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Diffstat (limited to 'source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp')
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diff --git a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
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+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include "Silhouette.h"
+#include "SilhouetteGeomEngine.h"
+#include "../geometry/GeomUtils.h"
+
+using namespace std;
+
+Vec3r SilhouetteGeomEngine::_Viewpoint = Vec3r(0,0,0);
+real SilhouetteGeomEngine::_translation[3] = {0,0,0};
+real SilhouetteGeomEngine::_modelViewMatrix[4][4] = {{1,0,0,0},
+ {0,1,0,0},
+ {0,0,1,0},
+ {0,0,0,1}};
+real SilhouetteGeomEngine::_projectionMatrix[4][4] = {{1,0,0,0},
+ {0,1,0,0},
+ {0,0,1,0},
+ {0,0,0,1}};
+real SilhouetteGeomEngine::_transform[4][4] = {{1,0,0,0},
+ {0,1,0,0},
+ {0,0,1,0},
+ {0,0,0,1}};
+int SilhouetteGeomEngine::_viewport[4] = {1,1,1,1}; // the viewport
+real SilhouetteGeomEngine::_Focal = 0.0;
+
+real SilhouetteGeomEngine::_glProjectionMatrix[4][4] = {{1,0,0,0},
+ {0,1,0,0},
+ {0,0,1,0},
+ {0,0,0,1}};
+real SilhouetteGeomEngine::_glModelViewMatrix[4][4] = {{1,0,0,0},
+ {0,1,0,0},
+ {0,0,1,0},
+ {0,0,0,1}};
+real SilhouetteGeomEngine::_znear = 0.0;
+real SilhouetteGeomEngine::_zfar = 100.0;
+bool SilhouetteGeomEngine::_isOrthographicProjection = false;
+
+SilhouetteGeomEngine * SilhouetteGeomEngine::_pInstance = 0;
+
+void SilhouetteGeomEngine::setTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4], const int iViewport[4], real iFocal)
+{
+ unsigned int i,j;
+ _translation[0] = iModelViewMatrix[3][0];
+ _translation[1] = iModelViewMatrix[3][1];
+ _translation[2] = iModelViewMatrix[3][2];
+
+ for(i=0; i<4; i++){
+ for(j=0; j<4; j++)
+ {
+ _modelViewMatrix[i][j] = iModelViewMatrix[j][i];
+ _glModelViewMatrix[i][j] = iModelViewMatrix[i][j];
+ }
+ }
+
+ for(i=0; i<4; i++){
+ for(j=0; j<4; j++)
+ {
+ _projectionMatrix[i][j] = iProjectionMatrix[j][i];
+ _glProjectionMatrix[i][j] = iProjectionMatrix[i][j];
+ }
+ }
+
+ for(i=0; i<4; i++){
+ for(j=0; j<4; j++)
+ {
+ _transform[i][j] = 0;
+ for(unsigned int k=0; k<4; k++)
+ _transform[i][j] += _projectionMatrix[i][k] * _modelViewMatrix[k][j];
+ }
+ }
+
+ for(i=0; i<4; i++){
+ _viewport[i] = iViewport[i];
+ }
+ _Focal = iFocal;
+
+ _isOrthographicProjection = (iProjectionMatrix[3][3] != 0.0);
+}
+
+void SilhouetteGeomEngine::setFrustum(real iZNear, real iZFar)
+{
+ _znear = iZNear;
+ _zfar = iZFar;
+}
+
+void SilhouetteGeomEngine::retrieveViewport(int viewport[4]){
+ memcpy(viewport, _viewport, 4*sizeof(int));
+}
+//#define HUGE 1e9
+
+void SilhouetteGeomEngine::ProjectSilhouette(vector<SVertex*>& ioVertices)
+{
+ Vec3r newPoint;
+ // real min=HUGE;
+ // real max=-HUGE;
+ vector<SVertex*>::iterator sv, svend;
+
+ for(sv=ioVertices.begin(), svend=ioVertices.end();
+ sv!=svend;
+ sv++)
+ {
+ GeomUtils::fromWorldToImage((*sv)->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
+ newPoint[2] = (-newPoint[2]-_znear)/(_zfar-_znear); // normalize Z between 0 and 1
+ (*sv)->setPoint2D(newPoint);
+ //cerr << (*sv)->point2d().z() << " ";
+ // real d=(*sv)->point2d()[2];
+ // if (d>max) max =d;
+ // if (d<min) min =d;
+ }
+ // for(sv=ioVertices.begin(), svend=ioVertices.end();
+ // sv!=svend;
+ // sv++)
+ // {
+ // Vec3r P((*sv)->point2d());
+ // (*sv)->setPoint2D(Vec3r(P[0], P[1], 1.0-(P[2]-min)/(max-min)));
+ // //cerr<<(*sv)->point2d()[2]<<" ";
+ // }
+}
+
+void SilhouetteGeomEngine::ProjectSilhouette(SVertex* ioVertex)
+{
+ Vec3r newPoint;
+ // real min=HUGE;
+ // real max=-HUGE;
+ vector<SVertex*>::iterator sv, svend;
+ GeomUtils::fromWorldToImage(ioVertex->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
+ newPoint[2] = (-newPoint[2]-_znear)/(_zfar-_znear); // normalize Z between 0 and 1
+ ioVertex->setPoint2D(newPoint);
+}
+
+real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t)
+{
+ if( _isOrthographicProjection )
+ return t;
+
+ // we need to compute for each parameter t the corresponding
+ // parameter T which gives the intersection in 3D.
