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Diffstat (limited to 'source/blender/freestyle/intern/stroke')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions0D.cpp24
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp2
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp28
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.cpp12
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.cpp2
5 files changed, 34 insertions, 34 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.cpp b/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.cpp
index 0bd2b960de3..37f5fb5cfbb 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.cpp
@@ -25,13 +25,13 @@ int DensityF0D::operator()(Interface0DIterator &iter)
}
RGBImage image;
- canvas->readColorPixels((int)iter->getProjectedX() - bound,
- (int)iter->getProjectedY() - bound,
+ canvas->readColorPixels(int(iter->getProjectedX()) - bound,
+ int(iter->getProjectedY()) - bound,
_filter.maskSize(),
_filter.maskSize(),
image);
result = _filter.getSmoothedPixel<RGBImage>(
- &image, (int)iter->getProjectedX(), (int)iter->getProjectedY());
+ &image, int(iter->getProjectedX()), int(iter->getProjectedY()));
return 0;
}
@@ -48,13 +48,13 @@ int LocalAverageDepthF0D::operator()(Interface0DIterator &iter)
}
GrayImage image;
- iViewer->readDepthPixels((int)iter->getProjectedX() - bound,
- (int)iter->getProjectedY() - bound,
+ iViewer->readDepthPixels(int(iter->getProjectedX()) - bound,
+ int(iter->getProjectedY()) - bound,
_filter.maskSize(),
_filter.maskSize(),
image);
result = _filter.getSmoothedPixel(
- &image, (int)iter->getProjectedX(), (int)iter->getProjectedY());
+ &image, int(iter->getProjectedX()), int(iter->getProjectedY()));
return 0;
}
@@ -63,7 +63,7 @@ int ReadMapPixelF0D::operator()(Interface0DIterator &iter)
{
Canvas *canvas = Canvas::getInstance();
result = canvas->readMapPixel(
- _mapName, _level, (int)iter->getProjectedX(), (int)iter->getProjectedY());
+ _mapName, _level, int(iter->getProjectedX()), int(iter->getProjectedY()));
return 0;
}
@@ -71,7 +71,7 @@ int ReadSteerableViewMapPixelF0D::operator()(Interface0DIterator &iter)
{
SteerableViewMap *svm = Canvas::getInstance()->getSteerableViewMap();
result = svm->readSteerableViewMapPixel(
- _orientation, _level, (int)iter->getProjectedX(), (int)iter->getProjectedY());
+ _orientation, _level, int(iter->getProjectedX()), int(iter->getProjectedY()));
return 0;
}
@@ -79,7 +79,7 @@ int ReadCompleteViewMapPixelF0D::operator()(Interface0DIterator &iter)
{
SteerableViewMap *svm = Canvas::getInstance()->getSteerableViewMap();
result = svm->readCompleteViewMapPixel(
- _level, (int)iter->getProjectedX(), (int)iter->getProjectedY());
+ _level, int(iter->getProjectedX()), int(iter->getProjectedY()));
return 0;
}
@@ -87,12 +87,12 @@ int GetViewMapGradientNormF0D::operator()(Interface0DIterator &iter)
{
SteerableViewMap *svm = Canvas::getInstance()->getSteerableViewMap();
float pxy = svm->readCompleteViewMapPixel(
- _level, (int)iter->getProjectedX(), (int)iter->getProjectedY());
+ _level, int(iter->getProjectedX()), int(iter->getProjectedY()));
float gx = svm->readCompleteViewMapPixel(
- _level, (int)iter->getProjectedX() + _step, (int)iter->getProjectedY()) -
+ _level, int(iter->getProjectedX()) + _step, int(iter->getProjectedY())) -
