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Diffstat (limited to 'source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp')
-rw-r--r--source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp1342
1 files changed, 662 insertions, 680 deletions
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index 1d52f37236e..9631c93cd7e 100644
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -1,767 +1,749 @@
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+ * \ingroup freestyle
+ * \brief Detects/flags/builds extended features edges on the WXEdge structure
+ * \author Stephane Grabli
+ * \date 26/10/2003
+ */
+
+#include <float.h>
+#include <math.h>
#include "FEdgeXDetector.h"
-#include "float.h"
+
#include "../geometry/GeomUtils.h"
-#include <math.h>
#include "../geometry/normal_cycle.h"
-void FEdgeXDetector::processShapes(WingedEdge& we) {
- bool progressBarDisplay = false;
- Vec3r Min, Max;
- vector<WShape*> wshapes = we.getWShapes();
- WXShape * wxs;
-
- if(_pProgressBar != NULL) {
- _pProgressBar->reset();
- _pProgressBar->setLabelText("Detecting feature lines");
- _pProgressBar->setTotalSteps(wshapes.size() * 3);
- _pProgressBar->setProgress(0);
- progressBarDisplay = true;
- }
-
- for(vector<WShape*>::const_iterator it = wshapes.begin();
- it != wshapes.end();
- it++){
- if (_pRenderMonitor && _pRenderMonitor->testBreak())
- break;
- wxs = dynamic_cast<WXShape*>(*it);
- wxs->bbox(Min, Max);
- _bbox_diagonal = (Max-Min).norm();
- if(_changes){
- vector<WFace*>& wfaces = wxs->GetFaceList();
- for(vector<WFace*>::iterator wf=wfaces.begin(), wfend=wfaces.end();
- wf!=wfend;
- ++wf){
- WXFace* wxf = dynamic_cast<WXFace*>(*wf);
- wxf->Clear();
- }
- _computeViewIndependant = true;
- } else if (!(wxs)->getComputeViewIndependantFlag()) {
- wxs->Reset();
- _computeViewIndependant = false;
- } else {
- _computeViewIndependant = true;
- }
- preProcessShape(wxs);
- if (progressBarDisplay)
- _pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
- processBorderShape(wxs);
- if(_computeMaterialBoundaries)
- processMaterialBoundaryShape(wxs);
- processCreaseShape(wxs);
- if(_computeRidgesAndValleys)
- processRidgesAndValleysShape(wxs);
- if(_computeSuggestiveContours)
- processSuggestiveContourShape(wxs);
- processSilhouetteShape(wxs);
- processEdgeMarksShape(wxs);
- if (progressBarDisplay)
- _pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
-
- // build smooth edges:
- buildSmoothEdges(wxs);
-
- // Post processing for suggestive contours
- if(_computeSuggestiveContours)
- postProcessSuggestiveContourShape(wxs);
- if (progressBarDisplay)
- _pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
-
- wxs->setComputeViewIndependantFlag(false);
- _computeViewIndependant = false;
- _changes = false;
-
- // reset user data
- (*it)->ResetUserData();
- }
+void FEdgeXDetector::processShapes(WingedEdge& we)
+{
+ bool progressBarDisplay = false;
+ Vec3r Min, Max;
+ vector<WShape*> wshapes = we.getWShapes();
+ WXShape *wxs;
+
+ if (_pProgressBar != NULL) {
+ _pProgressBar->reset();
+ _pProgressBar->setLabelText("Detecting feature lines");
+ _pProgressBar->setTotalSteps(wshapes.size() * 3);
+ _pProgressBar->setProgress(0);
+ progressBarDisplay = true;
+ }
+
+ for (vector<WShape*>::const_iterator it = wshapes.begin(); it != wshapes.end(); it++) {
+ if (_pRenderMonitor && _pRenderMonitor->testBreak())
+ break;
+ wxs = dynamic_cast<WXShape*>(*it);
+ wxs->bbox(Min, Max);
+ _bbox_diagonal = (Max - Min).norm();
+ if (_changes) {
+ vector<WFace*>& wfaces = wxs->GetFaceList();
+ for (vector<WFace*>::iterator wf = wfaces.begin(), wfend = wfaces.end(); wf != wfend; ++wf) {
+ WXFace *wxf = dynamic_cast<WXFace*>(*wf);
+ wxf->Clear();
+ }
+ _computeViewIndependant = true;
+ }
+ else if (!(wxs)->getComputeViewIndependantFlag()) {
+ wxs->Reset();
+ _computeViewIndependant = false;
+ }
+ else {
+ _computeViewIndependant = true;
+ }
+ preProcessShape(wxs);
+ if (progressBarDisplay)
+ _pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
+ processBorderShape(wxs);
+ if (_computeMaterialBoundaries)
+ processMaterialBoundaryShape(wxs);
+ processCreaseShape(wxs);
+ if (_computeRidgesAndValleys)
+ processRidgesAndValleysShape(wxs);
+ if (_computeSuggestiveContours)
+ processSuggestiveContourShape(wxs);
+ processSilhouetteShape(wxs);
+ processEdgeMarksShape(wxs);
+ if (progressBarDisplay)
+ _pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
+
+ // build smooth edges:
+ buildSmoothEdges(wxs);
+
+ // Post processing for suggestive contours
+ if (_computeSuggestiveContours)
+ postProcessSuggestiveContourShape(wxs);
+ if (progressBarDisplay)
+ _pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
+
+ wxs->setComputeViewIndependantFlag(false);
+ _computeViewIndependant = false;
+ _changes = false;
+
+ // reset user data
+ (*it)->ResetUserData();
+ }
}
// GENERAL STUFF
////////////////
-void FEdgeXDetector::preProcessShape(WXShape* iWShape) {
- _meanK1 = 0;
- _meanKr = 0;
- _minK1 = FLT_MAX;
- _maxK1 = -FLT_MAX;
- _minKr = FLT_MAX;
- _maxKr = -FLT_MAX;
- _nPoints = 0;
- _meanEdgeSize = iWShape->getMeanEdgeSize();
-
- vector<WFace*>& wfaces = iWShape->GetFaceList();
- vector<WFace*>::iterator f,fend;
- // view dependant stuff
- for(f=wfaces.begin(), fend=wfaces.end();
- f!=fend;
- ++f){
- preProcessFace((WXFace*)(*f));
- }
-
- if(_computeRidgesAndValleys || _computeSuggestiveContours ) {
- vector<WVertex*>& wvertices = iWShape->getVertexList();
- for(vector<WVertex*>::iterator wv=wvertices.begin(), wvend=wvertices.end();
- wv!=wvend;
- ++wv){
- // Compute curvatures
- WXVertex * wxv = dynamic_cast<WXVertex*>(*wv);
- computeCurvatures(wxv);
- }
- _meanK1 /= (real)(_nPoints);
- _meanKr /= (real)(_nPoints);
- }
+void FEdgeXDetector::preProcessShape(WXShape *iWShape)
