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Diffstat (limited to 'source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.h')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_SILHOUETTE_GEOM_ENGINE_H__
+#define __FREESTYLE_SILHOUETTE_GEOM_ENGINE_H__
+
+/** \file blender/freestyle/intern/view_map/SilhouetteGeomEngine.h
+ * \ingroup freestyle
+ * \brief Class to perform all geometric operations dedicated to silhouette. That, for example, implies that
+ * this geom engine has as member data the viewpoint, transformations, projections...
+ * \author Stephane Grabli
+ * \date 03/09/2002
+ */
+
+#include <vector>
+
+#include "../geometry/Geom.h"
+
+#include "../system/FreestyleConfig.h"
+
+using namespace Geometry;
+
+class SVertex;
+class FEdge;
+
+class LIB_VIEW_MAP_EXPORT SilhouetteGeomEngine
+{
+private:
+ // The viewpoint under which the silhouette has to be computed
+ static Vec3r _Viewpoint;
+ static real _translation[3];
+ // the model view matrix (_modelViewMatrix[i][j] means element of line i and column j)
+ static real _modelViewMatrix[4][4];
+ // the projection matrix (_projectionMatrix[i][j] means element of line i and column j)
+ static real _projectionMatrix[4][4];
+ // the global transformation from world to screen (projection included)
+ // (_transform[i][j] means element of line i and column j)
+ static real _transform[4][4];
+ // the viewport
+ static int _viewport[4];
+ static real _Focal;
+
+ static real _znear;
+ static real _zfar;
+
+ // GL style (column major) projection matrix
+ static real _glProjectionMatrix[4][4];
+ // GL style (column major) model view matrix
+ static real _glModelViewMatrix[4][4];
+
+ static bool _isOrthographicProjection;
+
+ static SilhouetteGeomEngine *_pInstance;
+
+public:
+ /*! retrieves an instance on the singleton */
+ static SilhouetteGeomEngine *getInstance()
+ {
+ if(0 == _pInstance) {
+ _pInstance = new SilhouetteGeomEngine;
+ }
+ return _pInstance;
+ }
+
+ /*! Sets the current viewpoint */
+ static inline void setViewpoint(const Vec3r& ivp)
+ {
+ _Viewpoint = ivp;
+ }
+
+ /*! Sets the current transformation
+ * iModelViewMatrix
+ * The 4x4 model view matrix, in column major order (openGL like).
+ * iProjection matrix
+ * The 4x4 projection matrix, in column major order (openGL like).
+ * iViewport
+ * The viewport. 4 real array: origin.x, origin.y, width, length
+ * iFocal
+ * The focal length
+ */
+ static void setTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4],
+ const int iViewport[4], real iFocal);
+
+ /*! Sets the current znear and zfar */
+ static void setFrustum(real iZNear, real iZFar);
+
+ /* accessors */
+ static void retrieveViewport(int viewport[4]);
+
+ /*! Projects the silhouette in camera coordinates
+ * This method modifies the ioEdges passed as argument.
+ * ioVertices
+ * The vertices to project. It is modified during the operation.
+ */
+ static void ProjectSilhouette(std::vector<SVertex*>& ioVertices);
+ static void ProjectSilhouette(SVertex *ioVertex);
+
+ /*! transforms the parameter t defining a 2D intersection for edge fe in order to obtain
+ * the parameter giving the corresponding 3D intersection.
+ * Returns the 3D parameter
+ * fe
+ * The edge
+ * t
+ * The parameter for the 2D intersection.
+ */
+ static real ImageToWorldParameter(FEdge *fe, real t);
+
+ /*! From world to image */
+ static Vec3r WorldToImage(const Vec3r& M);
+};
+
+#endif // __FREESTYLE_SILHOUETTE_GEOM_ENGINE_H__