+ real T;
+
+ // suffix w for world, c for camera, r for retina, i for image
+ Vec3r Aw = (fe)->vertexA()->point3D();
+ Vec3r Bw = (fe)->vertexB()->point3D();
+ Vec3r Ac, Bc;
+ GeomUtils::fromWorldToCamera(Aw, Ac, _modelViewMatrix);
+ GeomUtils::fromWorldToCamera(Bw, Bc, _modelViewMatrix);
+ Vec3r ABc = Bc - Ac;
+#if 0
+ cout << "Ac " << Ac << endl;
+ cout << "Bc " << Bc << endl;
+ cout << "ABc " << ABc << endl;
+#endif
+ Vec3r Ai = (fe)->vertexA()->point2D();
+ Vec3r Bi = (fe)->vertexB()->point2D();
+ Vec3r Ii = Ai + t * (Bi - Ai); // the intersection point in the 2D image space
+ Vec3r Ir, Ic;
+ GeomUtils::fromImageToRetina(Ii, Ir, _viewport);
+
+ real alpha, beta, denom;
+ real m11 = _projectionMatrix[0][0];
+ real m13 = _projectionMatrix[0][2];
+ real m22 = _projectionMatrix[1][1];
+ real m23 = _projectionMatrix[1][2];
+
+ if (fabs(ABc[0]) > 1e-6) {
+
+ alpha = ABc[2] / ABc[0];
+ beta = Ac[2] - alpha * Ac[0];
+ denom = alpha * (Ir[0] + m13) + m11;
+ if (fabs(denom) < 1e-6)
+ goto iter;
+ Ic[0] = -beta * (Ir[0] + m13) / denom;
+// Ic[1] = -(Ir[1] + m23) * (alpha * Ic[0] + beta) / m22;
+// Ic[2] = alpha * (Ic[0] - Ac[0]) + Ac[2];
+ T = (Ic[0] - Ac[0]) / ABc[0];
+
+ } else if (fabs(ABc[1]) > 1e-6) {
+
+ alpha = ABc[2] / ABc[1];
+ beta = Ac[2] - alpha * Ac[1];
+ denom = alpha * (Ir[1] + m23) + m22;
+ if (fabs(denom) < 1e-6)
+ goto iter;
+ Ic[1] = -beta * (Ir[1] + m23) / denom;
+// Ic[0] = -(Ir[0] + m13) * (alpha * Ic[1] + beta) / m11;
+// Ic[2] = alpha * (Ic[1] - Ac[1]) + Ac[2];
+ T = (Ic[1] - Ac[1]) / ABc[1];
+
+ } else {
+
+iter: bool x_coords, less_than;
+ if (fabs(Bi[0] - Ai[0]) > 1e-6) {
+ x_coords = true;
+ less_than = Ai[0] < Bi[0];
+ } else {
+ x_coords = false;
+ less_than = Ai[1] < Bi[1];
+ }
+ Vec3r Pc, Pr, Pi;
+ real T_sta = 0.0;
+ real T_end = 1.0;
+ real delta_x, delta_y, dist, dist_threshold = 1e-6;
+ int i, max_iters = 100;
+ for (i = 0; i < max_iters; i++) {
+ T = T_sta + 0.5 * (T_end - T_sta);
+ Pc = Ac + T * ABc;
+ GeomUtils::fromCameraToRetina(Pc, Pr, _projectionMatrix);
+ GeomUtils::fromRetinaToImage(Pr, Pi, _viewport);
+ delta_x = Ii[0] - Pi[0];
+ delta_y = Ii[1] - Pi[1];
+ dist = sqrt(delta_x * delta_x + delta_y * delta_y);
+ if (dist < dist_threshold)
+ break;
+ if (x_coords) {
+ if (less_than) {
+ if (Pi[0] < Ii[0]) { T_sta = T; } else { T_end = T; }
+ } else {
+ if (Pi[0] > Ii[0]) { T_sta = T; } else { T_end = T; }
+ }
+ } else {
+ if (less_than) {
+ if (Pi[1] < Ii[1]) { T_sta = T; } else { T_end = T; }
+ } else {
+ if (Pi[1] > Ii[1]) { T_sta = T; } else { T_end = T; }
+ }
+ }
+ }
+#if 0
+ printf("SilhouetteGeomEngine::ImageToWorldParameter(): #iters = %d, dist = %e\n", i, dist);
+#endif
+ if (i == max_iters)
+ printf("SilhouetteGeomEngine::ImageToWorldParameter(): reached to max_iters (dist = %e)\n", dist);
+ }
+
+ return T;
+}
+
+Vec3r SilhouetteGeomEngine::WorldToImage(const Vec3r& M)
+
+{
+
+ Vec3r newPoint;
+ GeomUtils::fromWorldToImage(M, newPoint, _transform, _viewport);
+ newPoint[2] = (-newPoint[2]-_znear)/(_zfar-_znear); // normalize Z between 0 and 1
+ return newPoint;
+
+}
+