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Diffstat (limited to 'source/blender/freestyle/intern/view_map/GridDensityProvider.h')
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+//
+// Filename : GridDensityProvider.h
+// Author(s) : Alexander Beels
+// Purpose : Class to define a cell grid surrounding
+// the projected image of a scene
+// Date of creation : 2011-2-5
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef GRIDDENSITYPROVIDER_H
+#define GRIDDENSITYPROVIDER_H
+
+#include <stdexcept>
+#include <memory>
+#include "OccluderSource.h"
+#include "../geometry/BBox.h"
+
+class GridDensityProvider {
+ // Disallow copying and assignment
+ GridDensityProvider (const GridDensityProvider& other);
+ GridDensityProvider& operator= (const GridDensityProvider& other);
+
+public:
+ GridDensityProvider (OccluderSource& source)
+ : source(source) {
+ }
+
+ virtual ~GridDensityProvider() {};
+
+ float cellSize() {
+ return _cellSize;
+ }
+
+ unsigned cellsX() {
+ return _cellsX;
+ }
+
+ unsigned cellsY() {
+ return _cellsY;
+ }
+
+ float cellOrigin(int index) {
+ if ( index < 2 ) {
+ return _cellOrigin[index];
+ } else {
+ throw new out_of_range("GridDensityProvider::cellOrigin can take only indexes of 0 or 1.");
+ }
+ }
+
+ static void calculateOptimalProscenium(OccluderSource& source, real proscenium[4]) {
+ source.begin();
+ if ( source.isValid() ) {
+ const Vec3r& initialPoint = source.getGridSpacePolygon().getVertices()[0];
+ proscenium[0] = proscenium[1] = initialPoint[0];
+ proscenium[2] = proscenium[3] = initialPoint[1];
+ while ( source.isValid() ) {
+ GridHelpers::expandProscenium (proscenium, source.getGridSpacePolygon());
+ source.next();
+ }
+ }
+ cout << "Proscenium: (" << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] << ", " << proscenium[3] << ")" << endl;
+ }
+
+ static void calculateQuickProscenium(const GridHelpers::Transform& transform, const BBox<Vec3r>& bbox, real proscenium[4]) {
+ real z;
+ // We want to use the z-coordinate closest to the camera to determine the proscenium face
+ if ( ::fabs(bbox.getMin()[2]) < ::fabs(bbox.getMax()[2]) ) {
+ z = bbox.getMin()[2];
+ } else {
+ z = bbox.getMax()[2];
+ }
+ // Now calculate the proscenium according to the min and max values of the x and y coordinates
+ Vec3r minPoint = transform(Vec3r(bbox.getMin()[0], bbox.getMin()[1], z));
+ Vec3r maxPoint = transform(Vec3r(bbox.getMax()[0], bbox.getMax()[1], z));
+ cout << "Bounding box: " << minPoint << " to " << maxPoint << endl;
+ proscenium[0] = std::min(minPoint[0], maxPoint[0]);
+ proscenium[1] = std::max(minPoint[0], maxPoint[0]);
+ proscenium[2] = std::min(minPoint[1], maxPoint[1]);
+ proscenium[3] = std::max(minPoint[1], maxPoint[1]);
+ cout << "Proscenium : " << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] << ", " << proscenium[3] << endl;
+ }
+
+protected:
+ OccluderSource& source;
+ unsigned _cellsX, _cellsY;
+ float _cellSize;
+ float _cellOrigin[2];
+};
+
+class GridDensityProviderFactory {
+ // Disallow copying and assignment
+ GridDensityProviderFactory (const GridDensityProviderFactory& other);
+ GridDensityProviderFactory& operator= (const GridDensityProviderFactory& other);
+
+public:
+ GridDensityProviderFactory()
+ {
+ }
+
+ virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const real proscenium[4]) =0;
+
+ virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform) =0;
+
+ virtual auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source) =0;
+
+ virtual ~GridDensityProviderFactory () {}
+};
+
+#endif // GRIDDENSITYPROVIDER_H
+