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Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMap.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/view_map/ViewMap.cpp703
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diff --git a/source/blender/freestyle/intern/view_map/ViewMap.cpp b/source/blender/freestyle/intern/view_map/ViewMap.cpp
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+++ b/source/blender/freestyle/intern/view_map/ViewMap.cpp
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+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include "ViewMap.h"
+#include "../geometry/GeomUtils.h"
+#include <float.h>
+#include "ViewMapIterators.h"
+#include "ViewMapAdvancedIterators.h"
+
+ /**********************************/
+ /* */
+ /* */
+ /* ViewMap */
+ /* */
+ /* */
+ /**********************************/
+
+ViewMap * ViewMap::_pInstance = 0;
+
+ViewMap::~ViewMap()
+{
+ // The view vertices must be deleted here as some of them
+ // are shared between two shapes:
+ for(vector<ViewVertex*>::iterator vv=_VVertices.begin(), vvend=_VVertices.end();
+ vv!=vvend;
+ vv++)
+ {
+ delete (*vv);
+ }
+ _VVertices.clear();
+
+ for(vector<ViewShape*>::iterator vs=_VShapes.begin(),vsend=_VShapes.end();
+ vs!=vsend;
+ vs++)
+ {
+ delete (*vs);
+ }
+ _VShapes.clear();
+
+ _FEdges.clear();
+ _SVertices.clear();
+ _VEdges.clear();
+}
+
+ViewShape * ViewMap::viewShape(unsigned id)
+{
+ int index = _shapeIdToIndex[id];
+ return _VShapes[ index ];
+}
+void ViewMap::AddViewShape(ViewShape *iVShape) {
+ _shapeIdToIndex[iVShape->getId().getFirst()] = _VShapes.size();
+ _VShapes.push_back(iVShape);
+}
+const FEdge * ViewMap::getClosestFEdge(real x, real y) const
+{
+ // find the closest of this candidates:
+ real minDist = DBL_MAX;
+ FEdge * winner = 0;
+ for(fedges_container::const_iterator fe=_FEdges.begin(),feend=_FEdges.end();
+ fe!=feend;
+ fe++)
+ {
+ Vec2d A((*fe)->vertexA()->point2D()[0], (*fe)->vertexA()->point2D()[1]);
+ Vec2d B((*fe)->vertexB()->point2D()[0], (*fe)->vertexB()->point2D()[1]);
+ real dist = GeomUtils::distPointSegment<Vec2r>(Vec2r(x,y),A, B);
+ if(dist < minDist)
+ {
+ minDist = dist;
+ winner = (*fe);
+ }
+
+ }
+ if(winner==0)
+ return 0;
+
+ return winner;
+}
+
+const ViewEdge * ViewMap::getClosestViewEdge(real x, real y) const
+{
+ // find the closest of this candidates:
+ real minDist = DBL_MAX;
+ FEdge * winner = 0;
+ for(fedges_container::const_iterator fe=_FEdges.begin(),feend=_FEdges.end();
+ fe!=feend;
+ fe++)
+ {
+ Vec2d A((*fe)->vertexA()->point2D()[0], (*fe)->vertexA()->point2D()[1]);
+ Vec2d B((*fe)->vertexB()->point2D()[0], (*fe)->vertexB()->point2D()[1]);
+ real dist = GeomUtils::distPointSegment<Vec2r>(Vec2r(x,y),A, B);
+ if(dist < minDist)
+ {
+ minDist = dist;
+ winner = (*fe);
+ }
+
+ }
+ if(winner==0)
+ return 0;
+
+ return winner->viewedge();
+}
+
+
+TVertex* ViewMap::CreateTVertex(const Vec3r& iA3D, const Vec3r& iA2D, FEdge *iFEdgeA,
