diff options
Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.h')
-rw-r--r-- | source/blender/freestyle/intern/view_map/Silhouette.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h index 9d373107bfa..44bce375a75 100644 --- a/source/blender/freestyle/intern/view_map/Silhouette.h +++ b/source/blender/freestyle/intern/view_map/Silhouette.h @@ -102,7 +102,7 @@ public: // Implementation of Interface0D return _Point3D.z(); } - /*! Returns the 3D point. */ + /*! Returns the 3D point. */ virtual Vec3r getPoint3D() const { return _Point3D; @@ -126,7 +126,7 @@ public: // Implementation of Interface0D return _Point2D.z(); } - /*! Returns the 2D point. */ + /*! Returns the 2D point. */ virtual Vec2r getPoint2D() const { return Vec2r(_Point2D.x(), _Point2D.y()); @@ -144,16 +144,16 @@ public: // Implementation of Interface0D /*! Returns the nature of the vertex .*/ virtual Nature::VertexNature getNature() const; - /*! Cast the Interface0D in SVertex if it can be. */ + /*! Cast the Interface0D in SVertex if it can be. */ virtual SVertex *castToSVertex(); - /*! Cast the Interface0D in ViewVertex if it can be. */ + /*! Cast the Interface0D in ViewVertex if it can be. */ virtual ViewVertex *castToViewVertex(); - /*! Cast the Interface0D in NonTVertex if it can be. */ + /*! Cast the Interface0D in NonTVertex if it can be. */ virtual NonTVertex *castToNonTVertex(); - /*! Cast the Interface0D in TVertex if it can be. */ + /*! Cast the Interface0D in TVertex if it can be. */ virtual TVertex *castToTVertex(); public: @@ -163,7 +163,7 @@ private: Id _Id; Vec3r _Point3D; Vec3r _Point2D; - set<Vec3r> _Normals; + set<Vec3r> _Normals; vector<FEdge*> _FEdges; // the edges containing this vertex SShape *_Shape; // the shape to which belongs the vertex ViewVertex *_pViewVertex; // The associated viewvertex, in case there is one. @@ -1291,10 +1291,10 @@ protected: unsigned _FrsMaterialIndex; #if 0 bool _hasVisibilityPoint; - Vec3r _VisibilityPointA; // The edge on which the visibility will be computed represented + Vec3r _VisibilityPointA; // The edge on which the visibility will be computed represented Vec3r _VisibilityPointB; // using its 2 extremity points A and B #endif - void *_Face; // In case of exact silhouette, Face is the WFace crossed by Fedge + void *_Face; // In case of exact silhouette, Face is the WFace crossed by Fedge // NOT HANDLED BY THE COPY CONSTRUCTEUR bool _FaceMark; @@ -1418,7 +1418,7 @@ private: const char *_Name; const char *_LibraryPath; BBox<Vec3r> _BBox; - vector<FrsMaterial> _FrsMaterials; + vector<FrsMaterial> _FrsMaterials; float _importance; |