Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WEdge.cpp')
-rw-r--r--source/blender/freestyle/intern/winged_edge/WEdge.cpp1010
1 files changed, 504 insertions, 506 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
index 12a73491989..629e8ffe901 100644
--- a/source/blender/freestyle/intern/winged_edge/WEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
@@ -26,31 +26,26 @@
namespace Freestyle {
/*! Temporary structures */
-class vertexdata
-{
-public:
- WVertex *_copy;
+class vertexdata {
+ public:
+ WVertex *_copy;
};
-class oedgedata
-{
-public:
- WOEdge *_copy;
+class oedgedata {
+ public:
+ WOEdge *_copy;
};
-class edgedata
-{
-public:
- WEdge *_copy;
+class edgedata {
+ public:
+ WEdge *_copy;
};
-class facedata
-{
-public:
- WFace *_copy;
+class facedata {
+ public:
+ WFace *_copy;
};
-
/**********************************
* *
* *
@@ -59,120 +54,120 @@ public:
* *
**********************************/
-WVertex::WVertex(WVertex& iBrother)
+WVertex::WVertex(WVertex &iBrother)
{
- _Id = iBrother._Id;
- _Vertex = iBrother._Vertex;
- _EdgeList = iBrother._EdgeList;
-
- _Shape = iBrother._Shape;
- _Smooth = iBrother._Smooth;
- _Border = iBrother._Border;
- userdata = NULL;
- iBrother.userdata = new vertexdata;
- ((vertexdata *)(iBrother.userdata))->_copy = this;
+ _Id = iBrother._Id;
+ _Vertex = iBrother._Vertex;
+ _EdgeList = iBrother._EdgeList;
+
+ _Shape = iBrother._Shape;
+ _Smooth = iBrother._Smooth;
+ _Border = iBrother._Border;
+ userdata = NULL;
+ iBrother.userdata = new vertexdata;
+ ((vertexdata *)(iBrother.userdata))->_copy = this;
}
WVertex *WVertex::duplicate()
{
- WVertex *clone = new WVertex(*this);
- return clone;
+ WVertex *clone = new WVertex(*this);
+ return clone;
}
WOEdge *WVertex::incoming_edge_iterator::operator*()
{
- return _current;
+ return _current;
}
void WVertex::incoming_edge_iterator::increment()
{
- WOEdge *twin = _current->twin();
- if (!twin) {
- // we reached a hole
- _current = 0;
- return;
- }
- WOEdge *next = twin->getPrevOnFace();
- if (next == _begin) {
- next = NULL;
- }
- _current = next;
+ WOEdge *twin = _current->twin();
+ if (!twin) {
+ // we reached a hole
+ _current = 0;
+ return;
+ }
+ WOEdge *next = twin->getPrevOnFace();
+ if (next == _begin) {
+ next = NULL;
+ }
+ _current = next;
}
WFace *WVertex::face_iterator::operator*()
{
- WOEdge *woedge = *_edge_it;
- if (!woedge)
- return NULL;
- return (woedge)->GetbFace();
+ WOEdge *woedge = *_edge_it;
+ if (!woedge)
+ return NULL;
+ return (woedge)->GetbFace();
}
#if 0
bool WVertex::isBoundary () const
{
- return _Border;
+ return _Border;
}
#endif
-bool WVertex::isBoundary ()
-{
- if (_Border == 1)
- return true;
- else if (_Border == 0)
- return false;
-
- vector<WEdge *>::const_iterator it;
- for (it = _EdgeList.begin(); it != _EdgeList.end(); it++) {
- if ((*it)->GetNumberOfOEdges() == 1) {
- _Border = 1;
- return true;
- }
- }
+bool WVertex::isBoundary()
+{
+ if (_Border == 1)
+ return true;
+ else if (_Border == 0)
+ return false;
+
+ vector<WEdge *>::const_iterator it;
+ for (it = _EdgeList.begin(); it != _EdgeList.end(); it++) {
+ if ((*it)->GetNumberOfOEdges() == 1) {
+ _Border = 1;
+ return true;
+ }
+ }
#if 0
- if (!(*it)->GetaOEdge()->GetaFace())
- return true;
+ if (!(*it)->GetaOEdge()->GetaFace())
+ return true;
#endif
- _Border = 0;
- return false;
+ _Border = 0;
+ return false;
}
void WVertex::AddEdge(WEdge *iEdge)
{
- _EdgeList.push_back(iEdge);
+ _EdgeList.push_back(iEdge);
}
WVertex::incoming_edge_iterator WVertex::incoming_edges_begin()
{
- WOEdge *begin;
- WEdge *wedge = _EdgeList.front();
- WOEdge *aOEdge = wedge->GetaOEdge();
- if (aOEdge->GetbVertex() == this)
- begin = aOEdge;
- else
- begin = _EdgeList.front()->GetbOEdge();
- return incoming_edge_iterator(this, begin, begin);
+ WOEdge *begin;
+ WEdge *wedge = _EdgeList.front();
+ WOEdge *aOEdge = wedge->GetaOEdge();
+ if (aOEdge->GetbVertex() == this)
+ begin = aOEdge;
+ else
+ begin = _EdgeList.front()->GetbOEdge();
+ return incoming_edge_iterator(this, begin, begin);
}
WVertex::incoming_edge_iterator WVertex::incoming_edges_end()
{
- WOEdge *begin;
- WOEdge *aOEdge = _EdgeList.front()->GetaOEdge();
- if (aOEdge->GetbVertex() == this)
- begin = aOEdge;
- else
- begin = _EdgeList.front()->GetbOEdge();
- return incoming_edge_iterator(this, begin, 0);
