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Diffstat (limited to 'source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp')
-rw-r--r-- | source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp new file mode 100644 index 00000000000..10c6265ebb4 --- /dev/null +++ b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp @@ -0,0 +1,123 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp + * \ingroup freestyle + * \brief Class to define a cell grid surrounding the projected image of a scene + * \author Alexander Beels + * \date 2011-2-8 + */ + +#include "Pow23GridDensityProvider.h" + +#include "BKE_global.h" + +Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces) +: GridDensityProvider(source), numFaces(numFaces) +{ + initialize (proscenium); +} + +Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, + const GridHelpers::Transform& transform, unsigned numFaces) +: GridDensityProvider(source), numFaces(numFaces) +{ + real proscenium[4]; + calculateQuickProscenium(transform, bbox, proscenium); + + initialize (proscenium); +} + +Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces) +: GridDensityProvider(source), numFaces(numFaces) +{ + real proscenium[4]; + calculateOptimalProscenium(source, proscenium); + + initialize (proscenium); +} + +Pow23GridDensityProvider::~Pow23GridDensityProvider () {} + +void Pow23GridDensityProvider::initialize(const real proscenium[4]) +{ + float prosceniumWidth = (proscenium[1] - proscenium[0]); + float prosceniumHeight = (proscenium[3] - proscenium[2]); + real cellArea = prosceniumWidth * prosceniumHeight / pow(numFaces, 2.0f / 3.0f); + if (G.debug & G_DEBUG_FREESTYLE) { + cout << prosceniumWidth << " x " << prosceniumHeight << " grid with cells of area " << cellArea << "." << endl; + } + + _cellSize = sqrt(cellArea); + // Now we know how many cells make each side of our grid + _cellsX = ceil(prosceniumWidth / _cellSize); + _cellsY = ceil(prosceniumHeight / _cellSize); + if (G.debug & G_DEBUG_FREESTYLE) { + cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl; + } + + // Make sure the grid exceeds the proscenium by a small amount + float safetyZone = 0.1; + if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) { + _cellsX = prosceniumWidth * (1.0 + safetyZone) / _cellSize; + } + if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) { + _cellsY = prosceniumHeight * (1.0 + safetyZone) / _cellSize; + } + if (G.debug & G_DEBUG_FREESTYLE) { + cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl; + } + + // Find grid origin + _cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize; + _cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize; +} + +Pow23GridDensityProviderFactory::Pow23GridDensityProviderFactory(unsigned numFaces) +: numFaces(numFaces) +{ +} + +Pow23GridDensityProviderFactory::~Pow23GridDensityProviderFactory () {} + +auto_ptr<GridDensityProvider> +Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4]) +{ + return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, proscenium, numFaces)); +} + +auto_ptr<GridDensityProvider> +Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, + const GridHelpers::Transform& transform) +{ + return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, bbox, transform, numFaces)); +} + +auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source) +{ + return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, numFaces)); +} |