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Diffstat (limited to 'source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp')
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diff --git a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
+ * \ingroup freestyle
+ * \brief Class to perform all geometric operations dedicated to silhouette. That, for example, implies that
+ * this geom engine has as member data the viewpoint, transformations, projections...
+ * \author Stephane Grabli
+ * \date 03/09/2002
+ */
+
+#include "Silhouette.h"
+#include "SilhouetteGeomEngine.h"
+
+#include "../geometry/GeomUtils.h"
+
+#include "BKE_global.h"
+
+using namespace std;
+
+Vec3r SilhouetteGeomEngine::_Viewpoint = Vec3r(0, 0, 0);
+real SilhouetteGeomEngine::_translation[3] = {0, 0, 0};
+real SilhouetteGeomEngine::_modelViewMatrix[4][4] = {
+ {1, 0, 0, 0},
+ {0, 1, 0, 0},
+ {0, 0, 1, 0},
+ {0, 0, 0, 1}
+};
+real SilhouetteGeomEngine::_projectionMatrix[4][4] = {
+ {1, 0, 0, 0},
+ {0, 1, 0, 0},
+ {0, 0, 1, 0},
+ {0, 0, 0, 1}
+};
+real SilhouetteGeomEngine::_transform[4][4] = {
+ {1, 0, 0, 0},
+ {0, 1, 0, 0},
+ {0, 0, 1, 0},
+ {0, 0, 0, 1}
+};
+int SilhouetteGeomEngine::_viewport[4] = {1, 1, 1, 1};
+real SilhouetteGeomEngine::_Focal = 0.0;
+
+real SilhouetteGeomEngine::_glProjectionMatrix[4][4] = {
+ {1, 0, 0, 0},
+ {0, 1, 0, 0},
+ {0, 0, 1, 0},
+ {0, 0, 0, 1}
+};
+real SilhouetteGeomEngine::_glModelViewMatrix[4][4] = {
+ {1, 0, 0, 0},
+ {0, 1, 0, 0},
+ {0, 0, 1, 0},
+ {0, 0, 0, 1}
+};
+real SilhouetteGeomEngine::_znear = 0.0;
+real SilhouetteGeomEngine::_zfar = 100.0;
+bool SilhouetteGeomEngine::_isOrthographicProjection = false;
+
+SilhouetteGeomEngine *SilhouetteGeomEngine::_pInstance = NULL;
+
+void SilhouetteGeomEngine::setTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4],
+ const int iViewport[4], real iFocal)
+{
+ unsigned int i, j;
+ _translation[0] = iModelViewMatrix[3][0];
+ _translation[1] = iModelViewMatrix[3][1];
+ _translation[2] = iModelViewMatrix[3][2];
+
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ _modelViewMatrix[i][j] = iModelViewMatrix[j][i];
+ _glModelViewMatrix[i][j] = iModelViewMatrix[i][j];
+ }
+ }
+
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ _projectionMatrix[i][j] = iProjectionMatrix[j][i];
+ _glProjectionMatrix[i][j] = iProjectionMatrix[i][j];
+ }
+ }
+
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ _transform[i][j] = 0;
+ for (unsigned int k = 0; k < 4; k++)
+ _transform[i][j] += _projectionMatrix[i][k] * _modelViewMatrix[k][j];
+ }
+ }
+
+ for (i = 0; i < 4; i++) {
+ _viewport[i] = iViewport[i];
+ }
+ _Focal = iFocal;
+
+ _isOrthographicProjection = (iProjectionMatrix[3][3] != 0.0);
+}
+
+void SilhouetteGeomEngine::setFrustum(real iZNear, real iZFar)
+{
+ _znear = iZNear;
+ _zfar = iZFar;
+}
+
+void SilhouetteGeomEngine::retrieveViewport(int viewport[4])
+{
+ memcpy(viewport, _viewport, 4 * sizeof(int));
+}
+
+//#define HUGE 1.0e9
+
+void SilhouetteGeomEngine::ProjectSilhouette(vector<SVertex*>& ioVertices)
+{
+ Vec3r newPoint;
+#if 0
+ real min = HUGE;
+ real max = -HUGE;
+#endif
+ vector<SVertex*>::iterator sv, svend;
+ const real depth = _zfar - _znear;
+ const real fac = (depth < 1.0e-6) ? 1.0 : 1.0 / depth;
+
+ for (sv = ioVertices.begin(), svend = ioVertices.end(); sv != svend; sv++) {
+ GeomUtils::fromWorldToImage((*sv)->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
+ newPoint[2] = (-newPoint[2] - _znear) * fac; // normalize Z between 0 and 1
+ (*sv)->setPoint2D(newPoint);
+#if 0
+ cerr << (*sv)->point2d().z() << " ";
+ real d = (*sv)->point2d()[2];
+ if (d > max)
+ max =d;
+ if (d < min)
+ min =d;
+#endif
+ }
+#if 0
+ for (sv = ioVertices.begin(), svend = ioVertices.end(); sv != svend; sv++) {
+ Vec3r P((*sv)->point2d());
+ (*sv)->setPoint2D(Vec3r(P[0], P[1], 1.0 - (P[2] - min) / (max - min)));
+ //cerr << (*sv)->point2d()[2] << " ";
+ }
+#endif
+}
+
+void SilhouetteGeomEngine::ProjectSilhouette(SVertex *ioVertex)
+{
+ Vec3r newPoint;
+#if 0
+ real min = HUGE;
+ real max = -HUGE;
+ vector<SVertex*>::iterator sv, svend;
+#endif
+ const real depth = _zfar - _znear;
+ const real fac = (depth < 1.0e-6) ? 1.0 : 1.0 / depth;
+ GeomUtils::fromWorldToImage(ioVertex->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
+ newPoint[2] = (-newPoint[2] - _znear) * fac; // normalize Z between 0 and 1
+ ioVertex->setPoint2D(newPoint);
+}
+
+real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t)
+{
+ if (_isOrthographicProjection)
+ return t;
+
+ // we need to compute for each parameter t the corresponding parameter T which gives the intersection in 3D.
