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Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/view_map/Silhouette.cpp370
1 files changed, 370 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.cpp b/source/blender/freestyle/intern/view_map/Silhouette.cpp
new file mode 100755
index 00000000000..db4f82d369e
--- /dev/null
+++ b/source/blender/freestyle/intern/view_map/Silhouette.cpp
@@ -0,0 +1,370 @@
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include "Silhouette.h"
+#include "ViewMap.h"
+
+ /**********************************/
+ /* */
+ /* */
+ /* SVertex */
+ /* */
+ /* */
+ /**********************************/
+
+Nature::VertexNature SVertex::getNature() const {
+ Nature::VertexNature nature = Nature::S_VERTEX;
+ if (_pViewVertex)
+ nature |= _pViewVertex->getNature();
+ return nature;
+}
+
+SVertex * SVertex::castToSVertex(){
+ return this;
+}
+
+ViewVertex * SVertex::castToViewVertex(){
+ return _pViewVertex;
+}
+
+NonTVertex * SVertex::castToNonTVertex(){
+ return dynamic_cast<NonTVertex*>(_pViewVertex);
+}
+
+TVertex * SVertex::castToTVertex(){
+ return dynamic_cast<TVertex*>(_pViewVertex);
+}
+
+float SVertex::shape_importance() const
+{
+ return shape()->importance();
+}
+
+//Material SVertex::material() const {return _Shape->material();}
+Id SVertex::shape_id() const {return _Shape->getId();}
+const SShape * SVertex::shape() const {return _Shape;}
+
+const int SVertex::qi() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->qi();
+}
+
+occluder_container::const_iterator SVertex::occluders_begin() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluders_begin();
+}
+
+occluder_container::const_iterator SVertex::occluders_end() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluders_end();
+}
+
+bool SVertex::occluders_empty() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluders_empty();
+}
+
+int SVertex::occluders_size() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluders_size();
+}
+
+const Polygon3r& SVertex::occludee() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occludee();
+}
+
+const SShape* SVertex::occluded_shape() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluded_shape();
+}
+
+const bool SVertex::occludee_empty() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occludee_empty();
+}
+
+real SVertex::z_discontinuity() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->z_discontinuity();
+}
+
+FEdge* SVertex::fedge()
+{
+ if (getNature() & Nature::T_VERTEX)
+ return 0;
+ return _FEdges[0];
+}
+
+FEdge* SVertex::getFEdge(Interface0D& inter)
+{
+ FEdge * result = 0;
+ SVertex* iVertexB = dynamic_cast<SVertex*>(&inter);
+ if (!iVertexB)
+ return result;
+ vector<FEdge*>::const_iterator fe=_FEdges.begin(), feend=_FEdges.end();
+ for(;
+ fe!=feend;
+ ++fe)
+ {
+ if( (((*fe)->vertexA() == this) && ((*fe)->vertexB() == iVertexB))
+ || (((*fe)->vertexB() == this) && ((*fe)->vertexA() == iVertexB)))
+ result = (*fe);
+ }
+ if((result == 0) && (getNature() & Nature::T_VERTEX))
+ {
+ SVertex *brother;
+ ViewVertex *vvertex = viewvertex();
+ TVertex * tvertex = dynamic_cast<TVertex*>(vvertex);
+ if(tvertex)
+ {
+ brother = tvertex->frontSVertex();
+ if(this == brother)
+ brother = tvertex->backSVertex();
+ const vector<FEdge*>& fedges = brother->fedges();
+ for(fe=fedges.begin(),feend=fedges.end();
+ fe!=feend;
+ ++fe)
+ {
+ if( (((*fe)->vertexA() == brother) && ((*fe)->vertexB() == iVertexB))
+ || (((*fe)->vertexB() == brother) && ((*fe)->vertexA() == iVertexB)))
+ result = (*fe);
+ }
+ }
+ }
+ if((result == 0) && (iVertexB->getNature() & Nature::T_VERTEX))
+ {
+ SVertex *brother;
+ ViewVertex *vvertex = iVertexB->viewvertex();
+ TVertex * tvertex = dynamic_cast<TVertex*>(vvertex);
+ if(tvertex)
+ {
+ brother = tvertex->frontSVertex();
+ if(iVertexB == brother)
+ brother = tvertex->backSVertex();
+ for(fe=_FEdges.begin(),feend=_FEdges.end();
+ fe!=feend;
+ ++fe)
+ {
+ if( (((*fe)->vertexA() == this) && ((*fe)->vertexB() == brother))
+ || (((*fe)->vertexB() == this) && ((*fe)->vertexA() == brother)))
+ result = (*fe);
+ }
+ }
+ }
+
+ return result;
+}
+
+
+ /**********************************/
