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Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeShader.h')
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeShader.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h
index fc01b475fe4..8b4837746e0 100644
--- a/source/blender/freestyle/intern/stroke/StrokeShader.h
+++ b/source/blender/freestyle/intern/stroke/StrokeShader.h
@@ -17,8 +17,9 @@
#ifndef __FREESTYLE_STROKE_SHADERS_H__
#define __FREESTYLE_STROKE_SHADERS_H__
-/** \file \ingroup freestyle
- * \brief Class defining StrokeShader
+/** \file
+ * \ingroup freestyle
+ * \brief Class defining StrokeShader
*/
#include <iostream>
@@ -46,15 +47,15 @@ class Stroke;
* The basic way to achieve this operation consists in iterating over the StrokeVertices of the Stroke
* and to modify each one's StrokeAttribute.
* Here is a python code example of such an iteration:
- * \code
+ * \code
* it = ioStroke.strokeVerticesBegin()
* while not it.isEnd():
* att = it.getObject().attribute()
* ## perform here any attribute modification
* it.increment()
- * \endcode
+ * \endcode
* Here is a C++ code example of such an iteration:
- * \code
+ * \code
* for (StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd();
* v != vend;
* ++v)
@@ -62,7 +63,7 @@ class Stroke;
* StrokeAttribute& att = v->attribute();
* // perform any attribute modification here...
* }
- * \endcode
+ * \endcode
*/
class StrokeShader
{