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Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.h')
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index 510aedf6cbf..b9f84e7077f 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -333,12 +333,12 @@ class SVertex : public Interface0D {
_directionFredo = d;
}
- real curvatureFredo ()
+ real curvatureFredo()
{
return _curvatureFredo;
}
- const Vec2r directionFredo ()
+ const Vec2r directionFredo()
{
return _directionFredo;
}
@@ -657,7 +657,7 @@ class FEdge : public Interface1D {
int invisibility() const;
#if 0
- inline const vector<Polygon3r>& occluders() const
+ inline const vector<Polygon3r> &occluders() const
{
return _Occluders;
}
@@ -765,7 +765,7 @@ class FEdge : public Interface1D {
}
#if 0
- inline void AddOccluder(Polygon3r& iPolygon)
+ inline void AddOccluder(Polygon3r &iPolygon)
{
_Occluders.push_back(iPolygon);
}
@@ -783,12 +783,12 @@ class FEdge : public Interface1D {
_hasVisibilityPoint = iBool;
}
- inline void setVisibilityPointA(const Vec3r& iPoint)
+ inline void setVisibilityPointA(const Vec3r &iPoint)
{
_VisibilityPointA = iPoint;
}
- inline void setVisibilityPointB(const Vec3r& iPoint)
+ inline void setVisibilityPointB(const Vec3r &iPoint)
{
_VisibilityPointB = iPoint;
}
@@ -891,7 +891,7 @@ class FEdge : public Interface1D {
const SShape *occluded_shape() const;
#if 0
- inline const bool occludee_empty() const
+ inline const bool occludee_empty() const
{
return _occludeeEmpty;
}
@@ -904,7 +904,9 @@ class FEdge : public Interface1D {
inline float local_average_depth(int iCombination = 0) const;
inline float local_depth_variance(int iCombination = 0) const;
inline real local_average_density(float sigma = 2.3f, int iCombination = 0) const;
- inline Vec3r shaded_color(int iCombination = 0) const {}
+ inline Vec3r shaded_color(int iCombination = 0) const
+ {
+ }
#endif
int viewedge_nature() const;