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Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WEdge.cpp')
-rw-r--r--source/blender/freestyle/intern/winged_edge/WEdge.cpp713
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diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
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+++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
@@ -0,0 +1,713 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/winged_edge/WEdge.cpp
+ * \ingroup freestyle
+ * \brief Classes to define a Winged Edge data structure.
+ * \author Stephane Grabli
+ * \date 18/02/2002
+ */
+
+#include <iostream>
+
+#include "WEdge.h"
+
+/*! Temporary structures */
+class vertexdata
+{
+public:
+ WVertex *_copy;
+};
+
+class oedgedata
+{
+public:
+ WOEdge *_copy;
+};
+
+class edgedata
+{
+public:
+ WEdge *_copy;
+};
+
+class facedata
+{
+public:
+ WFace *_copy;
+};
+
+
+/**********************************
+ * *
+ * *
+ * WVertex *
+ * *
+ * *
+ **********************************/
+
+WVertex::WVertex(WVertex& iBrother)
+{
+ _Id = iBrother._Id;
+ _Vertex = iBrother._Vertex;
+ _EdgeList = iBrother._EdgeList;
+
+ _Shape = iBrother._Shape;
+ _Smooth = iBrother._Smooth;
+ _Border = iBrother._Border;
+ userdata = NULL;
+ iBrother.userdata = new vertexdata;
+ ((vertexdata *)(iBrother.userdata))->_copy = this;
+}
+
+WVertex *WVertex::duplicate()
+{
+ WVertex *clone = new WVertex(*this);
+ return clone;
+}
+
+WOEdge *WVertex::incoming_edge_iterator::operator*()
+{
+ return _current;
+}
+
+void WVertex::incoming_edge_iterator::increment()
+{
+ WOEdge *twin = _current->twin();
+ if (!twin) {
+ // we reached a hole
+ _current = 0;
+ return;
+ }
+ WOEdge *next = twin->getPrevOnFace();
+ if (next == _begin) {
+ next = NULL;
+ }
+ _current = next;
+}
+
+WFace *WVertex::face_iterator::operator*()
+{
+ WOEdge *woedge = *_edge_it;
+ if (!woedge)
+ return NULL;
+ return (woedge)->GetbFace();
+}
+
+#if 0
+bool WVertex::isBoundary () const
+{
+ return _Border;
+}
+#endif
+bool WVertex::isBoundary ()
+{
+ if (_Border == 1)
+ return true;
+ else if (_Border == 0)
+ return false;
+
+ vector<WEdge *>::const_iterator it;
+ for (it = _EdgeList.begin(); it != _EdgeList.end(); it++) {
+ if ((*it)->GetNumberOfOEdges() == 1) {
+ _Border = 1;
+ return true;
+ }
+ }
+#if 0
+ if (!(*it)->GetaOEdge()->GetaFace())
+ return true;
+#endif
+ _Border = 0;
+ return false;
+}
+
+void WVertex::AddEdge(WEdge *iEdge)
+{
+ _EdgeList.push_back(iEdge);
+}
+
+WVertex::incoming_edge_iterator WVertex::incoming_edges_begin()
+{
+ WOEdge *begin;
+ WEdge *wedge = _EdgeList.front();
+ WOEdge *aOEdge = wedge->GetaOEdge();
+ if (aOEdge->GetbVertex() == this)
+ begin = aOEdge;
+ else
+ begin = _EdgeList.front()->GetbOEdge();
+ return incoming_edge_iterator(this, begin, begin);
+}
+
+WVertex::incoming_edge_iterator WVertex::incoming_edges_end()
+{
+ WOEdge *begin;
+ WOEdge *aOEdge = _EdgeList.front()->GetaOEdge();
+ if (aOEdge->GetbVertex() == this)
+ begin = aOEdge;
+ else
+ begin = _EdgeList.front()->GetbOEdge();
+ return incoming_edge_iterator(this, begin, 0);
+}
+#if 0
+WOEdge **WVertex::incoming_edge_iterator::operator->()
+{
+ WOEdge **ppaOEdge = (*_iter)->GetaOEdge();
+ if (aOEdge->GetbVertex() == _vertex) {
+ return ppaOEdge;
+ }
+ else {
+ WOEdge *bOEdge = (*_iter)->GetbOEdge();
+ return &bOEdge;
+ }
+}
+#endif
+
+/**********************************
+ * *
+ * *
+ * WOEdge *
+ * *
+ * *
+ **********************************/
+
+WOEdge::WOEdge(WOEdge& iBrother)
+{
+ _paVertex = iBrother.GetaVertex();
+ _pbVertex = iBrother.GetbVertex();
