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Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeTesselator.h')
-rwxr-xr-x | source/blender/freestyle/intern/stroke/StrokeTesselator.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.h b/source/blender/freestyle/intern/stroke/StrokeTesselator.h new file mode 100755 index 00000000000..1de281734cd --- /dev/null +++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.h @@ -0,0 +1,67 @@ +// +// Filename : StrokeTesselator.h +// Author(s) : Stephane Grabli +// Purpose : Class to build a Node Tree designed to be displayed +// from a set of strokes structure. +// Date of creation : 26/03/2002 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef STROKETESSELATOR_H +# define STROKETESSELATOR_H + +# include "../scene_graph/LineRep.h" +# include "Stroke.h" + +class StrokeTesselator +{ +public: + + inline StrokeTesselator() {_FrsMaterial.setDiffuse(0,0,0,1);_overloadFrsMaterial=false;} + virtual ~StrokeTesselator() {} + + /*! Builds a line rep contained from a Stroke + */ + LineRep* Tesselate(Stroke* iStroke) ; + + /*! Builds a set of lines rep contained under a + * a NodeShape, itself contained under a NodeGroup from a + * set of strokes + */ + template<class StrokeIterator> + NodeGroup* Tesselate(StrokeIterator begin, StrokeIterator end) ; + + + + inline void setFrsMaterial(const FrsMaterial& iMaterial) {_FrsMaterial=iMaterial;_overloadFrsMaterial=true;} + inline const FrsMaterial& frs_material() const {return _FrsMaterial;} + +private: + + FrsMaterial _FrsMaterial; + bool _overloadFrsMaterial; +}; + +#endif // STROKETESSELATOR_H + |