact - 0.25; - if (u > tiles) - break; - - svRep->setTexCoord(Vec2r((real)u, 0), true); - i++; - ++currentSV; - - svRep = *currentSV; - svRep->setTexCoord(Vec2r((real)u, -0.5), true); - i++; - ++currentSV; - - uPrev = u; - } - - if (tipEnd) { - if (v != vend && i >= 2) { - // second transition vertex - if (fabs(u - uPrev) > ZERO) - t = (float(tiles) - uPrev) / (u - uPrev); - else - t = 0; - for (int k = 0; k < 2; k++) { - tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + t * _vertices[i]->point2d()); - tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + t * _vertices[i]->texCoord()); - // v coord is 0.0 for tvRep[0], -0.5 for tvRep[1] - tvRep[k]->setTexCoord(Vec2r((real)tiles, -0.5 * k), true); - tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + t * Vec3r(sv->attribute().getColorRGB())); - tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha()); - i++; - } - for (int k = 0; k < 2; k++) { - currentSV = _vertices.insert(currentSV, tvRep[k]); - ++currentSV; - } - - // copy the vertices with different texture coordinates - for (int k = 0; k < 2; k++) { - tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2])); - // v coord is -0.5 for tvRep[0], -1.0 for tvRep[1] - tvRep[k]->setTexCoord(Vec2r(0.75, -0.5 * (k + 1)), true); - i++; - } - for (int k = 0; k < 2; k++) { - currentSV = _vertices.insert(currentSV, tvRep[k]); - ++currentSV; - } - } - - // end tip - for (; v != vend; v++) { - sv = (*v); - svRep = *currentSV; - u = 0.75 + sv->curvilinearAbscissa() / spacedThickness * fact - float(tiles) - 0.25; - - svRep->setTexCoord(Vec2r((real)u, -0.5), true); - i++; - ++currentSV; - - svRep = *currentSV; - svRep->setTexCoord(Vec2r((real)u, -1), true); - i++; - ++currentSV; - } - } + vector<StrokeVertexRep *>::iterator currentSV = _vertices.begin(); + StrokeVertexRep *svRep; + if (tipBegin) { + for (; v != vend; v++) { + sv = (*v); + svRep = *currentSV; + u = sv->curvilinearAbscissa() / spacedThickness * fact; + if (u > 0.25) + break; + + svRep->setTexCoord(Vec2r((real)u, -0.5), true); + i++; + ++currentSV; + + svRep = *currentSV; + svRep->setTexCoord(Vec2r((real)u, -1), true); + i++; + ++currentSV; + uPrev = u; + } + + if (v != vend && i >= 2) { + // first transition vertex + if (fabs(u - uPrev) > ZERO) + t = (0.25 - uPrev) / (u - uPrev); + else + t = 0; + for (int k = 0; k < 2; k++) { + tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + + t * _vertices[i]->point2d()); + tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + + t * _vertices[i]->texCoord()); + // v coord is -0.5 for tvRep[0], -1.0 for tvRep[1] + tvRep[k]->setTexCoord(Vec2r(0.25, -0.5 * (k + 1)), true); + tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + + t * Vec3r(sv->attribute().getColorRGB())); + tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha()); + i++; + } + for (int k = 0; k < 2; k++) { + currentSV = _vertices.insert(currentSV, tvRep[k]); + ++currentSV; + } + + // copy the vertices with different texture coordinates + for (int k = 0; k < 2; k++) { + tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2])); + // v coord is 0.0 for tvRep[0], -0.5 for tvRep[1] + tvRep[k]->setTexCoord(Vec2r(0.0, -0.5 * k), true); + i++; + } + for (int k = 0; k < 2; k++) { + currentSV = _vertices.insert(currentSV, tvRep[k]); + ++currentSV; + } + } + } + uPrev = 0; + + // body of the stroke + for (; v != vend; v++) { + sv = (*v); + svRep = *currentSV; + u = sv->curvilinearAbscissa() / spacedThickness * fact - 0.25; + if (u > tiles) + break; + + svRep->setTexCoord(Vec2r((real)u, 0), true); + i++; + ++currentSV; + + svRep = *currentSV; + svRep->setTexCoord(Vec2r((real)u, -0.5), true); + i++; + ++currentSV; + + uPrev = u; + } + + if (tipEnd) { + if (v != vend && i >= 2) { + // second transition vertex + if (fabs(u - uPrev) > ZERO) + t = (float(tiles) - uPrev) / (u - uPrev); + else + t = 0; + for (int k = 0; k < 2; k++) { + tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + + t * _vertices[i]->point2d()); + tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + + t * _vertices[i]->texCoord()); + // v coord is 0.0 for tvRep[0], -0.5 for tvRep[1] + tvRep[k]->setTexCoord(Vec2r((real)tiles, -0.5 * k), true); + tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + + t * Vec3r(sv->attribute().getColorRGB())); + tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha()); + i++; + } + for (int k = 0; k < 2; k++) { + currentSV = _vertices.insert(currentSV, tvRep[k]); + ++currentSV; + } + + // copy the vertices with different texture coordinates + for (int k = 0; k < 2; k++) { + tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2])); + // v coord is -0.5 for tvRep[0], -1.0 for tvRep[1] + tvRep[k]->setTexCoord(Vec2r(0.75, -0.5 * (k + 1)), true); + i++; + } + for (int k = 0; k < 2; k++) { + currentSV = _vertices.insert(currentSV, tvRep[k]); + ++currentSV; + } + } + + // end tip + for (; v != vend; v++) { + sv = (*v); + svRep = *currentSV; + u = 0.75 + sv->curvilinearAbscissa() / spacedThickness * fact - float(tiles) - 0.25; + + svRep->setTexCoord(Vec2r((real)u, -0.5), true); + i++; + ++currentSV; + + svRep = *currentSV; + svRep->setTexCoord(Vec2r((real)u, -1), true); + i++; + ++currentSV; + } + } #if 0 - cerr << "u=" << u << " i=" << i << "/" << _sizeStrip << endl; + cerr << "u=" << u << " i=" << i << "/" << _sizeStrip << endl; - for (i = 0; i < _sizeStrip; i++) - _alpha[i] = 1.0; + for (i = 0; i < _sizeStrip; i++) + _alpha[i] = 1.0; - for (i = 0; i < _sizeStrip; i++) - cerr << "(" << _texCoord[i][0] << ", " << _texCoord[i][1] << ") "; - cerr << endl; + for (i = 0; i < _sizeStrip; i++) + cerr << "(" << _texCoord[i][0] << ", " << _texCoord[i][1] << ") "; + cerr << endl; - Vec2r vec_tmp; - for (i = 0; i < _sizeStrip / 2; i++) - vec_tmp = _vertex[2 * i] - _vertex[2 * i + 1]; - if (vec_tmp.norm() > 4 * _averageThickness) - cerr << "Warning (from Fredo): There is a pb in the texture coordinates computation" << endl; + Vec2r vec_tmp; + for (i = 0; i < _sizeStrip / 2; i++) + vec_tmp = _vertex[2 * i] - _vertex[2 * i + 1]; + if (vec_tmp.norm() > 4 * _averageThickness) + cerr << "Warning (from Fredo): There is a pb in the texture coordinates computation" << endl; #endif } @@ -690,128 +706,127 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice StrokeRep::StrokeRep() { - _stroke = 0; - _strokeType = Stroke::OPAQUE_MEDIUM; - _nodeTree = NULL; - _hasTex = false; - _textureStep = 1.0; - for (int a = 0; a < MAX_MTEX; a++) { - _mtex[a] = NULL; - } - TextureManager *ptm = TextureManager::getInstance(); - if (ptm) - _textureId = ptm->getDefaultTextureId(); + _stroke = 0; + _strokeType = Stroke::OPAQUE_MEDIUM; + _nodeTree = NULL; + _hasTex = false; + _textureStep = 1.0; + for (int a = 0; a < MAX_MTEX; a++) { + _mtex[a] = NULL; + } + TextureManager *ptm = TextureManager::getInstance(); + if (ptm) + _textureId = ptm->getDefaultTextureId(); #if 0 - _averageTextureAlpha = 0.5; //default value - if (_strokeType == OIL_STROKE) - _averageTextureAlpha = 0.75; - if (_strokeType >= NO_BLEND_STROKE) - _averageTextureAlpha = 1.0 + _averageTextureAlpha = 0.5; //default value + if (_strokeType == OIL_STROKE) + _averageTextureAlpha = 0.75; + if (_strokeType >= NO_BLEND_STROKE) + _averageTextureAlpha = 1.0 #endif } StrokeRep::StrokeRep(Stroke *iStroke) { - _stroke = iStroke; - _strokeType = iStroke->getMediumType(); - _nodeTree = iStroke->getNodeTree(); - _hasTex = iStroke->hasTex(); - _textureId = iStroke->getTextureId(); - _textureStep = iStroke->getTextureStep(); - for (int a = 0; a < MAX_MTEX; a++) { - if (iStroke->getMTex(a)) { - _mtex[a] = iStroke->getMTex(a); - } - else { - _mtex[a] = NULL; - } - } - if (_textureId == 0) { - TextureManager *ptm = TextureManager::getInstance(); - if (ptm) - _textureId = ptm->getDefaultTextureId(); - } + _stroke = iStroke; + _strokeType = iStroke->getMediumType(); + _nodeTree = iStroke->getNodeTree(); + _hasTex = iStroke->hasTex(); + _textureId = iStroke->getTextureId(); + _textureStep = iStroke->getTextureStep(); + for (int a = 0; a < MAX_MTEX; a++) { + if (iStroke->getMTex(a)) { + _mtex[a] = iStroke->getMTex(a); + } + else { + _mtex[a] = NULL; + } + } + if (_textureId == 0) { + TextureManager *ptm = TextureManager::getInstance(); + if (ptm) + _textureId = ptm->getDefaultTextureId(); + } #if 0 - _averageTextureAlpha = 0.5; //default value - if (_strokeType == OIL_STROKE) - _averageTextureAlpha = 0.75; - if (_strokeType >= NO_BLEND_STROKE) - _averageTextureAlpha = 1.0; + _averageTextureAlpha = 0.5; //default value + if (_strokeType == OIL_STROKE) + _averageTextureAlpha = 0.75; + if (_strokeType >= NO_BLEND_STROKE) + _averageTextureAlpha = 1.0; #endif - create(); + create(); } -StrokeRep::StrokeRep(const StrokeRep& iBrother) +StrokeRep::StrokeRep(const StrokeRep &iBrother) { - //soc unused - int i = 0; - _stroke = iBrother._stroke; - _strokeType = iBrother._strokeType; - _textureId = iBrother._textureId; - _textureStep = iBrother._textureStep; - _nodeTree = iBrother._nodeTree; - _hasTex = iBrother._hasTex; - for (int a = 0; a < MAX_MTEX; a++) { - if (iBrother._mtex[a]) { - _mtex[a] = iBrother._mtex[a]; - } - else { - _mtex[a] = NULL; - } - } - for (vector<Strip*>::const_iterator s = iBrother._strips.begin(), send = iBrother._strips.end(); - s != send; - ++s) - { - _strips.push_back(new Strip(**s)); - } + //soc unused - int i = 0; + _stroke = iBrother._stroke; + _strokeType = iBrother._strokeType; + _textureId = iBrother._textureId; + _textureStep = iBrother._textureStep; + _nodeTree = iBrother._nodeTree; + _hasTex = iBrother._hasTex; + for (int a = 0; a < MAX_MTEX; a++) { + if (iBrother._mtex[a]) { + _mtex[a] = iBrother._mtex[a]; + } + else { + _mtex[a] = NULL; + } + } + for (vector<Strip *>::const_iterator s = iBrother._strips.begin(), send = iBrother._strips.end(); + s != send; + ++s) { + _strips.push_back(new Strip(**s)); + } } StrokeRep::~StrokeRep() { - if (!_strips.empty()) { - for (vector<Strip*>::iterator s = _strips.begin(), send = _strips.end(); s != send; ++s) { - delete (*s); - } - _strips.clear(); - } + if (!_strips.empty()) { + for (vector<Strip *>::iterator s = _strips.begin(), send = _strips.end(); s != send; ++s) { + delete (*s); + } + _strips.clear(); + } } void StrokeRep::create() { - vector<StrokeVertex*> strip; - StrokeInternal::StrokeVertexIterator v = _stroke->strokeVerticesBegin(); - StrokeInternal::StrokeVertexIterator vend = _stroke->strokeVerticesEnd(); - - bool first = true; - bool end = false; - while (v != vend) { - while ((v != vend) && (!(*v).attribute().isVisible())) { - ++v; - first = false; - } - while ((v != vend) && ((*v).attribute().isVisible())) { - strip.push_back(&(*v)); - ++v; - } - if (v != vend) { - // add the last vertex and create - strip.push_back(&(*v)); - } - else { - end = true; - } - if ((!strip.empty()) && (strip.size() > 1)) { - _strips.push_back(new Strip(strip, _hasTex, first, end, _textureStep)); - strip.clear(); - } - first = false; - } + vector<StrokeVertex *> strip; + StrokeInternal::StrokeVertexIterator v = _stroke->strokeVerticesBegin(); + StrokeInternal::StrokeVertexIterator vend = _stroke->strokeVerticesEnd(); + + bool first = true; + bool end = false; + while (v != vend) { + while ((v != vend) && (!(*v).attribute().isVisible())) { + ++v; + first = false; + } + while ((v != vend) && ((*v).attribute().isVisible())) { + strip.push_back(&(*v)); + ++v; + } + if (v != vend) { + // add the last vertex and create + strip.push_back(&(*v)); + } + else { + end = true; + } + if ((!strip.empty()) && (strip.size() > 1)) { + _strips.push_back(new Strip(strip, _hasTex, first, end, _textureStep)); + strip.clear(); + } + first = false; + } } void StrokeRep::Render(const StrokeRenderer *iRenderer) { - iRenderer->RenderStrokeRep(this); + iRenderer->RenderStrokeRep(this); } } /* namespace Freestyle */ |