+{
+ _meanK1 = 0;
+ _meanKr = 0;
+ _minK1 = FLT_MAX;
+ _maxK1 = -FLT_MAX;
+ _minKr = FLT_MAX;
+ _maxKr = -FLT_MAX;
+ _nPoints = 0;
+ _meanEdgeSize = iWShape->getMeanEdgeSize();
+
+ vector<WFace*>& wfaces = iWShape->GetFaceList();
+ vector<WFace*>::iterator f, fend;
+ // view dependant stuff
+ for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
+ preProcessFace((WXFace*)(*f));
+ }
+
+ if (_computeRidgesAndValleys || _computeSuggestiveContours) {
+ vector<WVertex*>& wvertices = iWShape->getVertexList();
+ for (vector<WVertex*>::iterator wv = wvertices.begin(), wvend = wvertices.end(); wv != wvend; ++wv) {
+ // Compute curvatures
+ WXVertex *wxv = dynamic_cast<WXVertex*>(*wv);
+ computeCurvatures(wxv);
+ }
+ _meanK1 /= (real)(_nPoints);
+ _meanKr /= (real)(_nPoints);
+ }
}
-void FEdgeXDetector::preProcessFace(WXFace *iFace){
- Vec3r firstPoint = iFace->GetVertex(0)->GetVertex();
- Vec3r N = iFace->GetNormal();
-
- // Compute the dot product between V (=_Viewpoint - firstPoint) and N:
- Vec3r V;
- if (_orthographicProjection) {
- V = Vec3r(0.0, 0.0, _Viewpoint.z() - firstPoint.z());
- } else {
- V = Vec3r(_Viewpoint - firstPoint);
- }
- N.normalize();
- V.normalize();
- iFace->setDotP(N * V);
-
- // compute the distance between the face center and the viewpoint:
- if (_orthographicProjection) {
- iFace->setZ(iFace->center().z() - _Viewpoint.z());
- } else {
- Vec3r dist_vec(iFace->center() - _Viewpoint);
- iFace->setZ(dist_vec.norm());
- }
+void FEdgeXDetector::preProcessFace(WXFace *iFace)
+{
+ Vec3r firstPoint = iFace->GetVertex(0)->GetVertex();
+ Vec3r N = iFace->GetNormal();
+
+ // Compute the dot product between V (=_Viewpoint - firstPoint) and N:
+ Vec3r V;
+ if (_orthographicProjection) {
+ V = Vec3r(0.0, 0.0, _Viewpoint.z() - firstPoint.z());
+ }
+ else {
+ V = Vec3r(_Viewpoint - firstPoint);
+ }
+ N.normalize();
+ V.normalize();
+ iFace->setDotP(N * V);
+
+ // compute the distance between the face center and the viewpoint:
+ if (_orthographicProjection) {
+ iFace->setZ(iFace->center().z() - _Viewpoint.z());
+ }
+ else {
+ Vec3r dist_vec(iFace->center() - _Viewpoint);
+ iFace->setZ(dist_vec.norm());
+ }
}
-void FEdgeXDetector::computeCurvatures(WXVertex *vertex){
- // CURVATURE LAYER
- // store all the curvature datas for each vertex
-
- //soc unused - real K1, K2
- real cos2theta, sin2theta;
- Vec3r e1, n, v;
- // one vertex curvature info :
- CurvatureInfo *C;
- float radius = _sphereRadius*_meanEdgeSize;
-
- // view independant stuff
- if(_computeViewIndependant){
- C = new CurvatureInfo();
- vertex->setCurvatures(C);
- OGF::NormalCycle ncycle ;
- ncycle.begin() ;
- if(radius > 0) {
- OGF::compute_curvature_tensor(vertex, radius, ncycle) ;
- } else {
- OGF::compute_curvature_tensor_one_ring(vertex, ncycle) ;
- }
- ncycle.end() ;
- C->K1 = ncycle.kmin();
- C->K2 = ncycle.kmax();
- C->e1 = ncycle.Kmax(); //ncycle.kmin() * ncycle.Kmax();
- C->e2 = ncycle.Kmin(); //ncycle.kmax() * ncycle.Kmin() ;
-
- real absK1 = fabs(C->K1);
- _meanK1 += absK1;
- if(absK1 > _maxK1)
- _maxK1 = absK1;
- if(absK1 < _minK1)
- _minK1 = absK1;
- }
- // view dependant
- C = vertex->curvatures();
- if(C == 0)
- return;
-
- // compute radial curvature :
- n = C->e1 ^ C->e2;
- if (_orthographicProjection) {
- v = Vec3r(0.0, 0.0, _Viewpoint.z() - vertex->GetVertex().z());
- } else {
- v = Vec3r(_Viewpoint - vertex->GetVertex());
- }
- C->er = v - (v * n) * n;
- C->er.normalize();
- e1 = C->e1;
- e1.normalize();
- cos2theta = C->er * e1;
- cos2theta *= cos2theta;
- sin2theta = 1 - cos2theta;
- C->Kr = C->K1 * cos2theta + C->K2 * sin2theta;
- real absKr = fabs(C->Kr);
- _meanKr += absKr;
- if(absKr > _maxKr)
- _maxKr = absKr;
- if(absKr < _minKr)
- _minKr = absKr;
-
- ++_nPoints;
+void FEdgeXDetector::computeCurvatures(WXVertex *vertex)
+{
+ // CURVATURE LAYER
+ // store all the curvature datas for each vertex
+
+ //soc unused - real K1, K2
+ real cos2theta, sin2theta;
+ Vec3r e1, n, v;
+ // one vertex curvature info :
+ CurvatureInfo *C;
+ float radius = _sphereRadius * _meanEdgeSize;
+
+ // view independant stuff
+ if (_computeViewIndependant) {
+ C = new CurvatureInfo();
+ vertex->setCurvatures(C);
+ OGF::NormalCycle ncycle;
+ ncycle.begin();
+ if (radius > 0) {
+ OGF::compute_curvature_tensor(vertex, radius, ncycle);
+ }
+ else {
+ OGF::compute_curvature_tensor_one_ring(vertex, ncycle);
+ }
+ ncycle.end();
+ C->K1 = ncycle.kmin();
+ C->K2 = ncycle.kmax();
+ C->e1 = ncycle.Kmax(); //ncycle.kmin() * ncycle.Kmax();
+ C->e2 = ncycle.Kmin(); //ncycle.kmax() * ncycle.Kmin();
+
+ real absK1 = fabs(C->K1);
+ _meanK1 += absK1;
+ if (absK1 > _maxK1)
+ _maxK1 = absK1;
+ if (absK1 < _minK1)
+ _minK1 = absK1;
+ }
+ // view dependant
+ C = vertex->curvatures();
+ if (C == 0)
+ return;
+
+ // compute radial curvature :
+ n = C->e1 ^ C->e2;
+ if (_orthographicProjection) {
+ v = Vec3r(0.0, 0.0, _Viewpoint.z() - vertex->GetVertex().z());
+ }
+ else {
+ v = Vec3r(_Viewpoint - vertex->GetVertex());
+ }
+ C->er = v - (v * n) * n;
+ C->er.normalize();
+ e1 = C->e1;
+ e1.normalize();
+ cos2theta = C->er * e1;
+ cos2theta *= cos2theta;
+ sin2theta = 1 - cos2theta;
+ C->Kr = C->K1 * cos2theta + C->K2 * sin2theta;
+ real absKr = fabs(C->Kr);
+ _meanKr += absKr;
+ if (absKr > _maxKr)
+ _maxKr = absKr;
+ if (absKr < _minKr)
+ _minKr = absKr;
+
+ ++_nPoints;
}
// SILHOUETTE
/////////////
-void FEdgeXDetector::processSilhouetteShape(WXShape* iWShape) {
- // Make a first pass on every polygons in order
- // to compute all their silhouette relative values:
- //------------------------------------------------
- vector<WFace*>& wfaces = iWShape->GetFaceList();
- vector<WFace*>::iterator f,fend;
- for(f=wfaces.begin(), fend=wfaces.end();
