diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeRep.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/stroke/StrokeRep.cpp | 820 |
1 files changed, 820 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp new file mode 100755 index 00000000000..51a1c8cfd4d --- /dev/null +++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp @@ -0,0 +1,820 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "StrokeRep.h" +#include "Stroke.h" +#include "StrokeRenderer.h" +#include "StrokeAdvancedIterators.h" +#include "StrokeIterators.h" + +using namespace std; + +// +// STROKE VERTEX REP +///////////////////////////////////// +StrokeVertexRep::StrokeVertexRep(const StrokeVertexRep& iBrother){ + _point2d = iBrother._point2d; + _texCoord = iBrother._texCoord; + _color = iBrother._color; + _alpha = iBrother._alpha; +} + +// +// STRIP +///////////////////////////////////// + +Strip::Strip(const vector<StrokeVertex*>& iStrokeVertices, bool hasTips, bool beginTip, bool endTip){ + createStrip(iStrokeVertices); + if (!hasTips) + computeTexCoord (iStrokeVertices); + else + computeTexCoordWithTips (iStrokeVertices, beginTip, endTip); +} +Strip::Strip(const Strip& iBrother){ + if(!iBrother._vertices.empty()){ + for(vertex_container::const_iterator v=iBrother._vertices.begin(), vend=iBrother._vertices.end(); + v!=vend; + ++v){ + _vertices.push_back(new StrokeVertexRep(**v)); + } + } + _averageThickness = iBrother._averageThickness; +} + +Strip::~Strip(){ + if(!_vertices.empty()){ + for(vertex_container::iterator v=_vertices.begin(), vend=_vertices.end(); + v!=vend; + ++v){ + delete (*v); + } + _vertices.clear(); + } +} + +////////////////////////// +// Strip creation +////////////////////////// +#define EPS_SINGULARITY_RENDERER 0.05 +#define ZERO 0.00001 +#define MAX_RATIO_LENGTH_SINGU 2 +#define HUGE_COORD 1e4 + +bool notValid (Vec2r p) +{ + return (p[0]!=p[0]) || (p[1]!=p[1]) || (fabs(p[0])>HUGE_COORD) || (fabs(p[1])>HUGE_COORD) + || (p[0] <-HUGE_COORD) || (p[1]<-HUGE_COORD); +} + +real crossP(const Vec2r& A, const Vec2r& B){ + return A[0]*B[1] - A[1]*B[0]; +} + +void +Strip::createStrip (const vector<StrokeVertex*>& iStrokeVertices) +{ + //computeParameterization(); + if (iStrokeVertices.size() <2) + { + cerr << "Warning: strip has less than 2 vertices" << endl; + return; + } + _vertices.reserve(2*iStrokeVertices.size()); + if(!_vertices.empty()){ + for(vertex_container::iterator v=_vertices.begin(), vend=_vertices.end(); + v!=vend; + ++v){ + delete (*v); + } + _vertices.clear(); + } + _averageThickness=0.0; + + vector<StrokeVertex*>::const_iterator v ,vend, v2, vPrev; + StrokeVertex *sv, *sv2, *svPrev; + + //special case of first vertex + v=iStrokeVertices.begin(); + sv=*v; + vPrev=v; //in case the stroke has only 2 vertices; + ++v; sv2=*v; + Vec2r dir(sv2->getPoint()-sv->getPoint()); + Vec2r orthDir(-dir[1], dir[0]); + if (orthDir.norm() > ZERO) + orthDir.normalize(); + const float *thickness = sv->attribute().getThickness(); + _vertices.push_back(new StrokeVertexRep(sv->getPoint()+thickness[1]*orthDir)); + _vertices.push_back(new StrokeVertexRep(sv->getPoint()-thickness[0]*orthDir)); + + Vec2r stripDir(orthDir); + // check whether the orientation + // was user defined + if(sv->attribute().isAttributeAvailableVec2f("orientation")){ + Vec2r userDir = sv->attribute().getAttributeVec2f("orientation"); + userDir.normalize(); + Vec2r