diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke/StrokeTesselator.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/StrokeTesselator.h | 113 |
1 files changed, 62 insertions, 51 deletions
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.h b/source/blender/freestyle/intern/stroke/StrokeTesselator.h index 671df00ef84..e04f75a6f3e 100644 --- a/source/blender/freestyle/intern/stroke/StrokeTesselator.h +++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.h @@ -1,67 +1,78 @@ -// -// Filename : StrokeTesselator.h -// Author(s) : Stephane Grabli -// Purpose : Class to build a Node Tree designed to be displayed -// from a set of strokes structure. -// Date of creation : 26/03/2002 -// -/////////////////////////////////////////////////////////////////////////////// +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef __FREESTYLE_STROKE_TESSELATOR_H__ +#define __FREESTYLE_STROKE_TESSELATOR_H__ -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// +/** \file blender/freestyle/intern/stroke/StrokeTesselator.h + * \ingroup freestyle + * \brief Class to build a Node Tree designed to be displayed from a set of strokes structure. + * \author Stephane Grabli + * \date 26/03/2002 + */ -#ifndef STROKETESSELATOR_H -# define STROKETESSELATOR_H +#include "Stroke.h" -# include "Stroke.h" -# include "../scene_graph/LineRep.h" +#include "../scene_graph/LineRep.h" class StrokeTesselator { public: + inline StrokeTesselator() + { + _FrsMaterial.setDiffuse(0, 0, 0, 1); + _overloadFrsMaterial = false; + } - inline StrokeTesselator() {_FrsMaterial.setDiffuse(0,0,0,1);_overloadFrsMaterial=false;} - virtual ~StrokeTesselator() {} + virtual ~StrokeTesselator() {} - /*! Builds a line rep contained from a Stroke - */ - LineRep* Tesselate(Stroke* iStroke) ; + /*! Builds a line rep contained from a Stroke */ + LineRep *Tesselate(Stroke *iStroke); - /*! Builds a set of lines rep contained under a - * a NodeShape, itself contained under a NodeGroup from a - * set of strokes - */ - template<class StrokeIterator> - NodeGroup* Tesselate(StrokeIterator begin, StrokeIterator end) ; + /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup + * from a set of strokes. + */ + template<class StrokeIterator> + NodeGroup *Tesselate(StrokeIterator begin, StrokeIterator end); - - - inline void setFrsMaterial(const FrsMaterial& iMaterial) {_FrsMaterial=iMaterial;_overloadFrsMaterial=true;} - inline const FrsMaterial& frs_material() const {return _FrsMaterial;} + inline void setFrsMaterial(const FrsMaterial& iMaterial) + { + _FrsMaterial = iMaterial; + _overloadFrsMaterial = true; + } -private: + inline const FrsMaterial& frs_material() const + { + return _FrsMaterial; + } - FrsMaterial _FrsMaterial; - bool _overloadFrsMaterial; +private: + FrsMaterial _FrsMaterial; + bool _overloadFrsMaterial; }; -#endif // STROKETESSELATOR_H - +#endif // __FREESTYLE_STROKE_TESSELATOR_H__ |