- f!=fend;
- ++f)
- {
- ProcessSilhouetteFace((WXFace*)(*f));
- }
-
- // Make a pass on the edges to detect
- // the silhouette edges that are not smooth
- // --------------------
- vector<WEdge*>::iterator we, weend;
- vector<WEdge*> &wedges = iWShape->getEdgeList();
- for(we=wedges.begin(), weend=wedges.end();
- we!=weend;
- ++we)
- {
- ProcessSilhouetteEdge((WXEdge*)(*we));
- }
+void FEdgeXDetector::processSilhouetteShape(WXShape *iWShape)
+{
+ // Make a first pass on every polygons in order to compute all their silhouette relative values:
+ vector<WFace*>& wfaces = iWShape->GetFaceList();
+ vector<WFace*>::iterator f, fend;
+ for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
+ ProcessSilhouetteFace((WXFace*)(*f));
+ }
+
+ // Make a pass on the edges to detect the silhouette edges that are not smooth
+ vector<WEdge*>::iterator we, weend;
+ vector<WEdge*> &wedges = iWShape->getEdgeList();
+ for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
+ ProcessSilhouetteEdge((WXEdge*)(*we));
+ }
}
void FEdgeXDetector::ProcessSilhouetteFace(WXFace *iFace)
{
-
- // SILHOUETTE LAYER
- Vec3r normal;
- // Compute the dot products between View direction and N at each vertex
- // of the face:
- Vec3r point;
- int closestPointId = 0;
- real dist, minDist = FLT_MAX;
- int numVertices = iFace->numberOfVertices();
- WXFaceLayer * faceLayer = new WXFaceLayer(iFace, Nature::SILHOUETTE, true);
- for(int i=0; i<numVertices; i++){
- point = iFace->GetVertex(i)->GetVertex();
- normal = iFace->GetVertexNormal(i);
- normal.normalize();
- Vec3r V;
- if (_orthographicProjection) {
- V = Vec3r(0.0, 0.0, _Viewpoint.z() - point.z());
- } else {
- V = Vec3r(_Viewpoint - point);
- }
- V.normalize();
- real d = normal * V;
- faceLayer->PushDotP(d);
- // Find the point the closest to the viewpoint
- if (_orthographicProjection) {
- dist = point.z() - _Viewpoint.z();
- } else {
- Vec3r dist_vec(point - _Viewpoint);
- dist = dist_vec.norm();
- }
- if(dist < minDist) {
- minDist = dist;
- closestPointId = i;
- }
- }
- // Set the closest point id:
- faceLayer->setClosestPointIndex(closestPointId);
- // Add this layer to the face:
- iFace->AddSmoothLayer(faceLayer);
+ // SILHOUETTE LAYER
+ Vec3r normal;
+ // Compute the dot products between View direction and N at each vertex of the face:
+ Vec3r point;
+ int closestPointId = 0;
+ real dist, minDist = FLT_MAX;
+ int numVertices = iFace->numberOfVertices();
+ WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SILHOUETTE, true);
+ for (int i = 0; i < numVertices; i++) {
+ point = iFace->GetVertex(i)->GetVertex();
+ normal = iFace->GetVertexNormal(i);
+ normal.normalize();
+ Vec3r V;
+ if (_orthographicProjection) {
+ V = Vec3r(0.0, 0.0, _Viewpoint.z() - point.z());
+ }
+ else {
+ V = Vec3r(_Viewpoint - point);
+ }
+ V.normalize();
+ real d = normal * V;
+ faceLayer->PushDotP(d);
+ // Find the point the closest to the viewpoint
+ if (_orthographicProjection) {
+ dist = point.z() - _Viewpoint.z();
+ }
+ else {
+ Vec3r dist_vec(point - _Viewpoint);
+ dist = dist_vec.norm();
+ }
+ if (dist < minDist) {
+ minDist = dist;
+ closestPointId = i;
+ }
+ }
+ // Set the closest point id:
+ faceLayer->setClosestPointIndex(closestPointId);
+ // Add this layer to the face:
+ iFace->AddSmoothLayer(faceLayer);
}
void FEdgeXDetector::ProcessSilhouetteEdge(WXEdge *iEdge)
{
- if(iEdge->nature() & Nature::BORDER)
- return;
- // SILHOUETTE ?
- //-------------
- WXFace * fA = (WXFace *)iEdge->GetaOEdge()->GetaFace();
- WXFace * fB = (WXFace *)iEdge->GetaOEdge()->GetbFace();
-
- if((fA->front())^(fB->front())){ // fA->visible XOR fB->visible (true if one is 0 and the other is 1)
- // The only edges we want to set as silhouette edges in this
- // way are the ones with 2 different normals for 1 vertex
- // for these two faces
- //--------------------
- // In reality we only test the normals for 1 of the 2 vertices.
- if(fA->GetVertexNormal(iEdge->GetaVertex()) == fB->GetVertexNormal(iEdge->GetaVertex()))
- return;
- iEdge->AddNature(Nature::SILHOUETTE);
- if(fB->front())
- iEdge->setOrder(1);
- else
- iEdge->setOrder(-1);
- }
+ if (iEdge->nature() & Nature::BORDER)
+ return;
+ // SILHOUETTE ?
+ //-------------
+ WXFace *fA = (WXFace *)iEdge->GetaOEdge()->GetaFace();
+ WXFace *fB = (WXFace *)iEdge->GetaOEdge()->GetbFace();
+
+ if ((fA->front()) ^ (fB->front())) { // fA->visible XOR fB->visible (true if one is 0 and the other is 1)
+ // The only edges we want to set as silhouette edges in this way are the ones with 2 different normals for 1 vertex
+ // for these two faces
+ //--------------------
+ // In reality we only test the normals for 1 of the 2 vertices.
+ if (fA->GetVertexNormal(iEdge->GetaVertex()) == fB->GetVertexNormal(iEdge->GetaVertex()))
+ return;
+ iEdge->AddNature(Nature::SILHOUETTE);
+ if (fB->front())
+ iEdge->setOrder(1);
+ else
+ iEdge->setOrder(-1);
+ }
}
-
// BORDER
/////////
-void FEdgeXDetector::processBorderShape(WXShape* iWShape) {
-
- if(!_computeViewIndependant)
- return;
- // Make a pass on the edges to detect
- // the BORDER
- // --------------------
- vector<WEdge*>::iterator we, weend;
- vector<WEdge*> &wedges = iWShape->getEdgeList();
- for(we=wedges.begin(), weend=wedges.end();
- we!=weend;
- ++we){
- ProcessBorderEdge((WXEdge*)(*we));
- }
+void FEdgeXDetector::processBorderShape(WXShape *iWShape)
+{
+ if (!_computeViewIndependant)
+ return;
+ // Make a pass on the edges to detect the BORDER
+ vector<WEdge*>::iterator we, weend;
+ vector<WEdge*> &wedges = iWShape->getEdgeList();
+ for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
+ ProcessBorderEdge((WXEdge *)(*we));
+ }
}
void FEdgeXDetector::ProcessBorderEdge(WXEdge *iEdge)
{
- // first check whether it is a border edge:
- // BORDER ?