t(orthDir[1], -orthDir[0]); + real dp1 = userDir*orthDir; + real dp2 = userDir*t; + real h = (thickness[1]+thickness[0])/dp1; + real x = fabs(h*dp2/2.0); + if(dp1>0){ + //i'm in the upper part of the unit circle + if(dp2>0){ + //i'm in the upper-right part of the unit circle + // i must move vertex 1 + _vertices[1]->setPoint2d(_vertices[0]->point2d()-userDir*(h)); + //_vertices[0]->setPoint2d(_vertices[0]->point2d()+t*x); + //_vertices[1]->setPoint2d(_vertices[1]->point2d()-t*x); + }else{ + //i'm in the upper-left part of the unit circle + // i must move vertex 0 + _vertices[0]->setPoint2d(_vertices[1]->point2d()+userDir*(h)); + //_vertices[0]->setPoint2d(_vertices[0]->point2d()-t*x); + //_vertices[1]->setPoint2d(_vertices[1]->point2d()+t*x); + } + }else{ + //i'm in the lower part of the unit circle + if(dp2>0){ + //i'm in the lower-right part of the unit circle + // i must move vertex 0 + //_vertices[0]->setPoint2d(_vertices[1]->point2d()-userDir*(h)); + _vertices[0]->setPoint2d(_vertices[0]->point2d()-t*x); + //_vertices[1]->setPoint2d(_vertices[1]->point2d()+t*x); + }else{ + //i'm in the lower-left part of the unit circle + // i must move vertex 1 + _vertices[1]->setPoint2d(_vertices[0]->point2d()+userDir*(h)); + //_vertices[0]->setPoint2d(_vertices[0]->point2d()-t*x); + //_vertices[1]->setPoint2d(_vertices[1]->point2d()-t*x); + } + } + } + + + // Vec2r userDir = _stroke->getBeginningOrientation(); + // if(userDir != Vec2r(0,0)){ + // userDir.normalize(); + // real o1 = (orthDir*userDir); + // real o2 = crossP(orthDir,userDir); + // real orientation = o1 * o2; + // if(orientation > 0){ + // // then the vertex to move is v0 + // if(o1 > 0) + // _vertex[0]=_vertex[1]+userDir; + // else + // _vertex[0]=_vertex[1]-userDir; + // } + // if(orientation < 0){ + // // then we must move v1 + // if(o1 < 0) + // _vertex[1]=_vertex[0]+userDir; + // else + // _vertex[1]=_vertex[0]-userDir; + // } + // } + + int i=2; //2 because we have already processed the first vertex + + for(vend=iStrokeVertices.end(); + v!=vend; + v++){ + v2=v; ++v2; + if (v2==vend) break; + sv= (*v); sv2 = (*v2); svPrev=(*vPrev); + Vec2r p(sv->getPoint()), p2(sv2->getPoint()), pPrev(svPrev->getPoint()); + + //direction and orthogonal vector to the next segment + Vec2r dir(p2-p); + float dirNorm=dir.norm(); + dir.normalize(); + Vec2r orthDir(-dir[1], dir[0]); + Vec2r stripDir = orthDir; + if(sv->attribute().isAttributeAvailableVec2f("orientation")){ + Vec2r userDir = sv->attribute().getAttributeVec2f("orientation"); + userDir.normalize(); + real dp = userDir*orthDir; + if(dp<0) + userDir = userDir*(-1.f); + stripDir = userDir; + } + + //direction and orthogonal vector to the previous segment + Vec2r dirPrev(p-pPrev); + float dirPrevNorm=dirPrev.norm(); + dirPrev.normalize(); + Vec2r orthDirPrev(-dirPrev[1], dirPrev[0]); + Vec2r stripDirPrev = orthDirPrev; + if(svPrev->attribute().isAttributeAvailableVec2f("orientation")){ + Vec2r userDir = svPrev->attribute().getAttributeVec2f("orientation"); + userDir.normalize(); + real dp = userDir*orthDir; + if(dp<0) + userDir = userDir*(-1.f); + stripDirPrev = userDir; + } + + const float *thickness = sv->attribute().getThickness(); + _averageThickness+=thickness[0]+thickness[1]; + Vec2r pInter; + int