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+//
+// Filename : WEdge.h
+// Author(s) : Stephane Grabli
+// Purpose : Classes to define a Winged Edge data structure.
+// Date of creation : 18/02/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef WEDGE_H
+# define WEDGE_H
+
+# include <vector>
+# include <iterator>
+# include <math.h>
+# include "../system/FreestyleConfig.h"
+# include "../geometry/Geom.h"
+# include "../scene_graph/FrsMaterial.h"
+
+using namespace std;
+using namespace Geometry;
+
+
+ /**********************************/
+ /* */
+ /* */
+ /* WVertex */
+ /* */
+ /* */
+ /**********************************/
+
+
+class WOEdge;
+class WEdge;
+class WShape;
+class WFace;
+class LIB_WINGED_EDGE_EXPORT WVertex
+{
+protected:
+ int _Id; // an identificator
+ Vec3r _Vertex;
+ vector<WEdge*> _EdgeList;
+ WShape * _Shape; // the shape to which the vertex belongs
+ bool _Smooth; // flag to indicate whether the Vertex belongs to a smooth edge or not
+ int _Border; // 1 -> border, 0 -> no border, -1 -> not set
+
+public:
+ void * userdata; // designed to store specific user data
+ inline WVertex(const Vec3r &v) {_Id = 0; _Vertex = v; userdata = NULL; _Shape = NULL;_Smooth=true;_Border=-1;}
+ /*! Copy constructor */
+ WVertex(WVertex& iBrother);
+ virtual WVertex * duplicate();
+ virtual ~WVertex() {}
+
+ /*! accessors */
+ inline Vec3r& GetVertex() {return _Vertex;}
+ inline vector<WEdge*>& GetEdges() {return _EdgeList;}
+ inline int GetId() {return _Id;}
+ inline WShape * shape() const {return _Shape;}
+ inline bool isSmooth() const {return _Smooth;}
+ bool isBoundary();
+
+ /*! modifiers */
+ inline void setVertex(const Vec3r& v) {_Vertex = v;}
+ inline void setEdges(const vector<WEdge *>& iEdgeList) {_EdgeList = iEdgeList;}
+ inline void setId(int id) {_Id = id;}
+ inline void setShape(WShape *iShape) {_Shape = iShape;}
+ inline void setSmooth(bool b) {_Smooth = b;}
+ inline void setBorder(bool b) {if(b) _Border= 1; else _Border = 0;}
+
+ /*! Adds an edge to the edges list */
+ void AddEdge(WEdge *iEdge) ;
+
+ virtual void ResetUserData() {userdata = 0;}
+
+
+
+public:
+
+
+
+ /*! Iterator to iterate over a vertex incoming edges in the CCW order*/
+# if defined(__GNUC__) && (__GNUC__ < 3)
+ class incoming_edge_iterator : public input_iterator<WOEdge*,ptrdiff_t>
+# else
+ class LIB_WINGED_EDGE_EXPORT incoming_edge_iterator : public iterator<input_iterator_tag, WOEdge*,ptrdiff_t>
+# endif
+ {
+ private:
+ WVertex *_vertex;
+ //
+ WOEdge *_begin;
+ WOEdge *_current;
+
+ public:
+# if defined(__GNUC__) && (__GNUC__ < 3)
+ inline incoming_edge_iterator() : input_iterator<WOEdge*,ptrdiff_t>() {}
+# else
+ inline incoming_edge_iterator() : iterator<input_iterator_tag, WOEdge*,ptrdiff_t>() {}
+# endif
+ virtual ~incoming_edge_iterator() {}; //soc
+
+ protected:
+ friend class WVertex;
+ inline incoming_edge_iterator(
+ WVertex *iVertex,
+ WOEdge * iBegin,
+ WOEdge * iCurrent)
+# if defined(__GNUC__) && (__GNUC__ < 3)
+ : input_iterator<WOEdge*,ptrdiff_t>()
+# else
+ : iterator<input_iterator_tag, WOEdge*,ptrdiff_t>()
+# endif
+ {
+ _vertex = iVertex;
+ _begin = iBegin;
+ _current = iCurrent;
+ }
+
+ public:
+ inline incoming_edge_iterator(const incoming_edge_iterator& iBrother)
+# if defined(__GNUC__) && (__GNUC__ < 3)
+ : input_iterator<WOEdge*,ptrdiff_t>(iBrother)
+# else
+ : iterator<input_iterator_tag, WOEdge*,ptrdiff_t>(iBrother)
