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Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.cpp')
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.cpp b/source/blender/freestyle/intern/view_map/Silhouette.cpp
index 73bf38107cd..af97efa1406 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.cpp
+++ b/source/blender/freestyle/intern/view_map/Silhouette.cpp
@@ -294,7 +294,7 @@ real FEdge::z_discontinuity() const
#if 0
real result;
z_discontinuity_functor<SVertex> _functor;
- Evaluate<SVertex, z_discontinuity_functor<SVertex> >(&_functor, iCombination, result);
+ Evaluate<SVertex, z_discontinuity_functor<SVertex>>(&_functor, iCombination, result);
#endif
Vec3r middle((_VertexB->point3d() - _VertexA->point3d()));
middle /= 2;
@@ -306,7 +306,7 @@ real FEdge::z_discontinuity() const
}
#if 0
-float FEdge::local_average_depth(int iCombination ) const
+float FEdge::local_average_depth(int iCombination) const
{
float result;
local_average_depth_functor<SVertex> functor;
@@ -315,7 +315,7 @@ float FEdge::local_average_depth(int iCombination ) const
return result;
}
-float FEdge::local_depth_variance(int iCombination ) const
+float FEdge::local_depth_variance(int iCombination) const
{
float result;
@@ -326,7 +326,7 @@ float FEdge::local_depth_variance(int iCombination ) const
return result;
}
-real FEdge::local_average_density( float sigma, int iCombination) const
+real FEdge::local_average_density(float sigma, int iCombination) const
{
float result;
@@ -337,7 +337,7 @@ real FEdge::local_average_density( float sigma, int iCombination) const
return result;
}
-Vec3r FEdge::normal(int& oException /* = Exception::NO_EXCEPTION */)
+Vec3r FEdge::normal(int &oException /* = Exception::NO_EXCEPTION */)
{
Vec3r Na = _VertexA->normal(oException);
if (oException != Exception::NO_EXCEPTION)
@@ -352,7 +352,7 @@ Vec3r FEdge::curvature2d_as_vector(int iCombination) const
{
Vec3r result;
curvature2d_as_vector_functor<SVertex> _functor;
- Evaluate<Vec3r, curvature2d_as_vector_functor<SVertex> >(&_functor, iCombination, result);
+ Evaluate<Vec3r, curvature2d_as_vector_functor<SVertex>>(&_functor, iCombination, result);
return result;
}
@@ -360,7 +360,7 @@ real FEdge::curvature2d_as_angle(int iCombination) const
{
real result;
curvature2d_as_angle_functor<SVertex> _functor;
- Evaluate<real, curvature2d_as_angle_functor<SVertex> >(&_functor, iCombination, result);
+ Evaluate<real, curvature2d_as_angle_functor<SVertex>>(&_functor, iCombination, result);
return result;
}
#endif