diff options
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp')
-rw-r--r-- | source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp index 629ec3d5d77..8715f4f52d9 100644 --- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp +++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp @@ -79,8 +79,8 @@ void ViewEdgeXBuilder::BuildViewEdges(WXShape *iWShape, continue; if (stopSmoothViewEdge((*sl))) // has it been parsed already ? continue; - // here we know that we're dealing with a face layer that has not been processed yet and that contains - // a smooth edge. + // here we know that we're dealing with a face layer that has not been processed yet and that + // contains a smooth edge. /* vedge =*//* UNUSED */ BuildSmoothViewEdge(OWXFaceLayer(*sl, true)); } } @@ -89,7 +89,7 @@ void ViewEdgeXBuilder::BuildViewEdges(WXShape *iWShape, //---------------------------------- // Reset all userdata for WXEdge structure //---------------------------------------- - //iWShape->ResetUserData(); + // iWShape->ResetUserData(); WXEdge *wxe; vector<WEdge *> &wedges = iWShape->getEdgeList(); @@ -339,7 +339,8 @@ OWXFaceLayer ViewEdgeXBuilder::FindNextFaceLayer(const OWXFaceLayer &iFaceLayer) nextFace = dynamic_cast<WXFace *>(iFaceLayer.fl->getFace()->GetBordingFace(woeend)); if (!nextFace) return OWXFaceLayer(NULL, true); - // if the next face layer has either no smooth edge or no smooth edge of same nature, no next face + // if the next face layer has either no smooth edge or no smooth edge of same nature, no next + // face if (!nextFace->hasSmoothEdges()) return OWXFaceLayer(NULL, true); vector<WXFaceLayer *> sameNatureLayers; @@ -411,7 +412,8 @@ OWXFaceLayer ViewEdgeXBuilder::FindPreviousFaceLayer(const OWXFaceLayer &iFaceLa previousFace = dynamic_cast<WXFace *>(iFaceLayer.fl->getFace()->GetBordingFace(woebegin)); if (0 == previousFace) return OWXFaceLayer(NULL, true); - // if the next face layer has either no smooth edge or no smooth edge of same nature, no next face + // if the next face layer has either no smooth edge or no smooth edge of same nature, no next + // face if (!previousFace->hasSmoothEdges()) return OWXFaceLayer(NULL, true); vector<WXFaceLayer *> sameNatureLayers; @@ -688,7 +690,7 @@ FEdge *ViewEdgeXBuilder::BuildSharpFEdge(FEdge *feprevious, const OWXEdge &iwe) _pCurrentSShape->AddEdge(fe); va->AddFEdge(fe); vb->AddFEdge(fe); - //Add normals: + // Add normals: va->AddNormal(normalA); va->AddNormal(normalB); vb->AddNormal(normalA); |