+# endif
+ {
+ _vertex = iBrother._vertex;
+ _begin = iBrother._begin;
+ _current = iBrother._current;
+ }
+
+ public:
+ // operators
+ virtual incoming_edge_iterator& operator++() // operator corresponding to ++i
+ {
+ increment();
+ return *this;
+ }
+ virtual incoming_edge_iterator operator++(int) // operator corresponding to i++
+ {
+ incoming_edge_iterator tmp = *this;
+ increment();
+ return tmp;
+ }
+
+ // comparibility
+ virtual bool operator!=(const incoming_edge_iterator& b) const
+ {
+ return ((_current) != (b._current));
+ }
+
+ virtual bool operator==(const incoming_edge_iterator& b) const
+ {
+ return ((_current)== (b._current));
+ }
+
+ // dereferencing
+ virtual WOEdge* operator*();
+ //virtual WOEdge** operator->();
+ protected:
+ virtual void increment();
+ };
+
+
+ /*! Iterator to iterate over a vertex faces in the CCW order */
+# if defined(__GNUC__) && (__GNUC__ < 3)
+ class face_iterator : public input_iterator<WFace*,ptrdiff_t>
+# else
+ class LIB_WINGED_EDGE_EXPORT face_iterator : public iterator<input_iterator_tag, WFace*,ptrdiff_t>
+# endif
+ {
+ private:
+ incoming_edge_iterator _edge_it;
+
+ public:
+# if defined(__GNUC__) && (__GNUC__ < 3)
+ inline face_iterator() : input_iterator<WFace*,ptrdiff_t>() {}
+# else
+ inline face_iterator() : iterator<input_iterator_tag, WFace*,ptrdiff_t>() {}
+# endif
+ virtual ~face_iterator() {}; //soc
+
+ protected:
+ friend class WVertex;
+ inline face_iterator(
+ incoming_edge_iterator it)
+# if defined(__GNUC__) && (__GNUC__ < 3)
+ : input_iterator<WFace*,ptrdiff_t>()
+# else
+ : iterator<input_iterator_tag, WFace*,ptrdiff_t>()
+# endif
+ {
+ _edge_it = it;
+ }
+
+ public:
+ inline face_iterator(const face_iterator& iBrother)
+# if defined(__GNUC__) && (__GNUC__ < 3)
+ : input_iterator<WFace*,ptrdiff_t>(iBrother)
+# else
+ : iterator<input_iterator_tag, WFace*,ptrdiff_t>(iBrother)
+# endif
+ {
+ _edge_it = iBrother._edge_it;
+ }
+
+ public:
+ // operators
+ virtual face_iterator& operator++() // operator corresponding to ++i
+ {
+ increment();
+ return *this;
+ }
+ virtual face_iterator operator++(int) // operator corresponding to i++
+ {
+ face_iterator tmp = *this;
+ increment();
+ return tmp;
+ }
+
+ // comparibility
+ virtual bool operator!=(const face_iterator& b) const
+ {
+ return ((_edge_it) != (b._edge_it));
+ }
+
+ virtual bool operator==(const face_iterator& b) const
+ {
+ return ((_edge_it)== (b._edge_it));
+ }
+
+ // dereferencing
+ virtual WFace* operator*();
+ //virtual WOEdge** operator->();
+ protected:
+ inline void increment(){
+ ++_edge_it;
+ }
+ };
+
+public:
+ /*! iterators access */
+ virtual incoming_edge_iterator incoming_edges_begin();
+ virtual incoming_edge_iterator incoming_edges_end() ;
+
+ virtual face_iterator faces_begin() {
+ return face_iterator(incoming_edges_begin());
+ }
+ virtual face_iterator faces_end() {
+ return face_iterator(incoming_edges_end());
+ }
+};
+
+
+ /**********************************/
+ /* */
+ /* */
+ /* WOEdge */
+ /* */
+ /* */
+ /**********************************/
+class WFace;
+class WEdge;
+
+class LIB_WINGED_EDGE_EXPORT WOEdge
+{
+protected:
+ // WOEdge *_paCWEdge; // edge reached when traveling clockwise on aFace from the edge
+ // WOEdge *_pbCWEdge; // edge reached when traveling clockwise on bFace from the edge
+ // WOEdge *_paCCWEdge; // edge reached when traveling counterclockwise on aFace from the edge
+ // WOEdge *_pbCCWEdge; // edge reached when traveling counterclockwise on bFace from the edge
+ WVertex *_paVertex; // starting vertex
+ WVertex *_pbVertex; // ending vertex
+ WFace *_paFace; // when following the edge, face on the right
+ WFace *_pbFace; // when following the edge, face on the left
+ WEdge *_pOwner; // Edge
+
+ Vec3r _vec;
+ real _angle;
+
+public:
+
+ void *userdata;
+ inline WOEdge()
+ {
+ // _paCWEdge = NULL;
+ // _pbCWEdge = NULL;
+ // _paCCWEdge = NULL;
+ // _pbCCWEdge = NULL;
+ _paVertex = NULL;
+ _pbVertex = NULL;
+ _paFace = NULL;
+ _pbFace = NULL;
+ _pOwner = NULL;
+ userdata = NULL;
+ }
+ virtual ~WOEdge() {}; //soc
+
+ /*! copy constructor */
+ WOEdge(WOEdge& iBrother);
+ virtual WOEdge * duplicate();
+
+ /*! accessors */
+ // inline WOEdge *GetaCWEdge() {return _paCWEdge;}
+ // inline WOEdge *GetbCWEdge() {return _pbCWEdge;}
+ // inline WOEdge *GetaCCWEdge() {return _paCCWEdge;}
+ // inline WOEdge *GetbCCWEdge() {return _pbCCWEdge;}
+ inline WVertex *GetaVertex() {return _paVertex;}
+ inline WVertex *GetbVertex() {return _pbVertex;}
+ inline WFace *GetaFace() {return _paFace;}
+ inline WFace *GetbFace() {return _pbFace;}
+ inline WEdge *GetOwner() {return _pOwner;}
+
+ inline const Vec3r& GetVec() { return _vec; }
+ inline const real GetAngle() { return _angle; }
+
+
+ /*! modifiers */
+ // inline void SetaCWEdge(WOEdge *pe) {_paCWEdge = pe;}
+ // inline void SetbCWEdge(WOEdge *pe) {_pbCWEdge = pe;}
+ // inline void SetaCCWEdge(WOEdge *pe) {_paCCWEdge = pe;}
+ // inline void SetbCCCWEdge(WOEdge *pe) {_pbCCWEdge = pe;}
+ inline void setVecAndAngle();
+ inline void setaVertex(WVertex *pv) {_paVertex = pv; setVecAndAngle(); }
+ inline void setbVertex(WVertex *pv) {_pbVertex = pv; setVecAndAngle(); }
+ inline void setaFace(WFace *pf) {_paFace = pf; setVecAndAngle(); }
+ inline void setbFace(WFace *pf) {_pbFace = pf; setVecAndAngle(); }
+ inline void setOwner(WEdge *pe) {_pOwner = pe;}
+
+ /*! Retrieves the list of edges in CW order */
+ inline void RetrieveCWOrderedEdges(vector<WEdge*>& oEdges);
+ /*! returns the vector between the two vertices */
+ Vec3r getVec3r ();
+ WOEdge * twin ();
+ WOEdge * getPrevOnFace();
+ virtual void ResetUserData() {userdata = 0;}
+};
+
+
+ /**********************************/
+ /* */
+ /* */
+ /* WEdge */
+ /* */
+ /* */
+ /**********************************/
+
+class LIB_WINGED_EDGE_EXPORT WEdge
+{
+protected:
+ WOEdge *_paOEdge; // first oriented edge
+ WOEdge *_pbOEdge; // second oriented edge
+ int _nOEdges; // number of oriented edges associated with this edge. (1 means border edge)
+ bool _Mark; // user-specified edge mark for feature edge detection
+ int _Id; // Identifier for the edge
+
+public:
+ void * userdata; // designed to store specific user data
+ inline WEdge()
+ {
+ _paOEdge = NULL;
+ _pbOEdge = NULL;
+ _nOEdges = 0;
+ userdata = NULL;
+ }
+
+ inline WEdge(WOEdge *iOEdge)
+ {
+ _paOEdge = iOEdge;
+ _pbOEdge = NULL;
+ _nOEdges = 1;
+ userdata = NULL;
+ }
+
+ inline WEdge(WOEdge *iaOEdge, WOEdge *ibOEdge)
+ {
+ _paOEdge = iaOEdge;
+ _pbOEdge = ibOEdge;
+ _nOEdges = 2;
+ userdata = NULL;
+ }
+
+ /*! Copy constructor */
+ WEdge(WEdge& iBrother);
+ virtual WEdge * duplicate();
+
+ virtual ~WEdge()
+ {
+ if(NULL != _paOEdge)
+ {
+ delete _paOEdge;
+ _paOEdge = NULL;
+ }
+
+ if(NULL != _pbOEdge)
+ {
+ delete _pbOEdge;
+ _pbOEdge = NULL;
+ }
+ }
+
+ /*! checks whether two WEdge have a common vertex.