+ /* */
+ /* */
+ /* FEdge */
+ /* */
+ /* */
+ /**********************************/
+
+
+int FEdge::viewedge_nature() const {return _ViewEdge->getNature();}
+//float FEdge::viewedge_length() const {return _ViewEdge->viewedge_length();}
+const SShape* FEdge::occluded_shape() const
+{
+ ViewShape * aShape = _ViewEdge->aShape();
+ if(aShape == 0)
+ return 0;
+ return aShape->sshape();
+}
+
+float FEdge::shape_importance() const
+{
+ return _VertexA->shape()->importance();
+}
+
+int FEdge::invisibility() const
+{
+ return _ViewEdge->qi();
+}
+
+occluder_container::const_iterator FEdge::occluders_begin() const {return _ViewEdge->occluders_begin();}
+occluder_container::const_iterator FEdge::occluders_end() const {return _ViewEdge->occluders_end();}
+bool FEdge::occluders_empty() const {return _ViewEdge->occluders_empty();}
+int FEdge::occluders_size() const {return _ViewEdge->occluders_size();}
+const bool FEdge::occludee_empty() const
+{
+ return _ViewEdge->occludee_empty();
+}
+
+
+
+Id FEdge::shape_id() const
+{
+ return _VertexA->shape()->getId();
+}
+const SShape* FEdge::shape() const
+{
+ return _VertexA->shape();
+}
+
+real FEdge::z_discontinuity() const
+{
+ if(!(getNature() & Nature::SILHOUETTE) && !(getNature() & Nature::BORDER))
+ {
+ return 0;
+ }
+
+ BBox<Vec3r> box = ViewMap::getInstance()->getScene3dBBox();
+
+ Vec3r bbox_size_vec(box.getMax() - box.getMin());
+ real bboxsize = bbox_size_vec.norm();
+ if(occludee_empty())
+
+ {
+ //return FLT_MAX;
+
+ return 1.0;
+
+ //return bboxsize;
+
+ }
+ // real result;
+ // z_discontinuity_functor<SVertex> _functor;
+
+ // Evaluate<SVertex,z_discontinuity_functor<SVertex> >(&_functor, iCombination, result )
+ Vec3r middle((_VertexB->point3d()-_VertexA->point3d()));
+
+ middle /= 2;
+ Vec3r disc_vec(middle - _occludeeIntersection);
+ real res = disc_vec.norm() / bboxsize;
+ return res;
+
+ //return fabs((middle.z()-_occludeeIntersection.z()));
+}
+
+
+//float FEdge::local_average_depth(int iCombination ) const
+//{
+//
+// float result;
+// local_average_depth_functor<SVertex> functor;
+// Evaluate(&functor, iCombination, result);
+//
+// return result;
+//}
+//float FEdge::local_depth_variance(int iCombination ) const
+//{
+// float result;
+//
+// local_depth_variance_functor<SVertex> functor;
+//
+// Evaluate(&functor, iCombination, result);
+//
+// return result;
+//}
+//
+//
+//real FEdge::local_average_density( float sigma, int iCombination) const
+//{
+// float result;
+//
+// density_functor<SVertex> functor(sigma);
+//
+// Evaluate(&functor, iCombination, result);
+//
+// return result;
+//}
+//
+////Vec3r FEdge::normal(int& oException /* = Exception::NO_EXCEPTION */)
+////{
+//// Vec3r Na = _VertexA->normal(oException);
+//// if(oException != Exception::NO_EXCEPTION)
+//// return Na;
+//// Vec3r Nb = _VertexB->normal(oException);
+//// if(oException != Exception::NO_EXCEPTION)
+//// return Nb;
+//// return (Na+Nb)/2.0;
+////}
+//
+//Vec3r FEdge::curvature2d_as_vector(int iCombination) const
+//{
+// Vec3r result;
+// curvature2d_as_vector_functor<SVertex> _functor;
+// Evaluate<Vec3r,curvature2d_as_vector_functor<SVertex> >(&_functor, iCombination, result );
+// return result;
+//}
+//
+//real FEdge::curvature2d_as_angle(int iCombination) const
+//{
+// real result;
+// curvature2d_as_angle_functor<SVertex> _functor;
+// Evaluate<real,curvature2d_as_angle_functor<SVertex> >(&_functor, iCombination, result );
+// return result;
+//}
+
+ /**********************************/
+ /* */
+ /* */
+ /* FEdgeSharp */
+ /* */
+ /* */
+ /**********************************/
+
+//Material FEdge::material() const
+//{
+// return _VertexA->shape()->material();
+//}
+const Material& FEdgeSharp::aMaterial() const {
+ return _VertexA->shape()->material(_aMaterialIndex);
+}
+
+const Material& FEdgeSharp::bMaterial() const {
+ return _VertexA->shape()->material(_bMaterialIndex);
+}
+
+ /**********************************/
+ /* */
+ /* */
+ /* FEdgeSmooth */
+ /* */
+ /* */
+ /**********************************/
+
+const Material& FEdgeSmooth::material() const {
+ return _VertexA->shape()->material(_MaterialIndex);
+}