+ WOEdge *begin;
+ WOEdge *aOEdge = _EdgeList.front()->GetaOEdge();
+ if (aOEdge->GetbVertex() == this)
+ begin = aOEdge;
+ else
+ begin = _EdgeList.front()->GetbOEdge();
+ return incoming_edge_iterator(this, begin, 0);
}
#if 0
WOEdge **WVertex::incoming_edge_iterator::operator->()
{
- WOEdge **ppaOEdge = (*_iter)->GetaOEdge();
- if (aOEdge->GetbVertex() == _vertex) {
- return ppaOEdge;
- }
- else {
- WOEdge *bOEdge = (*_iter)->GetbOEdge();
- return &bOEdge;
- }
+ WOEdge **ppaOEdge = (*_iter)->GetaOEdge();
+ if (aOEdge->GetbVertex() == _vertex) {
+ return ppaOEdge;
+ }
+ else {
+ WOEdge *bOEdge = (*_iter)->GetbOEdge();
+ return &bOEdge;
+ }
}
#endif
@@ -184,35 +179,35 @@ WOEdge **WVertex::incoming_edge_iterator::operator->()
* *
**********************************/
-WOEdge::WOEdge(WOEdge& iBrother)
+WOEdge::WOEdge(WOEdge &iBrother)
{
- _paVertex = iBrother.GetaVertex();
- _pbVertex = iBrother.GetbVertex();
- _paFace = iBrother.GetaFace();
- _pbFace = iBrother.GetbFace();
- _pOwner = iBrother.GetOwner();
- userdata = NULL;
- iBrother.userdata = new oedgedata;
- ((oedgedata *)(iBrother.userdata))->_copy = this;
-
- _vec = iBrother._vec;
- _angle = iBrother._angle;
+ _paVertex = iBrother.GetaVertex();
+ _pbVertex = iBrother.GetbVertex();
+ _paFace = iBrother.GetaFace();
+ _pbFace = iBrother.GetbFace();
+ _pOwner = iBrother.GetOwner();
+ userdata = NULL;
+ iBrother.userdata = new oedgedata;
+ ((oedgedata *)(iBrother.userdata))->_copy = this;
+
+ _vec = iBrother._vec;
+ _angle = iBrother._angle;
}
WOEdge *WOEdge::duplicate()
{
- WOEdge *clone = new WOEdge(*this);
- return clone;
+ WOEdge *clone = new WOEdge(*this);
+ return clone;
}
-WOEdge *WOEdge::twin ()
+WOEdge *WOEdge::twin()
{
- return GetOwner()->GetOtherOEdge(this);
+ return GetOwner()->GetOtherOEdge(this);
}
WOEdge *WOEdge::getPrevOnFace()
{
- return _pbFace->GetPrevOEdge(this);
+ return _pbFace->GetPrevOEdge(this);
}
/**********************************
@@ -223,31 +218,31 @@ WOEdge *WOEdge::getPrevOnFace()
* *
**********************************/
-WEdge::WEdge(WEdge& iBrother)
-{
- _paOEdge = NULL;
- _pbOEdge = NULL;
- WOEdge *aoedge = iBrother.GetaOEdge();
- WOEdge *boedge = iBrother.GetbOEdge();
- userdata = NULL;
-
- if (aoedge)
- //_paOEdge = new WOEdge(*aoedge);
- _paOEdge = aoedge->duplicate();
- if (boedge)
- //_pbOEdge = new WOEdge(*boedge);
- _pbOEdge = boedge->duplicate();
-
- _nOEdges = iBrother.GetNumberOfOEdges();
- _Id = iBrother.GetId();
- iBrother.userdata = new edgedata;
- ((edgedata *)(iBrother.userdata))->_copy = this;
+WEdge::WEdge(WEdge &iBrother)
+{
+ _paOEdge = NULL;
+ _pbOEdge = NULL;
+ WOEdge *aoedge = iBrother.GetaOEdge();
+ WOEdge *boedge = iBrother.GetbOEdge();
+ userdata = NULL;
+
+ if (aoedge)
+ //_paOEdge = new WOEdge(*aoedge);
+ _paOEdge = aoedge->duplicate();
+ if (boedge)
+ //_pbOEdge = new WOEdge(*boedge);
+ _pbOEdge = boedge->duplicate();
+
+ _nOEdges = iBrother.GetNumberOfOEdges();
+ _Id = iBrother.GetId();
+ iBrother.userdata = new edgedata;
+ ((edgedata *)(iBrother.userdata))->_copy = this;
}
WEdge *WEdge::duplicate()
{
- WEdge *clone = new WEdge(*this);
- return clone;
+ WEdge *clone = new WEdge(*this);
+ return clone;
}
/**********************************
@@ -258,193 +253,192 @@ WEdge *WEdge::duplicate()
* *
**********************************/
-WFace::WFace(WFace& iBrother)
-{
- _OEdgeList = iBrother.getEdgeList();
- _Normal = iBrother.GetNormal();
- _VerticesNormals = iBrother._VerticesNormals;
- _VerticesTexCoords = iBrother._VerticesTexCoords;
- _Id = iBrother.GetId();
- _FrsMaterialIndex = iBrother._FrsMaterialIndex;
- _Mark = iBrother._Mark;
- userdata = NULL;
- iBrother.userdata = new facedata;
- ((facedata *)(iBrother.userdata))->_copy = this;
+WFace::WFace(WFace &iBrother)
+{
+ _OEdgeList = iBrother.getEdgeList();
+ _Normal = iBrother.GetNormal();
+ _VerticesNormals = iBrother._VerticesNormals;
+ _VerticesTexCoords = iBrother._VerticesTexCoords;
+ _Id = iBrother.GetId();
+ _FrsMaterialIndex = iBrother._FrsMaterialIndex;
+ _Mark = iBrother._Mark;
+ userdata = NULL;
+ iBrother.userdata = new facedata;
+ ((facedata *)(iBrother.userdata))->_copy = this;
}
WFace *WFace::duplicate()
{
- WFace *clone = new WFace(*this);
- return clone;
+ WFace *clone = new WFace(*this);
+ return clone;
}