interResult; + + interResult=GeomUtils::intersect2dLine2dLine(Vec2r(pPrev+thickness[1]*stripDirPrev), Vec2r(p+thickness[1]*stripDirPrev), + Vec2r(p+thickness[1]*stripDir), Vec2r(p2+thickness[1]*stripDir), + pInter); + + if (interResult==GeomUtils::DO_INTERSECT) + _vertices.push_back(new StrokeVertexRep(pInter)); + else + _vertices.push_back(new StrokeVertexRep(p+thickness[1]*stripDir)); + ++i; + + interResult=GeomUtils::intersect2dLine2dLine(Vec2r(pPrev-thickness[0]*stripDirPrev), Vec2r(p-thickness[0]*stripDirPrev), + Vec2r(p-thickness[0]*stripDir), Vec2r(p2-thickness[0]*stripDir), + pInter); + if (interResult==GeomUtils::DO_INTERSECT) + _vertices.push_back(new StrokeVertexRep(pInter)); + else + _vertices.push_back(new StrokeVertexRep(p-thickness[0]*stripDir)); + ++i; + + // if the angle is obtuse, we simply average the directions to avoid the singularity + stripDir=stripDir+stripDirPrev; + if ((dirNorm<ZERO) || (dirPrevNorm<ZERO) || (stripDir.norm() < ZERO)) { + stripDir[0] = 0; + stripDir[1] = 0; + }else + stripDir.normalize(); + + Vec2r vec_tmp(_vertices[i-2]->point2d()-p); + if ((vec_tmp.norm() > thickness[1]*MAX_RATIO_LENGTH_SINGU) || + (dirNorm<ZERO) || (dirPrevNorm<ZERO) || + notValid(_vertices[i-2]->point2d()) + || (fabs(stripDir * dir) < EPS_SINGULARITY_RENDERER)) + _vertices[i-2]->setPoint2d(p+thickness[1]*stripDir); + + vec_tmp = _vertices[i-1]->point2d()-p; + if ((vec_tmp.norm() > thickness[1]*MAX_RATIO_LENGTH_SINGU) || + (dirNorm<ZERO) || (dirPrevNorm<ZERO) || + notValid(_vertices[i-1]->point2d()) + || (fabs(stripDir * dir)<EPS_SINGULARITY_RENDERER)) + _vertices[i-1]->setPoint2d(p-thickness[0]*stripDir); + + vPrev=v; + } // end of for + + //special case of last vertex + sv=*v; + sv2=*vPrev; + dir=Vec2r (sv->getPoint()-sv2->getPoint()); + orthDir=Vec2r(-dir[1], dir[0]); + if (orthDir.norm() > ZERO) + orthDir.normalize(); + const float *thicknessLast = sv->attribute().getThickness(); + _vertices.push_back(new StrokeVertexRep(sv->getPoint()+thicknessLast[1]*orthDir)); + ++i; + _vertices.push_back(new StrokeVertexRep(sv->getPoint()-thicknessLast[0]*orthDir)); + int n = i; + ++i; + + // check whether the orientation + // was user defined + if(sv->attribute().isAttributeAvailableVec2f("orientation")){ + Vec2r userDir = sv->attribute().getAttributeVec2f("orientation"); + userDir.normalize(); + Vec2r t(orthDir[1], -orthDir[0]); + real dp1 = userDir*orthDir; + real dp2 = userDir*t; + real h = (thicknessLast[1]+thicknessLast[0])/dp1; + //soc unused - real x = fabs(h*dp2/2.0); + if(dp1>0){ + //i'm in the upper part of the unit circle + if(dp2>0){ + //i'm in the upper-right part of the unit circle + // i must move vertex n-1 + _vertices[n-1]->setPoint2d(_vertices[n]->point2d()-userDir*(h)); + //_vertices[n-1]->setPoint2d(_vertices[n-1]->point2d()+t*x); + //_vertices[n]->setPoint2d(_vertices[n]->point2d()-t*x); + }else{ + //i'm in the upper-left part of the unit circle + // i must move vertex n + _vertices[n]->setPoint2d(_vertices[n-1]->point2d()+userDir*(h)); + //_vertices[n-1]->setPoint2d(_vertices[n-1]->point2d()-t*x); + //_vertices[n]->setPoint2d(_vertices[n]->point2d()+t*x); + } + }else{ + //i'm in the lower part of the unit circle + if(dp2>0){ + //i'm in the lower-right part of the unit circle + // i must move vertex n + _vertices[n]->setPoint2d(_vertices[n-1]->point2d()-userDir*(h)); + //_vertices[n-1]->setPoint2d(_vertices[n-1]->point2d()-t*x); + //_vertices[n]->setPoint2d(_vertices[n]->point2d()+t*x); + }else{ + //i'm in the lower-left part of the unit circle + // i must move vertex n-1 + _vertices[n-1]->setPoint2d(_vertices[n]->point2d()+userDir*(h)); + //_vertices[n-1]->setPoint2d(_vertices[n-1]->point2d()+t*x); + //_vertices[n]->setPoint2d(_vertices[n]->point2d()-t*x); + } + } + } + + + // check whether the orientation of the extremity + // was user defined + // userDir = _stroke->getEndingOrientation(); + // if(userDir != Vec2r(0,0)){ + // userDir.normalize(); + // real o1 = (orthDir*userDir); + // real o2 = crossP(orthDir,userDir); + // real orientation = o1 * o2; + // if(orientation > 0){ + // // then the vertex to move is vn + // if(o1 < 0) + // _vertex[n]=_vertex[n-1]+userDir; + // else + // _vertex[n]=_vertex[n-1]-userDir; + // } + // if(orientation < 0){ + // // then we must move vn-1 + // if(o1 > 0) + // _vertex[n-1]=_vertex[n]+userDir; + // else + // _vertex[n-1]=_vertex[n]-userDir; + // } + // } + + _averageThickness/=float(iStrokeVertices.size()-2); + //I did not use the first and last vertex for the average + if (iStrokeVertices.size()<3) + _averageThickness=0.5*(thicknessLast[1]+thicknessLast[0]+thickness[0]+thickness[1]); + + if (i != 2*(int)iStrokeVertices.size()) + cerr << "Warning: problem with stripe size\n"; + + cleanUpSingularities (iStrokeVertices); +} + +// CLEAN UP +///////////////////////// + +void +Strip::cleanUpSingularities (const vector<StrokeVertex*>& iStrokeVertices) +{ + int k; + int sizeStrip = _vertices.size(); + + for (k=0; k<sizeStrip; k++) + if (notValid(_vertices[k]->point2d())) + { + cerr << "Warning: strip vertex " << k << " non valid" << endl; + return; + } + + //return; + if (iStrokeVertices.size()<2) return; + int i=0, j; + vector<StrokeVertex*>::const_iterator v ,vend, v2, vPrev; +StrokeVertex *sv, *sv2; //soc unused - *svPrev; + + bool singu1=false, singu2=false; + int timeSinceSingu1=0, timeSinceSingu2=0; + + //special case of first vertex + v=iStrokeVertices.begin(); + for(vend=iStrokeVertices.end(); + v!=vend; + v++) + { + v2=v; ++v2; + if (v2==vend) break; + sv= (*v); sv2 = (*v2); + Vec2r p(sv->getPoint()), p2(sv2->getPoint()); + + Vec2r dir(p2-p); + if (dir.norm() > ZERO) + dir.normalize(); + Vec2r dir1, dir2; + dir1=_vertices[2*i+2]->point2d()-_vertices[2*i]->point2d(); + dir2=_vertices[2*i+3]->point2d()-_vertices[2*i+1]->point2d(); + + if ((dir1 * dir) < -ZERO) + { + singu1=true; + timeSinceSingu1++; + } + else + { + if (singu1) + { + int toto=i-timeSinceSingu1; + if (toto<0) + cerr << "Stephane dit \"Toto\"" << endl; + //traverse all the vertices of the singularity and average them + Vec2r avP(0.0,0.0); + for (j=i-timeSinceSingu1; j<i+1; j++) + avP=Vec2r(avP+_vertices[2*j]->point2d()); + avP=Vec2r(1.0/float(timeSinceSingu1+1)*avP); + for (j=i-timeSinceSingu1; j<i+1; j++) + _vertices[2*j]->setPoint2d(avP); + //_vertex[2*j]=_vertex[2*i]; + singu1=false; timeSinceSingu1=0; + } + } + if ((dir2 * dir) < -ZERO) + { + singu2=true; + timeSinceSingu2++; + } + else + { + if (singu2) + { + int toto=i-timeSinceSingu2; + if (toto<0) + cerr << "Stephane dit \"Toto\"" << endl; + //traverse all the vertices of the singularity and average them + Vec2r avP(0.0,0.0); + for (j=i-timeSinceSingu2; j<i+1; j++) + avP=Vec2r(avP+_vertices[2*j+1]->point2d()); + avP=Vec2r(1.0/float(timeSinceSingu2+1)*avP); + for (j=i-timeSinceSingu2; j<i+1; j++) + _vertices[2*j+1]->setPoint2d(avP); + //_vertex[2*j+1]=_vertex[2*i+1]; + singu2=false; timeSinceSingu2=0; + } + } + i++; + } + + if (singu1) + { + //traverse all the vertices of the singularity and average them + Vec2r avP(0.0,0.0); + for (j=i-timeSinceSingu1; j<i; j++) + avP=Vec2r(avP+_vertices[2*j]->point2d()); + avP=Vec2r(1.0/float(timeSinceSingu1)*avP); + for (j=i-timeSinceSingu1; j<i; j++) + _vertices[2*j]->setPoint2d(avP); + } + if (singu2) + { + //traverse all the vertices of the singularity and average them + Vec2r avP(0.0,0.0); + for (j=i-timeSinceSingu2; j<i; j++) + avP=Vec2r(avP+_vertices[2*j+1]->point2d()); + avP=Vec2r(1.0/float(timeSinceSingu2)*avP); + for (j=i-timeSinceSingu2; j<i; j++) + _vertices[2*j+1]->setPoint2d(avP); + } + + + for (k=0; k<sizeStrip; k++) + if (notValid(_vertices[k]->point2d())) + { + cerr << "Warning: strip vertex " << k << " non valid after cleanup"<<endl; + return; + } +} + + +// Texture coordinates +//////////////////////////////// + +void +Strip::computeTexCoord (const vector<StrokeVertex*>& iStrokeVertices) +{ + vector<StrokeVertex*>::const_iterator v ,vend; + StrokeVertex *sv; + int i=0; + for(v=iStrokeVertices.begin(), vend=iStrokeVertices.end(); + v!=vend; v++) + { + sv= (*v); + _vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / _averageThickness),0)); + _vertices[i]->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])); + _vertices[i]->setAlpha(sv->attribute().getAlpha()); + i++; + _vertices[i]->setTexCoord(Vec2r((real)(sv->curvilinearAbscissa() / _averageThickness),1)); + _vertices[i]->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])); + _vertices[i]->setAlpha(sv->attribute().getAlpha()); + i++; + // cerr<<"col=("<<sv->attribute().getColor()[0]<<", " + // <<sv->attribute().getColor()[1]<<", "<<sv->attribute().getColor()[2]<<")"<<endl; + } +} + +void +Strip::computeTexCoordWithTips (const vector<StrokeVertex*>& iStrokeVertices, bool tipBegin, bool tipEnd) +{ + //soc unused - unsigned int sizeStrip = _vertices.size()+8; //for the transition between the tip and the body + vector<StrokeVertex*>::const_iterator v ,vend; + StrokeVertex *sv = 0; + + v=iStrokeVertices.begin(); + vend=iStrokeVertices.end(); + float l=(*v)->strokeLength()/_averageThickness; + int tiles=int(l); + float fact=(float(tiles)+0.5)/l; + //soc unused - float uTip2=float(tiles)+0.25; + float u=0; + float uPrev=0; + int i=0; + float t; + StrokeVertexRep *tvRep1, *tvRep2; + + // cerr<<"l="<<l<<" tiles="<<tiles<<" _averageThicnkess=" + // <<_averageThickness<<" strokeLength="<<(*v)->strokeLength()<<endl; + // + vector<StrokeVertexRep*>::iterator currentSV = _vertices.begin(); + StrokeVertexRep *svRep; + if(tipBegin){ + for(;v!=vend; v++) + { + sv= (*v); + svRep = *currentSV; + u=sv->curvilinearAbscissa()/_averageThickness*fact; + if (u>0.25) break; + + + svRep->setTexCoord(Vec2r((real)u, 0.5)); + svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])); + svRep->setAlpha(sv->attribute().getAlpha()); + i++; + ++currentSV; + + svRep = *currentSV; + svRep->setTexCoord(Vec2r((real)u, 1)); + svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])); + svRep->setAlpha(sv->attribute().getAlpha()); + i++; + ++currentSV; + uPrev=u; + } + //first transition vertex + + if (fabs(u-uPrev)>ZERO) + t= (0.25-uPrev)/(u-uPrev); + else t=0; + //if (!tiles) t=0.5; + tvRep1 = new