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Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeShader.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/StrokeShader.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h index fc01b475fe4..8b4837746e0 100644 --- a/source/blender/freestyle/intern/stroke/StrokeShader.h +++ b/source/blender/freestyle/intern/stroke/StrokeShader.h @@ -17,8 +17,9 @@ #ifndef __FREESTYLE_STROKE_SHADERS_H__ #define __FREESTYLE_STROKE_SHADERS_H__ -/** \file \ingroup freestyle - * \brief Class defining StrokeShader +/** \file + * \ingroup freestyle + * \brief Class defining StrokeShader */ #include <iostream> @@ -46,15 +47,15 @@ class Stroke; * The basic way to achieve this operation consists in iterating over the StrokeVertices of the Stroke * and to modify each one's StrokeAttribute. * Here is a python code example of such an iteration: - * \code + * \code * it = ioStroke.strokeVerticesBegin() * while not it.isEnd(): * att = it.getObject().attribute() * ## perform here any attribute modification * it.increment() - * \endcode + * \endcode * Here is a C++ code example of such an iteration: - * \code + * \code * for (StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd(); * v != vend; * ++v) @@ -62,7 +63,7 @@ class Stroke; * StrokeAttribute& att = v->attribute(); * // perform any attribute modification here... * } - * \endcode + * \endcode */ class StrokeShader { |