diff options
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapTesselator.h')
-rw-r--r-- | source/blender/freestyle/intern/view_map/ViewMapTesselator.h | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h new file mode 100644 index 00000000000..c1ed7e3926a --- /dev/null +++ b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h @@ -0,0 +1,211 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_VIEW_MAP_TESSELATOR_H__ +#define __FREESTYLE_VIEW_MAP_TESSELATOR_H__ + +/** \file blender/freestyle/intern/view_map/ViewMapTesselator.h + * \ingroup freestyle + * \brief Class to build a Node Tree designed to be displayed from a Silhouette View Map structure. + * \author Stephane Grabli + * \date 26/03/2002 + */ + +#include "Silhouette.h" +#include "ViewMap.h" + +#include "../scene_graph/LineRep.h" +#include "../scene_graph/NodeShape.h" +#include "../scene_graph/NodeGroup.h" +#include "../scene_graph/OrientedLineRep.h" +#include "../scene_graph/VertexRep.h" + +#include "../winged_edge/WEdge.h" + +class NodeShape; +class NodeGroup; +class SShape; +class WShape; + +class LIB_VIEW_MAP_EXPORT ViewMapTesselator +{ +public: + inline ViewMapTesselator() + { + _nature = Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE; + _FrsMaterial.setDiffuse(0, 0, 0, 1); + _overloadFrsMaterial = false; + } + + virtual ~ViewMapTesselator() {} + + /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup from a ViewMap */ + NodeGroup *Tesselate(ViewMap *iViewMap); + + /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup from a set of + * view edges + */ + template<class ViewEdgesIterator> + NodeGroup *Tesselate(ViewEdgesIterator begin, ViewEdgesIterator end); + + /*! Builds a set of lines rep contained among a NodeShape, from a WShape */ + NodeGroup *Tesselate(WShape *iWShape); + + inline void setNature(Nature::EdgeNature iNature) + { + _nature = iNature; + } + + inline void setFrsMaterial(const FrsMaterial& iMaterial) + { + _FrsMaterial = iMaterial; + _overloadFrsMaterial = true; + } + + inline Nature::EdgeNature nature() + { + return _nature; + } + + inline const FrsMaterial& frs_material() const + { + return _FrsMaterial; + } + +protected: + virtual void AddVertexToLine(LineRep *iLine, SVertex *v) = 0; + +private: + Nature::EdgeNature _nature; + FrsMaterial _FrsMaterial; + bool _overloadFrsMaterial; +}; + +/*! Class to tesselate the 2D projected silhouette */ +class ViewMapTesselator2D : public ViewMapTesselator +{ +public: + inline ViewMapTesselator2D() : ViewMapTesselator() {} + virtual ~ViewMapTesselator2D() {} + +protected: + virtual void AddVertexToLine(LineRep *iLine, SVertex *v) + { + iLine->AddVertex(v->point2D()); + } +}; + +/*! Class to tesselate the 3D silhouette */ +class ViewMapTesselator3D : public ViewMapTesselator +{ +public: + inline ViewMapTesselator3D() : ViewMapTesselator() {} + virtual ~ViewMapTesselator3D() {} + +protected: + virtual void AddVertexToLine(LineRep *iLine, SVertex *v) + { + iLine->AddVertex(v->point3D()); + } +}; + +// +// Implementation +// +/////////////////////////////////////////////// + +template<class ViewEdgesIterator> +NodeGroup *ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesIterator end) +{ + NodeGroup *group = new NodeGroup; + NodeShape *tshape = new NodeShape; + group->AddChild(tshape); + //tshape->frs_material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f); + tshape->setFrsMaterial(_FrsMaterial); + + LineRep *line; + + FEdge *firstEdge; + FEdge *nextFEdge, *currentEdge; + + int id = 0; + //for (vector<ViewEdge*>::const_iterator c = viewedges.begin(), cend = viewedges.end(); c != cend; c++) + for (ViewEdgesIterator c = begin, cend = end; c != cend; c++) { +#if 0 + if ((*c)->qi() > 0) { + continue; + } + if (!((*c)->nature() & (_nature))) { + continue; + } +#endif + firstEdge = (*c)->fedgeA(); + +#if 0 + if (firstEdge->invisibility() > 0) + continue; +#endif + + line = new OrientedLineRep(); + if (_overloadFrsMaterial) + line->setFrsMaterial(_FrsMaterial); + + // there might be chains containing a single element + if (0 == (firstEdge)->nextEdge()) { + line->setStyle(LineRep::LINES); + //line->AddVertex((*c)->vertexA()->point3D()); + //line->AddVertex((*c)->vertexB()->point3D()); + AddVertexToLine(line, firstEdge->vertexA()); + AddVertexToLine(line, firstEdge->vertexB()); + } + else { + line->setStyle(LineRep::LINE_STRIP); + + //firstEdge = (*c); + nextFEdge = firstEdge; + currentEdge = firstEdge; + do { + //line->AddVertex(nextFEdge->vertexA()->point3D()); + AddVertexToLine(line, nextFEdge->vertexA()); + currentEdge = nextFEdge; + nextFEdge = nextFEdge->nextEdge(); + } while ((nextFEdge != NULL) && (nextFEdge != firstEdge)); + // Add the last vertex + //line->AddVertex(currentEdge->vertexB()->point3D()); + AddVertexToLine(line, currentEdge->vertexB()); + } + + line->setId((*c)->getId().getFirst()); + line->ComputeBBox(); + tshape->AddRep(line); + id++; + } + + return group; +} + +#endif // __FREESTYLE_VIEW_MAP_TESSELATOR_H__ |