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Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeRep.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.cpp1347
1 files changed, 681 insertions, 666 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
index 9a593c93b08..026a7b2fc8f 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
@@ -35,53 +35,58 @@ namespace Freestyle {
// STROKE VERTEX REP
/////////////////////////////////////
-StrokeVertexRep::StrokeVertexRep(const StrokeVertexRep& iBrother)
+StrokeVertexRep::StrokeVertexRep(const StrokeVertexRep &iBrother)
{
- _point2d = iBrother._point2d;
- _texCoord = iBrother._texCoord;
- _texCoord_w_tips = iBrother._texCoord_w_tips;
- _color = iBrother._color;
- _alpha = iBrother._alpha;
+ _point2d = iBrother._point2d;
+ _texCoord = iBrother._texCoord;
+ _texCoord_w_tips = iBrother._texCoord_w_tips;
+ _color = iBrother._color;
+ _alpha = iBrother._alpha;
}
//
// STRIP
/////////////////////////////////////
-Strip::Strip(const vector<StrokeVertex*>& iStrokeVertices, bool hasTex, bool beginTip, bool endTip, float texStep)
+Strip::Strip(const vector<StrokeVertex *> &iStrokeVertices,
+ bool hasTex,
+ bool beginTip,
+ bool endTip,
+ float texStep)
{
- createStrip(iStrokeVertices);
+ createStrip(iStrokeVertices);
- setVertexColor(iStrokeVertices);
+ setVertexColor(iStrokeVertices);
- if (hasTex) {
- // We compute both kinds of coordinates to use different kinds of textures
- computeTexCoord(iStrokeVertices, texStep);
- computeTexCoordWithTips(iStrokeVertices, beginTip, endTip, texStep);
- }
+ if (hasTex) {
+ // We compute both kinds of coordinates to use different kinds of textures
+ computeTexCoord(iStrokeVertices, texStep);
+ computeTexCoordWithTips(iStrokeVertices, beginTip, endTip, texStep);
+ }
}
-Strip::Strip(const Strip& iBrother)
+Strip::Strip(const Strip &iBrother)
{
- if (!iBrother._vertices.empty()) {
- for (vertex_container::const_iterator v = iBrother._vertices.begin(), vend = iBrother._vertices.end();
- v != vend;
- ++v)
- {
- _vertices.push_back(new StrokeVertexRep(**v));
- }
- }
- _averageThickness = iBrother._averageThickness;
+ if (!iBrother._vertices.empty()) {
+ for (vertex_container::const_iterator v = iBrother._vertices.begin(),
+ vend = iBrother._vertices.end();
+ v != vend;
+ ++v) {
+ _vertices.push_back(new StrokeVertexRep(**v));
+ }
+ }
+ _averageThickness = iBrother._averageThickness;
}
Strip::~Strip()
{
- if (!_vertices.empty()) {
- for (vertex_container::iterator v = _vertices.begin(), vend = _vertices.end(); v != vend; ++v) {
- delete (*v);
- }
- _vertices.clear();
- }
+ if (!_vertices.empty()) {
+ for (vertex_container::iterator v = _vertices.begin(), vend = _vertices.end(); v != vend;
+ ++v) {
+ delete (*v);
+ }
+ _vertices.clear();
+ }
}
//////////////////////////
@@ -93,594 +98,605 @@ Strip::~Strip()
#define MAX_RATIO_LENGTH_SINGU 2
#define HUGE_COORD 1.0e4
-static bool notValid (Vec2r p)
+static bool notValid(Vec2r p)
{
- return (p[0] != p[0]) || (p[1] != p[1]) || (fabs(p[0]) > HUGE_COORD) || (fabs(p[1]) > HUGE_COORD) ||
- (p[0] < -HUGE_COORD) || (p[1] < -HUGE_COORD);
+ return (p[0] != p[0]) || (p[1] != p[1]) || (fabs(p[0]) > HUGE_COORD) ||
+ (fabs(p[1]) > HUGE_COORD) || (p[0] < -HUGE_COORD) || (p[1] < -HUGE_COORD);
}
#if 0
static real crossP(const Vec2r& A, const Vec2r& B)
{
- return A[0] * B[1] - A[1] * B[0];
+ return A[0] * B[1] - A[1] * B[0];
}
#endif
-void Strip::createStrip (const vector<StrokeVertex*>& iStrokeVertices)
+void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
{
- //computeParameterization();
- if (iStrokeVertices.size() < 2) {
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Warning: strip has less than 2 vertices" << endl;
- }
- return;
- }
- _vertices.reserve(2 * iStrokeVertices.size());
- if (!_vertices.empty()) {
- for (vertex_container::iterator v = _vertices.begin(), vend = _vertices.end(); v != vend; ++v) {
- delete (*v);
- }
- _vertices.clear();
- }
- _averageThickness = 0.0;
-
- vector<StrokeVertex *>::const_iterator v, vend, v2, vPrev;
- StrokeVertex *sv, *sv2, *svPrev;
- int orientationErrors = 0;
-
- //special case of first vertex
- v2 = v = iStrokeVertices.begin();
- ++v2;
- sv = *v;
- vPrev = v; //in case the stroke has only 2 vertices;
- sv2 = *v2;
- Vec2r dir(sv2->getPoint() - sv->getPoint());
- Vec2r orthDir(-dir[1], dir[0]);
- if (orthDir.norm() > ZERO)
- orthDir.normalize();
- Vec2r stripDir(orthDir);
- // check whether the orientation was user defined
- if (sv->attribute().isAttributeAvailableVec2f("orientation")) {
- Vec2r userDir = sv->attribute().getAttributeVec2f("orientation");
- if (userDir.norm() > 1e-6) {
- userDir.normalize();
- real dp = userDir * orthDir;
- if (dp < 0)
- userDir = userDir * (-1.0f);
- stripDir = userDir;
- }
- else {
- ++orientationErrors;
- }
- }
- const float *thickness = sv->attribute().getThickness();
- _vertices.push_back(new StrokeVertexRep(sv->getPoint() + thickness[1] * stripDir));
- _vertices.push_back(new StrokeVertexRep(sv->getPoint() - thickness[0] * stripDir));
+ //computeParameterization();
+ if (iStrokeVertices.size() < 2) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Warning: strip has less than 2 vertices" << endl;
+ }
+ return;
+ }
+ _vertices.reserve(2 * iStrokeVertices.size());
