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Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapIO.cpp')
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diff --git a/source/blender/freestyle/intern/view_map/ViewMapIO.cpp b/source/blender/freestyle/intern/view_map/ViewMapIO.cpp
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+++ b/source/blender/freestyle/intern/view_map/ViewMapIO.cpp
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+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include "ViewMapIO.h"
+
+#ifdef IRIX
+# define WRITE(n) Internal::write<sizeof((n))>(out, (const char*)(&(n)))
+# define READ(n) Internal::read<sizeof((n))>(in, (char*)(&(n)))
+#else
+# define WRITE(n) out.write((const char*)(&(n)), sizeof((n)))
+# define READ(n) in.read((char*)(&(n)), sizeof((n)))
+#endif
+
+#define WRITE_IF_NON_NULL(ptr) if ((ptr) == NULL) { WRITE(ZERO); } else { WRITE((ptr)->userdata); }
+#define READ_IF_NON_NULL(ptr, array) READ(tmp); if (tmp == ZERO) { (ptr) = NULL; } else { (ptr) = (array)[tmp]; }
+
+namespace ViewMapIO {
+
+ namespace Internal {
+
+ ViewMap* g_vm;
+
+ //////////////////// 'load' Functions ////////////////////
+
+ inline
+ int load(istream& in, Vec3r& v) {
+
+ if (Options::getFlags() & Options::FLOAT_VECTORS) {
+ float tmp;
+ READ(tmp);
+ v[0] = tmp;
+ READ(tmp);
+ v[1] = tmp;
+ READ(tmp);
+ v[2] = tmp;
+ } else {
+ Vec3r::value_type tmp;
+ READ(tmp);
+ v[0] = tmp;
+ READ(tmp);
+ v[1] = tmp;
+ READ(tmp);
+ v[2] = tmp;
+ }
+ return 0;
+ }
+
+
+ inline
+ int load(istream& in, Polygon3r& p) {
+
+ unsigned tmp;
+
+ // Id
+ READ(tmp);
+ p.setId(tmp);
+
+ // vertices (List)
+ vector<Vec3r> tmp_vec;
+ Vec3r v;
+ READ(tmp);
+ for (unsigned i = 0; i < tmp; i++) {
+ load(in, v);
+ tmp_vec.push_back(v);
+ }
+ p.setVertices(tmp_vec);
+
+ // min & max
+ // Already computed (in the SetVertices() method)
+
+ return 0;
+ }
+
+
+ inline
+ int load(istream& in, FrsMaterial& m) {
+
+ float tmp_array[4];
+ int i;
+
+ // Diffuse
+ for (i = 0; i < 4; i++)
+ READ(tmp_array[i]);
+ m.setDiffuse(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
+
+ // Specular
+ for (i = 0; i < 4; i++)
+ READ(tmp_array[i]);
+ m.setSpecular(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
+
+ // Ambient
+ for (i = 0; i < 4; i++)
+ READ(tmp_array[i]);
+ m.setAmbient(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
+
+ // Emission
+ for (i = 0; i < 4; i++)
+ READ(tmp_array[i]);
+ m.setEmission(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
+
+ // Shininess
+ READ(tmp_array[0]);
+ m.setShininess(tmp_array[0]);
+
+ return 0;
+ }
+
+
+ int load(istream& in, ViewShape* vs) {
+
+ if (!vs || !vs->sshape())
+ return 1;
+
+ // SShape
+
+ // -> Id
+ Id::id_type id1, id2;
+ READ(id1);
+ READ(id2);
+ vs->sshape()->setId(Id(id1, id2));
+
+ // -> Importance
+ float importance;
+ READ(importance);
+ vs->sshape()->setImportance(importance);
+
+ // -> BBox
+ // Not necessary (only used during view map computatiom)
+
+ unsigned i, size, tmp;
+
+ // -> Material
+ READ(size);
+ vector<FrsMaterial> frs_materials;
+ FrsMaterial m;
+ for(i=0; i<size; ++i){
+ load(in, m);
+ frs_materials.push_back(m);
+ }
+ vs->sshape()->setFrsMaterials(frs_materials);
