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Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.h')
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index 5a59f488b51..28cd140185c 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -69,26 +69,26 @@ class SShape;
/*! Class to define a vertex of the embedding. */
class SVertex : public Interface0D {
public: // Implementation of Interface0D
- /*! Returns the string "SVertex" .*/
+ /*! Returns the string "SVertex". */
virtual string getExactTypeName() const
{
return "SVertex";
}
// Data access methods
- /*! Returns the 3D x coordinate of the vertex .*/
+ /*! Returns the 3D x coordinate of the vertex. */
virtual real getX() const
{
return _Point3D.x();
}
- /*! Returns the 3D y coordinate of the vertex .*/
+ /*! Returns the 3D y coordinate of the vertex. */
virtual real getY() const
{
return _Point3D.y();
}
- /*! Returns the 3D z coordinate of the vertex .*/
+ /*! Returns the 3D z coordinate of the vertex. */
virtual real getZ() const
{
return _Point3D.z();
@@ -100,19 +100,19 @@ class SVertex : public Interface0D {
return _Point3D;
}
- /*! Returns the projected 3D x coordinate of the vertex .*/
+ /*! Returns the projected 3D x coordinate of the vertex. */
virtual real getProjectedX() const
{
return _Point2D.x();
}
- /*! Returns the projected 3D y coordinate of the vertex .*/
+ /*! Returns the projected 3D y coordinate of the vertex. */
virtual real getProjectedY() const
{
return _Point2D.y();
}
- /*! Returns the projected 3D z coordinate of the vertex .*/
+ /*! Returns the projected 3D z coordinate of the vertex. */
virtual real getProjectedZ() const
{
return _Point2D.z();
@@ -127,13 +127,13 @@ class SVertex : public Interface0D {
/*! Returns the FEdge that lies between this Svertex and the Interface0D given as argument. */
virtual FEdge *getFEdge(Interface0D &);
- /*! Returns the Id of the vertex .*/
+ /*! Returns the Id of the vertex. */
virtual Id getId() const
{
return _Id;
}
- /*! Returns the nature of the vertex .*/
+ /*! Returns the nature of the vertex. */
virtual Nature::VertexNature getNature() const;
/*! Cast the Interface0D in SVertex if it can be. */