+ if (!_vertices.empty()) {
+ for (vertex_container::iterator v = _vertices.begin(), vend = _vertices.end(); v != vend;
+ ++v) {
+ delete (*v);
+ }
+ _vertices.clear();
+ }
+ _averageThickness = 0.0;
+
+ vector<StrokeVertex *>::const_iterator v, vend, v2, vPrev;
+ StrokeVertex *sv, *sv2, *svPrev;
+ int orientationErrors = 0;
+
+ //special case of first vertex
+ v2 = v = iStrokeVertices.begin();
+ ++v2;
+ sv = *v;
+ vPrev = v; //in case the stroke has only 2 vertices;
+ sv2 = *v2;
+ Vec2r dir(sv2->getPoint() - sv->getPoint());
+ Vec2r orthDir(-dir[1], dir[0]);
+ if (orthDir.norm() > ZERO)
+ orthDir.normalize();
+ Vec2r stripDir(orthDir);
+ // check whether the orientation was user defined
+ if (sv->attribute().isAttributeAvailableVec2f("orientation")) {
+ Vec2r userDir = sv->attribute().getAttributeVec2f("orientation");
+ if (userDir.norm() > 1e-6) {
+ userDir.normalize();
+ real dp = userDir * orthDir;
+ if (dp < 0)
+ userDir = userDir * (-1.0f);
+ stripDir = userDir;
+ }
+ else {
+ ++orientationErrors;
+ }
+ }
+ const float *thickness = sv->attribute().getThickness();
+ _vertices.push_back(new StrokeVertexRep(sv->getPoint() + thickness[1] * stripDir));
+ _vertices.push_back(new StrokeVertexRep(sv->getPoint() - thickness[0] * stripDir));
#if 0
- Vec2r userDir = _stroke->getBeginningOrientation();
- if (userDir != Vec2r(0, 0)) {
- userDir.normalize();
- real o1 = (orthDir * userDir);
- real o2 = crossP(orthDir, userDir);
- real orientation = o1 * o2;
- if (orientation > 0) {
- // then the vertex to move is v0
- if (o1 > 0)
- _vertex[0] = _vertex[1] + userDir;
- else
- _vertex[0] = _vertex[1] - userDir;
- }
- if (orientation < 0) {
- // then we must move v1
- if (o1 < 0)
- _vertex[1] = _vertex[0] + userDir;
- else
- _vertex[1] = _vertex[0] - userDir;
- }
- }
+ Vec2r userDir = _stroke->getBeginningOrientation();
+ if (userDir != Vec2r(0, 0)) {
+ userDir.normalize();
+ real o1 = (orthDir * userDir);
+ real o2 = crossP(orthDir, userDir);
+ real orientation = o1 * o2;
+ if (orientation > 0) {
+ // then the vertex to move is v0
+ if (o1 > 0)
+ _vertex[0] = _vertex[1] + userDir;
+ else
+ _vertex[0] = _vertex[1] - userDir;
+ }
+ if (orientation < 0) {
+ // then we must move v1
+ if (o1 < 0)
+ _vertex[1] = _vertex[0] + userDir;
+ else
+ _vertex[1] = _vertex[0] - userDir;
+ }
+ }
#endif
- int i = 2; // 2 because we have already processed the first vertex
-
- for (vend = iStrokeVertices.end(), ++v, ++v2; v2 != vend; vPrev = v++, ++v2) {
- sv = (*v);
- sv2 = (*v2);
- svPrev = (*vPrev);
- Vec2r p(sv->getPoint()), p2(sv2->getPoint()), pPrev(svPrev->getPoint());
-
- //direction and orthogonal vector to the next segment
- Vec2r dir(p2 - p);
- float dirNorm = dir.norm();
- dir.normalize();
- Vec2r orthDir(-dir[1], dir[0]);
- Vec2r stripDir = orthDir;
- if (sv->attribute().isAttributeAvailableVec2f("orientation")) {
- Vec2r userDir = sv->attribute().getAttributeVec2f("orientation");
- if (userDir.norm() > 1e-6) {
- userDir.normalize();
- real dp = userDir * orthDir;
- if (dp < 0)
- userDir = userDir * (-1.0f);
- stripDir = userDir;
- }
- else {
- ++orientationErrors;
- }
- }
-
- //direction and orthogonal vector to the previous segment
- Vec2r dirPrev(p - pPrev);
- float dirPrevNorm = dirPrev.norm();
- dirPrev.normalize();
- Vec2r orthDirPrev(-dirPrev[1], dirPrev[0]);
- Vec2r stripDirPrev = orthDirPrev;
- if (svPrev->attribute().isAttributeAvailableVec2f("orientation")) {
- Vec2r userDir = svPrev->attribute().getAttributeVec2f("orientation");
- if (userDir.norm() > 1e-6) {
- userDir.normalize();
- real dp = userDir * orthDir;
- if (dp < 0)
- userDir = userDir * (-1.0f);
- stripDirPrev = userDir;
- }
- else {
- ++orientationErrors;
- }
- }
-
- const float *thickness = sv->attribute().getThickness();
- _averageThickness += thickness[0] + thickness[1];
- Vec2r pInter;
- int interResult;
-
- interResult = GeomUtils::intersect2dLine2dLine(Vec2r(pPrev + thickness[1] * stripDirPrev),
- Vec2r(p + thickness[1] * stripDirPrev),
- Vec2r(p + thickness[1] * stripDir),
- Vec2r(p2 + thickness[1] * stripDir),
- pInter);
- if (interResult == GeomUtils::DO_INTERSECT)
- _vertices.push_back(new StrokeVertexRep(pInter));
- else
- _vertices.push_back(new StrokeVertexRep(p + thickness[1] * stripDir));
- ++i;
-
- interResult = GeomUtils::intersect2dLine2dLine(Vec2r(pPrev - thickness[0] * stripDirPrev),
- Vec2r(p - thickness[0] * stripDirPrev),
- Vec2r(p - thickness[0] * stripDir),
- Vec2r(p2 - thickness[0] * stripDir),
- pInter);
- if (interResult == GeomUtils::DO_INTERSECT)
- _vertices.push_back(new StrokeVertexRep(pInter));
- else
- _vertices.push_back(new StrokeVertexRep(p - thickness[0] * stripDir));
- ++i;
-
- // if the angle is obtuse, we simply average the directions to avoid the singularity
- stripDir = stripDir + stripDirPrev;
- if ((dirNorm < ZERO) || (dirPrevNorm < ZERO) || (stripDir.norm() < ZERO)) {
- stripDir[0] = 0;
- stripDir[1] = 0;
- }
- else {
- stripDir.normalize();
- }
-
- Vec2r vec_tmp(_vertices[i - 2]->point2d() - p);
- if ((vec_tmp.norm() > thickness[1] * MAX_RATIO_LENGTH_SINGU) || (dirNorm < ZERO) || (dirPrevNorm < ZERO) ||
- notValid(_vertices[i - 2]->point2d()) || (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER))
- {
- _vertices[i - 2]->setPoint2d(p + thickness[1] * stripDir);
- }