StrokeVertexRep(Vec2r((1-t)*_vertices[i-2]->point2d()+t*_vertices[i]->point2d())); + tvRep1->setTexCoord(Vec2r(0.25,0.5)); + tvRep1->setColor(Vec3r((1-t)*_vertices[i-2]->color()+ + t*Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]))); + tvRep1->setAlpha((1-t)*_vertices[i-2]->alpha()+t*sv->attribute().getAlpha()); + i++; + + tvRep2 = new StrokeVertexRep(Vec2r((1-t)*_vertices[i-2]->point2d()+t*_vertices[i]->point2d())); + tvRep2->setTexCoord(Vec2r(0.25,1)); + tvRep2->setColor(Vec3r((1-t)*_vertices[i-2]->color()+ + t*Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]))); + tvRep2->setAlpha((1-t)*_vertices[i-2]->alpha()+t*sv->attribute().getAlpha()); + i++; + + currentSV = _vertices.insert(currentSV, tvRep1); + ++currentSV; + currentSV = _vertices.insert(currentSV, tvRep2); + ++currentSV; + + //copy the vertices with different texture coordinates + tvRep1 = new StrokeVertexRep(_vertices[i-2]->point2d()); + tvRep1->setTexCoord(Vec2r(0.25,0)); + tvRep1->setColor(_vertices[i-2]->color()); + tvRep1->setAlpha(_vertices[i-2]->alpha()); + i++; + + tvRep2 = new StrokeVertexRep(_vertices[i-2]->point2d()); + tvRep2->setTexCoord(Vec2r(0.25,0.5)); + tvRep2->setColor(_vertices[i-2]->color()); + tvRep2->setAlpha(_vertices[i-2]->alpha()); + i++; + + currentSV = _vertices.insert(currentSV, tvRep1); + ++currentSV; + currentSV = _vertices.insert(currentSV, tvRep2); + ++currentSV; + } + uPrev=0; + + //body of the stroke + for(;v!=vend; v++) + { + sv= (*v); + svRep = *currentSV; + u=sv->curvilinearAbscissa()/_averageThickness*fact-0.25; + if (u>tiles) break; + + svRep->setTexCoord(Vec2r((real)u, 0)); + svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])); + svRep->setAlpha(sv->attribute().getAlpha()); + i++; + ++currentSV; + + svRep = *currentSV; + svRep->setTexCoord(Vec2r((real)u, 0.5)); + svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])); + svRep->setAlpha(sv->attribute().getAlpha()); + i++; + ++currentSV; + + uPrev=u; + } + if(tipEnd){ + //second transition vertex + if ((fabs(u-uPrev)>ZERO)) + t= (float(tiles)-uPrev)/(u-uPrev); + else t=0; + + tvRep1 = new StrokeVertexRep(Vec2r((1-t)*_vertices[i-2]->point2d()+t*_vertices[i]->point2d())); + tvRep1->setTexCoord(Vec2r((real)tiles,0)); + tvRep1->setColor(Vec3r((1-t)*_vertices[i-2]->color()+ + t*Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]))); + tvRep1->setAlpha((1-t)*_vertices[i-2]->alpha()+t*sv->attribute().getAlpha()); + i++; + + tvRep2 = new StrokeVertexRep(Vec2r((1-t)*_vertices[i-2]->point2d()+t*_vertices[i]->point2d())); + tvRep2->setTexCoord(Vec2r((real)tiles,0.5)); + tvRep2->setColor(Vec3r((1-t)*_vertices[i-2]->color()+ + t*Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2]))); + tvRep2->setAlpha((1-t)*_vertices[i-2]->alpha()+t*sv->attribute().getAlpha()); + i++; + + currentSV = _vertices.insert(currentSV, tvRep1); + ++currentSV; + currentSV = _vertices.insert(currentSV, tvRep2); + ++currentSV; + + //copy the vertices with different texture coordinates + tvRep1 = new StrokeVertexRep(_vertices[i-2]->point2d()); + tvRep1->setTexCoord(Vec2r(0.75,0.5)); + tvRep1->setColor(_vertices[i-2]->color()); + tvRep1->setAlpha(_vertices[i-2]->alpha()); + i++; + + tvRep2 = new StrokeVertexRep(_vertices[i-2]->point2d()); + tvRep2->setTexCoord(Vec2r(0.75,1)); + tvRep2->setColor(_vertices[i-2]->color()); + tvRep2->setAlpha(_vertices[i-2]->alpha()); + i++; + + currentSV = _vertices.insert(currentSV, tvRep1); + ++currentSV; + currentSV = _vertices.insert(currentSV, tvRep2); + ++currentSV; + + //end tip + for(;v!