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Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/Nature.h')
-rw-r--r--source/blender/freestyle/intern/winged_edge/Nature.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/Nature.h b/source/blender/freestyle/intern/winged_edge/Nature.h
index 68323d7122c..996161abee2 100644
--- a/source/blender/freestyle/intern/winged_edge/Nature.h
+++ b/source/blender/freestyle/intern/winged_edge/Nature.h
@@ -23,44 +23,44 @@
namespace Freestyle {
-/*! Namespace gathering the different possible natures of 0D and 1D elements of the ViewMap */
+/** Namespace gathering the different possible natures of 0D and 1D elements of the ViewMap */
namespace Nature {
/* XXX Why not using enums??? */
/* In order to optimize for space (enum is int) - T.K. */
typedef unsigned short VertexNature;
-/*! true for any 0D element */
+/** true for any 0D element */
static const VertexNature POINT = 0; // 0
-/*! true for SVertex */
+/** true for SVertex */
static const VertexNature S_VERTEX = (1 << 0); // 1
-/*! true for ViewVertex */
+/** true for ViewVertex */
static const VertexNature VIEW_VERTEX = (1 << 1); // 2
-/*! true for NonTVertex */
+/** true for NonTVertex */
static const VertexNature NON_T_VERTEX = (1 << 2); // 4
-/*! true for TVertex */
+/** true for TVertex */
static const VertexNature T_VERTEX = (1 << 3); // 8
-/*! true for CUSP */
+/** true for CUSP */
static const VertexNature CUSP = (1 << 4); // 16
typedef unsigned short EdgeNature;
-/*! true for non feature edges (always false for 1D elements of the ViewMap) */
+/** true for non feature edges (always false for 1D elements of the ViewMap) */
static const EdgeNature NO_FEATURE = 0; // 0
-/*! true for silhouettes */
+/** true for silhouettes */
static const EdgeNature SILHOUETTE = (1 << 0); // 1
-/*! true for borders */
+/** true for borders */
static const EdgeNature BORDER = (1 << 1); // 2
-/*! true for creases */
+/** true for creases */
static const EdgeNature CREASE = (1 << 2); // 4
-/*! true for ridges */
+/** true for ridges */
static const EdgeNature RIDGE = (1 << 3); // 8
-/*! true for valleys */
+/** true for valleys */
static const EdgeNature VALLEY = (1 << 4); // 16
-/*! true for suggestive contours */
+/** true for suggestive contours */
static const EdgeNature SUGGESTIVE_CONTOUR = (1 << 5); // 32
-/*! true for material boundaries */
+/** true for material boundaries */
static const EdgeNature MATERIAL_BOUNDARY = (1 << 6); // 64
-/*! true for user-defined edge marks */
+/** true for user-defined edge marks */
static const EdgeNature EDGE_MARK = (1 << 7); // 128
} // end of namespace Nature