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Diffstat (limited to 'source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.h')
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+//
+// Filename : SilhouetteGeomEngine.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to perform all geometric operations dedicated
+// to silhouette. That, for example, implies that
+// this geom engine has as member data the viewpoint,
+// transformations, projections...
+// Date of creation : 03/09/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef SILHOUETTEGEOMENGINE_H
+# define SILHOUETTEGEOMENGINE_H
+
+# include <vector>
+# include "../system/FreestyleConfig.h"
+# include "../geometry/Geom.h"
+
+using namespace Geometry;
+
+class SVertex;
+class FEdge;
+
+class LIB_VIEW_MAP_EXPORT SilhouetteGeomEngine
+{
+private:
+ static Vec3r _Viewpoint; // The viewpoint under which the silhouette has to be computed
+ static real _translation[3];
+ static real _modelViewMatrix[4][4]; // the model view matrix (_modelViewMatrix[i][j] means element of line i and column j)
+ static real _projectionMatrix[4][4]; // the projection matrix (_projectionMatrix[i][j] means element of line i and column j)
+ static real _transform[4][4]; // the global transformation from world to screen (projection included) (_transform[i][j] means element of line i and column j)
+ static int _viewport[4]; // the viewport
+ static real _Focal;
+
+ static real _znear;
+ static real _zfar;
+
+ static real _glProjectionMatrix[4][4]; // GL style (column major) projection matrix
+ static real _glModelViewMatrix[4][4]; // GL style (column major) model view matrix
+
+
+
+ static SilhouetteGeomEngine *_pInstance;
+public:
+
+ /*! retrieves an instance on the singleton */
+ static SilhouetteGeomEngine * getInstance()
+ {
+ if(0 == _pInstance)
+ {
+ _pInstance = new SilhouetteGeomEngine;
+ }
+ return _pInstance;
+ }
+
+ /*! Sets the current viewpoint */
+ static inline void SetViewpoint(const Vec3r& ivp) {_Viewpoint = ivp;}
+
+ /*! Sets the current transformation
+ * iModelViewMatrix
+ * The 4x4 model view matrix, in column major order (openGL like).
+ * iProjection matrix
+ * The 4x4 projection matrix, in column major order (openGL like).
+ * iViewport
+ * The viewport. 4 real array: origin.x, origin.y, width, length
+ * iFocal
+ * The focal length
+ */
+ static void SetTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4], const int iViewport[4], real iFocal) ;
+
+ /*! Sets the current znear and zfar
+ */
+ static void SetFrustum(real iZNear, real iZFar) ;
+
+ /* accessors */
+ static void retrieveViewport(int viewport[4]);
+
+ /*! Projects the silhouette in camera coordinates
+ * This method modifies the ioEdges passed as argument.
+ * ioVertices
+ * The vertices to project. It is modified during the
+ * operation.
+ */
+ static void ProjectSilhouette(std::vector<SVertex*>& ioVertices);
+ static void ProjectSilhouette(SVertex* ioVertex);
+
+ /*! transforms the parameter t defining a 2D intersection for edge fe in order to obtain
+ * the parameter giving the corresponding 3D intersection.
+ * Returns the 3D parameter
+ * fe
+ * The edge
+ * t
+ * The parameter for the 2D intersection.
+ */
+ static real ImageToWorldParameter(FEdge *fe, real t);
+
+ /*! From world to image */
+ static Vec3r WorldToImage(const Vec3r& M);
+};
+
+#endif // SILHOUETTEGEOMENGINE_H