+ * Returns a pointer on the common vertex if it exists,
+ * NULL otherwise.
+ */
+ static inline WVertex* CommonVertex(WEdge *iEdge1, WEdge* iEdge2)
+ {
+ if((NULL == iEdge1) || (NULL == iEdge2))
+ return NULL;
+
+ WVertex *wv1 = iEdge1->GetaOEdge()->GetaVertex();
+ WVertex *wv2 = iEdge1->GetaOEdge()->GetbVertex();
+ WVertex *wv3 = iEdge2->GetaOEdge()->GetaVertex();
+ WVertex *wv4 = iEdge2->GetaOEdge()->GetbVertex();
+
+ if((wv1 == wv3) || (wv1 == wv4))
+ {
+ return wv1;
+ }
+ else if((wv2 == wv3) || (wv2 == wv4))
+ {
+ return wv2;
+ }
+
+ return NULL;
+ }
+ /*! accessors */
+ inline WOEdge * GetaOEdge() {return _paOEdge;}
+ inline WOEdge * GetbOEdge() {return _pbOEdge;}
+ inline int GetNumberOfOEdges() {return _nOEdges;}
+ inline bool GetMark() {return _Mark;}
+ inline int GetId() {return _Id;}
+ inline WVertex * GetaVertex() {return _paOEdge->GetaVertex();}
+ inline WVertex * GetbVertex() {return _paOEdge->GetbVertex();}
+ inline WFace * GetaFace() {return _paOEdge->GetaFace();}
+ inline WFace * GetbFace() {return _paOEdge->GetbFace();}
+ inline WOEdge* GetOtherOEdge(WOEdge* iOEdge)
+ {
+ if(iOEdge == _paOEdge)
+ return _pbOEdge;
+ else
+ return _paOEdge;
+ }
+
+ /*! modifiers */
+ inline void setaOEdge(WOEdge *iEdge) {_paOEdge = iEdge;}
+ inline void setbOEdge(WOEdge *iEdge) {_pbOEdge = iEdge;}
+ inline void AddOEdge(WOEdge *iEdge)
+ {
+ if(NULL == _paOEdge)
+ {
+ _paOEdge = iEdge;
+ _nOEdges++;
+ return;
+ }
+ if(NULL == _pbOEdge)
+ {
+ _pbOEdge = iEdge;
+ _nOEdges++;
+ return;
+ }
+ }
+ inline void setNumberOfOEdges(int n) {_nOEdges = n;}
+ inline void setMark(bool mark) {_Mark = mark;}
+ inline void setId(int id) {_Id = id;}
+ virtual void ResetUserData() {userdata = 0;}
+};
+
+ /**********************************/
+ /* */
+ /* */
+ /* WFace */
+ /* */
+ /* */
+ /**********************************/
+
+
+class LIB_WINGED_EDGE_EXPORT WFace
+{
+protected:
+ vector<WOEdge *> _OEdgeList; // list of oriented edges of bording the face
+ Vec3r _Normal; // normal to the face
+ vector<Vec3r> _VerticesNormals; // in case there is a normal per vertex.