+ _paFace = iBrother.GetaFace();
+ _pbFace = iBrother.GetbFace();
+ _pOwner = iBrother.GetOwner();
+ userdata = NULL;
+ iBrother.userdata = new oedgedata;
+ ((oedgedata *)(iBrother.userdata))->_copy = this;
+
+ _vec = iBrother._vec;
+ _angle = iBrother._angle;
+}
+
+WOEdge *WOEdge::duplicate()
+{
+ WOEdge *clone = new WOEdge(*this);
+ return clone;
+}
+
+Vec3r WOEdge::getVec3r ()
+{
+ return Vec3r(_pbVertex->GetVertex() - _paVertex->GetVertex());
+}
+
+WOEdge *WOEdge::twin ()
+{
+ return GetOwner()->GetOtherOEdge(this);
+}
+
+WOEdge *WOEdge::getPrevOnFace()
+{
+ return _pbFace->GetPrevOEdge(this);
+}
+
+/**********************************
+ * *
+ * *
+ * WEdge *
+ * *
+ * *
+ **********************************/
+
+WEdge::WEdge(WEdge& iBrother)
+{
+ _paOEdge = NULL;
+ _pbOEdge = NULL;
+ WOEdge *aoedge = iBrother.GetaOEdge();
+ WOEdge *boedge = iBrother.GetbOEdge();
+ userdata = NULL;
+
+ if (aoedge)
+ //_paOEdge = new WOEdge(*aoedge);
+ _paOEdge = aoedge->duplicate();
+ if (boedge)
+ //_pbOEdge = new WOEdge(*boedge);
+ _pbOEdge = boedge->duplicate();
+
+ _nOEdges = iBrother.GetNumberOfOEdges();
+ _Id = iBrother.GetId();
+ iBrother.userdata = new edgedata;
+ ((edgedata *)(iBrother.userdata))->_copy = this;
+}
+
+WEdge *WEdge::duplicate()
+{
+ WEdge *clone = new WEdge(*this);
+ return clone;
+}
+
+/**********************************
+ * *
+ * *
+ * WFace *
+ * *
+ * *
+ **********************************/
+
+WFace::WFace(WFace& iBrother)
+{
+ _OEdgeList = iBrother.getEdgeList();
+ _Normal = iBrother.GetNormal();
+ _VerticesNormals = iBrother._VerticesNormals;
+ _VerticesTexCoords = iBrother._VerticesTexCoords;
+ _Id = iBrother.GetId();
+ _FrsMaterialIndex = iBrother._FrsMaterialIndex;
+ _Mark = iBrother._Mark;
+ userdata = NULL;
+ iBrother.userdata = new facedata;
+ ((facedata *)(iBrother.userdata))->_copy = this;
+}
+
+WFace *WFace::duplicate()
+{
+ WFace *clone = new WFace(*this);
+ return clone;
+}
+
+const FrsMaterial& WFace::frs_material()
+{
+ return getShape()->frs_material(_FrsMaterialIndex);
+}
+
+WOEdge *WFace::MakeEdge(WVertex *v1, WVertex *v2)
+{
+ // First check whether the same oriented edge already exists or not:
+ vector<WEdge *>& v1Edges = v1->GetEdges();
+ for (vector<WEdge*>::iterator it1 = v1Edges.begin(), end = v1Edges.end(); it1 != end; it1++) {
+ WEdge *we = (*it1);
+ WOEdge *woea = we->GetaOEdge();
+
+ //if ((*it1)->GetbVertex() == v2) {
+ if ((woea->GetaVertex() == v1) && (woea->GetbVertex() == v2)) {
+ // The oriented edge already exists
+ cerr << "Warning: edge " << v1->GetId() << " - " << v2->GetId() << " appears twice, correcting" << endl;
+ // Adds the edge to the face
+ //AddEdge((*it1)->GetaOEdge());
+ AddEdge(woea);
+ (*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges()+1);
+ //sets these vertices as border:
+ v1->setBorder(true);
+ v2->setBorder(true);
+ //return (*it1)->GetaOEdge();
+ return woea;
+ }
+
+ WOEdge *woeb = we->GetbOEdge();
+ //if ((*it1)->GetbVertex() == v2)
+ if (woeb && (woeb->GetaVertex() == v1) && (woeb->GetbVertex() == v2)) {
+ // The oriented edge already exists
+ cerr << "Warning: edge " << v1->GetId() << " - " << v2->GetId() << " appears twice, correcting" << endl;
+ // Adds the edge to the face
+ //AddEdge((*it1)->GetaOEdge());
+ AddEdge(woeb);
+ (*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges()+1);
+ //sets these vertices as border:
+ v1->setBorder(true);
+ v2->setBorder(true);
+ //return (*it1)->GetaOEdge();
+ return woeb;
+ }
+ }
+
+ // the oriented edge we're about to build
+ WOEdge *pOEdge = new WOEdge;
+ // The edge containing the oriented edge.
