diff options
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/Curvature.cpp')
-rw-r--r-- | source/blender/freestyle/intern/winged_edge/Curvature.cpp | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp index 411685bd921..ec07a124808 100644 --- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp +++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp @@ -104,27 +104,6 @@ static real angle_from_cotan(WVertex *vo, WVertex *v1, WVertex *v2) return (fabs(atan2(denom, udotv))); } -/** gts_vertex_mean_curvature_normal: - * \param v: a #WVertex. - * \param s: a #GtsSurface. - * \param Kh: the Mean Curvature Normal at \a v. - * - * Computes the Discrete Mean Curvature Normal approximation at \a v. - * The mean curvature at \a v is half the magnitude of the vector \a Kh. - * - * NOTE: the normal computed is not unit length, and may point either into or out of the surface, - * depending on the curvature at \a v. It is the responsibility of the caller of the function to - * use the mean curvature normal appropriately. - * - * This approximation is from the paper: - * Discrete Differential-Geometry Operators for Triangulated 2-Manifolds - * Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr - * VisMath '02, Berlin (Germany) - * http://www-grail.usc.edu/pubs.html - * - * Returns: %true if the operator could be evaluated, %false if the evaluation failed for some - * reason (@v is boundary or is the endpoint of a non-manifold edge.) - */ bool gts_vertex_mean_curvature_normal(WVertex *v, Vec3r &Kh) { real area = 0.0; @@ -175,22 +154,6 @@ bool gts_vertex_mean_curvature_normal(WVertex *v, Vec3r &Kh) return true; } -/** gts_vertex_gaussian_curvature: - * \param v: a #WVertex. - * \param s: a #GtsSurface. - * \param Kg: the Discrete Gaussian Curvature approximation at \a v. - * - * Computes the Discrete Gaussian Curvature approximation at \a v. - * - * This approximation is from the paper: - * Discrete Differential-Geometry Operators for Triangulated 2-Manifolds - * Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr - * VisMath '02, Berlin (Germany) - * http://www-grail.usc.edu/pubs.html - * - * Returns: %true if the operator could be evaluated, %false if the evaluation failed for some - * reason (@v is boundary or is the endpoint of a non-manifold edge.) - */ bool gts_vertex_gaussian_curvature(WVertex *v, real *Kg) { real area = 0.0; @@ -226,20 +189,6 @@ bool gts_vertex_gaussian_curvature(WVertex *v, real *Kg) return true; } -/** gts_vertex_principal_curvatures: - * @Kh: mean curvature. - * @Kg: Gaussian curvature. - * @K1: first principal curvature. - * @K2: second principal curvature. - * - * Computes the principal curvatures at a point given the mean and Gaussian curvatures at that - * point. - * - * The mean curvature can be computed as one-half the magnitude of the vector computed by - * gts_vertex_mean_curvature_normal(). - * - * The Gaussian curvature can be computed with gts_vertex_gaussian_curvature(). - */ void gts_vertex_principal_curvatures(real Kh, real Kg, real *K1, real *K2) { real temp = Kh * Kh - Kg; @@ -279,21 +228,6 @@ static void eigenvector(real a, real b, real c, Vec3r e) e[2] = 0.0; } -/** gts_vertex_principal_directions: - * \param v: a #WVertex. - * \param s: a #GtsSurface. - * \param Kh: mean curvature normal (a #Vec3r). - * \param Kg: Gaussian curvature (a real). - * \param e1: first principal curvature direction (direction of largest curvature). - * \param e2: second principal curvature direction. - * - * Computes the principal curvature directions at a point given \a Kh and \a Kg, - * the mean curvature normal and Gaussian curvatures at that point, computed with - * gts_vertex_mean_curvature_normal() and gts_vertex_gaussian_curvature(), respectively. - * - * Note that this computation is very approximate and tends to be unstable. Smoothing of the - * surface or the principal directions may be necessary to achieve reasonable results. - */ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, Vec3r &e2) { Vec3r N; |