diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeTesselator.cpp')
-rw-r--r-- | source/blender/freestyle/intern/stroke/StrokeTesselator.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp new file mode 100644 index 00000000000..43cf1818fb0 --- /dev/null +++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp @@ -0,0 +1,94 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/stroke/StrokeTesselator.cpp + * \ingroup freestyle + * \brief Class to build a Node Tree designed to be displayed from a set of strokes structure. + * \author Stephane Grabli + * \date 26/03/2002 + */ + +#include "StrokeAdvancedIterators.h" +#include "StrokeTesselator.h" + +#include "../scene_graph/OrientedLineRep.h" +#include "../scene_graph/NodeGroup.h" +#include "../scene_graph/NodeShape.h" + +LineRep *StrokeTesselator::Tesselate(Stroke *iStroke) +{ + if (0 == iStroke) + return 0; + + LineRep* line; + line = new OrientedLineRep(); + + Stroke::vertex_iterator v,vend; + if (2 == iStroke->vertices_size()) { + line->setStyle(LineRep::LINES); + v = iStroke->vertices_begin(); + StrokeVertex *svA = (*v); + v++; + StrokeVertex *svB = (*v); + Vec3r A((*svA)[0], (*svA)[1], 0); + Vec3r B((*svB)[0], (*svB)[1], 0); + line->AddVertex(A); + line->AddVertex(B); + } + else { + if (_overloadFrsMaterial) + line->setFrsMaterial(_FrsMaterial); + + line->setStyle(LineRep::LINE_STRIP); + + for (v = iStroke->vertices_begin(), vend = iStroke->vertices_end(); v != vend; v++) { + StrokeVertex *sv = (*v); + Vec3r V((*sv)[0], (*sv)[1], 0); + line->AddVertex(V); + } + } + line->setId(iStroke->getId()); + line->ComputeBBox(); + + return line; +} + +template<class StrokeVertexIterator> +NodeGroup *StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexIterator end) +{ + NodeGroup *group = new NodeGroup; + NodeShape *tshape = new NodeShape; + group->AddChild(tshape); + //tshape->material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f); + tshape->setFrsMaterial(_FrsMaterial); + + for (StrokeVertexIterator c = begin, cend = end; c != cend; c++) { + tshape->AddRep(Tesselate((*c))); + } + + return group; +} |