+ WEdge *edge;
+
+ // checks whether this edge already exists or not
+ // If it exists, it points outward v2
+ bool exist = false;
+ WOEdge *pInvertEdge = NULL; // The inverted edge if it exists
+ vector<WEdge *>& v2Edges = v2->GetEdges();
+ vector<WEdge *>::iterator it;
+ for (it = v2Edges.begin(); it != v2Edges.end(); it++) {
+ if ((*it)->GetbVertex() == v1) {
+ // The invert edge already exists
+ exist = true;
+ pInvertEdge = (*it)->GetaOEdge();
+ break;
+ }
+ }
+
+ //DEBUG:
+ if (true == exist) { // The invert edge already exists
+ // Retrieves the corresponding edge
+ edge = pInvertEdge->GetOwner();
+
+ // Sets the a Face (retrieved from pInvertEdge
+ pOEdge->setaFace(pInvertEdge->GetbFace());
+
+ // Updates the invert edge:
+ pInvertEdge->setaFace(this);
+ }
+ else { // The invert edge does not exist yet
+ // we must create a new edge
+ //edge = new WEdge;
+ edge = instanciateEdge();
+
+ // updates the a,b vertex edges list:
+ v1->AddEdge(edge);
+ v2->AddEdge(edge);
+ }
+
+ pOEdge->setOwner(edge);
+ // Add the vertices:
+ pOEdge->setaVertex(v1);
+ pOEdge->setbVertex(v2);
+
+ // Debug:
+ if (v1->GetId() == v2->GetId())
+ cerr << "Warning: edge " << this << " null with vertex " << v1->GetId() << endl;
+
+ edge->AddOEdge(pOEdge);
+ //edge->setNumberOfOEdges(edge->GetNumberOfOEdges() + 1);
+
+ // Add this face (the b face)
+ pOEdge->setbFace(this);
+
+ // Adds the edge to the face
+ AddEdge(pOEdge);
+
+ return pOEdge;
+}
+
+
+bool WFace::getOppositeEdge (const WVertex *v, WOEdge *&e)
+{
+ if (_OEdgeList.size() != 3)
+ return false;
+
+ vector<WOEdge *>::iterator it;
+ e = NULL;
+ for (it = _OEdgeList.begin(); it != _OEdgeList.end(); it++) {
+ if ((*it)->GetaVertex() == v)
+ e = *it;
+ }
+ if (!e)
+ return false;
+ e = NULL;
+ for (it = _OEdgeList.begin(); it != _OEdgeList.end(); it++) {
+ if (((*it)->GetaVertex() != v) && ((*it)->GetbVertex() != v))
+ e = *it;
+ }
+ if (!e)
+ return false;
+ else
+ return true;
+}
+
+real WFace::getArea ()
+{
+ vector<WOEdge *>::iterator it;
+ Vec3r origin = (*(_OEdgeList.begin()))->GetaVertex()->GetVertex();
+ it = _OEdgeList.begin();
+ real a = 0;
+ for (it = it++; it != _OEdgeList.end(); it++) {
+ Vec3r v1 = Vec3r((*it)->GetaVertex()->GetVertex() - origin);
+ Vec3r v2 = Vec3r((*it)->GetbVertex()->GetVertex() - origin);
+ a += (v1 ^ v2).norm() / 2.0;
+ }
+ return a;
+}
+
+
+WOEdge *WFace::GetPrevOEdge(WOEdge* iOEdge)
+{
+ vector<WOEdge *>::iterator woe, woend, woefirst;
+ woefirst = _OEdgeList.begin();
+ woend = _OEdgeList.end();
+ WOEdge *prev = *woefirst;
+ woe = woefirst;
+ ++woe;
+ for (; woe != woend; woe++) {
+ if ((*woe) == iOEdge)
+ return prev;
+ prev = *woe;
+ }
+ // We left the loop. That means that the first OEdge was the good one:
+ if ((*woefirst) == iOEdge)
+ return prev;
+
+ return NULL;
+}
+
+WShape *WFace::getShape()
+{
+ return GetVertex(0)->shape();
+}
+
+
+/**********************************
+ * *
+ * *
+ * WShape *
+ * *
+ * *
+ **********************************/
+
+LIB_WINGED_EDGE_EXPORT
+unsigned WShape::_SceneCurrentId = 0;
+
+WShape *WShape::duplicate()
+{
+ WShape *clone = new WShape(*this);
+ return clone;