+
+
+
+ // -> VerticesList (List)
+ READ(size);
+ for (i = 0; i < size; i++) {
+ SVertex* sv;
+ READ_IF_NON_NULL(sv, g_vm->SVertices());
+ vs->sshape()->AddNewVertex(sv);
+ }
+
+ // -> Chains (List)
+ READ(size);
+ for (i = 0; i < size; i++) {
+ FEdge* fe;
+ READ_IF_NON_NULL(fe, g_vm->FEdges());
+ vs->sshape()->AddChain(fe);
+ }
+
+ // -> EdgesList (List)
+ READ(size);
+ for (i = 0; i < size; i++) {
+ FEdge* fe;
+ READ_IF_NON_NULL(fe, g_vm->FEdges());
+ vs->sshape()->AddEdge(fe);
+ }
+
+ // ViewEdges (List)
+ READ(size);
+ for (i = 0; i < size; i++) {
+ ViewEdge* ve;
+ READ_IF_NON_NULL(ve, g_vm->ViewEdges());
+ vs->AddEdge(ve);
+ }
+
+ // ViewVertices (List)
+ READ(size);
+ for (i = 0; i < size; i++) {
+ ViewVertex* vv;
+ READ_IF_NON_NULL(vv, g_vm->ViewVertices());
+ vs->AddVertex(vv);
+ }
+
+ return 0;
+ }
+
+
+ int load(istream& in, FEdge* fe) {
+
+ if (!fe)
+ return 1;
+
+ bool b;
+
+ FEdgeSmooth *fesmooth = 0;
+ FEdgeSharp * fesharp = 0;
+ if(fe->isSmooth()){
+ fesmooth = dynamic_cast<FEdgeSmooth*>(fe);
+ }else{
+ fesharp = dynamic_cast<FEdgeSharp*>(fe);
+ }
+
+ // Id
+ Id::id_type id1, id2;
+ READ(id1);
+ READ(id2);
+ fe->setId(Id(id1, id2));
+
+ // Nature
+ Nature::EdgeNature nature;
+ READ(nature);
+ fe->setNature(nature);
+
+ // hasVisibilityPoint
+ // bool b;
+ // READ(b);
+ // fe->setHasVisibilityPoint(b);
+
+ Vec3r v;
+ unsigned int matindex;
+
+ // VisibilityPointA
+ // load(in, v);
+ // fe->setVisibilityPointA(v);
+
+ // VisibilityPointB
+ // load(in, v);
+ // fe->setVisibilityPointB(v);
+
+ if(fe->isSmooth()){
+ // Normal
+ load(in, v);
+ fesmooth->setNormal(v);
+
+ // Material
+ READ(matindex);
+ fesmooth->setFrsMaterialIndex(matindex);
+ }else{
+ // aNormal
+ load(in, v);
+ fesharp->setNormalA(v);
+
+ // bNormal
+ load(in, v);
+ fesharp->setNormalB(v);
+
+ // Materials
+ READ(matindex);
+ fesharp->setaFrsMaterialIndex(matindex);
+ READ(matindex);
+ fesharp->setbFrsMaterialIndex(matindex);
+ }
+
+ unsigned tmp;
+
+ // VertexA
+ SVertex* sva;
+ READ_IF_NON_NULL(sva, g_vm->SVertices());
+ fe->setVertexA(sva);
+
+ // VertexB
+ SVertex* svb;
+ READ_IF_NON_NULL(svb, g_vm->SVertices());
+ fe->setVertexB(svb);
+
+ // NextEdge
+ FEdge* nfe;
+ READ_IF_NON_NULL(nfe, g_vm->FEdges());
+ fe->setNextEdge(nfe);
+
+ // PreviousEdge
+ FEdge* pfe;
+ READ_IF_NON_NULL(pfe, g_vm->FEdges());
+ fe->setPreviousEdge(pfe);
+
+ // ViewEdge
+ ViewEdge* ve;
+ READ_IF_NON_NULL(ve, g_vm->ViewEdges());
+ fe->setViewEdge(ve);
+
+ // Face
+ // Not necessary (only used during view map computatiom)
+
+ Polygon3r p;
+
+ // aFace
+ load(in, p);
+ fe->setaFace(p);
+
+ // occludeeEmpty
+ READ(b);
+ fe->setOccludeeEmpty(b);
+
+ // occludeeIntersection
+ load(in, v);
+ fe->setOccludeeIntersection(v);
+
+ return 0;
+ }
+
+
+ int load(istream& in, SVertex* sv) {
+
+ if (!sv)
+ return 1;
+
+ // Id
+ Id::id_type id1, id2;
+ READ(id1);
+ READ(id2);
+ sv->setId(Id(id1, id2));
+
+ Vec3r v;
+
+ // Point3D
+ load(in, v);
+ sv->setPoint3D(v);
+
+ // Point2D
+ load(in, v);
+ sv->setPoint2D(v);
+
+ unsigned tmp;
+
+ // Shape
+ ViewShape* vs;
+ READ_IF_NON_NULL(vs, g_vm->ViewShapes());
+ sv->setShape(vs->sshape());
+
+ // pViewVertex
+ ViewVertex* vv;