+ const Vec3r& iB3D, const Vec3r& iB2D, FEdge *iFEdgeB,
+ const Id& id)
+{
+ ViewShape *vshapeA = iFEdgeA->viewedge()->viewShape();
+ SShape *shapeA = iFEdgeA->shape();
+ ViewShape *vshapeB = iFEdgeB->viewedge()->viewShape();
+ SShape *shapeB = iFEdgeB->shape();
+
+ SVertex * Ia = shapeA->CreateSVertex(iA3D, iA2D, iFEdgeA->vertexA()->getId());
+ SVertex * Ib = shapeB->CreateSVertex(iB3D, iB2D, iFEdgeB->vertexA()->getId());
+
+ // depending on which of these 2 svertices is the nearest from the
+ // viewpoint, we're going to build the TVertex by giving them in
+ // an order or another (the first one must be the nearest)
+ real dista = Ia->point2D()[2];
+ real distb = Ib->point2D()[2];
+
+ TVertex * tvertex;
+ if(dista < distb)
+ tvertex = new TVertex(Ia, Ib);
+ else
+ tvertex = new TVertex(Ib,Ia);
+
+ tvertex->setId(id);
+
+ // add these vertices to the view map
+ AddViewVertex(tvertex);
+ AddSVertex(Ia);
+ AddSVertex(Ib);
+
+ // and this T Vertex to the view shapes:
+ vshapeA->AddVertex(tvertex);
+ vshapeB->AddVertex(tvertex);
+
+ return tvertex;
+}
+
+ViewVertex * ViewMap::InsertViewVertex(SVertex *iVertex,
+ vector<ViewEdge*>& newViewEdges){
+ NonTVertex *vva = dynamic_cast<NonTVertex*>(iVertex->viewvertex());
+ if(vva != 0)
+ return vva;
+ // beacuse it is not already a ViewVertex, this SVertex must have only
+ // 2 FEdges. The incoming one still belongs to ioEdge, the outgoing one
+ // now belongs to newVEdge
+ const vector<FEdge*>& fedges = iVertex->fedges();
+ if(fedges.size()!=2){
+ cerr << "ViewMap warning: Can't split the ViewEdge" << endl;
+ return 0;
+ }
+ FEdge * fend(0), * fbegin(0);
+ for(vector<FEdge*>::const_iterator fe=fedges.begin(), feend=fedges.end();
+ fe!=feend;
+ ++fe){
+ if((*fe)->vertexB() == iVertex){
+ fend = (*fe);
+ }
+ if((*fe)->vertexA() == iVertex){
+ fbegin = (*fe);
+ }
+ if((fbegin!=0) && (fend!=0))
+ break;
+ }
+ ViewEdge *ioEdge = fbegin->viewedge();
+ ViewShape * vshape = ioEdge->viewShape();
+ vva = new NonTVertex(iVertex);
+ // if the ViewEdge is a closed loop, we don't create
+ // a new VEdge
+ if(ioEdge->A() == 0){
+ // closed loop
+ ioEdge->setA(vva);
+ ioEdge->setB(vva);
+ // update sshape
+ vshape->sshape()->RemoveEdgeFromChain(ioEdge->fedgeA());
+ vshape->sshape()->RemoveEdgeFromChain(ioEdge->fedgeB());
+
+ ioEdge->setFEdgeA(fbegin);
+ ioEdge->setFEdgeB(fend);
+
+ // Update FEdges
+ fend->setNextEdge(0);
+ fbegin->setPreviousEdge(0);
+
+ // update new View Vertex:
+ vva->AddOutgoingViewEdge(ioEdge);
+ vva->AddIncomingViewEdge(ioEdge);
+
+ vshape->sshape()->AddChain(ioEdge->fedgeA());
+ vshape->sshape()->AddChain(ioEdge->fedgeB());
+ }else{
+ // Create new ViewEdge
+ ViewEdge * newVEdge = new ViewEdge(vva, ioEdge->B(), fbegin, ioEdge->fedgeB(), vshape);
+ newVEdge->setId(Id(ioEdge->getId().getFirst(), ioEdge->getId().getSecond()+1));
+ newVEdge->setNature(ioEdge->getNature());
+ //newVEdge->UpdateFEdges(); // done in the ViewEdge constructor