-
- vec_tmp = _vertices[i - 1]->point2d() - p;
- if ((vec_tmp.norm() > thickness[0] * MAX_RATIO_LENGTH_SINGU) || (dirNorm < ZERO) || (dirPrevNorm < ZERO) ||
- notValid(_vertices[i - 1]->point2d()) || (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER))
- {
- _vertices[i - 1]->setPoint2d(p - thickness[0] * stripDir);
- }
- } // end of for
-
- //special case of last vertex
- sv = *v;
- sv2 = *vPrev;
- dir = Vec2r(sv->getPoint() - sv2->getPoint());
- orthDir = Vec2r(-dir[1], dir[0]);
- if (orthDir.norm() > ZERO)
- orthDir.normalize();
- Vec2r stripDirLast(orthDir);
- // check whether the orientation was user defined
- if (sv->attribute().isAttributeAvailableVec2f("orientation")) {
- Vec2r userDir = sv->attribute().getAttributeVec2f("orientation");
- if (userDir.norm() > 1e-6) {
- userDir.normalize();
- real dp = userDir * orthDir;
- if (dp < 0)
- userDir = userDir * (-1.0f);
- stripDirLast = userDir;
- }
- else {
- ++orientationErrors;
- }
- }
- const float *thicknessLast = sv->attribute().getThickness();
- _vertices.push_back(new StrokeVertexRep(sv->getPoint() + thicknessLast[1] * stripDirLast));
- ++i;
- _vertices.push_back(new StrokeVertexRep(sv->getPoint() - thicknessLast[0] * stripDirLast));
- ++i;
+ int i = 2; // 2 because we have already processed the first vertex
+
+ for (vend = iStrokeVertices.end(), ++v, ++v2; v2 != vend; vPrev = v++, ++v2) {
+ sv = (*v);
+ sv2 = (*v2);
+ svPrev = (*vPrev);
+ Vec2r p(sv->getPoint()), p2(sv2->getPoint()), pPrev(svPrev->getPoint());
+
+ //direction and orthogonal vector to the next segment
+ Vec2r dir(p2 - p);
+ float dirNorm = dir.norm();
+ dir.normalize();
+ Vec2r orthDir(-dir[1], dir[0]);
+ Vec2r stripDir = orthDir;
+ if (sv->attribute().isAttributeAvailableVec2f("orientation")) {
+ Vec2r userDir = sv->attribute().getAttributeVec2f("orientation");
+ if (userDir.norm() > 1e-6) {
+ userDir.normalize();
+ real dp = userDir * orthDir;
+ if (dp < 0)
+ userDir = userDir * (-1.0f);
+ stripDir = userDir;
+ }
+ else {
+ ++orientationErrors;
+ }
+ }
+
+ //direction and orthogonal vector to the previous segment
+ Vec2r dirPrev(p - pPrev);
+ float dirPrevNorm = dirPrev.norm();
+ dirPrev.normalize();
+ Vec2r orthDirPrev(-dirPrev[1], dirPrev[0]);
+ Vec2r stripDirPrev = orthDirPrev;
+ if (svPrev->attribute().isAttributeAvailableVec2f("orientation")) {
+ Vec2r userDir = svPrev->attribute().getAttributeVec2f("orientation");
+ if (userDir.norm() > 1e-6) {
+ userDir.normalize();
+ real dp = userDir * orthDir;
+ if (dp < 0)
+ userDir = userDir * (-1.0f);
+ stripDirPrev = userDir;
+ }
+ else {
+ ++orientationErrors;
+ }
+ }
+
+ const float *thickness = sv->attribute().getThickness();
+ _averageThickness += thickness[0] + thickness[1];
+ Vec2r pInter;
+ int interResult;
+
+ interResult = GeomUtils::intersect2dLine2dLine(Vec2r(pPrev + thickness[1] * stripDirPrev),
+ Vec2r(p + thickness[1] * stripDirPrev),
+ Vec2r(p + thickness[1] * stripDir),
+ Vec2r(p2 + thickness[1] * stripDir),
+ pInter);
+ if (interResult == GeomUtils::DO_INTERSECT)
+ _vertices.push_back(new StrokeVertexRep(pInter));
+ else
+ _vertices.push_back(new StrokeVertexRep(p + thickness[1] * stripDir));
+ ++i;
+
+ interResult = GeomUtils::intersect2dLine2dLine(Vec2r(pPrev - thickness[0] * stripDirPrev),
+ Vec2r(p - thickness[0] * stripDirPrev),
+ Vec2r(p - thickness[0] * stripDir),
+ Vec2r(p2 - thickness[0] * stripDir),
+ pInter);
+ if (interResult == GeomUtils::DO_INTERSECT)
+ _vertices.push_back(new StrokeVertexRep(pInter));
+ else
+ _vertices.push_back(new StrokeVertexRep(p - thickness[0] * stripDir));
+ ++i;
+
+ // if the angle is obtuse, we simply average the directions to avoid the singularity
+ stripDir = stripDir + stripDirPrev;
+ if ((dirNorm < ZERO) || (dirPrevNorm < ZERO) || (stripDir.norm() < ZERO)) {
+ stripDir[0] = 0;
+ stripDir[1] = 0;
+ }
+ else {
+ stripDir.normalize();
+ }
+
+ Vec2r vec_tmp(_vertices[i - 2]->point2d() - p);
+ if ((vec_tmp.norm() > thickness[1] * MAX_RATIO_LENGTH_SINGU) || (dirNorm < ZERO) ||
+ (dirPrevNorm < ZERO) || notValid(_vertices[i - 2]->point2d()) ||
+ (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER)) {
+ _vertices[i - 2]->setPoint2d(p + thickness[1] * stripDir);
+ }
+
+ vec_tmp = _vertices[i - 1]->point2d() - p;
+ if ((vec_tmp.norm() > thickness[0] * MAX_RATIO_LENGTH_SINGU) || (dirNorm < ZERO) ||
+ (dirPrevNorm < ZERO) || notValid(_vertices[i - 1]->point2d()) ||
+ (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER)) {
+ _vertices[i - 1]->setPoint2d(p - thickness[0] * stripDir);
+ }
+ } // end of for
+
+ //special case of last vertex
+ sv = *v;
+ sv2 = *vPrev;
+ dir = Vec2r(sv->getPoint() - sv2->getPoint());
+ orthDir = Vec2r(-dir[1], dir[0]);
+ if (orthDir.norm() > ZERO)
+ orthDir.normalize();
+ Vec2r stripDirLast(orthDir);
+ // check whether the orientation was user defined
+ if (sv->attribute().isAttributeAvailableVec2f("orientation")) {
+ Vec2r userDir = sv->attribute().getAttributeVec2f("orientation");
+ if (userDir.norm() > 1e-6) {
+ userDir.normalize();
+ real dp = userDir * orthDir;
+ if (dp < 0)
+ userDir = userDir * (-1.0f);
+ stripDirLast = userDir;
+ }
+ else {
+ ++orientationErrors;
+ }
+ }
+ const float *thicknessLast = sv->attribute().getThickness();
+ _vertices.push_back(new StrokeVertexRep(sv->getPoint() + thicknessLast[1] * stripDirLast));