-const FrsMaterial& WFace::frs_material()
+const FrsMaterial &WFace::frs_material()
{
- return getShape()->frs_material(_FrsMaterialIndex);
+ return getShape()->frs_material(_FrsMaterialIndex);
}
WOEdge *WFace::MakeEdge(WVertex *v1, WVertex *v2)
{
- // First check whether the same oriented edge already exists or not:
- vector<WEdge *>& v1Edges = v1->GetEdges();
- for (vector<WEdge*>::iterator it1 = v1Edges.begin(), end = v1Edges.end(); it1 != end; it1++) {
- WEdge *we = (*it1);
- WOEdge *woea = we->GetaOEdge();
-
- if ((woea->GetaVertex() == v1) && (woea->GetbVertex() == v2)) {
- // The oriented edge already exists
- cerr << "Warning: edge " << v1->GetId() << " - " << v2->GetId() << " appears twice, correcting" << endl;
- // Adds the edge to the face
- AddEdge(woea);
- (*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges() + 1);
- //sets these vertices as border:
- v1->setBorder(true);
- v2->setBorder(true);
- return woea;
- }
-
- WOEdge *woeb = we->GetbOEdge();
- if (woeb && (woeb->GetaVertex() == v1) && (woeb->GetbVertex() == v2)) {
- // The oriented edge already exists
- cerr << "Warning: edge " << v1->GetId() << " - " << v2->GetId() << " appears twice, correcting" << endl;
- // Adds the edge to the face
- AddEdge(woeb);
- (*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges() + 1);
- //sets these vertices as border:
- v1->setBorder(true);
- v2->setBorder(true);
- return woeb;
- }
- }
-
- // the oriented edge we're about to build
- WOEdge *pOEdge = new WOEdge;
- // The edge containing the oriented edge.
- WEdge *edge;
-
- // checks whether this edge already exists or not
- // If it exists, it points outward v2
- bool exist = false;
- WOEdge *pInvertEdge = NULL; // The inverted edge if it exists
- vector<WEdge *>& v2Edges = v2->GetEdges();
- vector<WEdge *>::iterator it;
- for (it = v2Edges.begin(); it != v2Edges.end(); it++) {
- if ((*it)->GetbVertex() == v1) {
- // The invert edge already exists
- exist = true;
- pInvertEdge = (*it)->GetaOEdge();
- break;
- }
- }
-
- //DEBUG:
- if (true == exist) { // The invert edge already exists
- // Retrieves the corresponding edge
- edge = pInvertEdge->GetOwner();
-
- // Sets the a Face (retrieved from pInvertEdge
- pOEdge->setaFace(pInvertEdge->GetbFace());
-
- // Updates the invert edge:
- pInvertEdge->setaFace(this);
- }
- else { // The invert edge does not exist yet
- // we must create a new edge
- //edge = new WEdge;
- edge = instanciateEdge();
-
- // updates the a,b vertex edges list:
- v1->AddEdge(edge);
- v2->AddEdge(edge);
- }
-
- pOEdge->setOwner(edge);
- // Add the vertices:
- pOEdge->setaVertex(v1);
- pOEdge->setbVertex(v2);
-
- // Debug:
- if (v1->GetId() == v2->GetId())
- cerr << "Warning: edge " << this << " null with vertex " << v1->GetId() << endl;
-
- edge->AddOEdge(pOEdge);
- //edge->setNumberOfOEdges(edge->GetNumberOfOEdges() + 1);
-
- // Add this face (the b face)
- pOEdge->setbFace(this);
-
- // Adds the edge to the face
- AddEdge(pOEdge);
-
- return pOEdge;
+ // First check whether the same oriented edge already exists or not:
+ vector<WEdge *> &v1Edges = v1->GetEdges();
+ for (vector<WEdge *>::iterator it1 = v1Edges.begin(), end = v1Edges.end(); it1 != end; it1++) {
+ WEdge *we = (*it1);
+ WOEdge *woea = we->GetaOEdge();
+
+ if ((woea->GetaVertex() == v1) && (woea->GetbVertex() == v2)) {
+ // The oriented edge already exists
+ cerr << "Warning: edge " << v1->GetId() << " - " << v2->GetId()
+ << " appears twice, correcting" << endl;
+ // Adds the edge to the face
+ AddEdge(woea);
+ (*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges() + 1);
+ //sets these vertices as border:
+ v1->setBorder(true);
+ v2->setBorder(true);
+ return woea;
+ }
+
+ WOEdge *woeb = we->GetbOEdge();
+ if (woeb && (woeb->GetaVertex() == v1) && (woeb->GetbVertex() == v2)) {
+ // The oriented edge already exists
+ cerr << "Warning: edge " << v1->GetId() << " - " << v2->GetId()
+ << " appears twice, correcting" << endl;
+ // Adds the edge to the face
+ AddEdge(woeb);
+ (*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges() + 1);
+ //sets these vertices as border:
+ v1->setBorder(true);
+ v2->setBorder(true);
+ return woeb;
+ }
+ }
+
+ // the oriented edge we're about to build
+ WOEdge *pOEdge = new WOEdge;
+ // The edge containing the oriented edge.