- //---------
- if(iEdge->GetaFace() == 0){
- // it is a border edge
- iEdge->AddNature(Nature::BORDER);
- }
+ // first check whether it is a border edge: BORDER ?
+ //---------
+ if (iEdge->GetaFace() == 0) {
+ // it is a border edge
+ iEdge->AddNature(Nature::BORDER);
+ }
}
// CREASE
/////////
-void FEdgeXDetector::processCreaseShape(WXShape* iWShape) {
- if(!_computeViewIndependant)
- return;
-
- // Make a pass on the edges to detect
- // the CREASE
- // --------------------
- vector<WEdge*>::iterator we, weend;
- vector<WEdge*> &wedges = iWShape->getEdgeList();
- for(we=wedges.begin(), weend=wedges.end();
- we!=weend;
- ++we){
- ProcessCreaseEdge((WXEdge*)(*we));
- }
+void FEdgeXDetector::processCreaseShape(WXShape *iWShape)
+{
+ if (!_computeViewIndependant)
+ return;
+
+ // Make a pass on the edges to detect the CREASE
+ vector<WEdge*>::iterator we, weend;
+ vector<WEdge*> &wedges = iWShape->getEdgeList();
+ for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
+ ProcessCreaseEdge((WXEdge *)(*we));
+ }
}
void FEdgeXDetector::ProcessCreaseEdge(WXEdge *iEdge)
{
- // CREASE ?
- //---------
- if(iEdge->nature() & Nature::BORDER)
- return;
- WXFace * fA = (WXFace *)iEdge->GetaOEdge()->GetaFace();
- WXFace * fB = (WXFace *)iEdge->GetaOEdge()->GetbFace();
-
- WVertex * aVertex = iEdge->GetaVertex();
- if((fA->GetVertexNormal(aVertex) * fB->GetVertexNormal(aVertex)) <= _creaseAngle)
- iEdge->AddNature(Nature::CREASE);
+ // CREASE ?
+ //---------
+ if (iEdge->nature() & Nature::BORDER)
+ return;
+ WXFace *fA = (WXFace *)iEdge->GetaOEdge()->GetaFace();
+ WXFace *fB = (WXFace *)iEdge->GetaOEdge()->GetbFace();
+
+ WVertex *aVertex = iEdge->GetaVertex();
+ if ((fA->GetVertexNormal(aVertex) * fB->GetVertexNormal(aVertex)) <= _creaseAngle)
+ iEdge->AddNature(Nature::CREASE);
}
// RIDGES AND VALLEYS
/////////////////////
+void FEdgeXDetector::processRidgesAndValleysShape(WXShape *iWShape)
+{
+ // Don't forget to add the built layer to the face at the end of the ProcessFace:
+ //iFace->AddSmoothLayer(faceLayer);
-void FEdgeXDetector::processRidgesAndValleysShape(WXShape* iWShape) {
- // Don't forget to add the built layer to the face at the end
- // of the ProcessFace:
- //iFace->AddSmoothLayer(faceLayer);
-
- if((!_computeViewIndependant))
- return;
-
- // Here the curvatures must already have been computed
- vector<WFace*>& wfaces = iWShape->GetFaceList();
- vector<WFace*>::iterator f, fend;
- for(f=wfaces.begin(), fend=wfaces.end();
- f!=fend;
- ++f)
- {
- ProcessRidgeFace((WXFace*)(*f));
- }
+ if (!_computeViewIndependant)
+ return;
+
+ // Here the curvatures must already have been computed
+ vector<WFace*>& wfaces = iWShape->GetFaceList();
+ vector<WFace*>::iterator f, fend;
+ for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
+ ProcessRidgeFace((WXFace*)(*f));
+ }
}
// RIDGES
/////////
-
void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace)
{
- WXFaceLayer * flayer = new WXFaceLayer(iFace, Nature::RIDGE|Nature::VALLEY, false);
- iFace->AddSmoothLayer(flayer);
-
- unsigned int numVertices = iFace->numberOfVertices();
- for(unsigned int i=0; i<numVertices; ++i){
- WVertex *wv = iFace->GetVertex(i);
- WXVertex * wxv = dynamic_cast<WXVertex*>(wv);
- flayer->PushDotP(wxv->curvatures()->K1);
- }
-
- real threshold = 0;
- //real threshold = _maxK1 - (_maxK1-_meanK1)/20.0;
-
- if(flayer->nPosDotP()!=numVertices){
- if((fabs(flayer->dotP(0)) < threshold) && (fabs(flayer->dotP(1)) < threshold) && (fabs(flayer->dotP(2)) < threshold)){
- flayer->ReplaceDotP(0, 0);
- flayer->ReplaceDotP(1, 0);
- flayer->ReplaceDotP(2, 0);
- }
- }
+ WXFaceLayer *flayer = new WXFaceLayer(iFace, Nature::RIDGE|Nature::VALLEY, false);
+ iFace->AddSmoothLayer(flayer);
+
+ unsigned int numVertices = iFace->numberOfVertices();
+ for (unsigned int i = 0; i < numVertices; ++i) {
+ WVertex *wv = iFace->GetVertex(i);
+ WXVertex *wxv = dynamic_cast<WXVertex*>(wv);
+ flayer->PushDotP(wxv->curvatures()->K1);
+ }
+
+ real threshold = 0;
+ //real threshold = _maxK1 - (_maxK1 - _meanK1) / 20.0;
+
+ if (flayer->nPosDotP() != numVertices) {
+ if ((fabs(flayer->dotP(0)) < threshold) && (fabs(flayer->dotP(1)) < threshold) &&
+ (fabs(flayer->dotP(2)) < threshold))
+ {
+ flayer->ReplaceDotP(0, 0);
+ flayer->ReplaceDotP(1, 0);
+ flayer->ReplaceDotP(2, 0);
+ }
+ }
}
-// void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace)
-// {
-
-// // RIDGE LAYER
-// // compute the RidgeFunction, that is the derivative of the ppal curvature
-// // along e1 at each vertex of the face
-
-// WVertex *v;
-// Vec3r v1v2;
-// real t;
-// vector<WXFaceLayer*> SmoothLayers;
-// WXFaceLayer *faceLayer;
-// Face_Curvature_Info *layer_info;
-// real K1_a(0), K1_b(0);
-// Vec3r Inter_a, Inter_b;
-
-// // find the ridge layer of the face
-// iFace->retrieveSmoothLayers(Nature::RIDGE, SmoothLayers);
-// if(SmoothLayers.size()!=1)
-// return;
-// faceLayer = SmoothLayers[0];
-// // retrieve the curvature info of this layer
-// layer_info = (Face_Curvature_Info *)faceLayer->userdata;
-
-// int numVertices = iFace->numberOfVertices();
-// for(int i=0; i<numVertices; i++){
-// v = iFace->GetVertex(i);
-// // vec_curvature_info[i] contains the curvature info of this vertex
-// Vec3r e2 = layer_info->vec_curvature_info[i]->K2*layer_info->vec_curvature_info[i]->e2;