+ READ_IF_NON_NULL(vv, g_vm->ViewVertices());
+ sv->setViewVertex(vv);
+
+ unsigned i, size;
+
+ // Normals (List)
+ READ(size);
+ for (i = 0; i < size; i++) {
+ load(in, v);
+ sv->AddNormal(v);
+ }
+
+ // FEdges (List)
+ READ(size);
+ FEdge* fe;
+ for (i = 0; i < size; i++) {
+ READ_IF_NON_NULL(fe, g_vm->FEdges());
+ sv->AddFEdge(fe);
+ }
+
+ return 0;
+ }
+
+
+ int load(istream& in, ViewEdge* ve) {
+
+ if (!ve)
+ return 1;
+
+ unsigned tmp;
+
+ // Id
+ Id::id_type id1, id2;
+ READ(id1);
+ READ(id2);
+ ve->setId(Id(id1, id2));
+
+ // Nature
+ Nature::EdgeNature nature;
+ READ(nature);
+ ve->setNature(nature);
+
+ // QI
+ READ(tmp);
+ ve->setQI(tmp);
+
+ // Shape
+ ViewShape* vs;
+ READ_IF_NON_NULL(vs, g_vm->ViewShapes());
+ ve->setShape(vs);
+
+ // aShape
+ ViewShape* avs;
+ READ_IF_NON_NULL(avs, g_vm->ViewShapes());
+ ve->setaShape(avs);
+
+ // FEdgeA
+ FEdge* fea;
+ READ_IF_NON_NULL(fea, g_vm->FEdges());
+ ve->setFEdgeA(fea);
+
+ // FEdgeB
+ FEdge* feb;
+ READ_IF_NON_NULL(feb, g_vm->FEdges());
+ ve->setFEdgeB(feb);
+
+ // A
+ ViewVertex* vva;
+ READ_IF_NON_NULL(vva, g_vm->ViewVertices());
+ ve->setA(vva);
+
+ // B
+ ViewVertex* vvb;
+ READ_IF_NON_NULL(vvb, g_vm->ViewVertices());
+ ve->setB(vvb);
+
+ // Occluders (List)
+ if (!(Options::getFlags() & Options::NO_OCCLUDERS)) {
+ unsigned size;
+ READ(size);
+ ViewShape* vso;
+ for (unsigned i = 0; i < size; i++) {
+ READ_IF_NON_NULL(vso, g_vm->ViewShapes());
+ ve->AddOccluder(vso);
+ }
+ }
+
+ return 0;
+ }
+
+
+ int load(istream& in, ViewVertex* vv) {
+
+ if (!vv)
+ return 1;
+
+ unsigned tmp;
+ bool b;
+
+ // Nature
+ Nature::VertexNature nature;
+ READ(nature);
+ vv->setNature(nature);
+
+ if (vv->getNature() & Nature::T_VERTEX) {
+ TVertex* tv = dynamic_cast<TVertex*>(vv);
+
+ // Id
+ Id::id_type id1, id2;
+ READ(id1);
+ READ(id2);
+ tv->setId(Id(id1, id2));
+
+ // FrontSVertex
+ SVertex* fsv;
+ READ_IF_NON_NULL(fsv, g_vm->SVertices());
+ tv->setFrontSVertex(fsv);
+
+ // BackSVertex
+ SVertex* bsv;
+ READ_IF_NON_NULL(bsv, g_vm->SVertices());
+ tv->setBackSVertex(bsv);
+
+ // FrontEdgeA
+ ViewEdge* fea;
+ READ_IF_NON_NULL(fea, g_vm->ViewEdges());
+ READ(b);
+ tv->setFrontEdgeA(fea, b);
+
+ // FrontEdgeB
+ ViewEdge* feb;
+ READ_IF_NON_NULL(feb, g_vm->ViewEdges());
+ READ(b);
+ tv->setFrontEdgeB(feb, b);
+
+ // BackEdgeA
+ ViewEdge* bea;
+ READ_IF_NON_NULL(bea, g_vm->ViewEdges());
+ READ(b);
+ tv->setBackEdgeA(bea, b);
+
+ // BackEdgeB
+ ViewEdge* beb;
+ READ_IF_NON_NULL(beb, g_vm->ViewEdges());
+ READ(b);
+ tv->setBackEdgeB(beb, b);
+ }
+ else if (vv->getNature() & Nature::NON_T_VERTEX) {
+ NonTVertex* ntv = dynamic_cast<NonTVertex*>(vv);
+
+ // SVertex
+ SVertex* sv;
+ READ_IF_NON_NULL(sv, g_vm->SVertices());
+ ntv->setSVertex(sv);
+
+ // ViewEdges (List)
+ unsigned size;
+ READ(size);
+ ViewEdge* ve;
+ for (unsigned i = 0; i < size; i++) {
+ READ_IF_NON_NULL(ve, g_vm->ViewEdges());
+ READ(b);
+ ntv->AddViewEdge(ve, b);
+ }
+ }
+
+ return 0;
+ }
+
+ //////////////////// 'save' Functions ////////////////////
+
+ inline
+ int save(ostream& out, const Vec3r& v) {
+
+ if (Options::getFlags() & Options::FLOAT_VECTORS) {
+ float tmp;
+
+ tmp = v[0];
+ WRITE(tmp);
+ tmp = v[1];
+ WRITE(tmp);