+ // Update old ViewEdge
+ ioEdge->setB(vva);
+ ioEdge->setFEdgeB(fend);
+
+ // Update FEdges
+ fend->setNextEdge(0);
+ fbegin->setPreviousEdge(0);
+
+ // update new View Vertex:
+ vva->AddOutgoingViewEdge(newVEdge);
+ vva->AddIncomingViewEdge(ioEdge);
+ // update ViewShape
+ //vshape->AddEdge(newVEdge);
+ // update SShape
+ vshape->sshape()->AddChain(fbegin);
+ // update ViewMap
+ //_VEdges.push_back(newVEdge);
+ newViewEdges.push_back(newVEdge);
+ }
+
+ // update ViewShape
+ vshape->AddVertex(vva);
+
+ // update ViewMap
+ _VVertices.push_back(vva);
+
+ return vva;
+}
+
+//FEdge * ViewMap::Connect(FEdge *ioEdge, SVertex *ioVertex, vector<ViewEdge*>& oNewVEdges){
+// SShape * sshape = ioEdge->shape();
+// FEdge *newFEdge = sshape->SplitEdgeIn2(ioEdge, ioVertex);
+// AddFEdge(newFEdge);
+// InsertViewVertex(ioVertex, oNewVEdges);
+// return newFEdge;
+//}
+
+ /**********************************/
+ /* */
+ /* */
+ /* TVertex */
+ /* */
+ /* */
+ /**********************************/
+
+// is dve1 before dve2 ? (does it have a smaller angle ?)
+bool ViewEdgeComp(ViewVertex::directedViewEdge& dve1, ViewVertex::directedViewEdge& dve2){
+ FEdge *fe1;
+ if(dve1.second)
+ fe1 = dve1.first->fedgeB();
+ else
+ fe1 = dve1.first->fedgeA();
+ FEdge *fe2;
+ if(dve2.second)
+ fe2 = dve2.first->fedgeB();
+ else
+ fe2 = dve2.first->fedgeA();
+
+ Vec3r V1 = fe1->orientation2d();
+ Vec2r v1(V1.x(), V1.y());v1.normalize();
+ Vec3r V2 = fe2->orientation2d();
+ Vec2r v2(V2.x(), V2.y());v2.normalize();
+ if(v1.y() > 0){
+ if(v2.y() < 0)
+ return true;
+ else
+ return (v1.x() > v2.x());
+ }else{
+ if(v2.y() > 0)
+ return false;
+ else
+ return (v1.x() < v2.x());
+ }
+ return false;
+}
+void TVertex::setFrontEdgeA(ViewEdge *iFrontEdgeA, bool incoming) {
+ if (!iFrontEdgeA) {
+ cerr << "Warning: null pointer passed as argument of TVertex::setFrontEdgeA()" << endl;
+ return;
+ }
+ _FrontEdgeA = directedViewEdge(iFrontEdgeA, incoming);
+ if(!_sortedEdges.empty()){
+ edge_pointers_container::iterator dve = _sortedEdges.begin(), dveend = _sortedEdges.end();
+ while((dve!=dveend) && ViewEdgeComp(**dve, _FrontEdgeA)){
+ ++dve;
+ }
+ _sortedEdges.insert( dve, &_FrontEdgeA);
+ }
+ else
+ _sortedEdges.push_back(&_FrontEdgeA);
+}
+void TVertex::setFrontEdgeB(ViewEdge *iFrontEdgeB, bool incoming) {
+ if (!iFrontEdgeB) {
+ cerr << "Warning: null pointer passed as argument of TVertex::setFrontEdgeB()" << endl;
+ return;
+ }
+ _FrontEdgeB = directedViewEdge(iFrontEdgeB, incoming);
+ if(!_sortedEdges.empty()){
+ edge_pointers_container::iterator dve = _sortedEdges.begin(), dveend = _sortedEdges.end();
+ while((dve!=dveend) && ViewEdgeComp(**dve, _FrontEdgeB)){
+ ++dve;
+ }
+ _sortedEdges.insert(dve, &_FrontEdgeB);
+ }
+ else
+ _sortedEdges.push_back(&_FrontEdgeB);
+}
+void TVertex::setBackEdgeA(ViewEdge *iBackEdgeA, bool incoming) {
+ if (!iBackEdgeA) {
+ cerr << "Warning: null pointer passed as argument of TVertex::setBackEdgeA()" << endl;
+ return;