+ WEdge *edge;
+
+ // checks whether this edge already exists or not
+ // If it exists, it points outward v2
+ bool exist = false;
+ WOEdge *pInvertEdge = NULL; // The inverted edge if it exists
+ vector<WEdge *> &v2Edges = v2->GetEdges();
+ vector<WEdge *>::iterator it;
+ for (it = v2Edges.begin(); it != v2Edges.end(); it++) {
+ if ((*it)->GetbVertex() == v1) {
+ // The invert edge already exists
+ exist = true;
+ pInvertEdge = (*it)->GetaOEdge();
+ break;
+ }
+ }
+
+ //DEBUG:
+ if (true == exist) { // The invert edge already exists
+ // Retrieves the corresponding edge
+ edge = pInvertEdge->GetOwner();
+
+ // Sets the a Face (retrieved from pInvertEdge
+ pOEdge->setaFace(pInvertEdge->GetbFace());
+
+ // Updates the invert edge:
+ pInvertEdge->setaFace(this);
+ }
+ else { // The invert edge does not exist yet
+ // we must create a new edge
+ //edge = new WEdge;
+ edge = instanciateEdge();
+
+ // updates the a,b vertex edges list:
+ v1->AddEdge(edge);
+ v2->AddEdge(edge);
+ }
+
+ pOEdge->setOwner(edge);
+ // Add the vertices:
+ pOEdge->setaVertex(v1);
+ pOEdge->setbVertex(v2);
+
+ // Debug:
+ if (v1->GetId() == v2->GetId())
+ cerr << "Warning: edge " << this << " null with vertex " << v1->GetId() << endl;
+
+ edge->AddOEdge(pOEdge);
+ //edge->setNumberOfOEdges(edge->GetNumberOfOEdges() + 1);
+
+ // Add this face (the b face)
+ pOEdge->setbFace(this);
+
+ // Adds the edge to the face
+ AddEdge(pOEdge);
+
+ return pOEdge;
}
-
bool WFace::getOppositeEdge(const WVertex *v, WOEdge *&e)
{
- if (_OEdgeList.size() != 3)
- return false;
-
- vector<WOEdge *>::iterator it;
- e = NULL;
- for (it = _OEdgeList.begin(); it != _OEdgeList.end(); it++) {
- if ((*it)->GetaVertex() == v)
- e = *it;
- }
- if (!e)
- return false;
- e = NULL;
- for (it = _OEdgeList.begin(); it != _OEdgeList.end(); it++) {
- if (((*it)->GetaVertex() != v) && ((*it)->GetbVertex() != v))
- e = *it;
- }
- if (!e)
- return false;
- else
- return true;
+ if (_OEdgeList.size() != 3)
+ return false;
+
+ vector<WOEdge *>::iterator it;
+ e = NULL;
+ for (it = _OEdgeList.begin(); it != _OEdgeList.end(); it++) {
+ if ((*it)->GetaVertex() == v)
+ e = *it;
+ }
+ if (!e)
+ return false;
+ e = NULL;
+ for (it = _OEdgeList.begin(); it != _OEdgeList.end(); it++) {
+ if (((*it)->GetaVertex() != v) && ((*it)->GetbVertex() != v))
+ e = *it;
+ }
+ if (!e)
+ return false;
+ else
+ return true;
}
float WFace::getArea()
{
- vector<WOEdge *>::iterator it;
- Vec3f origin = (*(_OEdgeList.begin()))->GetaVertex()->GetVertex();
- it = _OEdgeList.begin();
- float a = 0;
- for (it = it++; it != _OEdgeList.end(); it++) {
- Vec3f v1 = Vec3f((*it)->GetaVertex()->GetVertex() - origin);
- Vec3f v2 = Vec3f((*it)->GetbVertex()->GetVertex() - origin);
- a += (v1 ^ v2).norm() / 2.0f;
- }
- return a;
+ vector<WOEdge *>::iterator it;
+ Vec3f origin = (*(_OEdgeList.begin()))->GetaVertex()->GetVertex();
+ it = _OEdgeList.begin();
+ float a = 0;
+ for (it = it++; it != _OEdgeList.end(); it++) {
+ Vec3f v1 = Vec3f((*it)->GetaVertex()->GetVertex() - origin);
+ Vec3f v2 = Vec3f((*it)->GetbVertex()->GetVertex() - origin);
+ a += (v1 ^ v2).norm() / 2.0f;
+ }
+ return a;
}
-
WOEdge *WFace::GetPrevOEdge(WOEdge *iOEdge)
{
- vector<WOEdge *>::iterator woe, woend, woefirst;
- woefirst = _OEdgeList.begin();
- woend = _OEdgeList.end();
- WOEdge *prev = *woefirst;
- woe = woefirst;
- ++woe;
- for (; woe != woend; woe++) {
- if ((*woe) == iOEdge)
- return prev;
- prev = *woe;
- }
- // We left the loop. That means that the first OEdge was the good one:
- if ((*woefirst) == iOEdge)
- return prev;
-
- return NULL;
+ vector<WOEdge *>::iterator woe, woend, woefirst;
+ woefirst = _OEdgeList.begin();