+ tmp = v[2];
+ WRITE(tmp);
+ } else {
+ Vec3r::value_type tmp;
+
+ tmp = v[0];
+ WRITE(tmp);
+ tmp = v[1];
+ WRITE(tmp);
+ tmp = v[2];
+ WRITE(tmp);
+ }
+ return 0;
+ }
+
+
+ inline
+ int save(ostream& out, const Polygon3r& p) {
+
+ unsigned tmp;
+
+ // Id
+ tmp = p.getId();
+ WRITE(tmp);
+
+ // vertices (List)
+ tmp = p.getVertices().size();
+ WRITE(tmp);
+ for (vector<Vec3r>::const_iterator i = p.getVertices().begin();
+ i != p.getVertices().end(); i++) {
+ save(out, *i);
+ }
+
+ // min & max
+ // Do not need to be saved
+
+ return 0;
+ }
+
+
+ inline
+ int save(ostream& out, const FrsMaterial& m) {
+
+ unsigned i;
+
+ // Diffuse
+ for (i = 0; i < 4; i++)
+ WRITE(m.diffuse()[i]);
+
+ // Specular
+ for (i = 0; i < 4; i++)
+ WRITE(m.specular()[i]);
+
+ // Ambient
+ for (i = 0; i < 4; i++)
+ WRITE(m.ambient()[i]);
+
+ // Emission
+ for (i = 0; i < 4; i++)
+ WRITE(m.emission()[i]);
+
+ // Shininess
+ float shininess = m.shininess();
+ WRITE(shininess);
+
+ return 0;
+ }
+
+
+ int save(ostream& out, ViewShape* vs) {
+
+ if (!vs || !vs->sshape()) {
+ cerr << "Warning: null ViewShape" << endl;
+ return 1;
+ }
+
+ unsigned tmp;
+
+ // SShape
+
+ // -> Id
+ Id::id_type id = vs->sshape()->getId().getFirst();
+ WRITE(id);
+ id = vs->sshape()->getId().getSecond();
+ WRITE(id);
+
+ // -> Importance
+ float importance = vs->sshape()->importance();
+ WRITE(importance);
+
+ // -> BBox
+ // Not necessary (only used during view map computatiom)
+
+ // -> Material
+ unsigned size = vs->sshape()->frs_materials().size();
+ WRITE(size);
+ for(unsigned i=0; i<size; ++i)
+ save(out, vs->sshape()->frs_material(i));
+
+ // -> VerticesList (List)
+ tmp = vs->sshape()->getVertexList().size();
+ WRITE(tmp);
+ for (vector<SVertex*>::const_iterator i1 = vs->sshape()->getVertexList().begin();
+ i1 != vs->sshape()->getVertexList().end(); i1++)
+ WRITE_IF_NON_NULL(*i1);
+
+ // -> Chains (List)
+ tmp = vs->sshape()->getChains().size();
+ WRITE(tmp);
+ for (vector<FEdge*>::const_iterator i2 = vs->sshape()->getChains().begin();
+ i2 != vs->sshape()->getChains().end(); i2++)
+ WRITE_IF_NON_NULL(*i2);
+
+ // -> EdgesList (List)
+ tmp = vs->sshape()->getEdgeList().size();
+ WRITE(tmp);
+ for (vector<FEdge*>::const_iterator i3 = vs->sshape()->getEdgeList().begin();
+ i3 != vs->sshape()->getEdgeList().end(); i3++)
+ WRITE_IF_NON_NULL(*i3);
+
+ // ViewEdges (List)
+ tmp = vs->edges().size();
+ WRITE(tmp);
+ for (vector<ViewEdge*>::const_iterator i4 = vs->edges().begin();
+ i4 != vs->edges().end(); i4++)
+ WRITE_IF_NON_NULL(*i4);
+
+ // ViewVertices (List)
+ tmp = vs->vertices().size();
+ WRITE(tmp);
+ for (vector<ViewVertex*>::const_iterator i5 = vs->vertices().begin();
+ i5 != vs->vertices().end(); i5++)
+ WRITE_IF_NON_NULL(*i5);
+
+
+ return 0;
+ }
+
+
+ int save(ostream& out, FEdge* fe) {
+
+ if (!fe) {
+ cerr << "Warning: null FEdge" << endl;
+ return 1;
+ }
+
+ FEdgeSmooth * fesmooth = dynamic_cast<FEdgeSmooth*>(fe);
+ FEdgeSharp * fesharp = dynamic_cast<FEdgeSharp*>(fe);
+
+ // Id
+ Id::id_type id = fe->getId().getFirst();
+ WRITE(id);
+ id = fe->getId().getSecond();
+ WRITE(id);
+
+ // Nature
+ Nature::EdgeNature nature = fe->getNature();
+ WRITE(nature);
+
+ bool b;
+