+ // The normal number i corresponds to the
+ // aVertex of the oedge number i, for that face
+ vector<Vec2r> _VerticesTexCoords;
+
+ int _Id;
+ unsigned _FrsMaterialIndex;
+ bool _Mark; // Freestyle face mark (if true, feature edges on this face are ignored)
+
+public:
+ void *userdata;
+ inline WFace() {userdata = NULL;_FrsMaterialIndex = 0;}
+ /*! copy constructor */
+ WFace(WFace& iBrother);
+ virtual WFace * duplicate();
+ virtual ~WFace() {}
+
+ /*! accessors */
+ inline const vector<WOEdge*>& getEdgeList() {return _OEdgeList;}
+ inline WOEdge * GetOEdge(int i) {return _OEdgeList[i];}
+ inline Vec3r& GetNormal() {return _Normal;}
+ inline int GetId() {return _Id;}
+ inline unsigned frs_materialIndex() const {return _FrsMaterialIndex;}
+ inline bool GetMark() const {return _Mark;}
+ const FrsMaterial& frs_material() ;
+
+ /*! The vertex of index i corresponds to the a vertex
+ * of the edge of index i
+ */
+ inline WVertex* GetVertex(unsigned int index)
+ {
+ // if(index >= _OEdgeList.size())
+ // return NULL;
+ return _OEdgeList[index]->GetaVertex();
+ }
+ /*! returns the index at which iVertex is stored in the
+ * array.
+ * returns -1 if iVertex doesn't belong to the face.
+ */
+ inline int GetIndex(WVertex *iVertex){
+ int index = 0;
+ for(vector<WOEdge*>::iterator woe=_OEdgeList.begin(), woend=_OEdgeList.end();
+ woe!=woend;
+ woe++){
+ if((*woe)->GetaVertex() == iVertex)
+ return index;
+ ++index;
+ }
+ return -1;
+ }
+ inline void RetrieveVertexList(vector<WVertex*>& oVertices)
+ {
+ for(vector<WOEdge*>::iterator woe=_OEdgeList.begin(), woend=_OEdgeList.end();
+ woe!=woend;
+ woe++)
+ {
+ oVertices.push_back((*woe)->GetaVertex());
+ }
+ }
+ inline void RetrieveBorderFaces(vector<const WFace*>& oWFaces)
+ {
+ for(vector<WOEdge*>::iterator woe=_OEdgeList.begin(), woend=_OEdgeList.end();
+ woe!=woend;
+ woe++)
+ {
+ WFace *af;
+ if(NULL != (af = (*woe)->GetaFace()))
+ oWFaces.push_back(af);
+ }
+ }
+ inline WFace * GetBordingFace(int index)
+ {
+ // if(index >= _OEdgeList.size())
+ // return 0;
+ return _OEdgeList[index]->GetaFace();
+ }
+ inline WFace * GetBordingFace(WOEdge *iOEdge)
+ {
+ return iOEdge->GetaFace();
+ }
+ inline vector<Vec3r>& GetPerVertexNormals()
+ {
+ return _VerticesNormals;
+ }
+ inline vector<Vec2r>& GetPerVertexTexCoords()
+ {
+ return _VerticesTexCoords;
+ }
+ /*! Returns the normal of the vertex of index index */
+ inline Vec3r& GetVertexNormal(int index)
+ {
+ return _VerticesNormals[index];
+ }
+ /*! Returns the tex coords of the vertex of index index */
+ inline Vec2r& GetVertexTexCoords(int index)
+ {
+ return _VerticesTexCoords[index];
+ }
+ /*! Returns the normal of the vertex iVertex for that face */
+ inline Vec3r& GetVertexNormal(WVertex *iVertex)
+ {
+ int i = 0;
+ int index = 0;
+ for(vector<WOEdge*>::const_iterator woe=_OEdgeList.begin(), woend=_OEdgeList.end();
+ woe!=woend;
+ woe++)
+ {
+ if((*woe)->GetaVertex() == iVertex)
+ {
+ index = i;
+ break;
+ }
+ ++i;
+ }
+
+ return _VerticesNormals[index];
+ }
+ inline WOEdge* GetNextOEdge(WOEdge* iOEdge)
+ {
+ bool found = false;