pxy;
float gy = svm->readCompleteViewMapPixel(
- _level, (int)iter->getProjectedX(), (int)iter->getProjectedY() + _step) -
+ _level, int(iter->getProjectedX()), int(iter->getProjectedY()) + _step) -
pxy;
result = Vec2f(gx, gy).norm();
return 0;
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
index a759cc333f1..d12aab45215 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
@@ -38,7 +38,7 @@ int GetSteerableViewMapDensityF1D::operator()(Interface1D &inter)
}
Vec2r m((i0D.getProjectedX() + i0Dnext.getProjectedX()) / 2.0,
(i0D.getProjectedY() + i0Dnext.getProjectedY()) / 2.0);
- values.push_back(svm->readSteerableViewMapPixel(nSVM, _level, (int)m[0], (int)m[1]));
+ values.push_back(svm->readSteerableViewMapPixel(nSVM, _level, int(m[0]), int(m[1])));
++it;
++itnext;
}
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index 75115b4abac..dd0239322ab 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -80,11 +80,11 @@ int IncreasingThicknessShader::shade(Stroke &stroke) const
for (i = 0, v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend;
++v, ++i) {
float t;
- if (i < (float)n / 2.0f) {
- t = (1.0 - (float)i / (float)n) * _ThicknessMin + (float)i / (float)n * _ThicknessMax;
+ if (i < float(n) / 2.0f) {
+ t = (1.0 - float(i) / float(n)) * _ThicknessMin + float(i) / float(n) * _ThicknessMax;
}
else {
- t = (1.0 - (float)i / (float)n) * _ThicknessMax + (float)i / (float)n * _ThicknessMin;
+ t = (1.0 - float(i) / float(n)) * _ThicknessMax + float(i) / float(n) * _ThicknessMin;
}
v->attribute().setThickness(t / 2.0, t / 2.0);
}
@@ -102,11 +102,11 @@ int ConstrainedIncreasingThicknessShader::shade(Stroke &stroke) const
// XXX Why not using an if/else here? Else, if last condition is true, everything else is
// computed for nothing!
float t;
- if (i < (float)n / 2.0f) {
- t = (1.0 - (float)i / (float)n) * _ThicknessMin + (float)i / (float)n * maxT;
+ if (i < float(n) / 2.0f) {
+ t = (1.0 - float(i) / float(n)) * _ThicknessMin + float(i) / float(n) * maxT;
}
else {
- t = (1.0 - (float)i / (float)n) * maxT + (float)i / (float)n * _ThicknessMin;
+ t = (1.0 - float(i) / float(n)) * maxT + float(i) / float(n) * _ThicknessMin;
}
v->attribute().setThickness(t / 2.0, t / 2.0);
if (i == n - 1) {
@@ -157,13 +157,13 @@ static const unsigned NB_VALUE_NOISE = 512;
ThicknessNoiseShader::ThicknessNoiseShader()
{
_amplitude = 1.0f;
- _scale = 1.0f / 2.0f / (float)NB_VALUE_NOISE;
+ _scale = 1.0f / 2.0f / float(NB_VALUE_NOISE);
}
ThicknessNoiseShader::ThicknessNoiseShader(float iAmplitude, float iPeriod)
{
_amplitude = iAmplitude;
- _scale = 1.0f / iPeriod / (float)NB_VALUE_NOISE;
+ _scale = 1.0f / iPeriod / float(NB_VALUE_NOISE);
}
int ThicknessNoiseShader::shade(Stroke &stroke) const
@@ -213,8 +213,8 @@ int IncreasingColorShader::shade(Stroke &stroke) const
for (yo = 0, v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend;
++v, ++yo) {
for (int i = 0; i < 4; ++i) {
- newcolor[i] = (1.0 - (float)yo / (float)n) * _colorMin[i] +
- (float)yo / (float)n * _colorMax[i];
+ newcolor[i] = (1.0 - float(yo) / float(n)) * _colorMin[i] +
+ float(yo) / float(n) * _colorMax[i];
}
v->attribute().setColor(newcolor[0], newcolor[1], newcolor[2]);
v->attribute().setAlpha(newcolor[3]);