+ // hasVisibilityPoint
+ // b = fe->hasVisibilityPoint();
+ // WRITE(b);
+
+ // VisibilityPointA
+ // save(out, fe->visibilityPointA());
+ //
+ // // VisibilityPointB
+ // save(out, fe->visibilityPointB());
+
+ unsigned index;
+ if(fe->isSmooth()){
+ // normal
+ save(out, fesmooth->normal());
+ // material
+ index = fesmooth->frs_materialIndex();
+ WRITE(index);
+ }else{
+ // aNormal
+ save(out, fesharp->normalA());
+ // bNormal
+ save(out, fesharp->normalB());
+ // aMaterial
+ index = fesharp->aFrsMaterialIndex();
+ WRITE(index);
+ // bMaterial
+ index = fesharp->bFrsMaterialIndex();
+ WRITE(index);
+ }
+
+
+ // VertexA
+ WRITE_IF_NON_NULL(fe->vertexA());
+
+ // VertexB
+ WRITE_IF_NON_NULL(fe->vertexB());
+
+ // NextEdge
+ WRITE_IF_NON_NULL(fe->nextEdge());
+
+ // PreviousEdge
+ WRITE_IF_NON_NULL(fe->previousEdge());
+
+ // ViewEdge
+ WRITE_IF_NON_NULL(fe->viewedge());
+
+ // Face
+ // Not necessary (only used during view map computatiom)
+
+ // aFace
+ save(out, (Polygon3r&)fe->aFace());
+
+ // occludeeEmpty
+ b = fe->getOccludeeEmpty();
+ WRITE(b);
+
+ // occludeeIntersection
+ save(out, fe->getOccludeeIntersection());
+
+ return 0;
+ }
+
+
+ int save(ostream& out, SVertex* sv) {
+
+ if (!sv) {
+ cerr << "Warning: null SVertex" << endl;
+ return 1;
+ }
+
+ unsigned tmp;
+
+ // Id
+ Id::id_type id = sv->getId().getFirst();
+ WRITE(id);
+ id = sv->getId().getSecond();
+ WRITE(id);
+
+ Vec3r v;
+
+ // Point3D
+ v = sv->point3D();
+ save(out, sv->point3D());
+
+ // Point2D
+ v = sv->point2D();
+ save(out, v);
+
+ // Shape
+ WRITE_IF_NON_NULL(sv->shape());
+
+ // pViewVertex
+ WRITE_IF_NON_NULL(sv->viewvertex());
+
+ // Normals (List)
+ // Note: the 'size()' method of a set doesn't seem to return the
+ // actual size of the given set, so we have to hack it...
+ set<Vec3r>::const_iterator i;
+ for (i = sv->normals().begin(), tmp = 0;
+ i != sv->normals().end();
+ i++, tmp++);
+ WRITE(tmp);
+ for (i = sv->normals().begin(); i != sv->normals().end(); i++)
+ save(out, *i);
+
+ // FEdges (List)
+ tmp = sv->fedges().size();
+ WRITE(tmp);
+ for (vector<FEdge*>::const_iterator j = sv->fedges_begin();
+ j != sv->fedges_end(); j++)
+ WRITE_IF_NON_NULL(*j);
+
+ return 0;
+ }
+
+
+ int save(ostream& out, ViewEdge* ve) {
+
+ if (!ve) {
+ cerr << "Warning: null ViewEdge" << endl;
+ return 1;
+ }
+
+ unsigned tmp;
+
+ // Id
+ Id::id_type id = ve->getId().getFirst();
+ WRITE(id);
+ id = ve->getId().getSecond();
+ WRITE(id);
+
+ // Nature
+ Nature::EdgeNature nature = ve->getNature();
+ WRITE(nature);
+
+ // QI
+ unsigned qi = ve->qi();
+ WRITE(qi);
+
+ // Shape
+ WRITE_IF_NON_NULL(ve->shape());
+
+ // aShape
+ WRITE_IF_NON_NULL(ve->aShape());
+
+ // FEdgeA
+ WRITE_IF_NON_NULL(ve->fedgeA());
+
+ // FEdgeB
+ WRITE_IF_NON_NULL(ve->fedgeB());
+
+ // A
+ WRITE_IF_NON_NULL(ve->A());
+
+ // B
+ WRITE_IF_NON_NULL(ve->B());
+
+ // Occluders (List)
+ if (!(Options::getFlags() & Options::NO_OCCLUDERS)) {
+ tmp = ve->occluders().size();
+ WRITE(tmp);
+ for (vector<ViewShape*>::const_iterator i = ve->occluders().begin();
+ i != ve->occluders().end(); i++)
+ WRITE_IF_NON_NULL((*i));
+ }
+
+ return 0;
+ }
+
+
+ int save(ostream& out, ViewVertex* vv) {
+
+ if (!vv) {
+ cerr << "Warning: null ViewVertex" << endl;
+ return 1;
+ }
+
+ // Nature
+ Nature::VertexNature nature = vv->getNature();
+ WRITE(nature);
+
+ if (vv->getNature() & Nature::T_VERTEX) {
+ TVertex* tv = dynamic_cast<TVertex*>(vv);
+
+ // Id
+ Id::id_type id = tv->getId().getFirst();
+ WRITE(id);
+ id = tv->getId().getSecond();
+ WRITE(id);
+
+ // FrontSVertex
+ WRITE_IF_NON_NULL(tv->frontSVertex());
+
+ // BackSVertex
+ WRITE_IF_NON_NULL(tv->backSVertex());
+
+ // FrontEdgeA
+ WRITE_IF_NON_NULL(tv->frontEdgeA().first);
+ WRITE(tv->frontEdgeA().second);
+
+ // FrontEdgeB
+ WRITE_IF_NON_NULL(tv->frontEdgeB().first);
+ WRITE(tv->frontEdgeB().second);
+
+ // BackEdgeA
+ WRITE_IF_NON_NULL(tv->backEdgeA().first);
+ WRITE(tv->backEdgeA().second);
+
+ // BackEdgeB
+ WRITE_IF_NON_NULL(tv->backEdgeB().first);
+ WRITE(tv->backEdgeB().second);
+
+ }
+ else if (vv->getNature() & Nature::NON_T_VERTEX) {
+ NonTVertex* ntv = dynamic_cast<NonTVertex*>(vv);
+
+ // SVertex
+ WRITE_IF_NON_NULL(ntv->svertex());
+
+ // ViewEdges (List)
+ unsigned size = ntv->viewedges().size();
+ WRITE(size);
+ vector<ViewVertex::directedViewEdge>::const_iterator i = ntv->viewedges().begin();
+ for ( ; i != ntv->viewedges().end(); i++){
+ WRITE_IF_NON_NULL(i->first);
+ WRITE(i->second);
+ }
+
+ } else {
+ cerr << "Warning: unexpected ViewVertex nature" << endl;
+ return 1;
+ }
+
+ return 0;
+ }
+
+ } // End of namespace Internal
+
+
+ //////////////////// "Public" 'load' and 'save' functions ////////////////////
+
+#define SET_PROGRESS(n) if (pb) pb->setProgress((n))
+
+ int load(istream& in, ViewMap* vm, ProgressBar* pb) {
+
+ if (!vm)
+ return 1;
+
+ //soc unused - unsigned tmp;
+
+ int err = 0;
+
+ Internal::g_vm = vm;
+
+ // Management of the progress bar (if present)
+ if (pb) {
+ pb->reset();
+ pb->setLabelText("Loading View Map...");
+ pb->setTotalSteps(6);
+ pb->setProgress(0);
+ }
+
+ // Read and set the options
+ unsigned char flags;
+ READ(flags);
+ Options::setFlags(flags);
+
+ // Read the size of the five ViewMap's lists (with some extra informations for the ViewVertices)
+ // and instantiate them (with default costructors)
+ unsigned vs_s, fe_s, fe_rle1, fe_rle2, sv_s, ve_s, vv_s, vv_rle1, vv_rle2;
+ READ(vs_s);
+ READ(fe_s);
+
+ if (fe_s) {
+ bool b;
+ READ(b);
+ for (READ(fe_rle1), fe_rle2 = 0;
+ fe_rle1 < fe_s+1;
+ fe_rle2 = fe_rle1, READ(fe_rle1)) {
+ if (b) {
+ for (unsigned i = fe_rle2; i < fe_rle1; i++) {
+ FEdgeSmooth * fes = new FEdgeSmooth;
+ vm->AddFEdge(fes);
+ }
+ b = !b;
+ }
+ else if (!b) {
+ for (unsigned i = fe_rle2; i < fe_rle1; i++) {
+ FEdgeSharp * fes = new FEdgeSharp;
+ vm->AddFEdge(fes);
+ }
+ b = !b;
+ }
+ }
+ }
+
+ READ(sv_s);
+ READ(ve_s);
+ READ(vv_s);
+
+ if (vv_s) {
+ Nature::VertexNature nature;
+ READ(nature);
+ for (READ(vv_rle1), vv_rle2 = 0;
+ vv_rle1 < vv_s+1;
+ vv_rle2 = vv_rle1, READ(vv_rle1)) {
+ if (nature & Nature::T_VERTEX) {
+ for (unsigned i = vv_rle2; i < vv_rle1; i++) {
+ TVertex* tv = new TVertex();
+ vm->AddViewVertex(tv);
+ }
+ nature = Nature::NON_T_VERTEX;
+ }
+ else if (nature & Nature::NON_T_VERTEX) {
+ for (unsigned i = vv_rle2; i < vv_rle1; i++) {
+ NonTVertex* ntv = new NonTVertex();
+ vm->AddViewVertex(ntv);
+ }
+ nature = Nature::T_VERTEX;
+ }
+ }
+ }
+
+ for (unsigned i0 = 0; i0 < vs_s; i0++) {
+ SShape* ss = new SShape();
+ ViewShape* vs = new ViewShape();
+ vs->setSShape(ss);
+ ss->setViewShape(vs);
+ vm->AddViewShape(vs);
+ }
+ // for (unsigned i1 = 0; i1 < fe_s; i1++) {
+ // FEdge* fe = new FEdge();
+ // vm->AddFEdge(fe);
+ // }
+ for (unsigned i2 = 0; i2 < sv_s; i2++) {
+ SVertex* sv = new SVertex();
+ vm->AddSVertex(sv);
+ }
+ for (unsigned i3 = 0; i3 < ve_s; i3++) {
+ ViewEdge* ve = new ViewEdge();
+ vm->AddViewEdge(ve);
+ }
+
+
+ // Read the values for all the objects created above
+ SET_PROGRESS(1);
+ for (vector<ViewShape*>::const_iterator i4 = vm->ViewShapes().begin();
+ i4 != vm->ViewShapes().end(); i4++)
+ err += Internal::load(in, *i4);
+ SET_PROGRESS(2);
+ for (vector<FEdge*>::const_iterator i5 = vm->FEdges().begin();
+ i5 != vm->FEdges().end(); i5++)
+ err += Internal::load(in, *i5);
+ SET_PROGRESS(3);
+ for (vector<SVertex*>::const_iterator i6 = vm->SVertices().begin();
+ i6 != vm->SVertices().end(); i6++)
+ err += Internal::load(in, *i6);
+ SET_PROGRESS(4);
+ for (vector<ViewEdge*>::const_iterator i7 = vm->ViewEdges().begin();
+ i7 != vm->ViewEdges().end(); i7++)
+ err += Internal::load(in, *i7);
+ SET_PROGRESS(5);
+ for (vector<ViewVertex*>::const_iterator i8 = vm->ViewVertices().begin();
+ i8 != vm->ViewVertices().end(); i8++)
+ err += Internal::load(in, *i8);
+ SET_PROGRESS(6);
+
+ // Read the shape id to index mapping
+ unsigned map_s;
+ READ(map_s);
+ unsigned id,index;
+ for(unsigned i4=0;i4<map_s;++i4){
+ READ(id);
+ READ(index);
+ vm->shapeIdToIndexMap()[id] = index;
+ }
+
+ return err;
+ }
+
+
+ int save(ostream& out, ViewMap* vm, ProgressBar* pb) {
+
+ if (!vm)
+ return 1;
+
+ int err = 0;
+
+ // Management of the progress bar (if present)
+ if (pb) {
+ pb->reset();
+ pb->setLabelText("Saving View Map...");
+ pb->setTotalSteps(6);
+ pb->setProgress(0);
+ }
+
+ // For every object, initialize its userdata member to its index in the ViewMap list
+ for (unsigned i0 = 0; i0 < vm->ViewShapes().size(); i0++) {
+ vm->ViewShapes()[i0]->userdata = (void*)i0;
+ vm->ViewShapes()[i0]->sshape()->userdata = (void*)i0;
+ }
+ for (unsigned i1 = 0; i1 < vm->FEdges().size(); i1++)
+ vm->FEdges()[i1]->userdata = (void*)i1;
+ for (unsigned i2 = 0; i2 < vm->SVertices().size(); i2++)
+ vm->SVertices()[i2]->userdata = (void*)i2;
+ for (unsigned i3 = 0; i3 < vm->ViewEdges().size(); i3++)
+ vm->ViewEdges()[i3]->userdata = (void*)i3;
+ for (unsigned i4 = 0; i4 < vm->ViewVertices().size(); i4++)
+ vm->ViewVertices()[i4]->userdata = (void*)i4;
+
+ // Write the current options
+ unsigned char flags = Options::getFlags();
+ WRITE(flags);
+
+ // Write the size of the five lists (with some extra informations for the ViewVertices)
+ unsigned size;
+ size = vm->ViewShapes().size();
+ WRITE(size);
+ size = vm->FEdges().size();
+ WRITE(size);
+ if (size) {
+ bool b = vm->FEdges()[0]->isSmooth();
+ WRITE(b);
+ for (unsigned i = 0; i < size; i++) {
+ while (i < size && (vm->FEdges()[i]->isSmooth() == b))
+ i++;
+ if (i < size) {
+ WRITE(i);
+ b = !b;
+ }
+ }
+ WRITE(size);
+ size++;
+ WRITE(size);
+ }
+ size = vm->SVertices().size();
+ WRITE(size);