+ ++i;
+ _vertices.push_back(new StrokeVertexRep(sv->getPoint() - thicknessLast[0] * stripDirLast));
+ ++i;
#if 0
- int n = i - 1;
- // check whether the orientation of the extremity was user defined
- userDir = _stroke->getEndingOrientation();
- if (userDir != Vec2r(0, 0)) {
- userDir.normalize();
- real o1 = (orthDir * userDir);
- real o2 = crossP(orthDir, userDir);
- real orientation = o1 * o2;
- if (orientation > 0) {
- // then the vertex to move is vn
- if (o1 < 0)
- _vertex[n] = _vertex[n - 1] + userDir;
- else
- _vertex[n] = _vertex[n - 1] - userDir;
- }
- if (orientation < 0) {
- // then we must move vn-1
- if (o1 > 0)
- _vertex[n - 1] = _vertex[n] + userDir;
- else
- _vertex[n - 1] = _vertex[n] - userDir;
- }
- }
+ int n = i - 1;
+ // check whether the orientation of the extremity was user defined
+ userDir = _stroke->getEndingOrientation();
+ if (userDir != Vec2r(0, 0)) {
+ userDir.normalize();
+ real o1 = (orthDir * userDir);
+ real o2 = crossP(orthDir, userDir);
+ real orientation = o1 * o2;
+ if (orientation > 0) {
+ // then the vertex to move is vn
+ if (o1 < 0)
+ _vertex[n] = _vertex[n - 1] + userDir;
+ else
+ _vertex[n] = _vertex[n - 1] - userDir;
+ }
+ if (orientation < 0) {
+ // then we must move vn-1
+ if (o1 > 0)
+ _vertex[n - 1] = _vertex[n] + userDir;
+ else
+ _vertex[n - 1] = _vertex[n] - userDir;
+ }
+ }
#endif
- _averageThickness /= float(iStrokeVertices.size() - 2);
- //I did not use the first and last vertex for the average
- if (iStrokeVertices.size() < 3)
- _averageThickness = 0.5 * (thicknessLast[1] + thicknessLast[0] + thickness[0] + thickness[1]);
-
- if (orientationErrors > 0) {
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Warning: " << orientationErrors <<" invalid zero-length orientation vector(s) found.\n";
- }
- }
-
- if (i != 2 * (int)iStrokeVertices.size()) {
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Warning: problem with stripe size\n";
- }
- }
-
- cleanUpSingularities (iStrokeVertices);
+ _averageThickness /= float(iStrokeVertices.size() - 2);
+ //I did not use the first and last vertex for the average
+ if (iStrokeVertices.size() < 3)
+ _averageThickness = 0.5 * (thicknessLast[1] + thicknessLast[0] + thickness[0] + thickness[1]);
+
+ if (orientationErrors > 0) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Warning: " << orientationErrors
+ << " invalid zero-length orientation vector(s) found.\n";
+ }
+ }
+
+ if (i != 2 * (int)iStrokeVertices.size()) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Warning: problem with stripe size\n";
+ }
+ }
+
+ cleanUpSingularities(iStrokeVertices);
}
// CLEAN UP
/////////////////////////
-void Strip::cleanUpSingularities (const vector<StrokeVertex*>& iStrokeVertices)
+void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
{
- int k;
- int sizeStrip = _vertices.size();
-
- for (k = 0; k < sizeStrip; k++) {
- if (notValid(_vertices[k]->point2d())) {
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Warning: strip vertex " << k << " non valid" << endl;
- }
- return;
- }
- }
-
- //return;
- if (iStrokeVertices.size() < 2)
- return;
- int i = 0, j;
- vector<StrokeVertex *>::const_iterator v, vend, v2;
- StrokeVertex *sv, *sv2;
-
- bool singu1 = false, singu2 = false;
- int timeSinceSingu1 = 0, timeSinceSingu2 = 0;
-
- //special case of first vertex
- v = iStrokeVertices.begin();
- for (vend = iStrokeVertices.end(); v != vend; v++) {
- v2 = v;
- ++v2;
- if (v2 == vend)
- break;
- sv = (*v);
- sv2 = (*v2);
- Vec2r p(sv->getPoint()), p2(sv2->getPoint());
-
- Vec2r dir(p2 - p);
- if (dir.norm() > ZERO)
- dir.normalize();
- Vec2r dir1, dir2;
- dir1 = _vertices[2 * i + 2]->point2d() - _vertices[2 * i]->point2d();
- dir2 = _vertices[2 * i + 3]->point2d() - _vertices[2 * i + 1]->point2d();
-
- if ((dir1 * dir) < -ZERO) {
- singu1 = true;
- timeSinceSingu1++;
- }
- else {
- if (singu1) {
- int toto = i - timeSinceSingu1;
- if (toto < 0)
- cerr << "Stephane dit \"Toto\"" << endl;
- //traverse all the vertices of the singularity and average them
- Vec2r avP(0.0, 0.0);
- for (j = i - timeSinceSingu1; j <= i; j++)
- avP = Vec2r(avP + _vertices[2 * j]->point2d());
- avP = Vec2r(1.0 / float(timeSinceSingu1 + 1) * avP);
- for (j = i - timeSinceSingu1; j <= i; j++)
- _vertices[2 * j]->setPoint2d(avP);
- //_vertex[2 * j] = _vertex[2 * i];
- singu1 = false;
- timeSinceSingu1 = 0;
- }
- }
- if ((dir2 * dir) < -ZERO) {
- singu2 = true;
- timeSinceSingu2++;
- }
- else {
- if (singu2) {
- int toto = i - timeSinceSingu2;
- if (toto < 0)
- cerr << "Stephane dit \"Toto\"" << endl;
- //traverse all the vertices of the singularity and average them
- Vec2r avP(0.0, 0.0);
- for (j = i - timeSinceSingu2; j <= i; j++)
- avP = Vec2r(avP + _vertices[2 * j + 1]->point2d());
- avP = Vec2r(1.0 / float(timeSinceSingu2 + 1) * avP);
- for (j = i - timeSinceSingu2; j <= i; j++)
- _vertices[2 * j + 1]->setPoint2d(avP);
- //_vertex[2 * j + 1] = _vertex[2 * i + 1];
- singu2 = false;
- timeSinceSingu2 = 0;
- }
- }
- i++;
- }
-
- if (singu1) {
- //traverse all the vertices of the singularity and average them
- Vec2r avP(0.0, 0.0);
- for (j = i - timeSinceSingu1; j < i; j++)
- avP = Vec2r(avP + _vertices[2 * j]->point2d());
- avP = Vec2r(1.0 / float(timeSinceSingu1) * avP);
- for (j = i - timeSinceSingu1; j < i; j++)
- _vertices[2 * j]->setPoint2d(avP);
- }
- if (singu2) {
- //traverse all the vertices of the singularity and average them
- Vec2r avP(0.0, 0.0);
- for (j = i - timeSinceSingu2; j < i; j++)
- avP = Vec2r(avP + _vertices[2 * j + 1]->point2d());
- avP = Vec2r(1.0 / float(timeSinceSingu2) * avP);
- for (j = i - timeSinceSingu2; j < i; j++)
- _vertices[2 * j + 1]->setPoint2d(avP);
- }
-
- for (k = 0; k < sizeStrip; k++) {
- if (notValid(_vertices[k]->point2d())) {
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Warning: strip vertex " << k << " non valid after cleanup" << endl;
- }
- return;
- }
- }
+ int k;
+ int sizeStrip = _vertices.size();
+
+ for (k = 0; k < sizeStrip; k++) {
+ if (notValid(_vertices[k]->point2d())) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Warning: strip vertex " << k << " non valid" << endl;
+ }
+ return;
+ }
+ }
+
+ //return;
+ if (iStrokeVertices.size() < 2)
+ return;
+ int i = 0, j;
+ vector<StrokeVertex *>::const_iterator v, vend, v2;
+ StrokeVertex *sv, *sv2;
+
+ bool singu1 = false, singu2 = false;
+ int timeSinceSingu1 = 0, timeSinceSingu2 = 0;
+
+ //special case of first vertex
+ v = iStrokeVertices.begin();
+ for (vend = iStrokeVertices.end(); v != vend; v++) {
+ v2 = v;
+ ++v2;
+ if (v2 == vend)
+ break;
+ sv = (*v);
+ sv2 = (*v2);
+ Vec2r p(sv->getPoint()), p2(sv2->getPoint());
+
+ Vec2r dir(p2 - p);
+ if (dir.norm() > ZERO)
+ dir.normalize();
+ Vec2r dir1, dir2;
+ dir1 = _vertices[2 * i + 2]->point2d() - _vertices[2 * i]->point2d();
+ dir2 = _vertices[2 * i + 3]->point2d() - _vertices[2 * i + 1]->point2d();
+
+ if ((dir1 * dir) < -ZERO) {
+ singu1 = true;
+ timeSinceSingu1++;
+ }
+ else {
+ if (singu1) {
+ int toto = i - timeSinceSingu1;
+ if (toto < 0)
+ cerr << "Stephane dit \"Toto\"" << endl;
+ //traverse all the vertices of the singularity and average them
+ Vec2r avP(0.0, 0.0);
+ for (j = i - timeSinceSingu1; j <= i; j++)
+ avP = Vec2r(avP + _vertices[2 * j]->point2d());
+ avP = Vec2r(1.0 / float(timeSinceSingu1 + 1) * avP);
+ for (j = i - timeSinceSingu1; j <= i; j++)
+ _vertices[2 * j]->setPoint2d(avP);
+ //_vertex[2 * j] = _vertex[2 * i];
+ singu1 = false;
+ timeSinceSingu1 = 0;
+ }
+ }
+ if ((dir2 * dir) < -ZERO) {
+ singu2 = true;
+ timeSinceSingu2++;
+ }
+ else {
+ if (singu2) {
+ int toto = i - timeSinceSingu2;
+ if (toto < 0)
+ cerr << "Stephane dit \"Toto\"" << endl;
+ //traverse all the vertices of the singularity and average them
+ Vec2r avP(0.0, 0.0);
+ for (j = i - timeSinceSingu2; j <= i; j++)
+ avP = Vec2r(avP + _vertices[2 * j + 1]->point2d());
+ avP = Vec2r(1.0 / float(timeSinceSingu2 + 1) * avP);
+ for (j = i - timeSinceSingu2; j <= i; j++)
+ _vertices[2 * j + 1]->setPoint2d(avP);
+ //_vertex[2 * j + 1] = _vertex[2 * i + 1];
+ singu2 = false;
+ timeSinceSingu2 = 0;
+ }
+ }
+ i++;
+ }
+
+ if (singu1) {
+ //traverse all the vertices of the singularity and average them
+ Vec2r avP(0.0, 0.0);
+ for (j = i - timeSinceSingu1; j < i; j++)
+ avP = Vec2r(avP + _vertices[2 * j]->point2d());
+ avP = Vec2r(1.0 / float(timeSinceSingu1) * avP);
+ for (j = i - timeSinceSingu1; j < i; j++)
+ _vertices[2 * j]->setPoint2d(avP);
+ }
+ if (singu2) {
+ //traverse all the vertices of the singularity and average them
+ Vec2r avP(0.0, 0.0);
+ for (j = i - timeSinceSingu2; j < i; j++)
+ avP = Vec2r(avP + _vertices[2 * j + 1]->point2d());
+ avP = Vec2r(1.0 / float(timeSinceSingu2) * avP);
+ for (j = i - timeSinceSingu2; j < i; j++)
+ _vertices[2 * j + 1]->setPoint2d(avP);
+ }
+
+ for (k = 0; k < sizeStrip; k++) {
+ if (notValid(_vertices[k]->point2d())) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Warning: strip vertex " << k << " non valid after cleanup" << endl;
+ }
+ return;
+ }
+ }
}
-
// Vertex color (RGBA)
////////////////////////////////
-void Strip::setVertexColor (const vector<StrokeVertex *>& iStrokeVertices)
+void Strip::setVertexColor(const vector<StrokeVertex *> &iStrokeVertices)
{
- vector<StrokeVertex *>::const_iterator v, vend;
- StrokeVertex *sv;
- int i = 0;
- for (v = iStrokeVertices.begin(), vend = iStrokeVertices.end(); v != vend; v++) {
- sv = (*v);
- _vertices[i]->setColor(Vec3r(sv->attribute().getColorRGB()));
- _vertices[i]->setAlpha(sv->attribute().getAlpha());
- i++;
- _vertices[i]->setColor(Vec3r(sv->attribute().getColorRGB()));
- _vertices[i]->setAlpha(sv->attribute().getAlpha());
- i++;
+ vector<StrokeVertex *>::const_iterator v, vend;
+ StrokeVertex *sv;
+ int i = 0;
+ for (v = iStrokeVertices.begin(), vend = iStrokeVertices.end(); v != vend; v++) {
+ sv = (*v);
+ _vertices[i]->setColor(Vec3r(sv->attribute().getColorRGB()));
+ _vertices[i]->setAlpha(sv->attribute().getAlpha());
+ i++;
+ _vertices[i]->setColor(Vec3r(sv->attribute().getColorRGB()));
+ _vertices[i]->setAlpha(sv->attribute().getAlpha());
+ i++;
#if 0
- cerr << "col=("<<sv->attribute().getColor()[0] << ", "
- << sv->attribute().getColor()[1] << ", " << sv->attribute().getColor()[2] << ")" << endl;
+ cerr << "col=("<<sv->attribute().getColor()[0] << ", "
+ << sv->attribute().getColor()[1] << ", " << sv->attribute().getColor()[2] << ")" << endl;
#endif
- }
+ }
}
-
// Texture coordinates
////////////////////////////////
-void Strip::computeTexCoord (const vector<StrokeVertex *>& iStrokeVertices, float texStep)
+void Strip::computeTexCoord(const vector<StrokeVertex *> &iStrokeVertices, float texStep)
{
- vector<StrokeVertex *>::const_iterator v, vend;
- StrokeVertex *sv;
- int i = 0;
- for (v = iStrokeVertices.begin(), vend = iStrokeVertices.end(); v != vend; v++) {
- sv = (*v);
- _vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), 0));
- i++;
- _vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), -1));
- i++;
- }
+ vector<StrokeVertex *>::const_iterator v, vend;
+ StrokeVertex *sv;
+ int i = 0;
+ for (v = iStrokeVertices.begin(), vend = iStrokeVertices.end(); v != vend; v++) {
+ sv = (*v);
+ _vertices[i]->setTexCoord(
+ Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), 0));
+ i++;
+ _vertices[i]->setTexCoord(
+ Vec2r((real)(sv->curvilinearAbscissa() / (_averageThickness * texStep)), -1));
+ i++;
+ }
}
-void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertices, bool tipBegin, bool tipEnd, float texStep)
+void Strip::computeTexCoordWithTips(const vector<StrokeVertex *> &iStrokeVertices,
+ bool tipBegin,
+ bool tipEnd,
+ float texStep)
{
- vector<StrokeVertex*>::const_iterator v, vend;
- StrokeVertex *sv = NULL;
- StrokeVertexRep *tvRep[2] = {NULL};
-
- float l, fact, t;
- float u = 0, uPrev = 0;
- int tiles;
- int i = 0;
- float spacedThickness = _averageThickness * texStep;
-
- v = iStrokeVertices.begin();
- vend = iStrokeVertices.end();
- l = (*v)->strokeLength() / spacedThickness;
- tiles = int(l + 0.5); // round to the nearest
- fact = (float(tiles) + 0.5) / l;
+ vector<StrokeVertex *>::const_iterator v, vend;
+ StrokeVertex *sv = NULL;
+ StrokeVertexRep *tvRep[2] = {NULL};
+
+ float l, fact, t;
+ float u = 0, uPrev = 0;
+ int tiles;
+ int i = 0;
+ float spacedThickness = _averageThickness * texStep;
+
+ v = iStrokeVertices.begin();
+ vend = iStrokeVertices.end();
+ l = (*v)->strokeLength() / spacedThickness;
+ tiles = int(l + 0.5); // round to the nearest
+ fact = (float(tiles) + 0.5) / l;
#if 0
- cerr << "l=" << l << " tiles=" << tiles << " _averageThicnkess="
- << _averageThickness << " strokeLength=" << (*v)->strokeLength() << endl;
+ cerr << "l=" << l << " tiles=" << tiles << " _averageThicnkess="
+ << _averageThickness << " strokeLength=" << (*v)->strokeLength() << endl;
#endif
- vector<StrokeVertexRep*>::iterator currentSV = _vertices.begin();
- StrokeVertexRep *svRep;
- if (tipBegin) {
- for (; v != vend; v++) {
- sv = (*v);
- svRep = *currentSV;
- u = sv->curvilinearAbscissa() / spacedThickness * fact;
- if (u > 0.25)
- break;
-
- svRep->setTexCoord(Vec2r((real)u, -0.5), true);
- i++;
- ++currentSV;
-
- svRep = *currentSV;
- svRep->setTexCoord(Vec2r((real)u, -1), true);
- i++;
- ++currentSV;
- uPrev = u;
- }
-
- if (v != vend && i >= 2) {
- // first transition vertex
- if (fabs(u - uPrev) > ZERO)
- t = (0.25 - uPrev) / (u - uPrev);
- else
- t = 0;
- for (int k = 0; k < 2; k++) {
- tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + t * _vertices[i]->point2d());
- tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + t * _vertices[i]->texCoord());
- // v coord is -0.5 for tvRep[0], -1.0 for tvRep[1]
- tvRep[k]->setTexCoord(Vec2r(0.25, -0.5 * (k + 1)), true);
- tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + t * Vec3r(sv->attribute().getColorRGB()));
- tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha());
- i++;
- }
- for (int k = 0; k < 2; k++) {
- currentSV = _vertices.insert(currentSV, tvRep[k]);
- ++currentSV;
- }
-
- // copy the vertices with different texture coordinates
- for (int k = 0; k < 2; k++) {
- tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2]));
- // v coord is 0.0 for tvRep[0], -0.5 for tvRep[1]
- tvRep[k]->setTexCoord(Vec2r(0.0, -0.5 * k), true);
- i++;
- }
- for (int k = 0; k < 2; k++) {
- currentSV = _vertices.insert(currentSV, tvRep[k]);
- ++currentSV;
- }
- }
- }
- uPrev = 0;
-
- // body of the stroke
- for (; v != vend; v++) {
- sv = (*v);
- svRep = *currentSV;
- u = sv->curvilinearAbscissa() / spacedThickness * fact - 0.25;
- if (u > tiles)
- break;
-
- svRep->setTexCoord(Vec2r((real)u, 0), true);
- i++;
- ++currentSV;
-
- svRep = *currentSV;
- svRep->setTexCoord(Vec2r((real)u, -0.5), true);
- i++;
- ++currentSV;
-
- uPrev = u;
- }
-
- if (tipEnd) {
- if (v != vend && i >= 2) {
- // second transition vertex
- if (fabs(u - uPrev) > ZERO)
- t = (float(tiles) - uPrev) / (u - uPrev);
- else
- t = 0;
- for (int k = 0; k < 2; k++) {
- tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() + t * _vertices[i]->point2d());
- tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() + t * _vertices[i]->texCoord());
- // v coord is 0.0 for tvRep[0], -0.5 for tvRep[1]
- tvRep[k]->setTexCoord(Vec2r((real)tiles, -0.5 * k), true);
- tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() + t * Vec3r(sv->attribute().getColorRGB()));
- tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha());
- i++;
- }
- for (int k = 0; k < 2; k++) {
- currentSV = _vertices.insert(currentSV, tvRep[k]);
- ++currentSV;
- }
-
- // copy the vertices with different texture coordinates
- for (int k = 0; k < 2; k++) {
- tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2]));
- // v coord is -0.5 for tvRep[0], -1.0 for tvRep[1]
- tvRep[k]->setTexCoord(Vec2r(0.75, -0.5 * (k + 1)), true);
- i++;
- }
