diff options
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp')
-rw-r--r-- | source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp index 794c782bb73..5b7576ccd3d 100644 --- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp +++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp @@ -1004,7 +1004,7 @@ ViewMap *ViewMapBuilder::BuildViewMap(WingedEdge& we, visibility_algo iAlgo, rea computeInitialViewEdges(we); // Detects cusps - computeCusps(_ViewMap); + computeCusps(_ViewMap); // Compute intersections ComputeIntersections(_ViewMap, sweep_line, epsilon); @@ -1059,7 +1059,7 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap, real viewProscenium[4], r cout << "Origin: [" << prosceniumOrigin[0] << ", " << prosceniumOrigin[1] << "]"<< endl; } - // A separate occluder proscenium will also be maintained, starting out the same as the viewport proscenium, and + // A separate occluder proscenium will also be maintained, starting out the same as the viewport proscenium, and // expanding as necessary so that it encompasses the center point of at least one feature edge in each retained view // edge. // The occluder proscenium will be used later to cull occluding triangles before they are inserted into the Grid. @@ -1182,7 +1182,7 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap, real viewProscenium[4], r FEdge *festart = (*ve)->fedgeA(); FEdge *fe = festart; do { - // If not (already) visible and center point inside occluder proscenium, + // If not (already) visible and center point inside occluder proscenium, if (!fe->isInImage() && insideProscenium(occluderProscenium, fe->center2d())) { // Use the feature edge for visibility determination fe->setIsInImage(true); @@ -2286,7 +2286,7 @@ void ViewMapBuilder::ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsi for (fe = ioEdges.begin(), fend = ioEdges.end(); fe != fend; fe++) (*fe)->userdata = NULL; - // list containing the new edges resulting from splitting operations. + // list containing the new edges resulting from splitting operations. vector<FEdge*> newEdges; // retrieve the intersected edges: |