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Diffstat (limited to 'source/blender/freestyle/intern/view_map/Functions0D.cpp')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/view_map/Functions0D.cpp
+ * \ingroup freestyle
+ * \brief Functions taking 0D input
+ * \author Stephane Grabli
+ * \author Emmanuel Turquin
+ * \date 01/07/2003
+ */
+
+#include "Functions0D.h"
+#include "ViewMap.h"
+
+#include "BKE_global.h"
+
+using namespace std;
+
+namespace Functions0D {
+
+// Internal function
+FEdge *getFEdge(Interface0D& it1, Interface0D& it2)
+{
+ return it1.getFEdge(it2);
+}
+
+void getFEdges(Interface0DIterator& it, FEdge *&fe1, FEdge *&fe2)
+{
+ // count number of vertices
+ Interface0DIterator prev = it, next = it;
+ ++next;
+ int count = 1;
+ if (!it.isBegin() && !next.isEnd()) {
+ count = 3;
+ }
+ if (count < 3) {
+ // if we only have 2 vertices
+ FEdge *fe = 0;
+ Interface0DIterator tmp = it;
+ if (it.isBegin()) {
+ ++tmp;
+ fe = it->getFEdge(*tmp);
+ }
+ else {
+ --tmp;
+ fe = it->getFEdge(*tmp);
+ }
+ fe1 = fe;
+ fe2 = NULL;
+ }
+ else {
+ // we have more than 2 vertices
+ bool begin = false, last = false;
+ Interface0DIterator previous = it;
+ if (!previous.isBegin())
+ --previous;
+ else
+ begin = true;
+ Interface0DIterator next = it;
+ ++next;
+ if (next.isEnd())
+ last = true;
+ if (begin) {
+ fe1 = it->getFEdge(*next);
+ fe2 = NULL;
+ }
+ else if (last) {
+ fe1 = previous->getFEdge(*it);
+ fe2 = NULL;
+ }
+ else {
+ fe1 = previous->getFEdge(*it);
+ fe2 = it->getFEdge(*next);
+ }
+ }
+}
+
+void getViewEdges(Interface0DIterator &it, ViewEdge *&ve1, ViewEdge *&ve2)
+{
+ FEdge *fe1, *fe2;
+ getFEdges(it, fe1, fe2);
+ ve1 = fe1->viewedge();
+ if (fe2 != NULL) {
+ ve2 = fe2->viewedge();
+ if (ve2 == ve1)
+ ve2 = NULL;
+ }
+ else {
+ ve2 = NULL;
+ }
+}
+
+ViewShape *getShapeF0D(Interface0DIterator& it)
+{
+ ViewEdge *ve1, *ve2;
+ getViewEdges(it, ve1, ve2);
+ return ve1->viewShape();
+}
+
+void getOccludersF0D(Interface0DIterator& it, set<ViewShape*>& oOccluders)
+{
+ ViewEdge *ve1, *ve2;
+ getViewEdges(it, ve1, ve2);
+ occluder_container::const_iterator oit = ve1->occluders_begin();
+ occluder_container::const_iterator oitend = ve1->occluders_end();
+
+ for (; oit != oitend; ++oit)
+ oOccluders.insert((*oit));
+
+ if (ve2 != NULL) {
+ oit = ve2->occluders_begin();
+ oitend = ve2->occluders_end();
+ for (; oit != oitend; ++oit)
+ oOccluders.insert((*oit));
+ }
+}
+
+ViewShape *getOccludeeF0D(Interface0DIterator& it)
+{
+ ViewEdge *ve1, *ve2;
+ getViewEdges(it, ve1, ve2);
+ ViewShape *aShape = ve1->aShape();
+ return aShape;
+}
+
+//
+int VertexOrientation2DF0D::operator()(Interface0DIterator& iter)
+{
+ Vec2f A, C;
+ Vec2f B(iter->getProjectedX(), iter->getProjectedY());
+ if (iter.isBegin()) {
+ A = Vec2f(iter->getProjectedX(), iter->getProjectedY());
+ }
+ else {
+ Interface0DIterator previous = iter;
+ --previous ;
+ A = Vec2f(previous->getProjectedX(), previous->getProjectedY());
+ }
+ Interface0DIterator next = iter;
+ ++next;
+ if (next.isEnd())
+ C = Vec2f(iter->getProjectedX(), iter->getProjectedY());
+ else
+ C = Vec2f(next->getProjectedX(), next->getProjectedY());
+
+ Vec2f AB(B - A);
+ if (AB.norm() != 0)
+ AB.normalize();
+ Vec2f BC(C - B);
+ if (BC.norm() != 0)
+ BC.normalize();
+ result = AB + BC;
+ if (result.norm() != 0)
+ result.normalize();
+ return 0;
+}
+
+int VertexOrientation3DF0D::operator()(Interface0DIterator& iter)
+{
+ Vec3r A, C;
+ Vec3r B(iter->getX(), iter->getY(), iter->getZ());
+ if (iter.isBegin()) {
+ A = Vec3r(iter->getX(), iter->getY(), iter->getZ());
+ }
+ else {
+ Interface0DIterator previous = iter;
+ --previous ;
+ A = Vec3r(previous->getX(), previous->getY(), previous->getZ());
+ }
+ Interface0DIterator next = iter;
+ ++next ;
+ if (next.isEnd())
+ C = Vec3r(iter->getX(), iter->getY(), iter->getZ());
+ else
+ C = Vec3r(next->getX(), next->getY(), next->getZ());
+
+ Vec3r AB(B - A);
+ if (AB.norm() != 0)
+ AB.normalize();
+ Vec3r BC(C - B);
+ if (BC.norm() != 0)
+ BC.normalize();
+ result = AB + BC;
+ if (result.norm() != 0)
+ result.normalize();
+ return 0;
+}
+
+int Curvature2DAngleF0D::operator()(Interface0DIterator& iter)
+{
+ Interface0DIterator tmp1 = iter, tmp2 = iter;
+ ++tmp2;
+ unsigned count = 1;
+ while ((!tmp1.isBegin()) && (count < 3)) {
+ --tmp1;
+ ++count;
+ }
+ while ((!tmp2.isEnd()) && (count < 3)) {
+ ++tmp2;
+ ++count;
+ }
+ if (count < 3) {
+ // if we only have 2 vertices
+ result = 0;
+ return 0;
+ }
+
+ Interface0DIterator v = iter;
+ if (iter.isBegin())
+ ++v;
+ Interface0DIterator next = v;
+ ++next;
+ if (next.isEnd()) {
+ next = v;
+ --v;
+ }
+ Interface0DIterator prev = v;
+ --prev;
+
+ Vec2r A(prev->getProjectedX(), prev->getProjectedY());
+ Vec2r B(v->getProjectedX(), v->getProjectedY());
+ Vec2r C(next->getProjectedX(), next->getProjectedY());
+ Vec2r AB(B - A);
+ Vec2r BC(C - B);
+ Vec2r N1(-AB[1], AB[0]);
+ if (N1.norm() != 0)
+ N1.normalize();
+ Vec2r N2(-BC[1], BC[0]);
+ if (N2.norm() != 0)
+ N2.normalize();
+ if ((N1.norm() == 0) && (N2.norm() == 0)) {
+ Exception::raiseException();
+ result = 0;
+ return -1;
+ }
+ double cosin = N1 * N2;
+ if (cosin > 1)
+ cosin = 1;
+ if (cosin < -1)
+ cosin = -1;
+ result = acos(cosin);
+ return 0;
+}
+
+int ZDiscontinuityF0D::operator()(Interface0DIterator& iter)
+{
+ FEdge *fe1, *fe2;
+ getFEdges(iter, fe1, fe2);
+ result = fe1->z_discontinuity();
+ if (fe2 != NULL) {
+ result += fe2->z_discontinuity();
+ result /= 2.0f;
+ }
+ return 0;
+}
+
+int Normal2DF0D::operator()(Interface0DIterator& iter)
+{
+ FEdge *fe1, *fe2;
+ getFEdges(iter, fe1, fe2);
+ Vec3f e1(fe1->orientation2d());
+ Vec2f n1(e1[1], -e1[0]);
+ Vec2f n(n1);
+ if (fe2 != NULL) {
+ Vec3f e2(fe2->orientation2d());
+ Vec2f n2(e2[1], -e2[0]);
+ n += n2;
+ }
+ n.normalize();
+ result = n;
+ return 0;
+}
+
+int MaterialF0D::operator()(Interface0DIterator& iter)
+{
+ FEdge *fe1, *fe2;
+ getFEdges(iter, fe1, fe2);
+ if (fe1 == NULL)
+ return -1;
+ if (fe1->isSmooth())
+ result = ((FEdgeSmooth*)fe1)->frs_material();
+ else
+ result = ((FEdgeSharp*)fe1)->bFrsMaterial();
+#if 0
+ const SShape *sshape = getShapeF0D(iter);
+ return sshape->material();
+#endif
+ return 0;
+}
+
+int ShapeIdF0D::operator()(Interface0DIterator& iter)
+{
+ ViewShape *vshape = getShapeF0D(iter);
+ result = vshape->getId();
+ return 0;
+}
+
+int QuantitativeInvisibilityF0D::operator()(Interface0DIterator& iter)
+{
+ ViewEdge *ve1, *ve2;
+ getViewEdges(iter, ve1, ve2);
+ unsigned int qi1, qi2;
+ qi1 = ve1->qi();
+ if (ve2 != NULL) {
+ qi2 = ve2->qi();
+ if (qi2 != qi1) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "QuantitativeInvisibilityF0D: ambiguous evaluation for point " << iter->getId() << endl;
+ }
+ }
+ }
+ result = qi1;
+ return 0;
+}
+
+int CurveNatureF0D::operator()(Interface0DIterator& iter)
+{
+ Nature::EdgeNature nat = 0;
+ ViewEdge *ve1, *ve2;
+ getViewEdges(iter, ve1, ve2);
+ nat |= ve1->getNature();
+ if (ve2 != NULL)
+ nat |= ve2->getNature();
+ result = nat;
+ return 0;
+}
+
+int GetOccludersF0D::operator()(Interface0DIterator& iter)
+{
+ set<ViewShape*> occluders;
+ getOccludersF0D(iter, occluders);
+ result.clear();
+ //vsOccluders.insert(vsOccluders.begin(), occluders.begin(), occluders.end());
+ for (set<ViewShape*>::iterator it = occluders.begin(), itend = occluders.end(); it != itend; ++it) {
+ result.push_back((*it));
+ }
+ return 0;
+}
+
+int GetShapeF0D::operator()(Interface0DIterator& iter)
+{
+ result = getShapeF0D(iter);
+ return 0;
+}
+
+int GetOccludeeF0D::operator()(Interface0DIterator& iter)
+{
+ result = getOccludeeF0D(iter);
+ return 0;
+}
+
+} // end of namespace Functions0D