diff options
Diffstat (limited to 'source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp')
-rw-r--r-- | source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp index f2aeee08ddf..85c6390cb9e 100644 --- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp +++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp @@ -148,16 +148,16 @@ void FEdgeXDetector::preProcessShape(WXShape *iWShape) void FEdgeXDetector::preProcessFace(WXFace *iFace) { - Vec3r firstPoint = iFace->GetVertex(0)->GetVertex(); - Vec3r N = iFace->GetNormal(); + Vec3f firstPoint = iFace->GetVertex(0)->GetVertex(); + Vec3f N = iFace->GetNormal(); // Compute the dot product between V (=_Viewpoint - firstPoint) and N: - Vec3r V; + Vec3f V; if (_orthographicProjection) { - V = Vec3r(0.0, 0.0, _Viewpoint.z() - firstPoint.z()); + V = Vec3f(0.0f, 0.0f, _Viewpoint.z() - firstPoint.z()); } else { - V = Vec3r(_Viewpoint - firstPoint); + V = Vec3f(_Viewpoint - firstPoint); } N.normalize(); V.normalize(); @@ -168,7 +168,7 @@ void FEdgeXDetector::preProcessFace(WXFace *iFace) iFace->setZ(iFace->center().z() - _Viewpoint.z()); } else { - Vec3r dist_vec(iFace->center() - _Viewpoint); + Vec3f dist_vec(iFace->center() - _Viewpoint); iFace->setZ(dist_vec.norm()); } } @@ -273,33 +273,33 @@ void FEdgeXDetector::processSilhouetteShape(WXShape *iWShape) void FEdgeXDetector::ProcessSilhouetteFace(WXFace *iFace) { // SILHOUETTE LAYER - Vec3r normal; + Vec3f normal; // Compute the dot products between View direction and N at each vertex of the face: - Vec3r point; + Vec3f point; int closestPointId = 0; - real dist, minDist = FLT_MAX; + float dist, minDist = FLT_MAX; int numVertices = iFace->numberOfVertices(); WXFaceLayer *faceLayer = new WXFaceLayer(iFace, Nature::SILHOUETTE, true); for (int i = 0; i < numVertices; i++) { point = iFace->GetVertex(i)->GetVertex(); normal = iFace->GetVertexNormal(i); normal.normalize(); - Vec3r V; + Vec3f V; if (_orthographicProjection) { - V = Vec3r(0.0, 0.0, _Viewpoint.z() - point.z()); + V = Vec3f(0.0f, 0.0f, _Viewpoint.z() - point.z()); } else { - V = Vec3r(_Viewpoint - point); + V = Vec3f(_Viewpoint - point); } V.normalize(); - real d = normal * V; + float d = normal * V; faceLayer->PushDotP(d); // Find the point the closest to the viewpoint if (_orthographicProjection) { dist = point.z() - _Viewpoint.z(); } else { - Vec3r dist_vec(point - _Viewpoint); + Vec3f dist_vec(point - _Viewpoint); dist = dist_vec.norm(); } if (dist < minDist) { |