+ size = vm->ViewEdges().size();
+ WRITE(size);
+ size = vm->ViewVertices().size();
+ WRITE(size);
+ if (size) {
+ Nature::VertexNature nature = vm->ViewVertices()[0]->getNature();
+ WRITE(nature);
+ nature &= ~Nature::VIEW_VERTEX;
+ for (unsigned i = 0; i < size; i++) {
+ while (i < size && (vm->ViewVertices()[i]->getNature() & nature))
+ i++;
+ if (i < size) {
+ WRITE(i);
+ nature = vm->ViewVertices()[i]->getNature() & ~Nature::VIEW_VERTEX;
+ }
+ }
+ WRITE(size);
+ size++;
+ WRITE(size);
+ }
+
+
+ // Write all the elts of the ViewShapes List
+ SET_PROGRESS(1);
+ for (vector<ViewShape*>::const_iterator i5 = vm->ViewShapes().begin();
+ i5 != vm->ViewShapes().end(); i5++)
+ err += Internal::save(out, *i5);
+ SET_PROGRESS(2);
+ for (vector<FEdge*>::const_iterator i6 = vm->FEdges().begin();
+ i6 != vm->FEdges().end(); i6++)
+ err += Internal::save(out, *i6);
+ SET_PROGRESS(3);
+ for (vector<SVertex*>::const_iterator i7 = vm->SVertices().begin();
+ i7 != vm->SVertices().end(); i7++)
+ err += Internal::save(out, *i7);
+ SET_PROGRESS(4);
+ for (vector<ViewEdge*>::const_iterator i8 = vm->ViewEdges().begin();
+ i8 != vm->ViewEdges().end(); i8++)
+ err += Internal::save(out, *i8);
+ SET_PROGRESS(5);
+ for (vector<ViewVertex*>::const_iterator i9 = vm->ViewVertices().begin();
+ i9 != vm->ViewVertices().end(); i9++)
+ err += Internal::save(out, *i9);
+
+ // Write the shape id to index mapping
+ size = vm->shapeIdToIndexMap().size();
+ WRITE(size);
+ unsigned id,index;
+ for(ViewMap::id_to_index_map::iterator mit=vm->shapeIdToIndexMap().begin(), mitend=vm->shapeIdToIndexMap().end(); mit!=mitend; ++mit){
+ id = mit->first;
+ index = mit->second;
+ WRITE(id);
+ WRITE(index);
+ }
+
+ // Reset 'userdata' members
+ for (vector<ViewShape*>::const_iterator j0 = vm->ViewShapes().begin();
+ j0 != vm->ViewShapes().end(); j0++) {
+ (*j0)->userdata = 0;
+ (*j0)->sshape()->userdata = 0;
+ }
+ for (vector<FEdge*>::const_iterator j1 = vm->FEdges().begin();
+ j1 != vm->FEdges().end(); j1++)
+ (*j1)->userdata = 0;
+ for (vector<SVertex*>::const_iterator j2 = vm->SVertices().begin();
+ j2 != vm->SVertices().end(); j2++)
+ (*j2)->userdata = 0;
+ for (vector<ViewEdge*>::const_iterator j3 = vm->ViewEdges().begin();
+ j3 != vm->ViewEdges().end(); j3++)
+ (*j3)->userdata = 0;
+ for (vector<ViewVertex*>::const_iterator j4 = vm->ViewVertices().begin();
+ j4 != vm->ViewVertices().end(); j4++)
+ (*j4)->userdata = 0;
+ SET_PROGRESS(6);
+
+ return err;
+ }
+
+
+ //////////////////// Options ////////////////////
+
+ namespace Options {
+
+ namespace Internal {
+
+ static unsigned char g_flags = 0;
+ static string g_models_path;
+
+ } // End of namespace Internal
+
+ void setFlags(const unsigned char flags) {
+ Internal::g_flags = flags;
+ }
+
+ void addFlags(const unsigned char flags) {
+ Internal::g_flags |= flags;
+ }
+
+ void rmFlags(const unsigned char flags) {
+ Internal::g_flags &= ~flags;
+ }
+
+ unsigned char getFlags() {
+ return Internal::g_flags;
+ }
+
+ void setModelsPath(const string& path) {
+ Internal::g_models_path = path;
+ }
+
+ string getModelsPath() {
+ return Internal::g_models_path;
+ }
+
+ }; // End of namepace Options
+
+} // End of namespace ViewMapIO