diff options
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WEdge.h')
-rwxr-xr-x | source/blender/freestyle/intern/winged_edge/WEdge.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.h b/source/blender/freestyle/intern/winged_edge/WEdge.h index b4c6a38f5bd..99dc83faf96 100755 --- a/source/blender/freestyle/intern/winged_edge/WEdge.h +++ b/source/blender/freestyle/intern/winged_edge/WEdge.h @@ -80,12 +80,12 @@ public: bool isBoundary(); /*! modifiers */ - inline void SetVertex(const Vec3r& v) {_Vertex = v;} - inline void SetEdges(const vector<WEdge *>& iEdgeList) {_EdgeList = iEdgeList;} - inline void SetId(int id) {_Id = id;} - inline void SetShape(WShape *iShape) {_Shape = iShape;} - inline void SetSmooth(bool b) {_Smooth = b;} - inline void SetBorder(bool b) {if(b) _Border= 1; else _Border = 0;} + inline void setVertex(const Vec3r& v) {_Vertex = v;} + inline void setEdges(const vector<WEdge *>& iEdgeList) {_EdgeList = iEdgeList;} + inline void setId(int id) {_Id = id;} + inline void setShape(WShape *iShape) {_Shape = iShape;} + inline void setSmooth(bool b) {_Smooth = b;} + inline void setBorder(bool b) {if(b) _Border= 1; else _Border = 0;} /*! Adds an edge to the edges list */ void AddEdge(WEdge *iEdge) ; @@ -333,11 +333,11 @@ public: // inline void SetbCWEdge(WOEdge *pe) {_pbCWEdge = pe;} // inline void SetaCCWEdge(WOEdge *pe) {_paCCWEdge = pe;} // inline void SetbCCCWEdge(WOEdge *pe) {_pbCCWEdge = pe;} - inline void SetaVertex(WVertex *pv) {_paVertex = pv;} - inline void SetbVertex(WVertex *pv) {_pbVertex = pv;} - inline void SetaFace(WFace *pf) {_paFace = pf;} - inline void SetbFace(WFace *pf) {_pbFace = pf;} - inline void SetOwner(WEdge *pe) {_pOwner = pe;} + inline void setaVertex(WVertex *pv) {_paVertex = pv;} + inline void setbVertex(WVertex *pv) {_pbVertex = pv;} + inline void setaFace(WFace *pf) {_paFace = pf;} + inline void setbFace(WFace *pf) {_pbFace = pf;} + inline void setOwner(WEdge *pe) {_pOwner = pe;} /*! Retrieves the list of edges in CW order */ inline void RetrieveCWOrderedEdges(vector<WEdge*>& oEdges); @@ -453,8 +453,8 @@ public: } /*! modifiers */ - inline void SetaOEdge(WOEdge *iEdge) {_paOEdge = iEdge;} - inline void SetbOEdge(WOEdge *iEdge) {_pbOEdge = iEdge;} + inline void setaOEdge(WOEdge *iEdge) {_paOEdge = iEdge;} + inline void setbOEdge(WOEdge *iEdge) {_pbOEdge = iEdge;} inline void AddOEdge(WOEdge *iEdge) { if(NULL == _paOEdge) @@ -470,8 +470,8 @@ public: return; } } - inline void SetNumberOfOEdges(int n) {_nOEdges = n;} - inline void SetId(int id) {_Id = id;} + inline void setNumberOfOEdges(int n) {_nOEdges = n;} + inline void setId(int id) {_Id = id;} virtual void ResetUserData() {userdata = 0;} }; @@ -648,12 +648,12 @@ public: return false; } /*! modifiers */ - inline void SetEdgeList(const vector<WOEdge*>& iEdgeList) {_OEdgeList = iEdgeList;} - inline void SetNormal(const Vec3r& iNormal) {_Normal = iNormal;} - inline void SetNormalList(const vector<Vec3r>& iNormalsList) {_VerticesNormals = iNormalsList;} - inline void SetTexCoordsList(const vector<Vec2r>& iTexCoordsList) {_VerticesTexCoords = iTexCoordsList;} - inline void SetId(int id) {_Id = id;} - inline void SetMaterialIndex(unsigned iMaterialIndex) {_MaterialIndex = iMaterialIndex;} + inline void setEdgeList(const vector<WOEdge*>& iEdgeList) {_OEdgeList = iEdgeList;} + inline void setNormal(const Vec3r& iNormal) {_Normal = iNormal;} + inline void setNormalList(const vector<Vec3r>& iNormalsList) {_VerticesNormals = iNormalsList;} + inline void setTexCoordsList(const vector<Vec2r>& iTexCoordsList) {_VerticesTexCoords = iTexCoordsList;} + inline void setId(int id) {_Id = id;} + inline void setMaterialIndex(unsigned iMaterialIndex) {_MaterialIndex = iMaterialIndex;} /*! designed to build a specialized WEdge * for use in MakeEdge @@ -753,14 +753,14 @@ public: inline const vector<Material>& materials() const {return _Materials;} inline const real getMeanEdgeSize() const {return _meanEdgeSize;} /*! modifiers */ - static inline void SetCurrentId(const unsigned id) { _SceneCurrentId = id; } - inline void SetEdgeList(const vector<WEdge*>& iEdgeList) {_EdgeList = iEdgeList;} - inline void SetVertexList(const vector<WVertex*>& iVertexList) {_VertexList = iVertexList;} - inline void SetFaceList(const vector<WFace*>& iFaceList) {_FaceList = iFaceList;} - inline void SetId(int id) {_Id = id;} - inline void SetBBox(const Vec3r& min, const Vec3r& max) {_min = min; _max=max;} - inline void SetMaterial(const Material& material, unsigned i) {_Materials[i]=material;} - inline void SetMaterials(const vector<Material>& iMaterials) {_Materials = iMaterials;} + static inline void setCurrentId(const unsigned id) { _SceneCurrentId = id; } + inline void setEdgeList(const vector<WEdge*>& iEdgeList) {_EdgeList = iEdgeList;} + inline void setVertexList(const vector<WVertex*>& iVertexList) {_VertexList = iVertexList;} + inline void setFaceList(const vector<WFace*>& iFaceList) {_FaceList = iFaceList;} + inline void setId(int id) {_Id = id;} + inline void setBBox(const Vec3r& min, const Vec3r& max) {_min = min; _max=max;} + inline void setMaterial(const Material& material, unsigned i) {_Materials[i]=material;} + inline void setMaterials(const vector<Material>& iMaterials) {_Materials = iMaterials;} /*! designed to build a specialized WFace * for use in MakeFace @@ -806,7 +806,7 @@ public: inline void AddEdge(WEdge *iEdge) {_EdgeList.push_back(iEdge);} inline void AddFace(WFace* iFace) {_FaceList.push_back(iFace);} - inline void AddVertex(WVertex *iVertex) {iVertex->SetShape(this); _VertexList.push_back(iVertex);} + inline void AddVertex(WVertex *iVertex) {iVertex->setShape(this); _VertexList.push_back(iVertex);} inline void ResetUserData() { |