+}
+
+WShape::WShape(WShape& iBrother)
+{
+ _Id = iBrother.GetId();
+ _Name = iBrother._Name;
+ _FrsMaterials = iBrother._FrsMaterials;
+ _meanEdgeSize = iBrother._meanEdgeSize;
+ iBrother.bbox(_min, _max);
+ vector<WVertex *>& vertexList = iBrother.getVertexList();
+ vector<WVertex *>::iterator v = vertexList.begin(), vend = vertexList.end();
+ for (; v != vend; ++v) {
+ //WVertex *newVertex = new WVertex(*(*v));
+ WVertex *newVertex = (*v)->duplicate();
+
+ newVertex->setShape(this);
+ AddVertex(newVertex);
+ }
+
+ vector<WEdge *>& edgeList = iBrother.getEdgeList();
+ vector<WEdge *>::iterator e = edgeList.begin(), eend = edgeList.end();
+ for (; e != eend; ++e) {
+ //WEdge *newEdge = new WEdge(*(*e));
+ WEdge *newEdge = (*e)->duplicate();
+ AddEdge(newEdge);
+ }
+
+ vector<WFace *>& faceList = iBrother.GetFaceList();
+ vector<WFace *>::iterator f = faceList.begin(), fend = faceList.end();
+ for (; f != fend; ++f) {
+ //WFace *newFace = new WFace(*(*f));
+ WFace *newFace = (*f)->duplicate();
+ AddFace(newFace);
+ }
+
+ // update all pointed addresses thanks to the newly created objects:
+ vend = _VertexList.end();
+ for (v = _VertexList.begin(); v != vend; ++v) {
+ const vector<WEdge *>& vedgeList = (*v)->GetEdges();
+ vector<WEdge *> newvedgelist;
+ unsigned int i;
+ for (i = 0; i < vedgeList.size(); i++) {
+ WEdge *current = vedgeList[i];
+ edgedata *currentvedata = (edgedata *)current->userdata;
+ newvedgelist.push_back(currentvedata->_copy);
+ }
+ (*v)->setEdges(newvedgelist);
+ }
+
+ eend = _EdgeList.end();
+ for (e = _EdgeList.begin(); e != eend; ++e) {
+ // update aOedge:
+ WOEdge *aoEdge = (*e)->GetaOEdge();
+ aoEdge->setaVertex(((vertexdata *)(aoEdge->GetaVertex()->userdata))->_copy);
+ aoEdge->setbVertex(((vertexdata *)(aoEdge->GetbVertex()->userdata))->_copy);
+ if (aoEdge->GetaFace())
+ aoEdge->setaFace(((facedata *)(aoEdge->GetaFace()->userdata))->_copy);
+ aoEdge->setbFace(((facedata *)(aoEdge->GetbFace()->userdata))->_copy);
+ aoEdge->setOwner(((edgedata *)(aoEdge->GetOwner()->userdata))->_copy);
+
+ // update bOedge:
+ WOEdge *boEdge = (*e)->GetbOEdge();
+ if (boEdge) {
+ boEdge->setaVertex(((vertexdata *)(boEdge->GetaVertex()->userdata))->_copy);
+ boEdge->setbVertex(((vertexdata *)(boEdge->GetbVertex()->userdata))->_copy);
+ if (boEdge->GetaFace())
+ boEdge->setaFace(((facedata *)(boEdge->GetaFace()->userdata))->_copy);
+ boEdge->setbFace(((facedata *)(boEdge->GetbFace()->userdata))->_copy);
+ boEdge->setOwner(((edgedata *)(boEdge->GetOwner()->userdata))->_copy);
+ }
+ }
+
+ fend = _FaceList.end();
+ for (f = _FaceList.begin(); f != fend; ++f) {
+ unsigned int i;
+ const vector<WOEdge *>& oedgeList = (*f)->getEdgeList();
+ vector<WOEdge *> newoedgelist;
+
+ unsigned int n = oedgeList.size();
+ for (i = 0; i < n; i++) {
+ WOEdge *current = oedgeList[i];
+ oedgedata *currentoedata = (oedgedata *)current->userdata;
+ newoedgelist.push_back(currentoedata->_copy);
+ //oedgeList[i] = currentoedata->_copy;
+ //oedgeList[i] = ((oedgedata *)(oedgeList[i]->userdata))->_copy;
+ }
+ (*f)->setEdgeList(newoedgelist);
+ }
+
+ // Free all memory (arghh!)
