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Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp')
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
index 794c782bb73..5b7576ccd3d 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
@@ -1004,7 +1004,7 @@ ViewMap *ViewMapBuilder::BuildViewMap(WingedEdge& we, visibility_algo iAlgo, rea
computeInitialViewEdges(we);
// Detects cusps
- computeCusps(_ViewMap);
+ computeCusps(_ViewMap);
// Compute intersections
ComputeIntersections(_ViewMap, sweep_line, epsilon);
@@ -1059,7 +1059,7 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap, real viewProscenium[4], r
cout << "Origin: [" << prosceniumOrigin[0] << ", " << prosceniumOrigin[1] << "]"<< endl;
}
- // A separate occluder proscenium will also be maintained, starting out the same as the viewport proscenium, and
+ // A separate occluder proscenium will also be maintained, starting out the same as the viewport proscenium, and
// expanding as necessary so that it encompasses the center point of at least one feature edge in each retained view
// edge.
// The occluder proscenium will be used later to cull occluding triangles before they are inserted into the Grid.
@@ -1182,7 +1182,7 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap, real viewProscenium[4], r
FEdge *festart = (*ve)->fedgeA();
FEdge *fe = festart;
do {
- // If not (already) visible and center point inside occluder proscenium,
+ // If not (already) visible and center point inside occluder proscenium,
if (!fe->isInImage() && insideProscenium(occluderProscenium, fe->center2d())) {
// Use the feature edge for visibility determination
fe->setIsInImage(true);
@@ -2286,7 +2286,7 @@ void ViewMapBuilder::ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsi
for (fe = ioEdges.begin(), fend = ioEdges.end(); fe != fend; fe++)
(*fe)->userdata = NULL;
- // list containing the new edges resulting from splitting operations.
+ // list containing the new edges resulting from splitting operations.
vector<FEdge*> newEdges;
// retrieve the intersected edges: