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Diffstat (limited to 'source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp')
-rw-r--r--source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp102
1 files changed, 55 insertions, 47 deletions
diff --git a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
index 15b2b3343cc..c7925026cd5 100644
--- a/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
@@ -1,52 +1,58 @@
-//
-// Filename : ArbitraryGridDensityProvider.cpp
-// Author(s) : Alexander Beels
-// Purpose : Class to define a cell grid surrounding
-// the projected image of a scene
-// Date of creation : 2011-2-5
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/view_map/ArbitraryGridDensityProvider.cpp
+ * \ingroup freestyle
+ * \brief Class to define a cell grid surrounding the projected image of a scene
+ * \author Alexander Beels
+ * \date 2011-2-5
+ */
#include "ArbitraryGridDensityProvider.h"
-ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numCells)
- : GridDensityProvider(source), numCells(numCells)
+ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& source, const real proscenium[4],
+ unsigned numCells)
+: GridDensityProvider(source), numCells(numCells)
{
initialize (proscenium);
}
-ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform, unsigned numCells)
- : GridDensityProvider(source), numCells(numCells)
+ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
+ const GridHelpers::Transform& transform, unsigned numCells)
+: GridDensityProvider(source), numCells(numCells)
{
real proscenium[4];
calculateQuickProscenium(transform, bbox, proscenium);
-
+
initialize (proscenium);
}
-ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& source, unsigned numCells)
- : GridDensityProvider(source), numCells(numCells)
+ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& source, unsigned numCells)
+: GridDensityProvider(source), numCells(numCells)
{
real proscenium[4];
calculateOptimalProscenium(source, proscenium);
@@ -54,9 +60,9 @@ ArbitraryGridDensityProvider::ArbitraryGridDensityProvider(OccluderSource& sourc
initialize (proscenium);
}
-ArbitraryGridDensityProvider::~ArbitraryGridDensityProvider () {}
+ArbitraryGridDensityProvider::~ArbitraryGridDensityProvider() {}
-void ArbitraryGridDensityProvider::initialize (const real proscenium[4])
+void ArbitraryGridDensityProvider::initialize(const real proscenium[4])
{
float prosceniumWidth = (proscenium[1] - proscenium[0]);
float prosceniumHeight = (proscenium[3] - proscenium[2]);
@@ -70,11 +76,11 @@ void ArbitraryGridDensityProvider::initialize (const real proscenium[4])
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
// Make sure the grid exceeds the proscenium by a small amount
- float safetyZone = 0.1;
- if ( _cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone) ) {
+ float safetyZone = 0.1f;
+ if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
_cellsX = prosceniumWidth * (1.0 + safetyZone) / _cellSize;
}
- if ( _cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone) ) {
+ if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
_cellsY = prosceniumHeight * (1.0 + safetyZone) / _cellSize;
}
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
@@ -85,24 +91,26 @@ void ArbitraryGridDensityProvider::initialize (const real proscenium[4])
}
ArbitraryGridDensityProviderFactory::ArbitraryGridDensityProviderFactory(unsigned numCells)
- : numCells(numCells)
+: numCells(numCells)
{
}
-ArbitraryGridDensityProviderFactory::~ArbitraryGridDensityProviderFactory () {}
+ArbitraryGridDensityProviderFactory::~ArbitraryGridDensityProviderFactory() {}
-auto_ptr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4])
+auto_ptr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source,
+ const real proscenium[4])
{
return auto_ptr<GridDensityProvider>(new ArbitraryGridDensityProvider(source, proscenium, numCells));
}
-auto_ptr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform)
+auto_ptr<GridDensityProvider>
+ArbitraryGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
+ const GridHelpers::Transform& transform)
{
return auto_ptr<GridDensityProvider>(new ArbitraryGridDensityProvider(source, bbox, transform, numCells));
}
-auto_ptr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
+auto_ptr<GridDensityProvider> ArbitraryGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
{
return auto_ptr<GridDensityProvider>(new ArbitraryGridDensityProvider(source, numCells));
}
-