+ }
+ _BackEdgeA = directedViewEdge(iBackEdgeA, incoming);
+ if(!_sortedEdges.empty()){
+ edge_pointers_container::iterator dve = _sortedEdges.begin(), dveend = _sortedEdges.end();
+ while((dve!=dveend) && ViewEdgeComp(**dve, _BackEdgeA)){
+ ++dve;
+ }
+ _sortedEdges.insert(dve, &_BackEdgeA);
+ }
+ else
+ _sortedEdges.push_back(&_BackEdgeA);
+}
+void TVertex::setBackEdgeB(ViewEdge *iBackEdgeB, bool incoming) {
+ if (!iBackEdgeB) {
+ cerr << "Warning: null pointer passed as argument of TVertex::setBackEdgeB()" << endl;
+ return;
+ }
+ _BackEdgeB = directedViewEdge(iBackEdgeB, incoming);
+ if(!_sortedEdges.empty()){
+ edge_pointers_container::iterator dve = _sortedEdges.begin(), dveend = _sortedEdges.end();
+ while((dve!=dveend) && ViewEdgeComp(**dve, _BackEdgeB)){
+ ++dve;
+ }
+ _sortedEdges.insert(dve, &_BackEdgeB);
+ }
+ else
+ _sortedEdges.push_back(&_BackEdgeB);
+}
+void TVertex::Replace(ViewEdge *iOld, ViewEdge *iNew)
+{
+ // theoritically, we only replace edges for which this
+ // view vertex is the B vertex
+ if((iOld == _FrontEdgeA.first) && (_FrontEdgeA.first->B() == this))
+ {
+ _FrontEdgeA.first = iNew;
+ return;
+ }
+ if((iOld == _FrontEdgeB.first) && (_FrontEdgeB.first->B() == this))
+ {
+ _FrontEdgeB.first = iNew;
+ return;
+ }
+ if((iOld == _BackEdgeA.first) && (_BackEdgeA.first->B() == this))
+ {
+ _BackEdgeA.first = iNew;
+ return;
+ }
+ if((iOld == _BackEdgeB.first) && (_BackEdgeB.first->B() == this))
+ {
+ _BackEdgeB.first = iNew;
+ return;
+ }
+}
+
+/*! iterators access */
+ViewVertex::edge_iterator TVertex::edges_begin()
+{
+ //return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
+ return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
+}
+ViewVertex::const_edge_iterator TVertex::edges_begin() const
+{
+ //return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
+ return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
+}
+ViewVertex::edge_iterator TVertex::edges_end()
+{
+ //return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, directedViewEdge(0,true));
+ return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
+}
+ViewVertex::const_edge_iterator TVertex::edges_end() const
+{
+ //return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, directedViewEdge(0, true));
+ return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
+}
+ViewVertex::edge_iterator TVertex::edges_iterator(ViewEdge *iEdge)
+{
+ for(edge_pointers_container::iterator it=_sortedEdges.begin(), itend=_sortedEdges.end();
+ it!=itend;
+ it++)
+ {
+ if((*it)->first == iEdge)
+ return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), it);
+ }
+ return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
+
+ // directedViewEdge dEdge;
+ // if(_FrontEdgeA.first == iEdge)
+ // dEdge = _FrontEdgeA;
+ // else if(_FrontEdgeB.first == iEdge)
+ // dEdge = _FrontEdgeB;
+ // else if(_BackEdgeA.first == iEdge)
+ // dEdge = _BackEdgeA;
+ // else if(_BackEdgeB.first == iEdge)
