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Diffstat (limited to 'source/blender/freestyle/intern/view_map/Functions0D.cpp')
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diff --git a/source/blender/freestyle/intern/view_map/Functions0D.cpp b/source/blender/freestyle/intern/view_map/Functions0D.cpp
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+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+# include "Functions0D.h"
+# include "ViewMap.h"
+
+using namespace std;
+
+namespace Functions0D {
+
+ // Internal function
+ FEdge* getFEdge(Interface0D& it1, Interface0D& it2){
+ return it1.getFEdge(it2);
+ }
+
+ void getFEdges(Interface0DIterator& it,
+ FEdge*& fe1,
+ FEdge*& fe2) {
+ // count number of vertices
+ Interface0DIterator prev = it, next = it;
+ ++next;
+ int count = 1;
+ if (!it.isBegin() && !next.isEnd()) {
+ count = 3;
+ }
+ if(count < 3)
+ {
+ // if we only have 2 vertices
+ FEdge * fe = 0;
+ Interface0DIterator tmp = it;
+ if(it.isBegin())
+ {
+ ++tmp;
+ fe = it->getFEdge(*tmp);
+ }
+ else
+ {
+ --tmp;
+ fe = it->getFEdge(*tmp);
+ }
+ fe1 = fe;
+ fe2 = 0;
+ }
+ else
+ {
+ // we have more than 2 vertices
+ bool begin=false,last=false;
+ Interface0DIterator previous = it;
+ if(!previous.isBegin())
+ --previous;
+ else
+ begin=true;
+ Interface0DIterator next = it;
+ ++next;
+ if(next.isEnd())
+ last = true;
+ if(begin)
+ {
+ fe1 = it->getFEdge(*next);
+ fe2 = 0;
+ }
+ else if(last)
+ {
+ fe1 = previous->getFEdge(*it);
+ fe2 = 0;
+ }
+ else
+ {
+ fe1 = previous->getFEdge(*it);
+ fe2 = it->getFEdge(*next);
+ }
+ }
+ }
+
+ void getViewEdges(Interface0DIterator &it,
+ ViewEdge *&ve1,
+ ViewEdge *&ve2)
+ {
+ FEdge * fe1, *fe2;
+ getFEdges(it, fe1, fe2);
+ ve1 = fe1->viewedge();
+ if(fe2 != 0)
+ {
+ ve2 = fe2->viewedge();
+ if(ve2 == ve1)
+ ve2 = 0;
+ }
+ else
+ ve2 = 0;
+ }
+
+ ViewShape* getShapeF0D(Interface0DIterator& it)
+ {
+ ViewEdge *ve1, *ve2;
+ getViewEdges(it, ve1, ve2);
+ return ve1->viewShape();
+ }
+
+ void getOccludersF0D(Interface0DIterator& it, set<ViewShape*>& oOccluders){
+ ViewEdge * ve1, *ve2;
+ getViewEdges(it, ve1, ve2);
+ occluder_container::const_iterator oit = ve1->occluders_begin();
+ occluder_container::const_iterator oitend = ve1->occluders_end();
+
+ for(;oit!=oitend; ++oit)
+ oOccluders.insert((*oit));
+
+ if(ve2!=0){
+ oit = ve2->occluders_begin();
+ oitend = ve2->occluders_end();
+ for(;oit!=oitend; ++oit)
+ oOccluders.insert((*oit));
+ }
+ }
+
+ ViewShape * getOccludeeF0D(Interface0DIterator& it){
+ ViewEdge * ve1, *ve2;
+ getViewEdges(it, ve1, ve2);
+ ViewShape *aShape = ve1->aShape();
+ return aShape;
+ }
+
+ //
+ int VertexOrientation2DF0D::operator()(Interface0DIterator& iter) {
+ Vec2f A,C;
+ Vec2f B(iter->getProjectedX(), iter->getProjectedY());
+ if(iter.isBegin())
+ A = Vec2f(iter->getProjectedX(), iter->getProjectedY());
+ else
+ {
+ Interface0DIterator previous = iter;
+ --previous ;
+ A = Vec2f(previous->getProjectedX(), previous->getProjectedY());
+ }
+ Interface0DIterator next = iter;
+ ++next ;
+ if(next.isEnd())
+ C = Vec2f(iter->getProjectedX(), iter->getProjectedY());
+ else
+ C = Vec2f(next->getProjectedX(), next->getProjectedY());
+
+ Vec2f AB(B-A);
+ if(AB.norm() != 0)
+ AB.normalize();
+ Vec2f BC(C-B);
+ if(BC.norm() != 0)
+ BC.normalize();
+ result = AB + BC;
+ if(result.norm() != 0)
+ result.normalize();
+ return 0;
+ }
+
+ int VertexOrientation3DF0D::operator()(Interface0DIterator& iter) {
+ Vec3r A,C;
+ Vec3r B(iter->getX(), iter->getY(), iter->getZ());
+ if(iter.isBegin())
+ A = Vec3r(iter->getX(), iter->getY(), iter->getZ());
+ else
+ {
+ Interface0DIterator previous = iter;
+ --previous ;
+ A = Vec3r(previous->getX(), previous->getY(), previous->getZ());
+ }
+ Interface0DIterator next = iter;
+ ++next ;
