diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke')
3 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 5209839a8e1..641e133b019 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -28,8 +28,8 @@ namespace Freestyle { /*! [ Thickness Shader ]. * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a - * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinest in the - * direction perpendicular to this one, and an interpolation inbetween. + * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinnest in the + * direction perpendicular to this one, and an interpolation in between. */ class CalligraphicShader : public StrokeShader { public: diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h index db5738449e6..e4a54106c38 100644 --- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h @@ -187,7 +187,7 @@ class ConstrainedIncreasingThicknessShader : public StrokeShader { }; /* [ Thickness Shader ]. - * Modifys the thickness in a relative way depending on its length. + * Modifies the thickness in a relative way depending on its length. */ class LengthDependingThicknessShader : public StrokeShader { private: diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h index a4c5af1d10c..f4fd2b132e8 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.h +++ b/source/blender/freestyle/intern/stroke/Stroke.h @@ -194,13 +194,13 @@ class StrokeAttribute { */ Vec3f getAttributeVec3f(const char *iName) const; - /*! Checks whether the attribute iName is availbale */ + /*! Checks whether the attribute iName is available */ bool isAttributeAvailableReal(const char *iName) const; - /*! Checks whether the attribute iName is availbale */ + /*! Checks whether the attribute iName is available */ bool isAttributeAvailableVec2f(const char *iName) const; - /*! Checks whether the attribute iName is availbale */ + /*! Checks whether the attribute iName is available */ bool isAttributeAvailableVec3f(const char *iName) const; /* modifiers */ @@ -766,7 +766,7 @@ class Stroke : public Interface1D { _textureId = id; } - /*! sets the spacing of texture coordinates along the stroke lenght. */ + /*! sets the spacing of texture coordinates along the stroke length. */ inline void setTextureStep(float step) { _textureStep = step; |