+ // Vertex
+ vend = iBrother.getVertexList().end();
+ for (v = iBrother.getVertexList().begin(); v != vend; ++v) {
+ delete (vertexdata *)((*v)->userdata);
+ (*v)->userdata = NULL;
+ }
+
+ // Edges and OEdges:
+ eend = iBrother.getEdgeList().end();
+ for (e = iBrother.getEdgeList().begin(); e != eend; ++e) {
+ delete (edgedata *)((*e)->userdata);
+ (*e)->userdata = NULL;
+ // OEdge a:
+ delete (oedgedata *)((*e)->GetaOEdge()->userdata);
+ (*e)->GetaOEdge()->userdata = NULL;
+ // OEdge b:
+ WOEdge *oedgeb = (*e)->GetbOEdge();
+ if (oedgeb) {
+ delete (oedgedata *)(oedgeb->userdata);
+ oedgeb->userdata = NULL;
+ }
+ }
+
+ // Faces
+ fend = iBrother.GetFaceList().end();
+ for (f = iBrother.GetFaceList().begin(); f != fend; ++f) {
+ delete (facedata *)((*f)->userdata);
+ (*f)->userdata = NULL;
+ }
+}
+
+WFace *WShape::MakeFace(vector<WVertex *>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial)
+{
+ // allocate the new face
+ WFace *face = instanciateFace();
+
+ WFace *result = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial, face);
+ if (!result)
+ delete face;
+ return result;
+}
+
+WFace *WShape::MakeFace(vector<WVertex *>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList,
+ vector<bool>& iFaceEdgeMarksList, unsigned iMaterial)
+{
+ // allocate the new face
+ WFace *face = MakeFace(iVertexList, iFaceEdgeMarksList, iMaterial);
+
+ if (!face)
+ return NULL;
+
+ // set the list of per-vertex normals
+ face->setNormalList(iNormalsList);
+ // set the list of per-vertex tex coords
+ face->setTexCoordsList(iTexCoordsList);
+
+ return face;
+}
+
+WFace *WShape::MakeFace(vector<WVertex *>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterial,
+ WFace *face)
+{
+ int id = _FaceList.size();
+
+ face->setFrsMaterialIndex(iMaterial);
+
+ // Check whether we have a degenerated face:
+
+ // LET'S HACK IT FOR THE TRIANGLE CASE:
+
+ if (3 == iVertexList.size()) {
+ if ((iVertexList[0] == iVertexList[1]) ||
+ (iVertexList[0] == iVertexList[2]) ||
+ (iVertexList[2] == iVertexList[1])) {
+ cerr << "Warning: degenerated triangle detected, correcting" << endl;
+ return NULL;
+ }
+ }
+
+ vector<WVertex *>::iterator it;
+
+ // compute the face normal (v1v2 ^ v1v3)
+ WVertex *v1, *v2, *v3;
+ it = iVertexList.begin();
+ v1 = *it;
+ it++;
+ v2 = *it;
+ it++;
+ v3 = *it;
+
+ Vec3r vector1(v2->GetVertex() - v1->GetVertex());
+ Vec3r vector2(v3->GetVertex() - v1->GetVertex());
+
+ Vec3r normal(vector1 ^ vector2);
+ normal.normalize();
+ face->setNormal(normal);
+
+ vector<bool>::iterator mit = iFaceEdgeMarksList.begin();
+ face->setMark(*mit);
+ mit++;
+
+ // vertex pointers used to build each edge
+ vector<WVertex *>::iterator va, vb;
+
+ va = iVertexList.begin();
+ vb = va;
+ for (; va != iVertexList.end(); va = vb) {
+ ++vb;
+ // Adds va to the vertex list:
+ //face->AddVertex(*va);
+
+ WOEdge *oedge;
+ if (*va == iVertexList.back())
+ oedge = face->MakeEdge(*va, iVertexList.front()); //for the last (closing) edge
+ else
+ oedge = face->MakeEdge(*va, *vb);
+
+ if (!oedge)
+ return NULL;
+
+ WEdge *edge = oedge->GetOwner();
+ if (1 == edge->GetNumberOfOEdges()) {
+ // means that we just created a new edge and that we must add it to the shape's edges list
+ edge->setId(_EdgeList.size());
+ AddEdge(edge);
+ // compute the mean edge value:
+ _meanEdgeSize += edge->GetaOEdge()->GetVec().norm();
+ }
+
+ edge->setMark(*mit);
+ ++mit;
+ }
+
+ // Add the face to the shape's faces list:
+ face->setId(id);
+ AddFace(face);
+
+ return face;
+} \ No newline at end of file