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Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeRep.h')
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diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.h b/source/blender/freestyle/intern/stroke/StrokeRep.h
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+//
+// Filename : StrokeRep.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to define the representation of a stroke
+// (for display purpose)
+// Date of creation : 05/03/2003
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef STROKEREP_H
+# define STROKEREP_H
+
+# include "../geometry/Geom.h"
+using namespace Geometry;
+
+//symbolic constant to call the appropriate renderers and textures
+// # define NO_TEXTURE_WITH_BLEND_STROKE -2
+// # define NO_TEXTURE_STROKE -1
+// # define PSEUDO_CHARCOAL_STROKE 0
+// # define WASH_BRUSH_STROKE 1
+// # define OIL_STROKE 2
+// # define NO_BLEND_STROKE 3
+// # define CHARCOAL_MIN_STROKE 4
+// # define BRUSH_MIN_STROKE 5
+// # define OPAQUE_DRY_STROKE 6
+// # define OPAQUE_STROKE 7
+//
+// # define DEFAULT_STROKE 0
+//
+// # define NUMBER_STROKE_RENDERER 8
+
+#include "Stroke.h"
+
+class StrokeVertexRep{
+public:
+ StrokeVertexRep(){}
+ StrokeVertexRep(const Vec2r& iPoint2d){_point2d=iPoint2d;}
+ StrokeVertexRep(const StrokeVertexRep& iBrother);
+ virtual ~StrokeVertexRep(){}
+
+ inline Vec2r& point2d() {return _point2d;}
+ inline Vec2r& texCoord() {return _texCoord;}
+ inline Vec3r& color() {return _color;}
+ inline float alpha() {return _alpha;}
+
+ inline void setPoint2d(const Vec2r& p){_point2d = p;}
+ inline void setTexCoord(const Vec2r& p){_texCoord = p;}
+ inline void setColor(const Vec3r& p){_color = p;}
+ inline void setAlpha(float a){_alpha = a;}
+protected:
+ Vec2r _point2d;
+ Vec2r _texCoord;
+ Vec3r _color;
+ float _alpha;
+};
+
+class Strip{
+public:
+ typedef std::vector<StrokeVertexRep*> vertex_container;
+protected:
+ vertex_container _vertices;
+ float _averageThickness;
+
+
+public:
+ Strip(const std::vector<StrokeVertex*>& iStrokeVertices, bool hasTips=false, bool tipBegin=false, bool tipEnd=false) ;
+ Strip(const Strip& iBrother);
+ virtual ~Strip() ;
+
+protected:
+ void createStrip(const std::vector<StrokeVertex*>& iStrokeVertices);
+ void cleanUpSingularities(const std::vector<StrokeVertex*>& iStrokeVertices);
+ void computeTexCoord (const std::vector<StrokeVertex*>& iStrokeVertices);
+ void computeTexCoordWithTips (const std::vector<StrokeVertex*>& iStrokeVertices, bool tipBegin, bool tipEnd);
+public:
+ inline int sizeStrip() const {return _vertices.size();}
+ inline vertex_container& vertices() {return _vertices;}
+};
+
+class StrokeRep
+{
+protected:
+ Stroke *_stroke;
+ vector<Strip*> _strips;
+ Stroke::MediumType _strokeType;
+ unsigned int _textureId;
+
+ // float _averageTextureAlpha;
+
+
+public:
+ StrokeRep();
+ StrokeRep(const StrokeRep&);
+ StrokeRep(Stroke *iStroke);
+ virtual ~StrokeRep();
+
+ /*! Creates the strips */
+ virtual void create() ;
+
+ /*! Renders the stroke using a Renderer */
+ virtual void Render(const StrokeRenderer *iRenderer) ;
+
+ /*! accessors */
+ inline Stroke::MediumType getMediumType() const {return _strokeType;}
+ inline unsigned getTextureId() const {return _textureId;}
+ inline vector<Strip*>& getStrips() {return _strips;}
+ inline unsigned int getNumberOfStrips() const {return _strips.size();}
+ inline Stroke * getStroke() {return _stroke;}
+
+ /*! modifiers */
+ inline void setMediumType(Stroke::MediumType itype) {_strokeType=itype;}
+ inline void setTextureId(unsigned textureId) {_textureId = textureId;}
+
+
+};
+
+#endif // STROKEREP_H