=vend; v++) + { + sv= (*v); + svRep = *currentSV; + u=0.75+sv->curvilinearAbscissa()/_averageThickness*fact-float(tiles)-0.25; + + svRep->setTexCoord(Vec2r((real)u, 0.5)); + svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])); + svRep->setAlpha(sv->attribute().getAlpha()); + i++; + ++currentSV; + + svRep = *currentSV; + svRep->setTexCoord(Vec2r((real)u, 1)); + svRep->setColor(Vec3r(sv->attribute().getColor()[0],sv->attribute().getColor()[1],sv->attribute().getColor()[2])); + svRep->setAlpha(sv->attribute().getAlpha()); + i++; + ++currentSV; + } + } + //cerr<<"u="<<u<<" i="<<i<<"/"<<_sizeStrip<<endl;; + + // for (i=0; i<_sizeStrip; i++) + // _alpha[i]=1.0; + + // for (i=0; i<_sizeStrip; i++) + // cerr<<"("<<_texCoord[i][0]<<", "<<_texCoord[i][1]<<") "; + // cerr<<endl; + + + // Vec2r vec_tmp; + // for (i=0; i<_sizeStrip/2; i++) + // vec_tmp = _vertex[2*i] - _vertex[2*i+1]; + // if (vec_tmp.norm() > 4*_averageThickness) + // cerr << "Warning (from Fredo): There is a pb in the texture coordinates computation" << endl; +} + +// +// StrokeRep +///////////////////////////////////// + +StrokeRep::StrokeRep() +{ + _stroke = 0; + _strokeType=Stroke::OPAQUE_MEDIUM; + TextureManager * ptm = TextureManager::getInstance(); + if(ptm) + _textureId = ptm->getDefaultTextureId(); + // _averageTextureAlpha=0.5; //default value + // if (_strokeType==OIL_STROKE) + // _averageTextureAlpha=0.75; + // if (_strokeType>=NO_BLEND_STROKE) + // _averageTextureAlpha=1.0 +} + +StrokeRep::StrokeRep(Stroke *iStroke) +{ + _stroke = iStroke; + _strokeType = iStroke->getMediumType(); + _textureId = iStroke->getTextureId(); + if(_textureId == 0){ + TextureManager * ptm = TextureManager::getInstance(); + if(ptm) + _textureId = ptm->getDefaultTextureId(); + } + + // _averageTextureAlpha=0.5; //default value + // if (_strokeType==OIL_STROKE) + // _averageTextureAlpha=0.75; + // if (_strokeType>=NO_BLEND_STROKE) + // _averageTextureAlpha=1.0; + create(); +} + +StrokeRep::StrokeRep(const StrokeRep& iBrother) +{ + //soc unused - int i=0; + _stroke = iBrother._stroke; + _strokeType=iBrother._strokeType; + _textureId = iBrother._textureId; + for(vector<Strip*>::const_iterator s=iBrother._strips.begin(), send=iBrother._strips.end(); + s!=send; + ++s){ + _strips.push_back(new Strip(**s)); + } +} + + +StrokeRep::~StrokeRep() +{ + if(!_strips.empty()){ + for(vector<Strip*>::iterator s=_strips.begin(), send=_strips.end(); + s!=send; + ++s){ + delete (*s); + } + _strips.clear(); + } +} + +void StrokeRep::create(){ + vector<StrokeVertex*> strip; + StrokeInternal::StrokeVertexIterator v = _stroke->strokeVerticesBegin(); + StrokeInternal::StrokeVertexIterator vend = _stroke->strokeVerticesEnd(); + + bool first=true; + bool end=false; + while(v!=vend){ + while((v!=vend) && (!(*v).attribute().isVisible())){ + ++v; + first = false; + } + while( (v!=vend) && ((*v).attribute().isVisible()) ) { + strip.push_back(&(*v)); + ++v; + } + if(v!=vend){ + // add the last vertex and create + strip.push_back(&(*v)); + }else{ + end=true; + } + if((!strip.empty()) && (strip.size()>1) ){ + _strips.push_back(new Strip(strip, _stroke->hasTips(), first, end)); + strip.clear(); + } + first = false; + } +} + +void StrokeRep::Render(const StrokeRenderer *iRenderer) +{ + iRenderer->RenderStrokeRep(this); +} + + + |