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Diffstat (limited to 'source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp')
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diff --git a/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp
+ * \ingroup freestyle
+ * \brief Class to define a cell grid surrounding the projected image of a scene
+ * \author Alexander Beels
+ * \date 2011-2-9
+ */
+
+#include "AverageAreaGridDensityProvider.h"
+
+#include "BKE_global.h"
+
+AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource& source, const real proscenium[4],
+ real sizeFactor)
+: GridDensityProvider(source)
+{
+ initialize (proscenium, sizeFactor);
+}
+
+AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
+ const GridHelpers::Transform& transform, real sizeFactor)
+: GridDensityProvider(source)
+{
+ real proscenium[4];
+ calculateQuickProscenium(transform, bbox, proscenium);
+
+ initialize(proscenium, sizeFactor);
+}
+
+AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource& source, real sizeFactor)
+: GridDensityProvider(source)
+{
+ real proscenium[4];
+ calculateOptimalProscenium(source, proscenium);
+
+ initialize(proscenium, sizeFactor);
+}
+
+AverageAreaGridDensityProvider::~AverageAreaGridDensityProvider() {}
+
+void AverageAreaGridDensityProvider::initialize(const real proscenium[4], real sizeFactor)
+{
+ float prosceniumWidth = (proscenium[1] - proscenium[0]);
+ float prosceniumHeight = (proscenium[3] - proscenium[2]);
+
+ real cellArea = 0.0;
+ unsigned numFaces = 0;
+ for (source.begin(); source.isValid(); source.next()) {
+ Polygon3r& poly(source.getGridSpacePolygon());
+ Vec3r min, max;
+ poly.getBBox(min, max);
+ cellArea += (max[0] - min[0]) * (max[1] - min[1]);
+ ++numFaces;
+ }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Total area: " << cellArea << ". Number of faces: " << numFaces << "." << endl;
+ }
+ cellArea /= numFaces;
+ cellArea *= sizeFactor;
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Building grid with average area " << cellArea << endl;
+ }
+
+ _cellSize = sqrt(cellArea);
+ // Now we know how many cells make each side of our grid
+ _cellsX = ceil(prosceniumWidth / _cellSize);
+ _cellsY = ceil(prosceniumHeight / _cellSize);
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
+ }
+
+ // Make sure the grid exceeds the proscenium by a small amount
+ float safetyZone = 0.1f;
+ if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
+ _cellsX = prosceniumWidth * (1.0 + safetyZone) / _cellSize;
+ }
+ if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
+ _cellsY = prosceniumHeight * (1.0 + safetyZone) / _cellSize;
+ }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
+ }
+
+ // Find grid origin
+ _cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize;
+ _cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize;
+}
+
+AverageAreaGridDensityProviderFactory::AverageAreaGridDensityProviderFactory(real sizeFactor)
+: sizeFactor(sizeFactor)
+{
+}
+
+AverageAreaGridDensityProviderFactory::~AverageAreaGridDensityProviderFactory() {}
+
+auto_ptr<GridDensityProvider>
+AverageAreaGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4])
+{
+ return auto_ptr<GridDensityProvider>(new AverageAreaGridDensityProvider(source, proscenium, sizeFactor));
+}
+
+auto_ptr<GridDensityProvider>
+AverageAreaGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
+ const GridHelpers::Transform& transform)
+{
+ return auto_ptr<GridDensityProvider>(new AverageAreaGridDensityProvider(source, bbox, transform, sizeFactor));
+}
+
+auto_ptr<GridDensityProvider> AverageAreaGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
+{
+ return auto_ptr<GridDensityProvider>(new AverageAreaGridDensityProvider(source, sizeFactor));
+}