+ // dEdge = _BackEdgeB;
+ // return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, dEdge);
+}
+ViewVertex::const_edge_iterator TVertex::edges_iterator(ViewEdge *iEdge) const
+{
+ for(edge_pointers_container::const_iterator it=_sortedEdges.begin(), itend=_sortedEdges.end();
+ it!=itend;
+ it++)
+ {
+ if((*it)->first == iEdge)
+ return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), it);
+ }
+ return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
+
+ // directedViewEdge dEdge;
+ // if(_FrontEdgeA.first == iEdge)
+ // dEdge = _FrontEdgeA;
+ // else if(_FrontEdgeB.first == iEdge)
+ // dEdge = _FrontEdgeB;
+ // else if(_BackEdgeA.first == iEdge)
+ // dEdge = _BackEdgeA;
+ // else if(_BackEdgeB.first == iEdge)
+ // dEdge = _BackEdgeB;
+ // return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, dEdge);
+}
+
+ViewVertexInternal::orientedViewEdgeIterator TVertex::edgesBegin() {
+ return ViewVertexInternal::orientedViewEdgeIterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
+}
+ViewVertexInternal::orientedViewEdgeIterator TVertex::edgesEnd() {
+ return ViewVertexInternal::orientedViewEdgeIterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
+}
+ViewVertexInternal::orientedViewEdgeIterator TVertex::edgesIterator(ViewEdge *iEdge) {
+ for(edge_pointers_container::iterator it=_sortedEdges.begin(), itend=_sortedEdges.end();
+ it!=itend;
+ it++)
+ {
+ if((*it)->first == iEdge)
+ return ViewVertexInternal::orientedViewEdgeIterator(_sortedEdges.begin(), _sortedEdges.end(), it);
+ }
+ return ViewVertexInternal::orientedViewEdgeIterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
+}
+ /**********************************/
+ /* */
+ /* */
+ /* NonTVertex */
+ /* */
+ /* */
+ /**********************************/
+
+void NonTVertex::AddOutgoingViewEdge(ViewEdge * iVEdge){
+ // let's keep the viewedges ordered in CCW order
+ // in the 2D image plan
+ directedViewEdge idve(iVEdge, false);
+ if(!_ViewEdges.empty()){
+ edges_container::iterator dve = _ViewEdges.begin(), dveend = _ViewEdges.end();
+ while((dve!=dveend) && ViewEdgeComp(*dve, idve)){
+ ++dve;
+ }
+ _ViewEdges.insert(dve, idve);
+ }
+ else
+ _ViewEdges.push_back(idve);
+}
+
+void NonTVertex::AddIncomingViewEdge(ViewEdge * iVEdge){
+ // let's keep the viewedges ordered in CCW order
+ // in the 2D image plan
+ directedViewEdge idve(iVEdge, true);
+ if(!_ViewEdges.empty()){
+ edges_container::iterator dve = _ViewEdges.begin(), dveend = _ViewEdges.end();
+ while((dve!=dveend) && ViewEdgeComp(*dve, idve)){
+ ++dve;
+ }
+ _ViewEdges.insert(dve, idve);
+ }
+ else
+ _ViewEdges.push_back(idve);
+}
+
+/*! iterators access */
+ViewVertex::edge_iterator NonTVertex::edges_begin()
+{
+ return edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
+}
+ViewVertex::const_edge_iterator NonTVertex::edges_begin() const
+{
+ return const_edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
+}
+ViewVertex::edge_iterator NonTVertex::edges_end()
