diff options
Diffstat (limited to 'source/blender/freestyle/intern/view_map/Functions0D.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/view_map/Functions0D.cpp | 356 |
1 files changed, 356 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.cpp b/source/blender/freestyle/intern/view_map/Functions0D.cpp new file mode 100755 index 00000000000..c868510624c --- /dev/null +++ b/source/blender/freestyle/intern/view_map/Functions0D.cpp @@ -0,0 +1,356 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +# include "Functions0D.h" +# include "ViewMap.h" + +using namespace std; + +namespace Functions0D { + + // Internal function + FEdge* getFEdge(Interface0D& it1, Interface0D& it2){ + return it1.getFEdge(it2); + } + + void getFEdges(Interface0DIterator& it, + FEdge*& fe1, + FEdge*& fe2) { + // count number of vertices + Interface0DIterator prev = it, next = it; + ++next; + int count = 1; + while((!prev.isBegin()) && (count < 3)) + { + --prev; + ++count; + } + while((!next.isEnd()) && (count < 3)) + { + ++next; + ++count; + } + if(count < 3) + { + // if we only have 2 vertices + FEdge * fe = 0; + Interface0DIterator tmp = it; + if(it.isBegin()) + { + ++tmp; + fe = it->getFEdge(*tmp); + } + else + { + --tmp; + fe = it->getFEdge(*tmp); + } + fe1 = fe; + fe2 = 0; + } + else + { + // we have more than 2 vertices + bool begin=false,last=false; + Interface0DIterator previous = it; + if(!previous.isBegin()) + --previous; + else + begin=true; + Interface0DIterator next = it; + ++next; + if(next.isEnd()) + last = true; + if(begin) + { + fe1 = it->getFEdge(*next); + fe2 = 0; + } + else if(last) + { + fe1 = previous->getFEdge(*it); + fe2 = 0; + } + else + { + fe1 = previous->getFEdge(*it); + fe2 = it->getFEdge(*next); + } + } + } + + void getViewEdges(Interface0DIterator &it, + ViewEdge *&ve1, + ViewEdge *&ve2) + { + FEdge * fe1, *fe2; + getFEdges(it, fe1, fe2); + ve1 = fe1->viewedge(); + if(fe2 != 0) + { + ve2 = fe2->viewedge(); + if(ve2 == ve1) + ve2 = 0; + } + else + ve2 = 0; + } + + ViewShape* getShapeF0D(Interface0DIterator& it) + { + ViewEdge *ve1, *ve2; + getViewEdges(it, ve1, ve2); + return ve1->viewShape(); + } + + void getOccludersF0D(Interface0DIterator& it, set<ViewShape*>& oOccluders){ + ViewEdge * ve1, *ve2; + getViewEdges(it, ve1, ve2); + occluder_container::const_iterator oit = ve1->occluders_begin(); + occluder_container::const_iterator oitend = ve1->occluders_end(); + + for(;oit!=oitend; ++oit) + oOccluders.insert((*oit)); + + if(ve2!=0){ + oit = ve2->occluders_begin(); + oitend = ve2->occluders_end(); + for(;oit!=oitend; ++oit) + oOccluders.insert((*oit)); + } + } + + ViewShape * getOccludeeF0D(Interface0DIterator& it){ + ViewEdge * ve1, *ve2; + getViewEdges(it, ve1, ve2); + ViewShape *aShape = ve1->aShape(); + return aShape; + } + + // + Vec2f VertexOrientation2DF0D::operator()(Interface0DIterator& iter) { + Vec2f A,C; + Vec2f B(iter->getProjectedX(), iter->getProjectedY()); + if(iter.isBegin()) + A = Vec2f(iter->getProjectedX(), iter->getProjectedY()); + else + { + Interface0DIterator previous = iter; + --previous ; + A = Vec2f(previous->getProjectedX(), previous->getProjectedY()); + } + Interface0DIterator next = iter; + ++next ; + if(next.isEnd()) + C = Vec2f(iter->getProjectedX(), iter->getProjectedY()); + else + C = Vec2f(next->getProjectedX(), next->getProjectedY()); + + Vec2f AB(B-A); + if(AB.norm() != 0) + AB.normalize(); + Vec2f BC(C-B); + if(BC.norm() != 0) + BC.normalize(); + Vec2f res (AB + BC); + if(res.norm() != 0) + res.normalize(); + return res; + } + + Vec3f VertexOrientation3DF0D::operator()(Interface0DIterator& iter) { + Vec3r A,C; + Vec3r B(iter->getX(), iter->getY(), iter->getZ()); + if(iter.isBegin()) + A = Vec3r(iter->getX(), iter->getY(), iter->getZ()); + else + { + Interface0DIterator previous = iter; + --previous ; + A = Vec3r(previous->getX(), previous->getY(), previous->getZ()); + } + Interface0DIterator next = iter; + ++next ; + if(next.isEnd()) + C = Vec3r(iter->getX(), iter->getY(), iter->getZ()); + else + C = Vec3r(next->getX(), next->getY(), next->getZ()); + + Vec3r AB(B-A); + if(AB.norm() != 0) + AB.normalize(); + Vec3r BC(C-B); + if(BC.norm() != 0) + BC.normalize(); + Vec3f res (AB + BC); + if(res.norm() != 0) + res.normalize(); + return res; + } + + real Curvature2DAngleF0D::operator()(Interface0DIterator& iter) { + Interface0DIterator tmp1 = iter, tmp2 = iter; + ++tmp2; + unsigned count = 1; + while((!tmp1.isBegin()) && (count < 3)) + { + --tmp1; + ++count; + } + while((!tmp2.isEnd()) && (count < 3)) + { + ++tmp2; + ++count; + } + if(count < 3) + return 0; // if we only have 2 vertices + + Interface0DIterator v = iter; + if(iter.isBegin()) + ++v; + Interface0DIterator next=v; + ++next; + if(next.isEnd()) + { + next = v; + --v; + } + Interface0DIterator prev=v; + --prev; + + Vec2r A(prev->getProjectedX(), prev->getProjectedY()); + Vec2r B(v->getProjectedX(), v->getProjectedY()); + Vec2r C(next->getProjectedX(), next->getProjectedY()); + Vec2r AB(B-A); + Vec2r BC(C-B); + Vec2r N1(-AB[1], AB[0]); + if(N1.norm() != 0) + N1.normalize(); + Vec2r N2(-BC[1], BC[0]); + if(N2.norm() != 0) + N2.normalize(); + if((N1.norm() == 0) && (N2.norm() == 0)) + { + Exception::raiseException(); + return 0; + } + double cosin = N1*N2; + if(cosin > 1) + cosin = 1; + if(cosin < -1) + cosin = -1; + return acos(cosin); + } + + real ZDiscontinuityF0D::operator()(Interface0DIterator& iter) { + FEdge *fe1, *fe2; + getFEdges(iter, fe1, fe2); + real result ; + result = fe1->z_discontinuity(); + if(fe2!=0){ + result += fe2->z_discontinuity(); + result /= 2.f; + } + return result; + } + + Vec2f Normal2DF0D::operator()(Interface0DIterator& iter) { + FEdge *fe1, *fe2; + getFEdges(iter,fe1,fe2); + Vec3f e1(fe1->orientation2d()); + Vec2f n1(e1[1], -e1[0]); + Vec2f n(n1); + if(fe2 != 0) + { + Vec3f e2(fe2->orientation2d()); + Vec2f n2(e2[1], -e2[0]); + n += n2; + } + n.normalize(); + return n; + } + + Material MaterialF0D::operator()(Interface0DIterator& iter) { + FEdge *fe1, *fe2; + getFEdges(iter,fe1,fe2); + + if(fe1 == 0) + getFEdges(iter, fe1, fe2); + Material mat; + if(fe1->isSmooth()) + mat = ((FEdgeSmooth*)fe1)->material(); + else + mat = ((FEdgeSharp*)fe1)->bMaterial(); + // const SShape * sshape = getShapeF0D(iter); + // return sshape->material(); + return mat; + } + + Id ShapeIdF0D::operator()(Interface0DIterator& iter) { + ViewShape * vshape = getShapeF0D(iter); + return vshape->getId(); + } + + unsigned int QuantitativeInvisibilityF0D::operator()(Interface0DIterator& iter) { + ViewEdge * ve1, *ve2; + getViewEdges(iter,ve1,ve2); + unsigned int qi1, qi2; + qi1 = ve1->qi(); + if(ve2 != 0){ + qi2 = ve2->qi(); + if(qi2!=qi1) + cout << "QuantitativeInvisibilityF0D: ambiguous evaluation for point " << iter->getId() << endl; + } + return qi1; + } + + Nature::EdgeNature CurveNatureF0D::operator()(Interface0DIterator& iter) { + Nature::EdgeNature nat = 0; + ViewEdge * ve1, *ve2; + getViewEdges(iter, ve1, ve2); + nat |= ve1->getNature(); + if(ve2!=0) + nat |= ve2->getNature(); + return nat; + } + + vector<ViewShape*> GetOccludersF0D::operator()(Interface0DIterator& iter) { + set<ViewShape*> occluders; + getOccludersF0D(iter,occluders); + vector<ViewShape*> vsOccluders; + // vsOccluders.insert(vsOccluders.begin(), occluders.begin(), occluders.end()); + for(set<ViewShape*>::iterator it=occluders.begin(), itend=occluders.end(); + it!=itend; + ++it){ + vsOccluders.push_back((*it)); + } + return vsOccluders; + } + + ViewShape* GetShapeF0D::operator()(Interface0DIterator& iter) { + return getShapeF0D(iter); + } + + ViewShape* GetOccludeeF0D::operator()(Interface0DIterator& iter) { + return getOccludeeF0D(iter); + } + +} // end of namespace Functions0D |