+ vector<WOEdge*>::iterator woe,woend, woefirst;
+ woefirst = _OEdgeList.begin();
+ for(woe=woefirst,woend=_OEdgeList.end();
+ woe!=woend;
+ woe++)
+ {
+ if(true == found)
+ return (*woe);
+
+ if((*woe) == iOEdge)
+ {
+ found = true;
+ }
+ }
+
+ // We left the loop. That means that the first
+ // OEdge was the good one:
+ if(found)
+ return (*woefirst);
+
+ return NULL;
+ }
+ WOEdge* GetPrevOEdge(WOEdge* iOEdge);
+
+ inline int numberOfEdges() const { return _OEdgeList.size();}
+ inline int numberOfVertices() const { return _OEdgeList.size();}
+ /*! Returns true if the face has one ot its edge which is a border
+ * edge
+ */
+ inline bool isBorder() const
+ {
+ for(vector<WOEdge*>::const_iterator woe=_OEdgeList.begin(), woeend=_OEdgeList.end();
+ woe!=woeend;
+ ++woe)
+ {
+ if((*woe)->GetOwner()->GetbOEdge() == 0)
+ return true;
+ }
+ return false;
+ }
+ /*! modifiers */
+ inline void setEdgeList(const vector<WOEdge*>& iEdgeList) {_OEdgeList = iEdgeList;}
+ inline void setNormal(const Vec3r& iNormal) {_Normal = iNormal;}
+ inline void setNormalList(const vector<Vec3r>& iNormalsList) {_VerticesNormals = iNormalsList;}
+ inline void setTexCoordsList(const vector<Vec2r>& iTexCoordsList) {_VerticesTexCoords = iTexCoordsList;}
+ inline void setId(int id) {_Id = id;}
+ inline void setFrsMaterialIndex(unsigned iMaterialIndex) {_FrsMaterialIndex = iMaterialIndex;}
+ inline void setMark(bool iMark) {_Mark = iMark;}
+
+ /*! designed to build a specialized WEdge
+ * for use in MakeEdge
+ */
+ virtual WEdge * instanciateEdge() const {return new WEdge;}
+
+ /*! Builds an oriented edge
+ * Returns the built edge.
+ * v1, v2
+ * Vertices at the edge's extremities
+ * The edge is oriented from v1 to v2.
+ */
+ virtual WOEdge * MakeEdge(WVertex *v1, WVertex *v2);
+
+ /*! Adds an edge to the edges list */
+ inline void AddEdge(WOEdge *iEdge) {_OEdgeList.push_back(iEdge);}
+
+ /*! For triangles, returns the edge opposite to the vertex in e.
+ returns flase if the face is not a triangle or if the vertex is not found*/
+ bool getOppositeEdge (const WVertex *v, WOEdge* &e);
+
+ /*! compute the area of the face */
+ real getArea ();
+
+ WShape * getShape() ;
+ virtual void ResetUserData() {userdata = 0;}
+};
+
+
+ /**********************************/
+ /* */
+ /* */
+ /* WShape */
+ /* */
+ /* */
+ /**********************************/
+
+
+class LIB_WINGED_EDGE_EXPORT WShape
+{
+protected:
+ vector<WVertex*> _VertexList;
+ vector<WEdge*> _EdgeList;
+ vector<WFace*> _FaceList;
+ int _Id;
+ string _Name;
+ static unsigned _SceneCurrentId;
+ Vec3r _min;
+ Vec3r _max;
+ vector<FrsMaterial> _FrsMaterials;
+ real _meanEdgeSize;
+
+public:
+ inline WShape() {_meanEdgeSize = 0;_Id = _SceneCurrentId; _SceneCurrentId++;}
+ /*! copy constructor */
+ WShape(WShape& iBrother);
+ virtual WShape * duplicate();
+ virtual ~WShape()
+ {
+ if(_EdgeList.size() != 0)
+ {
+ vector<WEdge *>::iterator e;
+ for(e=_EdgeList.begin(); e!=_EdgeList.end(); e++)
+ {
+ delete (*e);
+ }
+ _EdgeList.clear();
+ }
+
+ if(_VertexList.size() != 0)
+ {
+ vector<WVertex *>::iterator v;
+ for(v=_VertexList.begin(); v!=_VertexList.end(); v++)
