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Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeTesselator.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/StrokeTesselator.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.h b/source/blender/freestyle/intern/stroke/StrokeTesselator.h new file mode 100644 index 00000000000..e04f75a6f3e --- /dev/null +++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.h @@ -0,0 +1,78 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_STROKE_TESSELATOR_H__ +#define __FREESTYLE_STROKE_TESSELATOR_H__ + +/** \file blender/freestyle/intern/stroke/StrokeTesselator.h + * \ingroup freestyle + * \brief Class to build a Node Tree designed to be displayed from a set of strokes structure. + * \author Stephane Grabli + * \date 26/03/2002 + */ + +#include "Stroke.h" + +#include "../scene_graph/LineRep.h" + +class StrokeTesselator +{ +public: + inline StrokeTesselator() + { + _FrsMaterial.setDiffuse(0, 0, 0, 1); + _overloadFrsMaterial = false; + } + + virtual ~StrokeTesselator() {} + + /*! Builds a line rep contained from a Stroke */ + LineRep *Tesselate(Stroke *iStroke); + + /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup + * from a set of strokes. + */ + template<class StrokeIterator> + NodeGroup *Tesselate(StrokeIterator begin, StrokeIterator end); + + inline void setFrsMaterial(const FrsMaterial& iMaterial) + { + _FrsMaterial = iMaterial; + _overloadFrsMaterial = true; + } + + inline const FrsMaterial& frs_material() const + { + return _FrsMaterial; + } + +private: + FrsMaterial _FrsMaterial; + bool _overloadFrsMaterial; +}; + +#endif // __FREESTYLE_STROKE_TESSELATOR_H__ |