-// Vec3r e1 = layer_info->vec_curvature_info[i]->K1*layer_info->vec_curvature_info[i]->e1;
-// e2.normalize();
-
-// WVertex::face_iterator fit = v->faces_begin();
-// WVertex::face_iterator fitend = v->faces_end();
-// for(; fit!=fitend; ++fit){
-// WXFace * wxf = dynamic_cast<WXFace*>(*fit);
-// WOEdge * oppositeEdge;
-// if(!(wxf->getOppositeEdge(v, oppositeEdge)))
-// continue;
-// v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex();
-// GeomUtils::intersection_test res;
-// res = GeomUtils::intersectRayPlane(oppositeEdge->GetaVertex()->GetVertex(), v1v2,
-// e2, -(v->GetVertex()*e2),
-// t,1.e-06);
-// if((res == GeomUtils::DO_INTERSECT) && (t>=0.0) && (t<=1.0)){
-// vector<WXFaceLayer*> second_ridge_layer;
-// wxf->retrieveSmoothLayers(Nature::RIDGE, second_ridge_layer);
-// if(second_ridge_layer.size()!=1)
-// continue;
-// Face_Curvature_Info *second_layer_info = (Face_Curvature_Info*)second_ridge_layer[0]->userdata;
-
-// unsigned index1 = wxf->GetIndex(oppositeEdge->GetaVertex());
-// unsigned index2 = wxf->GetIndex(oppositeEdge->GetbVertex());
-// real K1_1 = second_layer_info->vec_curvature_info[index1]->K1;
-// real K1_2 = second_layer_info->vec_curvature_info[index2]->K1;
-// real K1 = (1.0-t)*K1_1 + t*K1_2;
-// Vec3r inter((1.0-t)*oppositeEdge->GetaVertex()->GetVertex() + t*oppositeEdge->GetbVertex()->GetVertex());
-// Vec3r vtmp(inter - v->GetVertex());
-// // is it K1_a or K1_b ?
-// if(vtmp*e1 > 0){
-// K1_b = K1;
-// Inter_b = inter;
-// }else{
-// K1_a = K1;
-// Inter_a = inter;
-// }
-// }
-// }
-// // Once we have K1 along the the ppal direction
-// // compute the derivative : K1b - K1a
-// // put it in DotP
-// //real d = fabs(K1_b)-fabs(K1_a);
-// real d = 0;
-// real threshold = _meanK1 + (_maxK1-_meanK1)/7.0;
-// //real threshold = _meanK1;
-// //if((fabs(K1_b) > threshold) || ((fabs(K1_a) > threshold)))
-// d = (K1_b)-(K1_a)/(Inter_b-Inter_a).norm();
-// faceLayer->PushDotP(d);
-// //faceLayer->PushDotP(layer_info->vec_curvature_info[i]->K1);
-// }
-
-// // Make the values relevant by checking whether all principal
-// // directions have the "same" direction:
-// Vec3r e0((layer_info->vec_curvature_info[0]->K1*layer_info->vec_curvature_info[0]->e1));
-// e0.normalize();
-// Vec3r e1((layer_info->vec_curvature_info[1]->K1*layer_info->vec_curvature_info[1]->e1));
-// e1.normalize();
-// Vec3r e2((layer_info->vec_curvature_info[2]->K1*layer_info->vec_curvature_info[2]->e1));
-// e2.normalize();
-// if (e0 * e1 < 0)
-// // invert dotP[1]
-// faceLayer->ReplaceDotP(1, -faceLayer->dotP(1));
-// if (e0 * e2 < 0)
-// // invert dotP[2]
-// faceLayer->ReplaceDotP(2, -faceLayer->dotP(2));
-
-// // remove the weakest values;
-// //real minDiff = (_maxK1 - _minK1)/10.0;
-// // real minDiff = _meanK1;
-// // if((faceLayer->dotP(0) < minDiff) && (faceLayer->dotP(1) < minDiff) && (faceLayer->dotP(2) < minDiff)){
-// // faceLayer->ReplaceDotP(0, 0);
-// // faceLayer->ReplaceDotP(1, 0);
-// // faceLayer->ReplaceDotP(2, 0);
-// // }
-// }
+#if 0
+void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace)
+{
+ // RIDGE LAYER
+ // Compute the RidgeFunction, that is the derivative of the ppal curvature along e1 at each vertex of the face
+ WVertex *v;
+ Vec3r v1v2;
+ real t;
+ vector<WXFaceLayer*> SmoothLayers;
+ WXFaceLayer *faceLayer;
+ Face_Curvature_Info *layer_info;
+ real K1_a(0), K1_b(0);
+ Vec3r Inter_a, Inter_b;
+
+ // find the ridge layer of the face
+ iFace->retrieveSmoothLayers(Nature::RIDGE, SmoothLayers);
+ if ( SmoothLayers.size()!=1 )
+ return;
+ faceLayer = SmoothLayers[0];
+ // retrieve the curvature info of this layer
+ layer_info = (Face_Curvature_Info *)faceLayer->userdata;
+
+ int numVertices = iFace->numberOfVertices();
+ for (int i = 0; i < numVertices; i++) {
+ v = iFace->GetVertex(i);
+ // vec_curvature_info[i] contains the curvature info of this vertex
+ Vec3r e2 = layer_info->vec_curvature_info[i]->K2*layer_info->vec_curvature_info[i]->e2;
+ Vec3r e1 = layer_info->vec_curvature_info[i]->K1*layer_info->vec_curvature_info[i]->e1;
+ e2.normalize();
+
+ WVertex::face_iterator fit = v->faces_begin();
+ WVertex::face_iterator fitend = v->faces_end();
+ for (; fit != fitend; ++fit) {
+ WXFace *wxf = dynamic_cast<WXFace*>(*fit);
+ WOEdge *oppositeEdge;
+ if (!(wxf->getOppositeEdge(v, oppositeEdge)))
+ continue;
+ v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex();
+ GeomUtils::intersection_test res;
+ res = GeomUtils::intersectRayPlane(oppositeEdge->GetaVertex()->GetVertex(), v1v2, e2, -(v->GetVertex()*e2),
+ t, 1.0e-06);
+ if ((res == GeomUtils::DO_INTERSECT) && (t >= 0.0) && (t <= 1.0)) {
+ vector<WXFaceLayer*> second_ridge_layer;
+ wxf->retrieveSmoothLayers(Nature::RIDGE, second_ridge_layer);
+ if (second_ridge_layer.size() != 1)
+ continue;
+ Face_Curvature_Info *second_layer_info = (Face_Curvature_Info*)second_ridge_layer[0]->userdata;
+
+ unsigned index1 = wxf->GetIndex(oppositeEdge->GetaVertex());
+ unsigned index2 = wxf->GetIndex(oppositeEdge->GetbVertex());
+ real K1_1 = second_layer_info->vec_curvature_info[index1]->K1;
+ real K1_2 = second_layer_info->vec_curvature_info[index2]->K1;
+ real K1 = (1.0 - t) * K1_1 + t * K1_2;
+ Vec3r inter((1.0 - t) * oppositeEdge->GetaVertex()->GetVertex() +
+ t * oppositeEdge->GetbVertex()->GetVertex());
+ Vec3r vtmp(inter - v->GetVertex());
+ // is it K1_a or K1_b ?