+ real T;
+
+ // suffix w for world, c for camera, r for retina, i for image
+ Vec3r Aw = (fe)->vertexA()->point3D();
+ Vec3r Bw = (fe)->vertexB()->point3D();
+ Vec3r Ac, Bc;
+ GeomUtils::fromWorldToCamera(Aw, Ac, _modelViewMatrix);
+ GeomUtils::fromWorldToCamera(Bw, Bc, _modelViewMatrix);
+ Vec3r ABc = Bc - Ac;
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Ac " << Ac << endl;
+ cout << "Bc " << Bc << endl;
+ cout << "ABc " << ABc << endl;
+ }
+#endif
+ Vec3r Ai = (fe)->vertexA()->point2D();
+ Vec3r Bi = (fe)->vertexB()->point2D();
+ Vec3r Ii = Ai + t * (Bi - Ai); // the intersection point in the 2D image space
+ Vec3r Ir, Ic;
+ GeomUtils::fromImageToRetina(Ii, Ir, _viewport);
+
+ real alpha, beta, denom;
+ real m11 = _projectionMatrix[0][0];
+ real m13 = _projectionMatrix[0][2];
+ real m22 = _projectionMatrix[1][1];
+ real m23 = _projectionMatrix[1][2];
+
+ if (fabs(ABc[0]) > 1.0e-6) {
+ alpha = ABc[2] / ABc[0];
+ beta = Ac[2] - alpha * Ac[0];
+ denom = alpha * (Ir[0] + m13) + m11;
+ if (fabs(denom) < 1.0e-6)
+ goto iter;
+ Ic[0] = -beta * (Ir[0] + m13) / denom;
+#if 0
+ Ic[1] = -(Ir[1] + m23) * (alpha * Ic[0] + beta) / m22;
+ Ic[2] = alpha * (Ic[0] - Ac[0]) + Ac[2];
+#endif
+ T = (Ic[0] - Ac[0]) / ABc[0];
+
+ }
+ else if (fabs(ABc[1]) > 1.0e-6) {
+ alpha = ABc[2] / ABc[1];
+ beta = Ac[2] - alpha * Ac[1];
+ denom = alpha * (Ir[1] + m23) + m22;
+ if (fabs(denom) < 1.0e-6)
+ goto iter;
+ Ic[1] = -beta * (Ir[1] + m23) / denom;
+#if 0
+ Ic[0] = -(Ir[0] + m13) * (alpha * Ic[1] + beta) / m11;
+ Ic[2] = alpha * (Ic[1] - Ac[1]) + Ac[2];
+#endif
+ T = (Ic[1] - Ac[1]) / ABc[1];
+ }
+ else {
+iter:
+ bool x_coords, less_than;
+ if (fabs(Bi[0] - Ai[0]) > 1.0e-6) {
+ x_coords = true;
+ less_than = Ai[0] < Bi[0];
+ }
+ else {
+ x_coords = false;
+ less_than = Ai[1] < Bi[1];
+ }
+ Vec3r Pc, Pr, Pi;
+ real T_sta = 0.0;
+ real T_end = 1.0;
+ real delta_x, delta_y, dist, dist_threshold = 1.0e-6;
+ int i, max_iters = 100;
+ for (i = 0; i < max_iters; i++) {
+ T = T_sta + 0.5 * (T_end - T_sta);
+ Pc = Ac + T * ABc;
+ GeomUtils::fromCameraToRetina(Pc, Pr, _projectionMatrix);
+ GeomUtils::fromRetinaToImage(Pr, Pi, _viewport);
+ delta_x = Ii[0] - Pi[0];
+ delta_y = Ii[1] - Pi[1];
+ dist = sqrt(delta_x * delta_x + delta_y * delta_y);
+ if (dist < dist_threshold)
+ break;
+ if (x_coords) {
+ if (less_than) {
+ if (Pi[0] < Ii[0])
+ T_sta = T;
+ else
+ T_end = T;
+ }
+ else {
+ if (Pi[0] > Ii[0])
+ T_sta = T;
+ else
+ T_end = T;
+ }
+ }
+ else {
+ if (less_than) {
+ if (Pi[1] < Ii[1])
+ T_sta = T;
+ else
+ T_end = T;
+ }
+ else {
+ if (Pi[1] > Ii[1])
+ T_sta = T;
+ else
+ T_end = T;
+ }
+ }
+ }
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("SilhouetteGeomEngine::ImageToWorldParameter(): #iters = %d, dist = %e\n", i, dist);
+ }
+#endif
+ if (i == max_iters && G.debug & G_DEBUG_FREESTYLE) {
+ printf("SilhouetteGeomEngine::ImageToWorldParameter(): reached to max_iters (dist = %e)\n", dist);
+ }
+ }
+
+ return T;
+}
+
+Vec3r SilhouetteGeomEngine::WorldToImage(const Vec3r& M)
+{
+ const real depth = _zfar - _znear;
+ const real fac = (depth < 1.0e-6) ? 1.0 : 1.0 / depth;
+ Vec3r newPoint;
+ GeomUtils::fromWorldToImage(M, newPoint, _transform, _viewport);
+ newPoint[2] = (-newPoint[2] - _znear) * fac; // normalize Z between 0 and 1
+ return newPoint;
+}