+ woend = _OEdgeList.end();
+ WOEdge *prev = *woefirst;
+ woe = woefirst;
+ ++woe;
+ for (; woe != woend; woe++) {
+ if ((*woe) == iOEdge)
+ return prev;
+ prev = *woe;
+ }
+ // We left the loop. That means that the first OEdge was the good one:
+ if ((*woefirst) == iOEdge)
+ return prev;
+
+ return NULL;
}
WShape *WFace::getShape()
{
- return GetVertex(0)->shape();
+ return GetVertex(0)->shape();
}
-
/**********************************
* *
* *
@@ -457,255 +451,259 @@ unsigned WShape::_SceneCurrentId = 0;
WShape *WShape::duplicate()
{
- WShape *clone = new WShape(*this);
- return clone;
+ WShape *clone = new WShape(*this);
+ return clone;
}
-WShape::WShape(WShape& iBrother)
+WShape::WShape(WShape &iBrother)
{
- _Id = iBrother.GetId();
- _Name = iBrother._Name;
- _LibraryPath = iBrother._LibraryPath;
- _FrsMaterials = iBrother._FrsMaterials;
+ _Id = iBrother.GetId();
+ _Name = iBrother._Name;
+ _LibraryPath = iBrother._LibraryPath;
+ _FrsMaterials = iBrother._FrsMaterials;
#if 0
- _meanEdgeSize = iBrother._meanEdgeSize;
- iBrother.bbox(_min, _max);
+ _meanEdgeSize = iBrother._meanEdgeSize;
+ iBrother.bbox(_min, _max);
#endif
- vector<WVertex *>& vertexList = iBrother.getVertexList();
- vector<WVertex *>::iterator v = vertexList.begin(), vend = vertexList.end();
- for (; v != vend; ++v) {
- //WVertex *newVertex = new WVertex(*(*v));
- WVertex *newVertex = (*v)->duplicate();
-
- newVertex->setShape(this);
- AddVertex(newVertex);
- }
-
- vector<WEdge *>& edgeList = iBrother.getEdgeList();
- vector<WEdge *>::iterator e = edgeList.begin(), eend = edgeList.end();
- for (; e != eend; ++e) {
- //WEdge *newEdge = new WEdge(*(*e));
- WEdge *newEdge = (*e)->duplicate();
- AddEdge(newEdge);
- }
-
- vector<WFace *>& faceList = iBrother.GetFaceList();
- vector<WFace *>::iterator f = faceList.begin(), fend = faceList.end();
- for (; f != fend; ++f) {
- //WFace *newFace = new WFace(*(*f));
- WFace *newFace = (*f)->duplicate();
- AddFace(newFace);
- }
-
- // update all pointed addresses thanks to the newly created objects:
- vend = _VertexList.end();
- for (v = _VertexList.begin(); v != vend; ++v) {
- const vector<WEdge *>& vedgeList = (*v)->GetEdges();
- vector<WEdge *> newvedgelist;
- unsigned int i;
- for (i = 0; i < vedgeList.size(); i++) {
- WEdge *current = vedgeList[i];
- edgedata *currentvedata = (edgedata *)current->userdata;
- newvedgelist.push_back(currentvedata->_copy);
- }
- (*v)->setEdges(newvedgelist);
- }
-
- eend = _EdgeList.end();
- for (e = _EdgeList.begin(); e != eend; ++e) {
- // update aOedge:
- WOEdge *aoEdge = (*e)->GetaOEdge();
- aoEdge->setaVertex(((vertexdata *)(aoEdge->GetaVertex()->userdata))->_copy);
- aoEdge->setbVertex(((vertexdata *)(aoEdge->GetbVertex()->userdata))->_copy);
- if (aoEdge->GetaFace())
- aoEdge->setaFace(((facedata *)(aoEdge->GetaFace()->userdata))->_copy);
- aoEdge->setbFace(((facedata *)(aoEdge->GetbFace()->userdata))->_copy);
- aoEdge->setOwner(((edgedata *)(aoEdge->GetOwner()->userdata))->_copy);
-
- // update bOedge:
- WOEdge *boEdge = (*e)->GetbOEdge();
- if (boEdge) {
- boEdge->setaVertex(((vertexdata *)(boEdge->GetaVertex()->userdata))->_copy);
- boEdge->setbVertex(((vertexdata *)(boEdge->GetbVertex()->userdata))->_copy);
- if (boEdge->GetaFace())
- boEdge->setaFace(((facedata *)(boEdge->GetaFace()->userdata))->_copy);
- boEdge->setbFace(((facedata *)(boEdge->GetbFace()->userdata))->_copy);
- boEdge->setOwner(((edgedata *)(boEdge->GetOwner()->userdata))->_copy);
- }
- }
-
- fend = _FaceList.end();
- for (f = _FaceList.begin(); f != fend; ++f) {
- unsigned int i;
- const vector<WOEdge *>& oedgeList = (*f)->getEdgeList();
- vector<WOEdge *> newoedgelist;
-