+{
+ return edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.end());
+}
+ViewVertex::const_edge_iterator NonTVertex::edges_end() const
+{
+ return const_edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.end());
+}
+ViewVertex::edge_iterator NonTVertex::edges_iterator(ViewEdge *iEdge)
+{
+ for(edges_container::iterator it=_ViewEdges.begin(), itend=_ViewEdges.end();
+ it!=itend;
+ it++)
+ {
+ if((it)->first == iEdge)
+ return edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), it);
+ }
+ return edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
+}
+ViewVertex::const_edge_iterator NonTVertex::edges_iterator(ViewEdge *iEdge) const
+{
+ for(edges_container::const_iterator it=_ViewEdges.begin(), itend=_ViewEdges.end();
+ it!=itend;
+ it++)
+ {
+ if((it)->first == iEdge)
+ return const_edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), it);
+ }
+ return const_edge_iterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
+}
+
+ViewVertexInternal::orientedViewEdgeIterator NonTVertex::edgesBegin() {
+ return ViewVertexInternal::orientedViewEdgeIterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
+}
+ViewVertexInternal::orientedViewEdgeIterator NonTVertex::edgesEnd() {
+ return ViewVertexInternal::orientedViewEdgeIterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.end());
+}
+ViewVertexInternal::orientedViewEdgeIterator NonTVertex::edgesIterator(ViewEdge *iEdge) {
+ for(edges_container::iterator it=_ViewEdges.begin(), itend=_ViewEdges.end();
+ it!=itend;
+ it++)
+ {
+ if((it)->first == iEdge)
+ return ViewVertexInternal::orientedViewEdgeIterator(_ViewEdges.begin(), _ViewEdges.end(), it);
+ }
+ return ViewVertexInternal::orientedViewEdgeIterator(_ViewEdges.begin(), _ViewEdges.end(), _ViewEdges.begin());
+}
+ /**********************************/
+ /* */
+ /* */
+ /* ViewEdge */
+ /* */
+ /* */
+ /**********************************/
+
+real ViewEdge::getLength2D() const
+{
+ float length = 0.f;
+ ViewEdge::const_fedge_iterator itlast = fedge_iterator_last();
+ ViewEdge::const_fedge_iterator it = fedge_iterator_begin(), itend=fedge_iterator_end();
+ Vec2r seg;
+ do{
+ seg = Vec2r((*it)->orientation2d()[0], (*it)->orientation2d()[1]);
+ length += seg.norm();
+ ++it;
+ }while((it!=itend) && (it!=itlast));
+ return length;
+}
+
+
+//! view edge iterator
+ViewEdge::edge_iterator ViewEdge::ViewEdge_iterator() {return edge_iterator(this);}
+ViewEdge::const_edge_iterator ViewEdge::ViewEdge_iterator() const {return const_edge_iterator((ViewEdge*)this);}
+//! feature edge iterator
+ViewEdge::fedge_iterator ViewEdge::fedge_iterator_begin() {return fedge_iterator(this->_FEdgeA, this->_FEdgeB);}
+ViewEdge::const_fedge_iterator ViewEdge::fedge_iterator_begin() const {return const_fedge_iterator(this->_FEdgeA, this->_FEdgeB);}
+ViewEdge::fedge_iterator ViewEdge::fedge_iterator_last() {return fedge_iterator(this->_FEdgeB, this->_FEdgeB);}
