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Diffstat (limited to 'source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.h')
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diff --git a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.h b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.h
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+//
+// Filename : Pow23GridDensityProvider.h
+// Author(s) : Alexander Beels
+// Purpose : Class to define a cell grid surrounding
+// the projected image of a scene
+// Date of creation : 2011-2-8
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef POW23GRIDDENSITYPROVIDER_H
+#define POW23GRIDDENSITYPROVIDER_H
+
+#include "GridDensityProvider.h"
+
+class Pow23GridDensityProvider : public GridDensityProvider {
+ // Disallow copying and assignment
+ Pow23GridDensityProvider (const Pow23GridDensityProvider& other);
+ Pow23GridDensityProvider& operator= (const Pow23GridDensityProvider& other);
+
+public:
+ Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces);
+ Pow23GridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform, unsigned numFaces);
+ Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces);
+ virtual ~Pow23GridDensityProvider ();
+
+protected:
+ unsigned numFaces;
+
+private:
+ void initialize (const real proscenium[4]);
+};
+
+class Pow23GridDensityProviderFactory : public GridDensityProviderFactory {
+public:
+ Pow23GridDensityProviderFactory(unsigned numFaces);
+ ~Pow23GridDensityProviderFactory ();
+
+ auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const real proscenium[4]);
+ auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform);
+ auto_ptr<GridDensityProvider> newGridDensityProvider(OccluderSource& source);
+protected:
+ unsigned numFaces;
+};
+
+#endif // POW23GRIDDENSITYPROVIDER_H
+