+ {
+ delete (*v);
+ }
+ _VertexList.clear();
+ }
+
+ if(_FaceList.size() != 0)
+ {
+ vector<WFace *>::iterator f;
+ for(f=_FaceList.begin(); f!=_FaceList.end(); f++)
+ {
+ delete (*f);
+ }
+ _FaceList.clear();
+ }
+ }
+
+ /*! accessors */
+ inline vector<WEdge *>& getEdgeList() {return _EdgeList;}
+ inline vector<WVertex*>& getVertexList() {return _VertexList;}
+ inline vector<WFace*>& GetFaceList() {return _FaceList;}
+ inline unsigned GetId() {return _Id;}
+ inline void bbox(Vec3r& min, Vec3r& max) {min=_min; max=_max;}
+ inline const FrsMaterial& frs_material(unsigned i) const {return _FrsMaterials[i];}
+ inline const vector<FrsMaterial>& frs_materials() const {return _FrsMaterials;}
+ inline const real getMeanEdgeSize() const {return _meanEdgeSize;}
+ inline const string& getName() const {return _Name;}
+ /*! modifiers */
+ static inline void setCurrentId(const unsigned id) { _SceneCurrentId = id; }
+ inline void setEdgeList(const vector<WEdge*>& iEdgeList) {_EdgeList = iEdgeList;}
+ inline void setVertexList(const vector<WVertex*>& iVertexList) {_VertexList = iVertexList;}
+ inline void setFaceList(const vector<WFace*>& iFaceList) {_FaceList = iFaceList;}
+ inline void setId(int id) {_Id = id;}
+ inline void setBBox(const Vec3r& min, const Vec3r& max) {_min = min; _max=max;}
+ inline void setFrsMaterial(const FrsMaterial& frs_material, unsigned i) {_FrsMaterials[i]=frs_material;}
+ inline void setFrsMaterials(const vector<FrsMaterial>& iMaterials) {_FrsMaterials = iMaterials;}
+ inline void setName(const string& name) {_Name = name;}
+
+ /*! designed to build a specialized WFace
+ * for use in MakeFace
+ */
+ virtual WFace * instanciateFace() const {return new WFace;}
+
+ /*! adds a new face to the shape
+ * returns the built face.
+ * iVertexList
+ * List of face's vertices. These vertices are
+ * not added to the WShape vertex list; they are
+ * supposed to be already stored when calling MakeFace.
+ * The order in which the vertices are stored in the list
+ * determines the face's edges orientation and (so) the
+ * face orientation.
+ * iMaterialIndex
+ * The material index for this face
+ */
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
+
+ /*! adds a new face to the shape. The difference with
+ * the previous method is that this one is designed
+ * to build a WingedEdge structure for which there are
+ * per vertex normals, opposed to per face normals.
+ * returns the built face.
+ * iVertexList
+ * List of face's vertices. These vertices are
+ * not added to the WShape vertex list; they are
+ * supposed to be already stored when calling MakeFace.
+ * The order in which the vertices are stored in the list
+ * determines the face's edges orientation and (so) the
+ * face orientation.
+ * iMaterialIndex
+ * The materialIndex for this face
+ * iNormalsList
+ * The list of normals, iNormalsList[i] corresponding to the
+ * normal of the vertex iVertexList[i] for that face.
+ * iTexCoordsList
+ * The list of tex coords, iTexCoordsList[i] corresponding to the
+ * normal of the vertex iVertexList[i] for that face.