+ if (vtmp * e1 > 0) {
+ K1_b = K1;
+ Inter_b = inter;
+ }
+ else {
+ K1_a = K1;
+ Inter_a = inter;
+ }
+ }
+ }
+ // Once we have K1 along the the ppal direction compute the derivative : K1b - K1a put it in DotP
+ //real d = fabs(K1_b) - fabs(K1_a);
+ real d = 0;
+ real threshold = _meanK1 + (_maxK1 - _meanK1) / 7.0;
+ //real threshold = _meanK1;
+ //if ((fabs(K1_b) > threshold) || ((fabs(K1_a) > threshold)))
+ d = (K1_b) - (K1_a) / (Inter_b - Inter_a).norm();
+ faceLayer->PushDotP(d);
+ //faceLayer->PushDotP(layer_info->vec_curvature_info[i]->K1);
+ }
+
+ // Make the values relevant by checking whether all principal directions have the "same" direction:
+ Vec3r e0((layer_info->vec_curvature_info[0]->K1 * layer_info->vec_curvature_info[0]->e1));
+ e0.normalize();
+ Vec3r e1((layer_info->vec_curvature_info[1]->K1 * layer_info->vec_curvature_info[1]->e1));
+ e1.normalize();
+ Vec3r e2((layer_info->vec_curvature_info[2]->K1 * layer_info->vec_curvature_info[2]->e1));
+ e2.normalize();
+ if (e0 * e1 < 0)
+ // invert dotP[1]
+ faceLayer->ReplaceDotP(1, -faceLayer->dotP(1));
+ if (e0 * e2 < 0)
+ // invert dotP[2]
+ faceLayer->ReplaceDotP(2, -faceLayer->dotP(2));
+
+#if 0 // remove the weakest values;
+ real minDiff = (_maxK1 - _minK1) / 10.0;
+ real minDiff = _meanK1;
+ if ((faceLayer->dotP(0) < minDiff) && (faceLayer->dotP(1) < minDiff) && (faceLayer->dotP(2) < minDiff)) {
+ faceLayer->ReplaceDotP(0, 0);
+ faceLayer->ReplaceDotP(1, 0);
+ faceLayer->ReplaceDotP(2, 0);
+ }
+#endif
+}
+#endif
// SUGGESTIVE CONTOURS
//////////////////////
-void FEdgeXDetector::processSuggestiveContourShape(WXShape* iWShape) {
-
- // Here the curvatures must already have been computed
- vector<WFace*>& wfaces = iWShape->GetFaceList();
- vector<WFace*>::iterator f, fend;
- for(f=wfaces.begin(), fend=wfaces.end();
- f!=fend;
- ++f)
- {
- ProcessSuggestiveContourFace((WXFace*)(*f));
- }
+void FEdgeXDetector::processSuggestiveContourShape(WXShape *iWShape)
+{
+ // Here the curvatures must already have been computed
+ vector<WFace*>& wfaces = iWShape->GetFaceList();
+ vector<WFace*>::iterator f, fend;
+ for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
+ ProcessSuggestiveContourFace((WXFace*)(*f));
+ }
}
void FEdgeXDetector::ProcessSuggestiveContourFace(WXFace *iFace)
{
- WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SUGGESTIVE_CONTOUR, true);
- iFace->AddSmoothLayer(faceLayer);
-
- unsigned int numVertices = iFace->numberOfVertices();
- for(unsigned int i=0; i<numVertices; ++i){
- WVertex *wv = iFace->GetVertex(i);
- WXVertex * wxv = dynamic_cast<WXVertex*>(wv);
- faceLayer->PushDotP(wxv->curvatures()->Kr);
- }
-
- // FIXME: find a more clever way to compute the threshold
-// real threshold = _meanKr;
-// if(faceLayer->nPosDotP()!=numVertices){
-// if((fabs(faceLayer->dotP(0)) < threshold) && (fabs(faceLayer->dotP(1)) < threshold) && (fabs(faceLayer->dotP(2)) < threshold)){
-// faceLayer->ReplaceDotP(0, 0);
-// faceLayer->ReplaceDotP(1, 0);
-// faceLayer->ReplaceDotP(2, 0);
-// }
-// }
+ WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SUGGESTIVE_CONTOUR, true);
+ iFace->AddSmoothLayer(faceLayer);
+
+ unsigned int numVertices = iFace->numberOfVertices();
+ for (unsigned int i = 0; i < numVertices; ++i) {
+ WVertex *wv = iFace->GetVertex(i);
+ WXVertex *wxv = dynamic_cast<WXVertex*>(wv);
+ faceLayer->PushDotP(wxv->curvatures()->Kr);
+ }
+
+#if 0 // FIXME: find a more clever way to compute the threshold
+ real threshold = _meanKr;
+ if (faceLayer->nPosDotP()!=numVertices) {
+ if ((fabs(faceLayer->dotP(0)) < threshold) && (fabs(faceLayer->dotP(1)) < threshold) &&
+ (fabs(faceLayer->dotP(2)) < threshold)) {
+ faceLayer->ReplaceDotP(0, 0);
+ faceLayer->ReplaceDotP(1, 0);
+ faceLayer->ReplaceDotP(2, 0);
+ }
+ }
+#endif
}
-void FEdgeXDetector::postProcessSuggestiveContourShape(WXShape* iShape) {
- vector<WFace*>& wfaces = iShape->GetFaceList();
- vector<WFace*>::iterator f, fend;
- for(f=wfaces.begin(), fend=wfaces.end();
- f!=fend;
- ++f)
- {
- postProcessSuggestiveContourFace((WXFace*)(*f));
- }
+void FEdgeXDetector::postProcessSuggestiveContourShape(WXShape *iShape)
+{
+ vector<WFace*>& wfaces = iShape->GetFaceList();
+ vector<WFace*>::iterator f, fend;
+ for (f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
+ postProcessSuggestiveContourFace((WXFace*)(*f));
+ }
}
-void FEdgeXDetector::postProcessSuggestiveContourFace(WXFace *iFace) {
-
- // Compute the derivative of the radial curvature in the radial direction,
- // at the two extremities of the smooth edge.
- // If the derivative is smaller than a given threshold _kr_derivative_epsilon,
- // discard the edge.
-
- // Find the suggestive contour layer of the face (zero or one edge).
- vector<WXFaceLayer*> sc_layers;
- iFace->retrieveSmoothEdgesLayers(Nature::SUGGESTIVE_CONTOUR, sc_layers);
- if(sc_layers.empty())
- return;
-
- WXFaceLayer *sc_layer;
- sc_layer = sc_layers[0];
-
- // Compute the derivative value at each vertex of the face, and add it in a vector.
