diff options
Diffstat (limited to 'source/blender/freestyle/intern/view_map/OccluderSource.cpp')
-rw-r--r-- | source/blender/freestyle/intern/view_map/OccluderSource.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/view_map/OccluderSource.cpp b/source/blender/freestyle/intern/view_map/OccluderSource.cpp new file mode 100644 index 00000000000..356e281be4b --- /dev/null +++ b/source/blender/freestyle/intern/view_map/OccluderSource.cpp @@ -0,0 +1,132 @@ +// +// Filename : OccluderSource.h +// Author(s) : Alexander Beels +// Purpose : Class to define a cell grid surrounding +// the projected image of a scene +// Date of creation : 2010-12-21 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "OccluderSource.h" +#include <algorithm> + +OccluderSource::OccluderSource (const GridHelpers::Transform& t, WingedEdge& we) : wingedEdge(we), valid(false), transform(t) { + begin(); +} + +OccluderSource::~OccluderSource() { +} + +void OccluderSource::buildCachedPolygon() { + vector<Vec3r> vertices(GridHelpers::enumerateVertices((*currentFace)->getEdgeList())); + // This doesn't work, because our functor's polymorphism won't survive the copy: + // std::transform(vertices.begin(), vertices.end(), vertices.begin(), transform); + // so we have to do: + for ( vector<Vec3r>::iterator i = vertices.begin(); i != vertices.end(); ++i ) { + (*i) = transform(*i); + } + cachedPolygon = Polygon3r(vertices, transform((*currentFace)->GetNormal())); +} + +void OccluderSource::begin() { + vector<WShape*>& wshapes = wingedEdge.getWShapes(); + currentShape = wshapes.begin(); + shapesEnd = wshapes.end(); + valid = false; + if ( currentShape != shapesEnd ) { + vector<WFace*>& wFaces = (*currentShape)->GetFaceList(); + currentFace = wFaces.begin(); + facesEnd = wFaces.end(); + + if ( currentFace != facesEnd ) { + buildCachedPolygon(); + valid = true; + } + } +} + +bool OccluderSource::next() { + if ( valid ) { + ++currentFace; + while ( currentFace == facesEnd ) { + ++currentShape; + if ( currentShape == shapesEnd ) { + valid = false; + return false; + } else { + vector<WFace*>& wFaces = (*currentShape)->GetFaceList(); + currentFace = wFaces.begin(); + facesEnd = wFaces.end(); + } + } + buildCachedPolygon(); + return true; + } + return false; +} + +bool OccluderSource::isValid() { + // Or: + // return currentShapes != shapesEnd && currentFace != facesEnd; + return valid; +} + +WFace* OccluderSource::getWFace() { + return valid ? *currentFace : NULL; +} + +Polygon3r OccluderSource::getCameraSpacePolygon() { + return Polygon3r(GridHelpers::enumerateVertices((*currentFace)->getEdgeList()), (*currentFace)->GetNormal()); +} + +Polygon3r& OccluderSource::getGridSpacePolygon() { + return cachedPolygon; +} + +void OccluderSource::getOccluderProscenium(real proscenium[4]) { + begin(); + const Vec3r& initialPoint = cachedPolygon.getVertices()[0]; + proscenium[0] = proscenium[1] = initialPoint[0]; + proscenium[2] = proscenium[3] = initialPoint[1]; + while ( isValid() ) { + GridHelpers::expandProscenium (proscenium, cachedPolygon); + next(); + } + cout << "Proscenium: (" << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] << ", " << proscenium[3] << ")" << endl; +} + +real OccluderSource::averageOccluderArea() { + real area = 0.0; + unsigned numFaces = 0; + for ( begin(); isValid(); next() ) { + Vec3r min, max; + cachedPolygon.getBBox(min, max); + area += (max[0] - min[0]) * (max[1] - min[1]); + ++numFaces; + } + area /= numFaces; + return area; +} + + |