- unsigned int n = oedgeList.size();
- for (i = 0; i < n; i++) {
- WOEdge *current = oedgeList[i];
- oedgedata *currentoedata = (oedgedata *)current->userdata;
- newoedgelist.push_back(currentoedata->_copy);
- //oedgeList[i] = currentoedata->_copy;
- //oedgeList[i] = ((oedgedata *)(oedgeList[i]->userdata))->_copy;
- }
- (*f)->setEdgeList(newoedgelist);
- }
-
- // Free all memory (arghh!)
- // Vertex
- vend = iBrother.getVertexList().end();
- for (v = iBrother.getVertexList().begin(); v != vend; ++v) {
- delete (vertexdata *)((*v)->userdata);
- (*v)->userdata = NULL;
- }
-
- // Edges and OEdges:
- eend = iBrother.getEdgeList().end();
- for (e = iBrother.getEdgeList().begin(); e != eend; ++e) {
- delete (edgedata *)((*e)->userdata);
- (*e)->userdata = NULL;
- // OEdge a:
- delete (oedgedata *)((*e)->GetaOEdge()->userdata);
- (*e)->GetaOEdge()->userdata = NULL;
- // OEdge b:
- WOEdge *oedgeb = (*e)->GetbOEdge();
- if (oedgeb) {
- delete (oedgedata *)(oedgeb->userdata);
- oedgeb->userdata = NULL;
- }
- }
-
- // Faces
- fend = iBrother.GetFaceList().end();
- for (f = iBrother.GetFaceList().begin(); f != fend; ++f) {
- delete (facedata *)((*f)->userdata);
- (*f)->userdata = NULL;
- }
+ vector<WVertex *> &vertexList = iBrother.getVertexList();
+ vector<WVertex *>::iterator v = vertexList.begin(), vend = vertexList.end();
+ for (; v != vend; ++v) {
+ //WVertex *newVertex = new WVertex(*(*v));
+ WVertex *newVertex = (*v)->duplicate();
+
+ newVertex->setShape(this);
+ AddVertex(newVertex);
+ }
+
+ vector<WEdge *> &edgeList = iBrother.getEdgeList();
+ vector<WEdge *>::iterator e = edgeList.begin(), eend = edgeList.end();
+ for (; e != eend; ++e) {
+ //WEdge *newEdge = new WEdge(*(*e));
+ WEdge *newEdge = (*e)->duplicate();
+ AddEdge(newEdge);
+ }
+
+ vector<WFace *> &faceList = iBrother.GetFaceList();
+ vector<WFace *>::iterator f = faceList.begin(), fend = faceList.end();
+ for (; f != fend; ++f) {
+ //WFace *newFace = new WFace(*(*f));
+ WFace *newFace = (*f)->duplicate();
+ AddFace(newFace);
+ }
+
+ // update all pointed addresses thanks to the newly created objects:
+ vend = _VertexList.end();
+ for (v = _VertexList.begin(); v != vend; ++v) {
+ const vector<WEdge *> &vedgeList = (*v)->GetEdges();
+ vector<WEdge *> newvedgelist;
+ unsigned int i;
+ for (i = 0; i < vedgeList.size(); i++) {
+ WEdge *current = vedgeList[i];
+ edgedata *currentvedata = (edgedata *)current->userdata;
+ newvedgelist.push_back(currentvedata->_copy);
+ }
+ (*v)->setEdges(newvedgelist);
+ }
+
+ eend = _EdgeList.end();
+ for (e = _EdgeList.begin(); e != eend; ++e) {
+ // update aOedge:
+ WOEdge *aoEdge = (*e)->GetaOEdge();
+ aoEdge->setaVertex(((vertexdata *)(aoEdge->GetaVertex()->userdata))->_copy);
+ aoEdge->setbVertex(((vertexdata *)(aoEdge->GetbVertex()->userdata))->_copy);
+ if (aoEdge->GetaFace())
+ aoEdge->setaFace(((facedata *)(aoEdge->GetaFace()->userdata))->_copy);
+ aoEdge->setbFace(((facedata *)(aoEdge->GetbFace()->userdata))->_copy);
+ aoEdge->setOwner(((edgedata *)(aoEdge->GetOwner()->userdata))->_copy);
+
+ // update bOedge:
+ WOEdge *boEdge = (*e)->GetbOEdge();
+ if (boEdge) {
+ boEdge->setaVertex(((vertexdata *)(boEdge->GetaVertex()->userdata))->_copy);
+ boEdge->setbVertex(((vertexdata *)(boEdge->GetbVertex()->userdata))->_copy);
+ if (boEdge->GetaFace())
+ boEdge->setaFace(((facedata *)(boEdge->GetaFace()->userdata))->_copy);
+ boEdge->setbFace(((facedata *)(boEdge->GetbFace()->userdata))->_copy);
+ boEdge->setOwner(((edgedata *)(boEdge->GetOwner()->userdata))->_copy);
+ }
+ }
+
+ fend = _FaceList.end();
+ for (f = _FaceList.begin(); f != fend; ++f) {
+ unsigned int i;
+ const vector<WOEdge *> &oedgeList = (*f)->getEdgeList();
