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Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.h')
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index 9d373107bfa..44bce375a75 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -102,7 +102,7 @@ public: // Implementation of Interface0D
return _Point3D.z();
}
- /*! Returns the 3D point. */
+ /*! Returns the 3D point. */
virtual Vec3r getPoint3D() const
{
return _Point3D;
@@ -126,7 +126,7 @@ public: // Implementation of Interface0D
return _Point2D.z();
}
- /*! Returns the 2D point. */
+ /*! Returns the 2D point. */
virtual Vec2r getPoint2D() const
{
return Vec2r(_Point2D.x(), _Point2D.y());
@@ -144,16 +144,16 @@ public: // Implementation of Interface0D
/*! Returns the nature of the vertex .*/
virtual Nature::VertexNature getNature() const;
- /*! Cast the Interface0D in SVertex if it can be. */
+ /*! Cast the Interface0D in SVertex if it can be. */
virtual SVertex *castToSVertex();
- /*! Cast the Interface0D in ViewVertex if it can be. */
+ /*! Cast the Interface0D in ViewVertex if it can be. */
virtual ViewVertex *castToViewVertex();
- /*! Cast the Interface0D in NonTVertex if it can be. */
+ /*! Cast the Interface0D in NonTVertex if it can be. */
virtual NonTVertex *castToNonTVertex();
- /*! Cast the Interface0D in TVertex if it can be. */
+ /*! Cast the Interface0D in TVertex if it can be. */
virtual TVertex *castToTVertex();
public:
@@ -163,7 +163,7 @@ private:
Id _Id;
Vec3r _Point3D;
Vec3r _Point2D;
- set<Vec3r> _Normals;
+ set<Vec3r> _Normals;
vector<FEdge*> _FEdges; // the edges containing this vertex
SShape *_Shape; // the shape to which belongs the vertex
ViewVertex *_pViewVertex; // The associated viewvertex, in case there is one.
@@ -1291,10 +1291,10 @@ protected:
unsigned _FrsMaterialIndex;
#if 0
bool _hasVisibilityPoint;
- Vec3r _VisibilityPointA; // The edge on which the visibility will be computed represented
+ Vec3r _VisibilityPointA; // The edge on which the visibility will be computed represented
Vec3r _VisibilityPointB; // using its 2 extremity points A and B
#endif
- void *_Face; // In case of exact silhouette, Face is the WFace crossed by Fedge
+ void *_Face; // In case of exact silhouette, Face is the WFace crossed by Fedge
// NOT HANDLED BY THE COPY CONSTRUCTEUR
bool _FaceMark;
@@ -1418,7 +1418,7 @@ private:
const char *_Name;
const char *_LibraryPath;
BBox<Vec3r> _BBox;
- vector<FrsMaterial> _FrsMaterials;
+ vector<FrsMaterial> _FrsMaterials;
float _importance;