+ if(next.isEnd())
+ C = Vec3r(iter->getX(), iter->getY(), iter->getZ());
+ else
+ C = Vec3r(next->getX(), next->getY(), next->getZ());
+
+ Vec3r AB(B-A);
+ if(AB.norm() != 0)
+ AB.normalize();
+ Vec3r BC(C-B);
+ if(BC.norm() != 0)
+ BC.normalize();
+ result = AB + BC;
+ if(result.norm() != 0)
+ result.normalize();
+ return 0;
+ }
+
+ int Curvature2DAngleF0D::operator()(Interface0DIterator& iter) {
+ Interface0DIterator tmp1 = iter, tmp2 = iter;
+ ++tmp2;
+ unsigned count = 1;
+ while((!tmp1.isBegin()) && (count < 3))
+ {
+ --tmp1;
+ ++count;
+ }
+ while((!tmp2.isEnd()) && (count < 3))
+ {
+ ++tmp2;
+ ++count;
+ }
+ if(count < 3) {
+ // if we only have 2 vertices
+ result = 0;
+ return 0;
+ }
+
+ Interface0DIterator v = iter;
+ if(iter.isBegin())
+ ++v;
+ Interface0DIterator next=v;
+ ++next;
+ if(next.isEnd())
+ {
+ next = v;
+ --v;
+ }
+ Interface0DIterator prev=v;
+ --prev;
+
+ Vec2r A(prev->getProjectedX(), prev->getProjectedY());
+ Vec2r B(v->getProjectedX(), v->getProjectedY());
+ Vec2r C(next->getProjectedX(), next->getProjectedY());
+ Vec2r AB(B-A);
+ Vec2r BC(C-B);
+ Vec2r N1(-AB[1], AB[0]);
+ if(N1.norm() != 0)
+ N1.normalize();
+ Vec2r N2(-BC[1], BC[0]);
+ if(N2.norm() != 0)
+ N2.normalize();
+ if((N1.norm() == 0) && (N2.norm() == 0))
+ {
+ Exception::raiseException();
+ result = 0;
+ return -1;
+ }
+ double cosin = N1*N2;
+ if(cosin > 1)
+ cosin = 1;
+ if(cosin < -1)
+ cosin = -1;
+ result = acos(cosin);
+ return 0;
+ }
+
+ int ZDiscontinuityF0D::operator()(Interface0DIterator& iter) {
+ FEdge *fe1, *fe2;
+ getFEdges(iter, fe1, fe2);
+ result = fe1->z_discontinuity();
+ if(fe2!=0){
+ result += fe2->z_discontinuity();
+ result /= 2.f;
+ }
+ return 0;
+ }
+
+ int Normal2DF0D::operator()(Interface0DIterator& iter) {
+ FEdge *fe1, *fe2;
+ getFEdges(iter,fe1,fe2);
+ Vec3f e1(fe1->orientation2d());
+ Vec2f n1(e1[1], -e1[0]);
+ Vec2f n(n1);
+ if(fe2 != 0)
+ {
+ Vec3f e2(fe2->orientation2d());
+ Vec2f n2(e2[1], -e2[0]);
+ n += n2;
+ }
+ n.normalize();
+ result = n;
+ return 0;
+ }
+
+ int MaterialF0D::operator()(Interface0DIterator& iter) {
+ FEdge *fe1, *fe2;
+ getFEdges(iter,fe1,fe2);
+ if(fe1 == 0)
+ return -1;
+ if(fe1->isSmooth())
+ result = ((FEdgeSmooth*)fe1)->frs_material();
+ else
+ result = ((FEdgeSharp*)fe1)->bFrsMaterial();
+ // const SShape * sshape = getShapeF0D(iter);
+ // return sshape->material();
+ return 0;
+ }
+
+ int ShapeIdF0D::operator()(Interface0DIterator& iter) {
+ ViewShape * vshape = getShapeF0D(iter);
+ result = vshape->getId();
+ return 0;
+ }
+
+ int QuantitativeInvisibilityF0D::operator()(Interface0DIterator& iter) {
+ ViewEdge * ve1, *ve2;
+ getViewEdges(iter,ve1,ve2);
+ unsigned int qi1, qi2;
+ qi1 = ve1->qi();
+ if(ve2 != 0){
+ qi2 = ve2->qi();
+ if(qi2!=qi1)
+ cout << "QuantitativeInvisibilityF0D: ambiguous evaluation for point " << iter->getId() << endl;
+ }
+ result = qi1;
+ return 0;
+ }
+
+ int CurveNatureF0D::operator()(Interface0DIterator& iter) {
+ Nature::EdgeNature nat = 0;
+ ViewEdge * ve1, *ve2;
+ getViewEdges(iter, ve1, ve2);
+ nat |= ve1->getNature();
+ if(ve2!=0)
+ nat |= ve2->getNature();
+ result = nat;
+ return 0;
+ }
+
+ int GetOccludersF0D::operator()(Interface0DIterator& iter) {
+ set<ViewShape*> occluders;
+ getOccludersF0D(iter,occluders);
+ result.clear();
+ // vsOccluders.insert(vsOccluders.begin(), occluders.begin(), occluders.end());
+ for(set<ViewShape*>::iterator it=occluders.begin(), itend=occluders.end();
+ it!=itend;
+ ++it){
+ result.push_back((*it));
+ }
+ return 0;
+ }
+
+ int GetShapeF0D::operator()(Interface0DIterator& iter) {
+ result = getShapeF0D(iter);
+ return 0;
+ }
+
+ int GetOccludeeF0D::operator()(Interface0DIterator& iter) {
+ result = getOccludeeF0D(iter);
+ return 0;
+ }
+
+} // end of namespace Functions0D