+ vector<WOEdge *> newoedgelist;
+
+ unsigned int n = oedgeList.size();
+ for (i = 0; i < n; i++) {
+ WOEdge *current = oedgeList[i];
+ oedgedata *currentoedata = (oedgedata *)current->userdata;
+ newoedgelist.push_back(currentoedata->_copy);
+ //oedgeList[i] = currentoedata->_copy;
+ //oedgeList[i] = ((oedgedata *)(oedgeList[i]->userdata))->_copy;
+ }
+ (*f)->setEdgeList(newoedgelist);
+ }
+
+ // Free all memory (arghh!)
+ // Vertex
+ vend = iBrother.getVertexList().end();
+ for (v = iBrother.getVertexList().begin(); v != vend; ++v) {
+ delete (vertexdata *)((*v)->userdata);
+ (*v)->userdata = NULL;
+ }
+
+ // Edges and OEdges:
+ eend = iBrother.getEdgeList().end();
+ for (e = iBrother.getEdgeList().begin(); e != eend; ++e) {
+ delete (edgedata *)((*e)->userdata);
+ (*e)->userdata = NULL;
+ // OEdge a:
+ delete (oedgedata *)((*e)->GetaOEdge()->userdata);
+ (*e)->GetaOEdge()->userdata = NULL;
+ // OEdge b:
+ WOEdge *oedgeb = (*e)->GetbOEdge();
+ if (oedgeb) {
+ delete (oedgedata *)(oedgeb->userdata);
+ oedgeb->userdata = NULL;
+ }
+ }
+
+ // Faces
+ fend = iBrother.GetFaceList().end();
+ for (f = iBrother.GetFaceList().begin(); f != fend; ++f) {
+ delete (facedata *)((*f)->userdata);
+ (*f)->userdata = NULL;
+ }
}
-WFace *WShape::MakeFace(vector<WVertex *>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial)
+WFace *WShape::MakeFace(vector<WVertex *> &iVertexList,
+ vector<bool> &iFaceEdgeMarksList,
+ unsigned iMaterial)
{
- // allocate the new face
- WFace *face = instanciateFace();
+ // allocate the new face
+ WFace *face = instanciateFace();
- WFace *result = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial, face);
- if (!result)
- delete face;
- return result;
+ WFace *result = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial, face);
+ if (!result)
+ delete face;
+ return result;
}
-WFace *WShape::MakeFace(vector<WVertex *>& iVertexList, vector<Vec3f>& iNormalsList, vector<Vec2f>& iTexCoordsList,
- vector<bool>& iFaceEdgeMarksList, unsigned iMaterial)
+WFace *WShape::MakeFace(vector<WVertex *> &iVertexList,
+ vector<Vec3f> &iNormalsList,
+ vector<Vec2f> &iTexCoordsList,
+ vector<bool> &iFaceEdgeMarksList,
+ unsigned iMaterial)
{
- // allocate the new face
- WFace *face = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial);
+ // allocate the new face
+ WFace *face = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial);
- if (!face)
- return NULL;
+ if (!face)
+ return NULL;
- // set the list of per-vertex normals
- face->setNormalList(iNormalsList);
- // set the list of per-vertex tex coords
- face->setTexCoordsList(iTexCoordsList);
+ // set the list of per-vertex normals
+ face->setNormalList(iNormalsList);
+ // set the list of per-vertex tex coords
+ face->setTexCoordsList(iTexCoordsList);
- return face;
+ return face;
}
-WFace *WShape::MakeFace(vector<WVertex *>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial,
+WFace *WShape::MakeFace(vector<WVertex *> &iVertexList,
+ vector<bool> &iFaceEdgeMarksList,
+ unsigned iMaterial,
WFace *face)
{
- int id = _FaceList.size();
-
- face->setFrsMaterialIndex(iMaterial);
-
- // Check whether we have a degenerated face:
-
- // LET'S HACK IT FOR THE TRIANGLE CASE:
-
- if (3 == iVertexList.size()) {
- if ((iVertexList[0] == iVertexList[1]) ||
- (iVertexList[0] == iVertexList[2]) ||
- (iVertexList[2] == iVertexList[1]))
- {
- cerr << "Warning: degenerated triangle detected, correcting" << endl;
- return NULL;
- }
- }
-
- vector<WVertex *>::iterator it;
-
- // compute the face normal (v1v2 ^ v1v3)
- // Double precision numbers are used here to avoid truncation errors [T47705]
- Vec3r v1, v2, v3;
- it = iVertexList.begin();