+ViewEdge::const_fedge_iterator ViewEdge::fedge_iterator_last() const {return const_fedge_iterator(this->_FEdgeB, this->_FEdgeB);}
+ViewEdge::fedge_iterator ViewEdge::fedge_iterator_end() {return fedge_iterator(0, this->_FEdgeB);}
+ViewEdge::const_fedge_iterator ViewEdge::fedge_iterator_end() const {return const_fedge_iterator(0, this->_FEdgeB);}
+//! embedding vertex iterator
+ViewEdge::const_vertex_iterator ViewEdge::vertices_begin() const {return const_vertex_iterator(this->_FEdgeA->vertexA(), 0, _FEdgeA);}
+ViewEdge::vertex_iterator ViewEdge::vertices_begin() {return vertex_iterator(this->_FEdgeA->vertexA(), 0, _FEdgeA);}
+ViewEdge::const_vertex_iterator ViewEdge::vertices_last() const {return const_vertex_iterator(this->_FEdgeB->vertexB(), _FEdgeB, 0);}
+ViewEdge::vertex_iterator ViewEdge::vertices_last() {return vertex_iterator(this->_FEdgeB->vertexB(), _FEdgeB, 0);}
+ViewEdge::const_vertex_iterator ViewEdge::vertices_end() const {return const_vertex_iterator(0, _FEdgeB, 0);}
+ViewEdge::vertex_iterator ViewEdge::vertices_end() {return vertex_iterator(0, _FEdgeB, 0);}
+
+
+Interface0DIterator ViewEdge::verticesBegin() {
+ Interface0DIterator ret(new ViewEdgeInternal::SVertexIterator(this->_FEdgeA->vertexA(), this->_FEdgeA->vertexA(), 0, _FEdgeA, 0.f));
+ return ret;
+}
+
+Interface0DIterator ViewEdge::verticesEnd() {
+ Interface0DIterator ret(new ViewEdgeInternal::SVertexIterator(0, this->_FEdgeA->vertexA(), _FEdgeB, 0, getLength2D()));
+ return ret;
+}
+
+Interface0DIterator ViewEdge::pointsBegin(float t) {
+ return verticesBegin();
+}
+
+Interface0DIterator ViewEdge::pointsEnd(float t) {
+ return verticesEnd();
+}
+
+
+
+ /**********************************/
+ /* */
+ /* */
+ /* ViewShape */
+ /* */
+ /* */
+ /**********************************/
+
+
+ViewShape::~ViewShape()
+{
+ _Vertices.clear();
+
+ if(!(_Edges.empty()))
+ {
+ for(vector<ViewEdge*>::iterator e=_Edges.begin(), eend=_Edges.end();
+ e!=eend;
+ e++)
+ {
+ delete (*e);
+ }
+ _Edges.clear();
+ }
+
+ if(0 != _SShape)
+ {
+ delete _SShape;
+ _SShape = 0;
+ }
+}
+
+void ViewShape::RemoveEdge(ViewEdge * iViewEdge)
+{
+ FEdge * fedge = iViewEdge->fedgeA();
+ for(vector<ViewEdge*>::iterator ve=_Edges.begin(),veend=_Edges.end();
+ ve!=veend;
+ ve++)
+ {
+ if(iViewEdge == (*ve))
+ {
+ _Edges.erase(ve);
+ _SShape->RemoveEdge(fedge);
+ break;
+ }
+ }
+}
+
+void ViewShape::RemoveVertex(ViewVertex * iViewVertex)
+{
+ for(vector<ViewVertex*>::iterator vv=_Vertices.begin(), vvend=_Vertices.end();
+ vv!=vvend;
+ vv++)
+ {
+ if(iViewVertex == (*vv))
+ {
+ _Vertices.erase(vv);
+ break;
+ }
+ }
+}
+
+ /**********************************/
+ /* */
+ /* */
+ /* ViewEdge */
+ /* */
+ /* */
+ /**********************************/
+
+
+void ViewEdge::UpdateFEdges()
+{
+ FEdge *currentEdge = _FEdgeA;
+ do
+ {
+ currentEdge->setViewEdge(this);
+ currentEdge = currentEdge->nextEdge();
+ }while((currentEdge != NULL) && (currentEdge!= _FEdgeB));
+ // last one
+ _FEdgeB->setViewEdge(this);
+
+}