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Diffstat (limited to 'source/blender/freestyle/intern/system/PseudoNoise.cpp')
-rw-r--r--source/blender/freestyle/intern/system/PseudoNoise.cpp167
1 files changed, 87 insertions, 80 deletions
diff --git a/source/blender/freestyle/intern/system/PseudoNoise.cpp b/source/blender/freestyle/intern/system/PseudoNoise.cpp
index 069027ed3e0..27158bfd4aa 100644
--- a/source/blender/freestyle/intern/system/PseudoNoise.cpp
+++ b/source/blender/freestyle/intern/system/PseudoNoise.cpp
@@ -1,109 +1,116 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
+/** \file blender/freestyle/intern/system/PseudoNoise.cpp
+ * \ingroup freestyle
+ * \brief Class to define a pseudo Perlin noise
+ * \author Fredo Durand
+ * \date 16/06/2003
+ */
#include <math.h>
-#include "RandGen.h"
+
#include "PseudoNoise.h"
+#include "RandGen.h"
static const unsigned NB_VALUE_NOISE = 512;
real *PseudoNoise::_values;
-PseudoNoise::PseudoNoise ()
-{
-}
+PseudoNoise::PseudoNoise() {}
-void
-PseudoNoise::init (long seed)
+void PseudoNoise::init(long seed)
{
- _values = new real[NB_VALUE_NOISE];
- RandGen::srand48(seed);
- for (unsigned int i=0; i<NB_VALUE_NOISE; i++)
- _values[i] = -1.0 + 2.0 * RandGen::drand48();
+ _values = new real[NB_VALUE_NOISE];
+ RandGen::srand48(seed);
+ for (unsigned int i = 0; i < NB_VALUE_NOISE; i++)
+ _values[i] = -1.0 + 2.0 * RandGen::drand48();
}
-real
-PseudoNoise::linearNoise (real x)
+real PseudoNoise::linearNoise(real x)
{
- real tmp;
- int i = modf(x, &tmp) * NB_VALUE_NOISE;
- real x1=_values[i], x2=_values[(i+1)%NB_VALUE_NOISE];
- real t = modf(x * NB_VALUE_NOISE, &tmp);
- return x1*(1-t)+x2*t;
+ real tmp;
+ int i = modf(x, &tmp) * NB_VALUE_NOISE;
+ real x1 = _values[i], x2 = _values[(i + 1) % NB_VALUE_NOISE];
+ real t = modf(x * NB_VALUE_NOISE, &tmp);
+ return x1 * (1 - t) + x2 * t;
}
-static real
-LanczosWindowed(real t)
+static real LanczosWindowed(real t)
{
- if (fabs(t)>2) return 0;
- if (fabs(t)<M_EPSILON) return 1.0;
- return sin(M_PI*t)/(M_PI*t) * sin(M_PI*t/2.0)/(M_PI*t/2.0);
+ if (fabs(t) > 2)
+ return 0;
+ if (fabs(t) < M_EPSILON)
+ return 1.0;
+ return sin(M_PI * t) / (M_PI * t) * sin(M_PI * t / 2.0) / (M_PI * t / 2.0);
}
-real
-PseudoNoise::smoothNoise (real x)
+real PseudoNoise::smoothNoise(real x)
{
- real tmp;
- int i = modf(x, &tmp) * NB_VALUE_NOISE;
- int h = i - 1;
- if (h < 0)
- {
- h = NB_VALUE_NOISE + h;
- }
+ real tmp;
+ int i = modf(x, &tmp) * NB_VALUE_NOISE;
+ int h = i - 1;
+ if (h < 0) {
+ h = NB_VALUE_NOISE + h;
+ }
- real x1=_values[i], x2=_values[(i+1)%NB_VALUE_NOISE];
- real x0=_values[h], x3=_values[(i+2)%NB_VALUE_NOISE];
+ real x1 = _values[i], x2 = _values[(i + 1) % NB_VALUE_NOISE];
+ real x0 = _values[h], x3 = _values[(i + 2) % NB_VALUE_NOISE];
- real t = modf(x * NB_VALUE_NOISE, &tmp);
- real y0=LanczosWindowed(-1-t);
- real y1=LanczosWindowed(-t);
- real y2=LanczosWindowed(1-t);
- real y3=LanczosWindowed(2-t);
- // cerr<<"x0="<<x0<<" x1="<<x1<<" x2="<<x2<<" x3="<<x3<<endl;
- // cerr<<"y0="<<y0<<" y1="<<y1<<" y2="<<y2<<" y3="<<y3<<" :";
- return (x0*y0+x1*y1+x2*y2+x3*y3)/(y0+y1+y2+y3);
+ real t = modf(x * NB_VALUE_NOISE, &tmp);
+ real y0 = LanczosWindowed(-1 -t);
+ real y1 = LanczosWindowed(-t);
+ real y2 = LanczosWindowed(1 - t);
+ real y3 = LanczosWindowed(2 - t);
+#if 0
+ cerr << "x0=" << x0 << " x1=" << x1 << " x2=" << x2 << " x3=" << x3 << endl;
+ cerr << "y0=" << y0 << " y1=" << y1 << " y2=" << y2 << " y3=" << y3 << " :" << endl;
+#endif
+ return (x0 * y0 + x1 * y1 + x2 * y2 + x3 * y3) / (y0 + y1 + y2 + y3);
}
-real
-PseudoNoise::turbulenceSmooth (real x, unsigned nbOctave)
+real PseudoNoise::turbulenceSmooth(real x, unsigned nbOctave)
{
- real y=0;
- real k=1.0;
- for (unsigned i=0; i<nbOctave; i++)
- {
- y=y+k*smoothNoise(x*k);
- k=k/2.0;
- }
- return y;
+ real y = 0;
+ real k = 1.0;
+ for (unsigned int i = 0; i < nbOctave; i++) {
+ y = y + k * smoothNoise(x * k);
+ k = k / 2.0;
+ }
+ return y;
}
-real
-PseudoNoise::turbulenceLinear (real x, unsigned nbOctave)
+real PseudoNoise::turbulenceLinear(real x, unsigned nbOctave)
{
- real y=0;
- real k=1.0;
- for (unsigned i=0; i<nbOctave; i++)
- {
- y=y+k*linearNoise(x*k);
- k=k/2.0;
- }
- return y;
+ real y = 0;
+ real k = 1.0;
+ for (unsigned int i = 0; i < nbOctave; i++) {
+ y = y + k * linearNoise(x * k);
+ k = k / 2.0;
+ }
+ return y;
}