diff options
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WEdge.h')
-rw-r--r-- | source/blender/freestyle/intern/winged_edge/WEdge.h | 61 |
1 files changed, 28 insertions, 33 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.h b/source/blender/freestyle/intern/winged_edge/WEdge.h index f645c3d7520..1a141629c6d 100644 --- a/source/blender/freestyle/intern/winged_edge/WEdge.h +++ b/source/blender/freestyle/intern/winged_edge/WEdge.h @@ -178,7 +178,7 @@ class WVertex { { } #endif - virtual ~incoming_edge_iterator(){}; //soc + virtual ~incoming_edge_iterator(){}; // soc protected: friend class WVertex; @@ -237,7 +237,7 @@ class WVertex { // dereferencing virtual WOEdge *operator*(); - //virtual WOEdge **operator->(); + // virtual WOEdge **operator->(); protected: virtual void increment(); @@ -266,7 +266,7 @@ class WVertex { { } #endif - virtual ~face_iterator(){}; //soc + virtual ~face_iterator(){}; // soc protected: friend class WVertex; @@ -321,7 +321,7 @@ class WVertex { // dereferencing virtual WFace *operator*(); - //virtual WOEdge **operator->(); + // virtual WOEdge **operator->(); protected: inline void increment() @@ -401,7 +401,7 @@ class WOEdge { userdata = NULL; } - virtual ~WOEdge(){}; //soc + virtual ~WOEdge(){}; // soc /*! copy constructor */ WOEdge(WOEdge &iBrother); @@ -1196,10 +1196,9 @@ class WShape { /*! adds a new face to the shape * returns the built face. * iVertexList - * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be - * already stored when calling MakeFace. - * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the - * face orientation. + * List of face's vertices. These vertices are not added to the WShape vertex list; they are + * supposed to be already stored when calling MakeFace. The order in which the vertices are + * stored in the list determines the face's edges orientation and (so) the face orientation. * iMaterialIndex * The material index for this face */ @@ -1207,21 +1206,16 @@ class WShape { vector<bool> &iFaceEdgeMarksList, unsigned iMaterialIndex); - /*! adds a new face to the shape. The difference with the previous method is that this one is designed - * to build a WingedEdge structure for which there are per vertex normals, opposed to per face normals. - * returns the built face. - * iVertexList - * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be - * already stored when calling MakeFace. - * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the - * face orientation. - * iMaterialIndex - * The materialIndex for this face + /*! adds a new face to the shape. The difference with the previous method is that this one is + * designed to build a WingedEdge structure for which there are per vertex normals, opposed to + * per face normals. returns the built face. iVertexList List of face's vertices. These vertices + * are not added to the WShape vertex list; they are supposed to be already stored when calling + * MakeFace. The order in which the vertices are stored in the list determines the face's edges + * orientation and (so) the face orientation. iMaterialIndex The materialIndex for this face * iNormalsList - * The list of normals, iNormalsList[i] corresponding to the normal of the vertex iVertexList[i] for that face. - * iTexCoordsList - * The list of tex coords, iTexCoordsList[i] corresponding to the normal of the vertex iVertexList[i] for - * that face. + * The list of normals, iNormalsList[i] corresponding to the normal of the vertex + * iVertexList[i] for that face. iTexCoordsList The list of tex coords, iTexCoordsList[i] + * corresponding to the normal of the vertex iVertexList[i] for that face. */ virtual WFace *MakeFace(vector<WVertex *> &iVertexList, vector<Vec3f> &iNormalsList, @@ -1300,16 +1294,17 @@ class WShape { #endif protected: - /*! Builds the face passed as argument (which as already been allocated) - * iVertexList - * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be - * already stored when calling MakeFace. - * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the - * face orientation. - * iMaterialIndex - * The material index for this face - * face - * The Face that is filled in + /*! + * Builds the face passed as argument (which as already been allocated) + * - iVertexList + * List of face's vertices. These vertices are not added to the WShape vertex list; + * they are supposed to be already stored when calling MakeFace. + * The order in which the vertices are stored in the list determines + * the face's edges orientation and (so) the face orientation. + * - iMaterialIndex + * The material index for this face + * - face + * The Face that is filled in */ virtual WFace *MakeFace(vector<WVertex *> &iVertexList, vector<bool> &iFaceEdgeMarksList, |