- vector<real> kr_derivatives;
-
- unsigned vertices_nb = iFace->numberOfVertices();
- WXVertex *v, *opposite_vertex_a, *opposite_vertex_b;
- WXFace *wxf;
- WOEdge *opposite_edge;
- Vec3r normal_vec, radial_normal_vec, er_vec, v_vec, inter, inter1, inter2, tmp_vec;
- GeomUtils::intersection_test res;
- real kr(0), kr1(0), kr2(0), t;
-
- for (unsigned i = 0; i < vertices_nb; ++i) {
- v = (WXVertex*)(iFace->GetVertex(i));
-
- // v is a singular vertex, skip it.
- if (v->isBoundary()) {
- kr_derivatives.push_back(0);
- continue;
- }
-
- v_vec = v->GetVertex();
- er_vec = v->curvatures()->er;
-
- // For each vertex, iterate on its adjacent faces.
- for (WVertex::face_iterator fit = v->faces_begin(), fitend = v->faces_end();
- fit != fitend;
- ++fit) {
- wxf = dynamic_cast<WXFace*>(*fit);
- if(!(wxf->getOppositeEdge(v, opposite_edge)))
- continue;
-
- opposite_vertex_a = (WXVertex*)opposite_edge->GetaVertex();
- opposite_vertex_b = (WXVertex*)opposite_edge->GetbVertex();
- normal_vec = wxf->GetVertexNormal(v); // FIXME: what about e1 ^ e2 ?
- radial_normal_vec = er_vec ^ normal_vec;
-
- // Test wether the radial plan intersects with the edge at the opposite of v.
- res = GeomUtils::intersectRayPlane(opposite_vertex_a->GetVertex(), opposite_edge->GetVec(),
- radial_normal_vec, -(v_vec * radial_normal_vec),
- t,
- 1.e-06);
-
- // If there is an intersection, compute the value of the derivative ath that point.
- if ((res == GeomUtils::DO_INTERSECT) && (t >= 0) && (t <= 1)) {
- kr = t * opposite_vertex_a->curvatures()->Kr + (1 - t) * opposite_vertex_b->curvatures()->Kr;
- inter = opposite_vertex_a->GetVertex() + t * opposite_edge->GetVec();
- tmp_vec = inter - v->GetVertex();
- // Is it kr1 or kr2?
- if (tmp_vec * er_vec > 0) {
- kr2 = kr;
- inter2 = inter;
- } else {
- kr1 = kr;
- inter1 = inter;
- }
- }
- }
-
- // Now we have kr1 and kr2 along the radial direction, for one vertex of iFace.
- // We have to compute the derivative of kr for that vertex, equal to:
- // (kr2 - kr1) / dist(inter1, inter2).
- // Then we add it to the vector of derivatives.
- v->curvatures()->dKr = (kr2 - kr1) / (inter2 - inter1).norm();
- kr_derivatives.push_back(v->curvatures()->dKr);
- }
-
- // At that point, we have the derivatives for each vertex of iFace.
- // All we have to do now is to use linear interpolation to compute the values at
- // the extremities of the smooth edge.
- WXSmoothEdge *sc_edge = sc_layer->getSmoothEdge();
- WOEdge *sc_oedge = sc_edge->woea();
- t = sc_edge->ta();
- if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] +
- (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < _kr_derivative_epsilon) {
- sc_layer->removeSmoothEdge();
- return;
- }
- sc_oedge = sc_edge->woeb();
- t = sc_edge->tb();
- if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] +
- (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < _kr_derivative_epsilon)
- sc_layer->removeSmoothEdge();
+void FEdgeXDetector::postProcessSuggestiveContourFace(WXFace *iFace)
+{
+ // Compute the derivative of the radial curvature in the radial direction, at the two extremities of the smooth edge.
+ // If the derivative is smaller than a given threshold _kr_derivative_epsilon, discard the edge.
+
+ // Find the suggestive contour layer of the face (zero or one edge).
+ vector<WXFaceLayer*> sc_layers;
+ iFace->retrieveSmoothEdgesLayers(Nature::SUGGESTIVE_CONTOUR, sc_layers);
+ if (sc_layers.empty())
+ return;
+
+ WXFaceLayer *sc_layer;
+ sc_layer = sc_layers[0];
+
+ // Compute the derivative value at each vertex of the face, and add it in a vector.
+ vector<real> kr_derivatives;
+
+ unsigned vertices_nb = iFace->numberOfVertices();
+ WXVertex *v, *opposite_vertex_a, *opposite_vertex_b;
+ WXFace *wxf;
+ WOEdge *opposite_edge;
+ Vec3r normal_vec, radial_normal_vec, er_vec, v_vec, inter, inter1, inter2, tmp_vec;
+ GeomUtils::intersection_test res;
+ real kr(0), kr1(0), kr2(0), t;
+
+ for (unsigned int i = 0; i < vertices_nb; ++i) {
+ v = (WXVertex*)(iFace->GetVertex(i));
+
+ // v is a singular vertex, skip it.
+ if (v->isBoundary()) {
+ kr_derivatives.push_back(0);
+ continue;
+ }
+
+ v_vec = v->GetVertex();
+ er_vec = v->curvatures()->er;
+
+ // For each vertex, iterate on its adjacent faces.
+ for (WVertex::face_iterator fit = v->faces_begin(), fitend = v->faces_end(); fit != fitend; ++fit) {
+ wxf = dynamic_cast<WXFace*>(*fit);
+ if (!wxf->getOppositeEdge(v, opposite_edge))
+ continue;
+
+ opposite_vertex_a = (WXVertex *)opposite_edge->GetaVertex();
+ opposite_vertex_b = (WXVertex *)opposite_edge->GetbVertex();
+ normal_vec = wxf->GetVertexNormal(v); // FIXME: what about e1 ^ e2 ?
+ radial_normal_vec = er_vec ^ normal_vec;
+
+ // Test wether the radial plan intersects with the edge at the opposite of v.
+ res = GeomUtils::intersectRayPlane(opposite_vertex_a->GetVertex(), opposite_edge->GetVec(),
+ radial_normal_vec, -(v_vec * radial_normal_vec),
+ t, 1.0e-06);
+
+ // If there is an intersection, compute the value of the derivative ath that point.
+ if ((res == GeomUtils::DO_INTERSECT) && (t >= 0) && (t <= 1)) {
+ kr = t * opposite_vertex_a->curvatures()->Kr + (1 - t) * opposite_vertex_b->curvatures()->Kr;
+ inter = opposite_vertex_a->GetVertex() + t * opposite_edge->GetVec();
+ tmp_vec = inter - v->GetVertex();
+ // Is it kr1 or kr2?
+ if (tmp_vec * er_vec > 0) {
+ kr2 = kr;
+ inter2 = inter;
+ }
+ else {
+ kr1 = kr;
+ inter1 = inter;
+ }
+ }
+ }
+
+ // Now we have kr1 and kr2 along the radial direction, for one vertex of iFace.
