diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeTesselator.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/stroke/StrokeTesselator.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp new file mode 100755 index 00000000000..6d0f5aa847c --- /dev/null +++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp @@ -0,0 +1,88 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "../scene_graph/OrientedLineRep.h" +#include "../scene_graph/NodeGroup.h" +#include "../scene_graph/NodeShape.h" +#include "StrokeTesselator.h" +#include "StrokeAdvancedIterators.h" + +LineRep* StrokeTesselator::Tesselate(Stroke *iStroke) +{ + if(0 == iStroke) + return 0; + + LineRep* line; + line = new OrientedLineRep(); + + Stroke::vertex_iterator v,vend; + if(2 == iStroke->vertices_size()) + { + line->SetStyle(LineRep::LINES); + v = iStroke->vertices_begin(); + StrokeVertex *svA= (*v); + v++; + StrokeVertex *svB = (*v); + Vec3r A((*svA)[0], (*svA)[1], 0); + Vec3r B((*svB)[0], (*svB)[1], 0); + line->AddVertex(A); + line->AddVertex(B); + } + else + { + if(_overloadMaterial) + line->SetMaterial(_Material); + + line->SetStyle(LineRep::LINE_STRIP); + + for(v=iStroke->vertices_begin(), vend=iStroke->vertices_end(); + v!=vend; + v++) + { + StrokeVertex *sv= (*v); + Vec3r V((*sv)[0], (*sv)[1], 0); + line->AddVertex(V); + } + } + line->SetId(iStroke->getId()); + line->ComputeBBox(); + + return line; +} + +template<class StrokeVertexIterator> +NodeGroup* StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexIterator end) +{ + NodeGroup *group = new NodeGroup; + NodeShape *tshape = new NodeShape; + group->AddChild(tshape); + //tshape->material().SetDiffuse(0.f, 0.f, 0.f, 1.f); + tshape->SetMaterial(_Material); + + for(StrokeVertexIterator c=begin, cend=end; + c!=cend; + c++) + { + tshape->AddRep(Tesselate((*c))); + } + + return group; +} |