- v1 = (*it)->GetVertex();
- it++;
- v2 = (*it)->GetVertex();
- it++;
- v3 = (*it)->GetVertex();
-
- Vec3r vector1(v2 - v1);
- Vec3r vector2(v3 - v1);
-
- Vec3r normal(vector1 ^ vector2);
- normal.normalize();
- face->setNormal(normal);
-
- vector<bool>::iterator mit = iFaceEdgeMarksList.begin();
- face->setMark(*mit);
- mit++;
-
- // vertex pointers used to build each edge
- vector<WVertex *>::iterator va, vb;
-
- va = iVertexList.begin();
- vb = va;
- for (; va != iVertexList.end(); va = vb) {
- ++vb;
- // Adds va to the vertex list:
- //face->AddVertex(*va);
-
- WOEdge *oedge;
- if (*va == iVertexList.back())
- oedge = face->MakeEdge(*va, iVertexList.front()); //for the last (closing) edge
- else
- oedge = face->MakeEdge(*va, *vb);
-
- if (!oedge)
- return NULL;
-
- WEdge *edge = oedge->GetOwner();
- if (1 == edge->GetNumberOfOEdges()) {
- // means that we just created a new edge and that we must add it to the shape's edges list
- edge->setId(_EdgeList.size());
- AddEdge(edge);
+ int id = _FaceList.size();
+
+ face->setFrsMaterialIndex(iMaterial);
+
+ // Check whether we have a degenerated face:
+
+ // LET'S HACK IT FOR THE TRIANGLE CASE:
+
+ if (3 == iVertexList.size()) {
+ if ((iVertexList[0] == iVertexList[1]) || (iVertexList[0] == iVertexList[2]) ||
+ (iVertexList[2] == iVertexList[1])) {
+ cerr << "Warning: degenerated triangle detected, correcting" << endl;
+ return NULL;
+ }
+ }
+
+ vector<WVertex *>::iterator it;
+
+ // compute the face normal (v1v2 ^ v1v3)
+ // Double precision numbers are used here to avoid truncation errors [T47705]
+ Vec3r v1, v2, v3;
+ it = iVertexList.begin();
+ v1 = (*it)->GetVertex();
+ it++;
+ v2 = (*it)->GetVertex();
+ it++;
+ v3 = (*it)->GetVertex();
+
+ Vec3r vector1(v2 - v1);
+ Vec3r vector2(v3 - v1);
+
+ Vec3r normal(vector1 ^ vector2);
+ normal.normalize();
+ face->setNormal(normal);
+
+ vector<bool>::iterator mit = iFaceEdgeMarksList.begin();
+ face->setMark(*mit);
+ mit++;
+
+ // vertex pointers used to build each edge
+ vector<WVertex *>::iterator va, vb;
+
+ va = iVertexList.begin();
+ vb = va;
+ for (; va != iVertexList.end(); va = vb) {
+ ++vb;
+ // Adds va to the vertex list:
+ //face->AddVertex(*va);
+
+ WOEdge *oedge;
+ if (*va == iVertexList.back())
+ oedge = face->MakeEdge(*va, iVertexList.front()); //for the last (closing) edge
+ else
+ oedge = face->MakeEdge(*va, *vb);
+
+ if (!oedge)
+ return NULL;
+
+ WEdge *edge = oedge->GetOwner();
+ if (1 == edge->GetNumberOfOEdges()) {
+ // means that we just created a new edge and that we must add it to the shape's edges list
+ edge->setId(_EdgeList.size());
+ AddEdge(edge);
#if 0
- // compute the mean edge value:
- _meanEdgeSize += edge->GetaOEdge()->GetVec().norm();
+ // compute the mean edge value:
+ _meanEdgeSize += edge->GetaOEdge()->GetVec().norm();
#endif
- }
+ }
- edge->setMark(*mit);
- ++mit;
- }
+ edge->setMark(*mit);
+ ++mit;
+ }
- // Add the face to the shape's faces list:
- face->setId(id);
- AddFace(face);
+ // Add the face to the shape's faces list:
+ face->setId(id);
+ AddFace(face);
- return face;
+ return face;
}
real WShape::ComputeMeanEdgeSize() const
{
- real meanEdgeSize = 0.0;
- for (vector<WEdge *>::const_iterator it = _EdgeList.begin(), itend = _EdgeList.end();
- it != itend;
- it++)
- {
- meanEdgeSize += (*it)->GetaOEdge()->GetVec().norm();
- }
- return meanEdgeSize / (real)_EdgeList.size();
+ real meanEdgeSize = 0.0;
+ for (vector<WEdge *>::const_iterator it = _EdgeList.begin(), itend = _EdgeList.end();
+ it != itend;
+ it++) {
+ meanEdgeSize += (*it)->GetaOEdge()->GetVec().norm();
+ }
+ return meanEdgeSize / (real)_EdgeList.size();
}
} /* namespace Freestyle */