- for (int k = 0; k < 2; k++) {
- currentSV = _vertices.insert(currentSV, tvRep[k]);
- ++currentSV;
- }
- }
-
- // end tip
- for (; v != vend; v++) {
- sv = (*v);
- svRep = *currentSV;
- u = 0.75 + sv->curvilinearAbscissa() / spacedThickness * fact - float(tiles) - 0.25;
-
- svRep->setTexCoord(Vec2r((real)u, -0.5), true);
- i++;
- ++currentSV;
-
- svRep = *currentSV;
- svRep->setTexCoord(Vec2r((real)u, -1), true);
- i++;
- ++currentSV;
- }
- }
+ vector<StrokeVertexRep *>::iterator currentSV = _vertices.begin();
+ StrokeVertexRep *svRep;
+ if (tipBegin) {
+ for (; v != vend; v++) {
+ sv = (*v);
+ svRep = *currentSV;
+ u = sv->curvilinearAbscissa() / spacedThickness * fact;
+ if (u > 0.25)
+ break;
+
+ svRep->setTexCoord(Vec2r((real)u, -0.5), true);
+ i++;
+ ++currentSV;
+
+ svRep = *currentSV;
+ svRep->setTexCoord(Vec2r((real)u, -1), true);
+ i++;
+ ++currentSV;
+ uPrev = u;
+ }
+
+ if (v != vend && i >= 2) {
+ // first transition vertex
+ if (fabs(u - uPrev) > ZERO)
+ t = (0.25 - uPrev) / (u - uPrev);
+ else
+ t = 0;
+ for (int k = 0; k < 2; k++) {
+ tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() +
+ t * _vertices[i]->point2d());
+ tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() +
+ t * _vertices[i]->texCoord());
+ // v coord is -0.5 for tvRep[0], -1.0 for tvRep[1]
+ tvRep[k]->setTexCoord(Vec2r(0.25, -0.5 * (k + 1)), true);
+ tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() +
+ t * Vec3r(sv->attribute().getColorRGB()));
+ tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha());
+ i++;
+ }
+ for (int k = 0; k < 2; k++) {
+ currentSV = _vertices.insert(currentSV, tvRep[k]);
+ ++currentSV;
+ }
+
+ // copy the vertices with different texture coordinates
+ for (int k = 0; k < 2; k++) {
+ tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2]));
+ // v coord is 0.0 for tvRep[0], -0.5 for tvRep[1]
+ tvRep[k]->setTexCoord(Vec2r(0.0, -0.5 * k), true);
+ i++;
+ }
+ for (int k = 0; k < 2; k++) {
+ currentSV = _vertices.insert(currentSV, tvRep[k]);
+ ++currentSV;
+ }
+ }
+ }
+ uPrev = 0;
+
+ // body of the stroke
+ for (; v != vend; v++) {
+ sv = (*v);
+ svRep = *currentSV;
+ u = sv->curvilinearAbscissa() / spacedThickness * fact - 0.25;
+ if (u > tiles)
+ break;
+
+ svRep->setTexCoord(Vec2r((real)u, 0), true);
+ i++;
+ ++currentSV;
+
+ svRep = *currentSV;
+ svRep->setTexCoord(Vec2r((real)u, -0.5), true);
+ i++;
+ ++currentSV;
+
+ uPrev = u;
+ }
+
+ if (tipEnd) {
+ if (v != vend && i >= 2) {
+ // second transition vertex
+ if (fabs(u - uPrev) > ZERO)
+ t = (float(tiles) - uPrev) / (u - uPrev);
+ else
+ t = 0;
+ for (int k = 0; k < 2; k++) {
+ tvRep[k] = new StrokeVertexRep((1 - t) * _vertices[i - 2]->point2d() +
+ t * _vertices[i]->point2d());
+ tvRep[k]->setTexCoord((1 - t) * _vertices[i - 2]->texCoord() +
+ t * _vertices[i]->texCoord());
+ // v coord is 0.0 for tvRep[0], -0.5 for tvRep[1]
+ tvRep[k]->setTexCoord(Vec2r((real)tiles, -0.5 * k), true);
+ tvRep[k]->setColor((1 - t) * _vertices[i - 2]->color() +
+ t * Vec3r(sv->attribute().getColorRGB()));
+ tvRep[k]->setAlpha((1 - t) * _vertices[i - 2]->alpha() + t * sv->attribute().getAlpha());
+ i++;
+ }
+ for (int k = 0; k < 2; k++) {
+ currentSV = _vertices.insert(currentSV, tvRep[k]);
+ ++currentSV;
+ }
+
+ // copy the vertices with different texture coordinates
+ for (int k = 0; k < 2; k++) {
+ tvRep[k] = new StrokeVertexRep(*(_vertices[i - 2]));
+ // v coord is -0.5 for tvRep[0], -1.0 for tvRep[1]
+ tvRep[k]->setTexCoord(Vec2r(0.75, -0.5 * (k + 1)), true);
+ i++;
+ }
+ for (int k = 0; k < 2; k++) {
+ currentSV = _vertices.insert(currentSV, tvRep[k]);
+ ++currentSV;
+ }
+ }
+
+ // end tip
+ for (; v != vend; v++) {
+ sv = (*v);
+ svRep = *currentSV;
+ u = 0.75 + sv->curvilinearAbscissa() / spacedThickness * fact - float(tiles) - 0.25;
+
+ svRep->setTexCoord(Vec2r((real)u, -0.5), true);
+ i++;
+ ++currentSV;
+
+ svRep = *currentSV;
+ svRep->setTexCoord(Vec2r((real)u, -1), true);
+ i++;
+ ++currentSV;
+ }
+ }
#if 0
- cerr << "u=" << u << " i=" << i << "/" << _sizeStrip << endl;
+ cerr << "u=" << u << " i=" << i << "/" << _sizeStrip << endl;
- for (i = 0; i < _sizeStrip; i++)
- _alpha[i] = 1.0;
+ for (i = 0; i < _sizeStrip; i++)
+ _alpha[i] = 1.0;
- for (i = 0; i < _sizeStrip; i++)
- cerr << "(" << _texCoord[i][0] << ", " << _texCoord[i][1] << ") ";
- cerr << endl;
+ for (i = 0; i < _sizeStrip; i++)
+ cerr << "(" << _texCoord[i][0] << ", " << _texCoord[i][1] << ") ";
+ cerr << endl;
- Vec2r vec_tmp;
- for (i = 0; i < _sizeStrip / 2; i++)
- vec_tmp = _vertex[2 * i] - _vertex[2 * i + 1];
- if (vec_tmp.norm() > 4 * _averageThickness)
- cerr << "Warning (from Fredo): There is a pb in the texture coordinates computation" << endl;
+ Vec2r vec_tmp;
+ for (i = 0; i < _sizeStrip / 2; i++)
+ vec_tmp = _vertex[2 * i] - _vertex[2 * i + 1];
+ if (vec_tmp.norm() > 4 * _averageThickness)
+ cerr << "Warning (from Fredo): There is a pb in the texture coordinates computation" << endl;
#endif
}
@@ -690,128 +706,127 @@ void Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertice
StrokeRep::StrokeRep()
{
- _stroke = 0;
- _strokeType = Stroke::OPAQUE_MEDIUM;
- _nodeTree = NULL;
- _hasTex = false;
- _textureStep = 1.0;
- for (int a = 0; a < MAX_MTEX; a++) {
- _mtex[a] = NULL;
- }
- TextureManager *ptm = TextureManager::getInstance();