@@ -243,13 +243,13 @@ int MaterialColorShader::shade(Stroke &stroke) const
ColorNoiseShader::ColorNoiseShader()
{
_amplitude = 1.0f;
- _scale = 1.0f / 2.0f / (float)NB_VALUE_NOISE;
+ _scale = 1.0f / 2.0f / float(NB_VALUE_NOISE);
}
ColorNoiseShader::ColorNoiseShader(float iAmplitude, float iPeriod)
{
_amplitude = iAmplitude;
- _scale = 1.0f / iPeriod / (float)NB_VALUE_NOISE;
+ _scale = 1.0f / iPeriod / float(NB_VALUE_NOISE);
}
int ColorNoiseShader::shade(Stroke &stroke) const
@@ -467,7 +467,7 @@ int BezierCurveShader::shade(Stroke &stroke) const
vector<StrokeAttribute>::iterator a = attributes.begin(), aend = attributes.end();
int index = 0;
- int index1 = (int)floor((float)originalSize / 2.0);
+ int index1 = int(floor(float(originalSize) / 2.0));
int index2 = index1 + nExtraVertex;
for (it = stroke.strokeVerticesBegin(), itend = stroke.strokeVerticesEnd();
(it != itend) && (a != aend);
@@ -666,7 +666,7 @@ int TipRemoverShader::shade(Stroke &stroke) const
// Resample so that our new stroke have the same number of vertices than before
stroke.Resample(originalSize);
- if ((int)stroke.strokeVerticesSize() != originalSize) { // soc
+ if (int(stroke.strokeVerticesSize()) != originalSize) { // soc
cerr << "Warning: resampling problem" << endl;
}
diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp
index 101b89d720a..7aacf61c604 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.cpp
+++ b/source/blender/freestyle/intern/stroke/Stroke.cpp
@@ -486,11 +486,11 @@ void Stroke::setLength(float iLength)
float Stroke::ComputeSampling(int iNVertices)
{
- if (iNVertices <= (int)_Vertices.size()) { // soc
+ if (iNVertices <= int(_Vertices.size())) { // soc
return _sampling;
}
- float sampling = _Length / (float)(iNVertices - _Vertices.size() + 1);
+ float sampling = _Length / float(iNVertices - _Vertices.size() + 1);
return sampling;
}
@@ -542,8 +542,8 @@ int Stroke::Resample(int iNPoints)
Vec2r b((next)->getPoint());
Vec2r vec_tmp(b - a);
real norm_var = vec_tmp.norm();
- int numberOfPointsToAdd = (int)floor(NPointsToAdd * norm_var / _Length);
- float csampling = norm_var / (float)(numberOfPointsToAdd + 1);
+ int numberOfPointsToAdd = int(floor(NPointsToAdd * norm_var / _Length));
+ float csampling = norm_var / float(numberOfPointsToAdd + 1);
strokeSegments.emplace_back(it, next, norm_var, numberOfPointsToAdd, csampling);
N += numberOfPointsToAdd;
meanlength += norm_var;
@@ -551,7 +551,7 @@ int Stroke::Resample(int iNPoints)
++it;
++next;
}
- meanlength /= (float)nsegments;
+ meanlength /= float(nsegments);
// if we don't have enough points let's resample finer some segments
bool checkEveryone = false;
@@ -571,7 +571,7 @@ int Stroke::Resample(int iNPoints)
}
// resample
s->_n = s->_n + 1;
- s->_sampling = s->_length / (float)(s->_n + 1);
+ s->_sampling = s->_length / float(s->_n + 1);
s->_resampled = resampled = true;
N++;
if (N == NPointsToAdd) {
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
index e8ff46df731..282c72617f0 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
@@ -360,7 +360,7 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
}
}
- if (i != 2 * (int)iStrokeVertices.size()) {
+ if (i != 2 * int(iStrokeVertices.size())) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Warning: problem with stripe size\n";
}