+ */
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);
+
+ inline void AddEdge(WEdge *iEdge) {_EdgeList.push_back(iEdge);}
+ inline void AddFace(WFace* iFace) {_FaceList.push_back(iFace);}
+ inline void AddVertex(WVertex *iVertex) {iVertex->setShape(this); _VertexList.push_back(iVertex);}
+
+ inline void ResetUserData()
+ {
+ for(vector<WVertex*>::iterator v=_VertexList.begin(),vend=_VertexList.end();
+ v!=vend;
+ v++)
+ {
+ (*v)->ResetUserData();
+ }
+
+ for(vector<WEdge*>::iterator e=_EdgeList.begin(),eend=_EdgeList.end();
+ e!=eend;
+ e++)
+ {
+ (*e)->ResetUserData();
+ // manages WOEdge:
+ WOEdge *oe = (*e)->GetaOEdge();
+ if(oe != NULL)
+ oe->ResetUserData();
+ oe = (*e)->GetbOEdge();
+ if(oe != NULL)
+ oe->ResetUserData();
+ }
+
+ for(vector<WFace*>::iterator f=_FaceList.begin(),fend=_FaceList.end();
+ f!=fend;
+ f++)
+ {
+ (*f)->ResetUserData();
+ }
+
+ }
+
+ inline void ComputeBBox()
+ {
+ _min = _VertexList[0]->GetVertex();
+ _max = _VertexList[0]->GetVertex();
+
+ Vec3r v;
+ for(vector<WVertex*>::iterator wv=_VertexList.begin(), wvend=_VertexList.end();
+ wv!=wvend;
+ wv++)
+ {
+ for(unsigned int i=0; i<3; i++)
+ {
+ v = (*wv)->GetVertex();
+ if(v[i] < _min[i])
+ _min[i] = v[i];
+ if(v[i] > _max[i])
+ _max[i] = v[i];
+ }
+ }
+ }
+
+ inline real ComputeMeanEdgeSize(){
+ _meanEdgeSize = _meanEdgeSize/(_EdgeList.size());
+ return _meanEdgeSize;
+ }
+
+protected:
+ /*! Builds the face passed as argument (which as already been allocated)
+ * iVertexList
+ * List of face's vertices. These vertices are
+ * not added to the WShape vertex list; they are
+ * supposed to be already stored when calling MakeFace.
+ * The order in which the vertices are stored in the list
+ * determines the face's edges orientation and (so) the
+ * face orientation.
+ * iMaterialIndex
+ * The material index for this face
+ * face
+ * The Face that is filled in
+ */
+ virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex, WFace *face);
+};
+
+
+ /**********************************/
+ /* */
+ /* */
+ /* WingedEdge */
+ /* */
+ /* */
+ /**********************************/
+
+class WingedEdge {
+
+ public:
+
+ WingedEdge() {}
+
+ ~WingedEdge() {
+ clear();
+ }
+
+ void clear() {
+ for (vector<WShape*>::iterator it = _wshapes.begin();
+ it != _wshapes.end();
+ it++)
+ delete *it;
+ _wshapes.clear();
+ }
+
+ void addWShape(WShape* wshape) {
+ _wshapes.push_back(wshape);
+ }
+
+ vector<WShape*>& getWShapes() {
+ return _wshapes;
+ }
+
+ private:
+
+ vector<WShape*> _wshapes;
+};
+
+
+
+/*
+
+ #############################################
+ #############################################
+ #############################################
+ ###### ######
+ ###### I M P L E M E N T A T I O N ######
+ ###### ######
+ #############################################
+ #############################################
+ #############################################
+
+*/
+/* for inline functions */
+void WOEdge::RetrieveCWOrderedEdges(vector<WEdge*>& oEdges)
+{
+
+ WOEdge *currentOEdge = this;
+ do
+ {
+ WOEdge* nextOEdge = currentOEdge->GetbFace()->GetNextOEdge(currentOEdge);
+ oEdges.push_back(nextOEdge->GetOwner());
+ currentOEdge = nextOEdge->GetOwner()->GetOtherOEdge(nextOEdge);
+
+ } while((currentOEdge != NULL) && (currentOEdge->GetOwner() != GetOwner()));
+}
+
+inline void WOEdge::setVecAndAngle() {
+ if ( _paVertex != NULL && _pbVertex != NULL ) {
+ _vec = _pbVertex->GetVertex() - _paVertex->GetVertex();
+ if ( _paFace != NULL && _pbFace != NULL ) {
+ real sine = (_pbFace->GetNormal() ^ _paFace->GetNormal()) * _vec / _vec.norm() ;
+ if(sine >= 1.0) {
+ _angle = M_PI / 2.0 ;
+ return;
+ }
+ if(sine <= -1.0) {
+ _angle = -M_PI / 2.0 ;
+ return;
+ }
+ _angle = ::asin(sine);
+ }
+ }
+}
+
+#endif // WEDGE_H