- if (ptm)
- _textureId = ptm->getDefaultTextureId();
+ _stroke = 0;
+ _strokeType = Stroke::OPAQUE_MEDIUM;
+ _nodeTree = NULL;
+ _hasTex = false;
+ _textureStep = 1.0;
+ for (int a = 0; a < MAX_MTEX; a++) {
+ _mtex[a] = NULL;
+ }
+ TextureManager *ptm = TextureManager::getInstance();
+ if (ptm)
+ _textureId = ptm->getDefaultTextureId();
#if 0
- _averageTextureAlpha = 0.5; //default value
- if (_strokeType == OIL_STROKE)
- _averageTextureAlpha = 0.75;
- if (_strokeType >= NO_BLEND_STROKE)
- _averageTextureAlpha = 1.0
+ _averageTextureAlpha = 0.5; //default value
+ if (_strokeType == OIL_STROKE)
+ _averageTextureAlpha = 0.75;
+ if (_strokeType >= NO_BLEND_STROKE)
+ _averageTextureAlpha = 1.0
#endif
}
StrokeRep::StrokeRep(Stroke *iStroke)
{
- _stroke = iStroke;
- _strokeType = iStroke->getMediumType();
- _nodeTree = iStroke->getNodeTree();
- _hasTex = iStroke->hasTex();
- _textureId = iStroke->getTextureId();
- _textureStep = iStroke->getTextureStep();
- for (int a = 0; a < MAX_MTEX; a++) {
- if (iStroke->getMTex(a)) {
- _mtex[a] = iStroke->getMTex(a);
- }
- else {
- _mtex[a] = NULL;
- }
- }
- if (_textureId == 0) {
- TextureManager *ptm = TextureManager::getInstance();
- if (ptm)
- _textureId = ptm->getDefaultTextureId();
- }
+ _stroke = iStroke;
+ _strokeType = iStroke->getMediumType();
+ _nodeTree = iStroke->getNodeTree();
+ _hasTex = iStroke->hasTex();
+ _textureId = iStroke->getTextureId();
+ _textureStep = iStroke->getTextureStep();
+ for (int a = 0; a < MAX_MTEX; a++) {
+ if (iStroke->getMTex(a)) {
+ _mtex[a] = iStroke->getMTex(a);
+ }
+ else {
+ _mtex[a] = NULL;
+ }
+ }
+ if (_textureId == 0) {
+ TextureManager *ptm = TextureManager::getInstance();
+ if (ptm)
+ _textureId = ptm->getDefaultTextureId();
+ }
#if 0
- _averageTextureAlpha = 0.5; //default value
- if (_strokeType == OIL_STROKE)
- _averageTextureAlpha = 0.75;
- if (_strokeType >= NO_BLEND_STROKE)
- _averageTextureAlpha = 1.0;
+ _averageTextureAlpha = 0.5; //default value
+ if (_strokeType == OIL_STROKE)
+ _averageTextureAlpha = 0.75;
+ if (_strokeType >= NO_BLEND_STROKE)
+ _averageTextureAlpha = 1.0;
#endif
- create();
+ create();
}
-StrokeRep::StrokeRep(const StrokeRep& iBrother)
+StrokeRep::StrokeRep(const StrokeRep &iBrother)
{
- //soc unused - int i = 0;
- _stroke = iBrother._stroke;
- _strokeType = iBrother._strokeType;
- _textureId = iBrother._textureId;
- _textureStep = iBrother._textureStep;
- _nodeTree = iBrother._nodeTree;
- _hasTex = iBrother._hasTex;
- for (int a = 0; a < MAX_MTEX; a++) {
- if (iBrother._mtex[a]) {
- _mtex[a] = iBrother._mtex[a];
- }
- else {
- _mtex[a] = NULL;
- }
- }
- for (vector<Strip*>::const_iterator s = iBrother._strips.begin(), send = iBrother._strips.end();
- s != send;
- ++s)
- {
- _strips.push_back(new Strip(**s));
- }
+ //soc unused - int i = 0;
+ _stroke = iBrother._stroke;
+ _strokeType = iBrother._strokeType;
+ _textureId = iBrother._textureId;
+ _textureStep = iBrother._textureStep;
+ _nodeTree = iBrother._nodeTree;
+ _hasTex = iBrother._hasTex;
+ for (int a = 0; a < MAX_MTEX; a++) {
+ if (iBrother._mtex[a]) {
+ _mtex[a] = iBrother._mtex[a];
+ }
+ else {
+ _mtex[a] = NULL;
+ }
+ }
+ for (vector<Strip *>::const_iterator s = iBrother._strips.begin(), send = iBrother._strips.end();
+ s != send;
+ ++s) {
+ _strips.push_back(new Strip(**s));
+ }
}
StrokeRep::~StrokeRep()
{
- if (!_strips.empty()) {
- for (vector<Strip*>::iterator s = _strips.begin(), send = _strips.end(); s != send; ++s) {
- delete (*s);
- }
- _strips.clear();
- }
+ if (!_strips.empty()) {
+ for (vector<Strip *>::iterator s = _strips.begin(), send = _strips.end(); s != send; ++s) {
+ delete (*s);
+ }
+ _strips.clear();
+ }
}
void StrokeRep::create()
{
- vector<StrokeVertex*> strip;
- StrokeInternal::StrokeVertexIterator v = _stroke->strokeVerticesBegin();
- StrokeInternal::StrokeVertexIterator vend = _stroke->strokeVerticesEnd();
-
- bool first = true;
- bool end = false;
- while (v != vend) {
- while ((v != vend) && (!(*v).attribute().isVisible())) {
- ++v;
- first = false;
- }
- while ((v != vend) && ((*v).attribute().isVisible())) {
- strip.push_back(&(*v));
- ++v;
- }
- if (v != vend) {
- // add the last vertex and create
- strip.push_back(&(*v));
- }
- else {
- end = true;
- }
- if ((!strip.empty()) && (strip.size() > 1)) {
- _strips.push_back(new Strip(strip, _hasTex, first, end, _textureStep));
- strip.clear();
- }
- first = false;
- }
+ vector<StrokeVertex *> strip;
+ StrokeInternal::StrokeVertexIterator v = _stroke->strokeVerticesBegin();
+ StrokeInternal::StrokeVertexIterator vend = _stroke->strokeVerticesEnd();
+
+ bool first = true;
+ bool end = false;
+ while (v != vend) {
+ while ((v != vend) && (!(*v).attribute().isVisible())) {
+ ++v;
+ first = false;
+ }
+ while ((v != vend) && ((*v).attribute().isVisible())) {
+ strip.push_back(&(*v));
+ ++v;
+ }
+ if (v != vend) {
+ // add the last vertex and create
+ strip.push_back(&(*v));
+ }
+ else {
+ end = true;
+ }
+ if ((!strip.empty()) && (strip.size() > 1)) {
+ _strips.push_back(new Strip(strip, _hasTex, first, end, _textureStep));
+ strip.clear();
+ }
+ first = false;
+ }
}
void StrokeRep::Render(const StrokeRenderer *iRenderer)
{
- iRenderer->RenderStrokeRep(this);
+ iRenderer->RenderStrokeRep(this);
}
} /* namespace Freestyle */