+ // We have to compute the derivative of kr for that vertex, equal to:
+ // (kr2 - kr1) / dist(inter1, inter2).
+ // Then we add it to the vector of derivatives.
+ v->curvatures()->dKr = (kr2 - kr1) / (inter2 - inter1).norm();
+ kr_derivatives.push_back(v->curvatures()->dKr);
+ }
+
+ // At that point, we have the derivatives for each vertex of iFace.
+ // All we have to do now is to use linear interpolation to compute the values at the extremities of the smooth edge.
+ WXSmoothEdge *sc_edge = sc_layer->getSmoothEdge();
+ WOEdge *sc_oedge = sc_edge->woea();
+ t = sc_edge->ta();
+ if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] +
+ (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < _kr_derivative_epsilon)
+ {
+ sc_layer->removeSmoothEdge();
+ return;
+ }
+ sc_oedge = sc_edge->woeb();
+ t = sc_edge->tb();
+ if (t * kr_derivatives[iFace->GetIndex(sc_oedge->GetaVertex())] +
+ (1 - t) * kr_derivatives[iFace->GetIndex(sc_oedge->GetbVertex())] < _kr_derivative_epsilon)
+ {
+ sc_layer->removeSmoothEdge();
+ }
}
// MATERIAL_BOUNDARY
////////////////////
-void FEdgeXDetector::processMaterialBoundaryShape(WXShape* iWShape) {
-
- if(!_computeViewIndependant)
- return;
- // Make a pass on the edges to detect material boundaries
- vector<WEdge*>::iterator we, weend;
- vector<WEdge*> &wedges = iWShape->getEdgeList();
- for(we=wedges.begin(), weend=wedges.end();
- we!=weend;
- ++we){
- ProcessMaterialBoundaryEdge((WXEdge*)(*we));
- }
+void FEdgeXDetector::processMaterialBoundaryShape(WXShape *iWShape)
+{
+ if (!_computeViewIndependant)
+ return;
+ // Make a pass on the edges to detect material boundaries
+ vector<WEdge*>::iterator we, weend;
+ vector<WEdge*> &wedges = iWShape->getEdgeList();
+ for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
+ ProcessMaterialBoundaryEdge((WXEdge*)(*we));
+ }
}
void FEdgeXDetector::ProcessMaterialBoundaryEdge(WXEdge *iEdge)
{
- // check whether the edge is a material boundary?
- WFace *aFace = iEdge->GetaFace();
- WFace *bFace = iEdge->GetbFace();
- if(aFace && bFace && aFace->frs_materialIndex() != bFace->frs_materialIndex()){
- iEdge->AddNature(Nature::MATERIAL_BOUNDARY);
- }
+ // check whether the edge is a material boundary?
+ WFace *aFace = iEdge->GetaFace();
+ WFace *bFace = iEdge->GetbFace();
+ if (aFace && bFace && aFace->frs_materialIndex() != bFace->frs_materialIndex()) {
+ iEdge->AddNature(Nature::MATERIAL_BOUNDARY);
+ }
}
// EDGE MARKS
/////////////
-
-void FEdgeXDetector::processEdgeMarksShape(WXShape* iShape) {
- // Make a pass on the edges to detect material boundaries
- vector<WEdge*>::iterator we, weend;
- vector<WEdge*> &wedges = iShape->getEdgeList();
- for(we=wedges.begin(), weend=wedges.end();
- we!=weend;
- ++we){
- ProcessEdgeMarks((WXEdge*)(*we));
- }
+void FEdgeXDetector::processEdgeMarksShape(WXShape *iShape)
+{
+ // Make a pass on the edges to detect material boundaries
+ vector<WEdge*>::iterator we, weend;
+ vector<WEdge*> &wedges = iShape->getEdgeList();
+ for (we = wedges.begin(), weend = wedges.end(); we != weend; ++we) {
+ ProcessEdgeMarks((WXEdge*)(*we));
+ }
}
-void FEdgeXDetector::ProcessEdgeMarks(WXEdge *iEdge) {
- if (iEdge->GetMark()) {
- iEdge->AddNature(Nature::EDGE_MARK);
- }
+void FEdgeXDetector::ProcessEdgeMarks(WXEdge *iEdge)
+{
+ if (iEdge->GetMark()) {
+ iEdge->AddNature(Nature::EDGE_MARK);
+ }
}
// Build Smooth edges
/////////////////////
-void FEdgeXDetector::buildSmoothEdges(WXShape* iShape){
- bool hasSmoothEdges = false;
-
- // Make a last pass to build smooth edges from the previous stored values:
- //--------------------------------------------------------------------------
- vector<WFace*>& wfaces = iShape->GetFaceList();
- for(vector<WFace*>::iterator f=wfaces.begin(), fend=wfaces.end();
- f!=fend;
- ++f)
- {
- vector<WXFaceLayer*>& faceLayers = ((WXFace*)(*f))->getSmoothLayers();
- for(vector<WXFaceLayer*>::iterator wxfl = faceLayers.begin(), wxflend=faceLayers.end();
- wxfl!=wxflend;
- ++wxfl){
- if ((*wxfl)->BuildSmoothEdge())
- hasSmoothEdges = true;
- }
- }
-
- if (hasSmoothEdges && !_computeRidgesAndValleys && !_computeSuggestiveContours) {
- vector<WVertex*>& wvertices = iShape->getVertexList();
- for(vector<WVertex*>::iterator wv=wvertices.begin(), wvend=wvertices.end();
- wv!=wvend;
- ++wv){
- // Compute curvatures
- WXVertex * wxv = dynamic_cast<WXVertex*>(*wv);
- computeCurvatures(wxv);
- }
- _meanK1 /= (real)(_nPoints);
- _meanKr /= (real)(_nPoints);
- }
+void FEdgeXDetector::buildSmoothEdges(WXShape *iShape)
+{
+ bool hasSmoothEdges = false;
+
+ // Make a last pass to build smooth edges from the previous stored values:
+ //--------------------------------------------------------------------------
+ vector<WFace*>& wfaces = iShape->GetFaceList();
+ for (vector<WFace*>::iterator f = wfaces.begin(), fend = wfaces.end(); f != fend; ++f) {
+ vector<WXFaceLayer*>& faceLayers = ((WXFace*)(*f))->getSmoothLayers();
+ for (vector<WXFaceLayer*>::iterator wxfl = faceLayers.begin(), wxflend = faceLayers.end();
+ wxfl != wxflend;
+ ++wxfl)
+ {
+ if ((*wxfl)->BuildSmoothEdge())
+ hasSmoothEdges = true;
+ }
+ }
+
+ if (hasSmoothEdges && !_computeRidgesAndValleys && !_computeSuggestiveContours) {
+ vector<WVertex*>& wvertices = iShape->getVertexList();
+ for (vector<WVertex*>::iterator wv = wvertices.begin(), wvend = wvertices.end(); wv != wvend; ++wv) {
+ // Compute curvatures
+ WXVertex *wxv = dynamic_cast<WXVertex*>(*wv);
+ computeCurvatures(wxv);
+ }
+ _meanK1 /= (real)(_nPoints);
+ _meanKr /= (real)(_nPoints);
+ }
}