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+//
+// Filename : ViewEdgeXBuilder.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to build view edges and the underlying chains
+// of feature edges...
+// Date of creation : 27/10/2003
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef VIEWEDGEXBUILDER_H
+# define VIEWEDGEXBUILDER_H
+
+# include <map>
+# include <utility>
+# include <vector>
+
+// soc
+// # if defined(__GNUC__) && (__GNUC__ >= 3)
+// //hash_map is not part of the C++ standard anymore; hash_map.h has been kept though for backward compatibility
+// # include <hash_map.h>
+// # else
+// # include <hash_map>
+// # endif
+
+# include "../system/FreestyleConfig.h"
+# include "../geometry/Geom.h"
+# include "Interface1D.h"
+
+using namespace Geometry;
+using namespace std;
+
+class SVertex;
+/*! Defines a hash table used for searching the SVertex */
+struct SVertexHasher {
+#define _MUL 950706376UL
+#define _MOD 2147483647UL
+ inline size_t operator() (const Vec3r& p) const {
+ size_t res = ((unsigned long) (p[0] * _MUL)) % _MOD;
+ res = ((res + (unsigned long) (p[1]) * _MUL)) % _MOD;
+ return ((res +(unsigned long) (p[2]) * _MUL)) % _MOD;
+ }
+};
+
+// Key_compare predicate for hash_map. In particular, return false if equal.
+struct epsilonEquals{
+ bool operator()(const Vec3r& v1, const Vec3r& v2) const{
+ real norm = (v1-v2).norm();
+ return (norm<1e-06);
+ }
+};
+
+
+// typedef hash_map<Vec3r, SVertex*, SVertexHasher, epsilonEquals> SVertexMap;
+typedef map<Vec3r , SVertex*> SVertexMap;
+
+class WXFaceLayer;
+/*! class to describe an oriented smooth edge */
+class OWXFaceLayer{
+public:
+ WXFaceLayer * fl;
+ bool order;
+
+ OWXFaceLayer() {fl=0;order=true;}
+ OWXFaceLayer(WXFaceLayer *ifl, bool iOrder=true){fl = ifl;order=iOrder;}
+ OWXFaceLayer& operator=(const OWXFaceLayer& iBrother){
+ fl = iBrother.fl;
+ order = iBrother.order;
+ return *this;
+ }
+ bool operator==(const OWXFaceLayer& b){
+ return ((fl == b.fl) && (order == b.order));
+ }
+ bool operator!=(const OWXFaceLayer& b){
+ return !(*this==b);
+ }
+};
+
+class WXEdge;
+/*! class to describe an oriented sharp edge */
+class OWXEdge{
+public:
+ WXEdge * e;
+ bool order;
+
+ OWXEdge() {e=0;order=true;}
+ OWXEdge(WXEdge *ie, bool iOrder=true){e = ie;order=iOrder;}
+ OWXEdge& operator=(const OWXEdge& iBrother){
+ e = iBrother.e;
+ order = iBrother.order;
+ return *this;
+ }
+ bool operator==(const OWXEdge& b){
+ return ((e == b.e) && (order == b.order));
+ }
+ bool operator!=(const OWXEdge& b){
+ return !(*this==b);
+ }
+};
+
+class WOEdge;
+class WXEdge;
+class WXShape;
+class SVertex;
+class FEdge;
+class ViewVertex;
+class ViewEdge;
+class ViewShape;
+class LIB_VIEW_MAP_EXPORT ViewEdgeXBuilder
+{
+protected:
+ int _currentViewId; // Id for view edges
+ int _currentFId; // Id for FEdges
+ int _currentSVertexId; // Id for SVertex
+public:
+
+ inline ViewEdgeXBuilder()
+ {_currentViewId = 1;_currentFId=0;_currentSVertexId=0;}
+ virtual ~ViewEdgeXBuilder(){}
+
+ /*! Builds a view shape from a WXShape in which the feature edges
+ * are flagged
+ * Builds chains of feature edges (so ViewEdges) from a WXShape
+ * iWShape
+ * The Winged Edge structure in which all silhouette edges
+ * and vertices are flagged.
+ * oViewShape
+ * The Silhouette Shape in which the chains must be added.
+ * ioVEdges
+ * The list of new ViewEdges.
+ * ioVVertices
+ * THe new ViewVertices
+ * ioFEdges
+ * A list in which all new FEdges are added
+ * ioSVertices
+ * A list of SVertex where all created SVertex are added.
+ */
+ virtual void BuildViewEdges(WXShape *iWShape, ViewShape *oVShape,
+ std::vector<ViewEdge*>& ioVEdges,
+ std::vector<ViewVertex*>& ioVVertices,
+ std::vector<FEdge*>& ioFEdges,
+ std::vector<SVertex*>& ioSVertices) ;
+
+ /*! Builds a smooth view edge, starting the face iFace.*/
+ ViewEdge * BuildSmoothViewEdge(const OWXFaceLayer& iFaceLayer);
+
+ /*! Makes a sharp viewedge
+ */
+ ViewEdge * BuildSharpViewEdge(const OWXEdge& iWEdge) ;
+
+
+public:
+ /*! accessors */
+ inline int currentViewId() const { return _currentViewId; }
+ inline int currentFId() const { return _currentFId; }
+ inline int currentSVertexId() const { return _currentSVertexId; }
+ /*! modifiers */
+ inline void setCurrentViewId(int id) { _currentViewId = id; }
+ inline void setCurrentFId(int id) { _currentFId = id; }
+ inline void setCurrentSVertexId(int id) { _currentSVertexId = id; }
+
+protected:
+ /*! Init the view edges building */
+ virtual void Init(ViewShape *oVShape) ;
+
+ // SMOOTH //
+ /*! checks whether a face has already been processed or not */
+ bool stopSmoothViewEdge(WXFaceLayer *iFaceLayer);
+ OWXFaceLayer FindNextFaceLayer(const OWXFaceLayer& iFaceLayer);
+ OWXFaceLayer FindPreviousFaceLayer(const OWXFaceLayer& iFaceLayer);
+ FEdge * BuildSmoothFEdge(FEdge *feprevious, const OWXFaceLayer& ifl);
+
+ // SHARP //
+ /*! checks whether a WEdge has already been processed or not */
+ bool stopSharpViewEdge(WXEdge *iFace);
+ int retrieveFaceMarks(WXEdge *iEdge);
+ OWXEdge FindNextWEdge(const OWXEdge& iEdge);
+ OWXEdge FindPreviousWEdge(const OWXEdge& iEdge);
+ FEdge * BuildSharpFEdge(FEdge *feprevious, const OWXEdge& iwe);
+
+ // GENERAL //
+ /*! Instanciate a SVertex */
+ SVertex * MakeSVertex(Vec3r& iPoint);
+ /*! Instanciate a SVertex if it hasn't been already created */
+ SVertex * MakeSVertex(Vec3r& iPoint, bool shared);
+ /*! instanciate a ViewVertex from a SVertex, if it doesn't exist yet */
+ ViewVertex * MakeViewVertex(SVertex *iSVertex);
+
+ //oldtmp values
+ // IdHashTable _hashtable;
+ // VVIdHashTable _multivertexHashTable;
+ SVertexMap _SVertexMap;
+ SShape *_pCurrentSShape;
+ ViewShape * _pCurrentVShape;
+};
+
+#endif
+