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Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeTesselator.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/stroke/StrokeTesselator.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
new file mode 100755
index 00000000000..a8b71f9f3c3
--- /dev/null
+++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
@@ -0,0 +1,88 @@
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include "StrokeTesselator.h"
+#include "../scene_graph/OrientedLineRep.h"
+#include "../scene_graph/NodeGroup.h"
+#include "../scene_graph/NodeShape.h"
+#include "StrokeAdvancedIterators.h"
+
+LineRep* StrokeTesselator::Tesselate(Stroke *iStroke)
+{
+ if(0 == iStroke)
+ return 0;
+
+ LineRep* line;
+ line = new OrientedLineRep();
+
+ Stroke::vertex_iterator v,vend;
+ if(2 == iStroke->vertices_size())
+ {
+ line->setStyle(LineRep::LINES);
+ v = iStroke->vertices_begin();
+ StrokeVertex *svA= (*v);
+ v++;
+ StrokeVertex *svB = (*v);
+ Vec3r A((*svA)[0], (*svA)[1], 0);
+ Vec3r B((*svB)[0], (*svB)[1], 0);
+ line->AddVertex(A);
+ line->AddVertex(B);
+ }
+ else
+ {
+ if(_overloadFrsMaterial)
+ line->setFrsMaterial(_FrsMaterial);
+
+ line->setStyle(LineRep::LINE_STRIP);
+
+ for(v=iStroke->vertices_begin(), vend=iStroke->vertices_end();
+ v!=vend;
+ v++)
+ {
+ StrokeVertex *sv= (*v);
+ Vec3r V((*sv)[0], (*sv)[1], 0);
+ line->AddVertex(V);
+ }
+ }
+ line->setId(iStroke->getId());
+ line->ComputeBBox();
+
+ return line;
+}
+
+template<class StrokeVertexIterator>
+NodeGroup* StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexIterator end)
+{
+ NodeGroup *group = new NodeGroup;
+ NodeShape *tshape = new NodeShape;
+ group->AddChild(tshape);
+ //tshape->material().setDiffuse(0.f, 0.f, 0.f, 1.f);
+ tshape->setFrsMaterial(_FrsMaterial);
+
+ for(StrokeVertexIterator c=begin, cend=end;
+ c!=cend;
+ c++)
+ {
+ tshape->AddRep(Tesselate((*c)));
+ }
+
+ return group;
+}